use const for readonly strings and set some functions to static

This commit is contained in:
Campbell Barton 2011-10-27 14:41:26 +00:00
parent 626f737186
commit 699030ceb6
23 changed files with 39 additions and 65 deletions

@ -1585,30 +1585,3 @@ setWindowCustomCursorShape(
return GHOST_kSuccess;
}
/*
void glutCustomCursor(char *data1, char *data2, int size)
{
Pixmap source, mask;
Cursor cursor;
XColor fg, bg;
if(XAllocNamedColor(__glutDisplay, DefaultColormap(__glutDisplay, __glutScreen),
"White", &fg, &fg) == 0) return;
if(XAllocNamedColor(__glutDisplay, DefaultColormap(__glutDisplay, __glutScreen),
"Red", &bg, &bg) == 0) return;
source= XCreateBitmapFromData(__glutDisplay, xdraw, data2, size, size);
mask= XCreateBitmapFromData(__glutDisplay, xdraw, data1, size, size);
cursor= XCreatePixmapCursor(__glutDisplay, source, mask, &fg, &bg, 7, 7);
XFreePixmap(__glutDisplay, source);
XFreePixmap(__glutDisplay, mask);
XDefineCursor(__glutDisplay, xdraw, cursor);
}
*/

@ -58,7 +58,7 @@ int BKE_ftype_to_imtype(int ftype);
int BKE_imtype_to_ftype(int imtype);
int BKE_imtype_is_movie(int imtype);
struct anim *openanim(char * name, int flags, int streamindex);
struct anim *openanim(const char *name, int flags, int streamindex);
void image_de_interlace(struct Image *ima, int odd);

@ -1500,7 +1500,7 @@ void BKE_makepicstring(char *string, const char *base, int frame, int imtype, co
}
/* used by sequencer too */
struct anim *openanim(char *name, int flags, int streamindex)
struct anim *openanim(const char *name, int flags, int streamindex)
{
struct anim *anim;
struct ImBuf *ibuf;

@ -567,7 +567,7 @@ void ArmatureImporter::create_armature_bones(SkinInfo& skin)
// is a child of a node (not joint), root should be true since
// this is where we build armature bones from
void ArmatureImporter::set_pose ( Object * ob_arm , COLLADAFW::Node * root_node , char *parentname, float parent_mat[][4])
void ArmatureImporter::set_pose ( Object * ob_arm , COLLADAFW::Node * root_node , const char *parentname, float parent_mat[][4])
{
char * bone_name = (char *) bc_get_joint_name ( root_node);
float mat[4][4];

@ -113,7 +113,7 @@ private:
void fix_leaf_bones();
void set_pose ( Object * ob_arm , COLLADAFW::Node * root_node ,char * parentname, float parent_mat[][4]);
void set_pose ( Object * ob_arm , COLLADAFW::Node * root_node , const char *parentname, float parent_mat[][4]);
#if 0

@ -168,35 +168,35 @@ static int additional_slen_offset;
* \param str char
* \param len int
*/
int add_type(const char *str, int len);
static int add_type(const char *str, int len);
/**
* Add variable \c str to
* \param str
*/
int add_name(char *str);
static int add_name(const char *str);
/**
* Search whether this structure type was already found, and if not,
* add it.
*/
short *add_struct(int namecode);
static short *add_struct(int namecode);
/**
* Remove comments from this buffer. Assumes that the buffer refers to
* ascii-code text.
*/
int preprocess_include(char *maindata, int len);
static int preprocess_include(char *maindata, int len);
/**
* Scan this file for serializable types.
*/
int convert_include(char *filename);
static int convert_include(char *filename);
/**
* Determine how many bytes are needed for an array.
*/
int arraysize(char *astr, int len);
static int arraysize(char *astr, int len);
/**
* Determine how many bytes are needed for each struct.
@ -267,12 +267,12 @@ int add_type(const char *str, int len)
* cases, unfortunately. These are explicitly checked.
*
* */
int add_name(char *str)
static int add_name(const char *str)
{
int nr, i, j, k;
char *cp;
char buf[255]; /* stupid limit, change it :) */
char *name;
const char *name;
additional_slen_offset = 0;
@ -422,7 +422,7 @@ short *add_struct(int namecode)
return sp;
}
int preprocess_include(char *maindata, int len)
static int preprocess_include(char *maindata, int len)
{
int a, newlen, comment = 0;
char *cp, *temp, *md;
@ -1087,7 +1087,7 @@ static int make_structDNA(char *baseDirectory, FILE *file)
/* ************************* END MAKE DNA ********************** */
static void make_bad_file(char *file, int line)
static void make_bad_file(const char *file, int line)
{
FILE *fp= fopen(file, "w");
fprintf(fp, "#error \"Error! can't make correct DNA.c file from %s:%d, STUPID!\"\n", __FILE__, line);

