forked from bartvdbraak/blender
Fixing up some buggy cleanup code in BL_ShapeDeformer. This code was causing crashes and corrupting shape keys. This commit fixes the following bugs:
[#30059] Shape Keys is gone in Blender if you use Add Object Actuator in BGE [#30024] Segmentation fault after addObject when using shape keys [#28683] segfault in shapekey conversion code when running a game (YF, level home) twice
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@ -50,6 +50,8 @@
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#include "DNA_meshdata_types.h"
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#include "BKE_armature.h"
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#include "BKE_action.h"
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#include "BKE_global.h"
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#include "BKE_main.h"
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#include "BKE_key.h"
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#include "BKE_ipo.h"
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#include "MT_Point3.h"
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@ -97,10 +99,13 @@ BL_ShapeDeformer::BL_ShapeDeformer(BL_DeformableGameObject *gameobj,
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BL_ShapeDeformer::~BL_ShapeDeformer()
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{
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if (m_key && m_bmesh->key)
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if (m_key && m_bmesh->key && m_key != m_bmesh->key)
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{
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free_key(m_bmesh->key);
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BLI_remlink_safe(&G.main->key, m_bmesh->key);
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MEM_freeN(m_bmesh->key);
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m_bmesh->key = m_key;
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m_key = NULL;
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}
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};
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