forked from bartvdbraak/blender
Cleanup: Python context access
Avoid access from bpy when it's already declared.
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@ -78,10 +78,10 @@ class SCENE_OT_freestyle_fill_range_by_selection(bpy.types.Operator):
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self.report({'ERROR'}, "Unexpected modifier type: " + m.type)
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self.report({'ERROR'}, "Unexpected modifier type: " + m.type)
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return {'CANCELLED'}
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return {'CANCELLED'}
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# Find selected vertices in editmesh
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# Find selected vertices in editmesh
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ob = bpy.context.active_object
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ob = context.active_object
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if ob.type == 'MESH' and ob.mode == 'EDIT' and ob.name != ref.name:
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if ob.type == 'MESH' and ob.mode == 'EDIT' and ob.name != ref.name:
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bpy.ops.object.mode_set(mode='OBJECT')
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bpy.ops.object.mode_set(mode='OBJECT')
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selected_verts = [v for v in bpy.context.active_object.data.vertices if v.select]
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selected_verts = [v for v in ob.data.vertices if v.select]
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bpy.ops.object.mode_set(mode='EDIT')
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bpy.ops.object.mode_set(mode='EDIT')
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# Compute the min/max distance from the reference to mesh vertices
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# Compute the min/max distance from the reference to mesh vertices
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min_dist = sys.float_info.max
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min_dist = sys.float_info.max
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@ -66,13 +66,13 @@ def GlobalBB_LQ(bb_world):
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return (Vector((left, front, up)), Vector((right, back, down)))
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return (Vector((left, front, up)), Vector((right, back, down)))
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def GlobalBB_HQ(obj):
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def GlobalBB_HQ(scene, obj):
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matrix_world = obj.matrix_world.copy()
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matrix_world = obj.matrix_world.copy()
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# Initialize the variables with the last vertex
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# Initialize the variables with the last vertex
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me = obj.to_mesh(scene=bpy.context.scene, apply_modifiers=True, settings='PREVIEW')
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me = obj.to_mesh(scene=scene, apply_modifiers=True, settings='PREVIEW')
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verts = me.vertices
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verts = me.vertices
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val = matrix_world * verts[-1].co
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val = matrix_world * verts[-1].co
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@ -155,7 +155,7 @@ def align_objects(context,
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for obj, bb_world in objects:
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for obj, bb_world in objects:
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if bb_quality and obj.type == 'MESH':
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if bb_quality and obj.type == 'MESH':
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GBB = GlobalBB_HQ(obj)
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GBB = GlobalBB_HQ(scene, obj)
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else:
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else:
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GBB = GlobalBB_LQ(bb_world)
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GBB = GlobalBB_LQ(bb_world)
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@ -219,7 +219,7 @@ def align_objects(context,
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bb_world = [matrix_world * Vector(v[:]) for v in obj.bound_box]
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bb_world = [matrix_world * Vector(v[:]) for v in obj.bound_box]
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if bb_quality and obj.type == 'MESH':
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if bb_quality and obj.type == 'MESH':
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GBB = GlobalBB_HQ(obj)
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GBB = GlobalBB_HQ(scene, obj)
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else:
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else:
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GBB = GlobalBB_LQ(bb_world)
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GBB = GlobalBB_LQ(bb_world)
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@ -2223,7 +2223,7 @@ class WM_OT_addon_userpref_show(Operator):
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info = addon_utils.module_bl_info(mod)
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info = addon_utils.module_bl_info(mod)
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info["show_expanded"] = True
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info["show_expanded"] = True
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bpy.context.user_preferences.active_section = 'ADDONS'
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context.user_preferences.active_section = 'ADDONS'
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context.window_manager.addon_filter = 'All'
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context.window_manager.addon_filter = 'All'
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context.window_manager.addon_search = info["name"]
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context.window_manager.addon_search = info["name"]
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bpy.ops.screen.userpref_show('INVOKE_DEFAULT')
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bpy.ops.screen.userpref_show('INVOKE_DEFAULT')
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@ -938,12 +938,13 @@ class DATA_PT_modifiers(ModifierButtonsPanel, Panel):
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row.prop(md, "material_offset_rim", text="Rim")
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row.prop(md, "material_offset_rim", text="Rim")
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def SUBSURF(self, layout, ob, md):
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def SUBSURF(self, layout, ob, md):
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from bpy import context
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layout.row().prop(md, "subdivision_type", expand=True)
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layout.row().prop(md, "subdivision_type", expand=True)
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split = layout.split()
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split = layout.split()
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col = split.column()
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col = split.column()
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scene = bpy.context.scene
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scene = context.scene
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engine = scene.render.engine
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engine = scene.render.engine
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show_adaptive_options = (
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show_adaptive_options = (
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engine == 'CYCLES' and md == ob.modifiers[-1] and
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engine == 'CYCLES' and md == ob.modifiers[-1] and
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@ -119,7 +119,7 @@ class TIME_MT_marker(Menu):
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def draw(self, context):
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def draw(self, context):
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layout = self.layout
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layout = self.layout
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marker_menu_generic(layout)
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marker_menu_generic(layout, context)
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class TIME_MT_view(Menu):
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class TIME_MT_view(Menu):
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@ -239,6 +239,7 @@ class TIME_MT_autokey(Menu):
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def marker_menu_generic(layout):
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def marker_menu_generic(layout):
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from bpy import context
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# layout.operator_context = 'EXEC_REGION_WIN'
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# layout.operator_context = 'EXEC_REGION_WIN'
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@ -265,7 +266,7 @@ def marker_menu_generic(layout):
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layout.operator("screen.marker_jump", text="Jump to Previous Marker").next = False
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layout.operator("screen.marker_jump", text="Jump to Previous Marker").next = False
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layout.separator()
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layout.separator()
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ts = bpy.context.tool_settings
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ts = context.tool_settings
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layout.prop(ts, "lock_markers")
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layout.prop(ts, "lock_markers")
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