@ -2768,14 +2768,14 @@ static void rna_generate_header_cpp(BlenderRNA *brna, FILE *f)
fprintf(f, "}\n\n#endif /* __RNA_BLENDER_CPP_H__ */\n\n");
}
static void make_bad_file(char *file, int line)
static void make_bad_file(const char *file, int line)
{
FILE *fp= fopen(file, "w");
fprintf(fp, "#error \"Error! can't make correct RNA file from %s:%d, STUPID!\"\n", __FILE__, line);
fclose(fp);
}
static int rna_preprocess(char *outfile)
static int rna_preprocess(const char *outfile)
{
BlenderRNA *brna;
StructDefRNA *ds;

@ -124,7 +124,7 @@ PyObject *bpy_text_import(Text *text)
return PyImport_ExecCodeModule(modulename, text->compiled);
}
PyObject *bpy_text_import_name(char *name, int *found)
PyObject *bpy_text_import_name(const char *name, int *found)
{
Text *text;
char txtname[MAX_ID_NAME-2];

@ -49,7 +49,7 @@ struct Text;
void bpy_import_init(PyObject *builtins);
PyObject* bpy_text_import(struct Text *text);
PyObject* bpy_text_import_name(char *name, int *found);
PyObject* bpy_text_import_name(const char *name, int *found);
PyObject* bpy_text_reimport(PyObject *module, int *found);
/* void bpy_text_clear_modules(int clear_all);*/ /* Clear user modules */

@ -405,7 +405,7 @@ static const char *get_pass_name(int passtype, int channel)
return "Unknown";
}
static int passtype_from_name(char *str)
static int passtype_from_name(const char *str)
{
if(strcmp(str, "Combined")==0)

@ -111,7 +111,7 @@ KX_BLENDERTRUNC needed to round 'almost' zero values to zero, else velocities et
#define KX_BLENDERTRUNC(x) (( x < 0.0001 && x > -0.0001 ) ? 0.0 : x)
void BL_ConvertActuators(char* maggiename,
void BL_ConvertActuators(const char* maggiename,
struct Object* blenderobject,
KX_GameObject* gameobj,
SCA_LogicManager* logicmgr,

@ -32,7 +32,7 @@
#ifndef __KX_CONVERTACTUATORS_H
#define __KX_CONVERTACTUATORS_H
void BL_ConvertActuators(char* maggiename,
void BL_ConvertActuators(const char* maggiename,
struct Object* blenderobject,
class KX_GameObject* gameobj,
class SCA_LogicManager* logicmgr,

@ -102,9 +102,9 @@ public:
// Initialize() functions are not put here since they have
// different prototypes for Unix and Windows
void StartLoadingAnimation();
bool Start(char *filename); // file-on-disk starter
bool Start(const char *filename); // file-on-disk starter
bool Start(unsigned char *blenderDataBuffer,
unsigned int blenderDataBufferSize); // file-in-memory starter
unsigned int blenderDataBufferSize); // file-in-memory starter
void Stop();
virtual void Exit();

@ -346,7 +346,7 @@ bool KX_CameraActuator::Update(double curtime, bool frame)
return true;
}
CValue *KX_CameraActuator::findObject(char *obName)
CValue *KX_CameraActuator::findObject(const char *obName)
{
/* hook to object system */
return NULL;

@ -77,7 +77,7 @@ private :
float m_damping;
/* get the KX_IGameObject with this name */
CValue *findObject(char *obName);
CValue *findObject(const char *obName);
/* parse x or y to a toggle pick */
bool string2axischoice(const char *axisString);

@ -382,7 +382,8 @@ void KX_IpoActuator::ResetStartTime()
this->m_starttime = -2.0*fabs(this->m_endframe - this->m_startframe) - 1.0;
}
int KX_IpoActuator::string2mode(char* modename) {
int KX_IpoActuator::string2mode(const char *modename)
{
IpoActType res = KX_ACT_IPO_NODEF;
if (strcmp(modename, S_KX_ACT_IPO_PLAY_STRING)==0) {

@ -118,7 +118,7 @@ public:
static const char *S_KX_ACT_IPO_KEY2KEY_STRING;
static const char *S_KX_ACT_IPO_FROM_PROP_STRING;
int string2mode(char* modename);
int string2mode(const char *modename);
int m_type;

@ -1089,7 +1089,7 @@ static PyObject* gPyDisableMotionBlur(PyObject*)
Py_RETURN_NONE;
}
int getGLSLSettingFlag(char *setting)
static int getGLSLSettingFlag(const char *setting)
{
if(strcmp(setting, "lights") == 0)
return GAME_GLSL_NO_LIGHTS;
@ -1725,7 +1725,7 @@ static void backupPySysObjects(void)
*
* "/home/me/foo.blend" -> "/home/me/scripts"
*/
static void initPySysObjects__append(PyObject *sys_path, char *filename)
static void initPySysObjects__append(PyObject *sys_path, const char *filename)
{
PyObject *item;
char expanded[FILE_MAXDIR + FILE_MAXFILE];
@ -2325,7 +2325,7 @@ int loadGamePythonConfig(char *marshal_buffer, int marshal_length)
return 0;
}
void pathGamePythonConfig( char *path )
void pathGamePythonConfig(char *path)
{
int len = strlen(gp_GamePythonPathOrig); // Always use the first loaded blend filename
@ -2339,7 +2339,7 @@ void pathGamePythonConfig( char *path )
}
}
void setGamePythonPath(char *path)
void setGamePythonPath(const char *path)
{
BLI_strncpy(gp_GamePythonPath, path, sizeof(gp_GamePythonPath));
BLI_cleanup_file(NULL, gp_GamePythonPath); /* not absolutely needed but makes resolving path problems less confusing later */

@ -54,7 +54,7 @@ void exitGamePythonScripting();
void setupGamePython(KX_KetsjiEngine* ketsjiengine, KX_Scene* startscene, Main *blenderdata, PyObject *pyGlobalDict, PyObject **gameLogic, PyObject **gameLogic_keys, int argc, char** argv);
void setGamePythonPath(char *path);
void setGamePythonPath(const char *path);
void resetGamePythonPath();
void pathGamePythonConfig( char *path );
int saveGamePythonConfig( char **marshal_buffer);

@ -190,7 +190,7 @@ bool KX_SceneActuator::Update()
/* returns a camera if the name is valid */
KX_Camera* KX_SceneActuator::FindCamera(char *camName)
KX_Camera* KX_SceneActuator::FindCamera(const char *camName)
{
KX_SceneList* sl = m_KetsjiEngine->CurrentScenes();
STR_String name = STR_String(camName);
@ -208,7 +208,7 @@ KX_Camera* KX_SceneActuator::FindCamera(char *camName)
KX_Scene* KX_SceneActuator::FindScene(char * sceneName)
KX_Scene* KX_SceneActuator::FindScene(const char * sceneName)
{
return m_KetsjiEngine->FindScene(sceneName);
}

@ -54,9 +54,9 @@ class KX_SceneActuator : public SCA_IActuator
class KX_Camera* m_camera;
/** Is this a valid scene? */
class KX_Scene* FindScene(char* sceneName);
class KX_Scene* FindScene(const char* sceneName);
/** Is this a valid camera? */
class KX_Camera* FindCamera(char* cameraName);
class KX_Camera* FindCamera(const char* cameraName);
public:
enum SCA_SceneActuatorMode

@ -107,7 +107,7 @@ RAS_IPolyMaterial * getMaterial (PyObject *obj, short matID)
// get material ID
short getMaterialID (PyObject * obj, char * name)
short getMaterialID(PyObject * obj, const char *name)
{
// search for material
for (short matID = 0;; ++matID)

@ -85,7 +85,7 @@ void loadTexture (unsigned int texId, unsigned int * texture, short * size,
RAS_IPolyMaterial * getMaterial (PyObject *obj, short matID);
// get material ID
short getMaterialID (PyObject * obj, char * name);
short getMaterialID (PyObject * obj, const char *name);
// Exceptions
extern ExceptionID MaterialNotAvail;