use const for readonly strings and set some functions to static

This commit is contained in:
Campbell Barton 2011-10-27 14:41:26 +00:00
parent 626f737186
commit 699030ceb6
23 changed files with 39 additions and 65 deletions

@ -1585,30 +1585,3 @@ setWindowCustomCursorShape(
return GHOST_kSuccess; return GHOST_kSuccess;
} }
/*
void glutCustomCursor(char *data1, char *data2, int size)
{
Pixmap source, mask;
Cursor cursor;
XColor fg, bg;
if(XAllocNamedColor(__glutDisplay, DefaultColormap(__glutDisplay, __glutScreen),
"White", &fg, &fg) == 0) return;
if(XAllocNamedColor(__glutDisplay, DefaultColormap(__glutDisplay, __glutScreen),
"Red", &bg, &bg) == 0) return;
source= XCreateBitmapFromData(__glutDisplay, xdraw, data2, size, size);
mask= XCreateBitmapFromData(__glutDisplay, xdraw, data1, size, size);
cursor= XCreatePixmapCursor(__glutDisplay, source, mask, &fg, &bg, 7, 7);
XFreePixmap(__glutDisplay, source);
XFreePixmap(__glutDisplay, mask);
XDefineCursor(__glutDisplay, xdraw, cursor);
}
*/

@ -58,7 +58,7 @@ int BKE_ftype_to_imtype(int ftype);
int BKE_imtype_to_ftype(int imtype); int BKE_imtype_to_ftype(int imtype);
int BKE_imtype_is_movie(int imtype); int BKE_imtype_is_movie(int imtype);
struct anim *openanim(char * name, int flags, int streamindex); struct anim *openanim(const char *name, int flags, int streamindex);
void image_de_interlace(struct Image *ima, int odd); void image_de_interlace(struct Image *ima, int odd);

@ -1500,7 +1500,7 @@ void BKE_makepicstring(char *string, const char *base, int frame, int imtype, co
} }
/* used by sequencer too */ /* used by sequencer too */
struct anim *openanim(char *name, int flags, int streamindex) struct anim *openanim(const char *name, int flags, int streamindex)
{ {
struct anim *anim; struct anim *anim;
struct ImBuf *ibuf; struct ImBuf *ibuf;

@ -567,7 +567,7 @@ void ArmatureImporter::create_armature_bones(SkinInfo& skin)
// is a child of a node (not joint), root should be true since // is a child of a node (not joint), root should be true since
// this is where we build armature bones from // this is where we build armature bones from
void ArmatureImporter::set_pose ( Object * ob_arm , COLLADAFW::Node * root_node , char *parentname, float parent_mat[][4]) void ArmatureImporter::set_pose ( Object * ob_arm , COLLADAFW::Node * root_node , const char *parentname, float parent_mat[][4])
{ {
char * bone_name = (char *) bc_get_joint_name ( root_node); char * bone_name = (char *) bc_get_joint_name ( root_node);
float mat[4][4]; float mat[4][4];

@ -113,7 +113,7 @@ private:
void fix_leaf_bones(); void fix_leaf_bones();
void set_pose ( Object * ob_arm , COLLADAFW::Node * root_node ,char * parentname, float parent_mat[][4]); void set_pose ( Object * ob_arm , COLLADAFW::Node * root_node , const char *parentname, float parent_mat[][4]);
#if 0 #if 0

@ -168,35 +168,35 @@ static int additional_slen_offset;
* \param str char * \param str char
* \param len int * \param len int
*/ */
int add_type(const char *str, int len); static int add_type(const char *str, int len);
/** /**
* Add variable \c str to * Add variable \c str to
* \param str * \param str
*/ */
int add_name(char *str); static int add_name(const char *str);
/** /**
* Search whether this structure type was already found, and if not, * Search whether this structure type was already found, and if not,
* add it. * add it.
*/ */
short *add_struct(int namecode); static short *add_struct(int namecode);
/** /**
* Remove comments from this buffer. Assumes that the buffer refers to * Remove comments from this buffer. Assumes that the buffer refers to
* ascii-code text. * ascii-code text.
*/ */
int preprocess_include(char *maindata, int len); static int preprocess_include(char *maindata, int len);
/** /**
* Scan this file for serializable types. * Scan this file for serializable types.
*/ */
int convert_include(char *filename); static int convert_include(char *filename);
/** /**
* Determine how many bytes are needed for an array. * Determine how many bytes are needed for an array.
*/ */
int arraysize(char *astr, int len); static int arraysize(char *astr, int len);
/** /**
* Determine how many bytes are needed for each struct. * Determine how many bytes are needed for each struct.
@ -267,12 +267,12 @@ int add_type(const char *str, int len)
* cases, unfortunately. These are explicitly checked. * cases, unfortunately. These are explicitly checked.
* *
* */ * */
int add_name(char *str) static int add_name(const char *str)
{ {
int nr, i, j, k; int nr, i, j, k;
char *cp; char *cp;
char buf[255]; /* stupid limit, change it :) */ char buf[255]; /* stupid limit, change it :) */
char *name; const char *name;
additional_slen_offset = 0; additional_slen_offset = 0;
@ -422,7 +422,7 @@ short *add_struct(int namecode)
return sp; return sp;
} }
int preprocess_include(char *maindata, int len) static int preprocess_include(char *maindata, int len)
{ {
int a, newlen, comment = 0; int a, newlen, comment = 0;
char *cp, *temp, *md; char *cp, *temp, *md;
@ -1087,7 +1087,7 @@ static int make_structDNA(char *baseDirectory, FILE *file)
/* ************************* END MAKE DNA ********************** */ /* ************************* END MAKE DNA ********************** */
static void make_bad_file(char *file, int line) static void make_bad_file(const char *file, int line)
{ {
FILE *fp= fopen(file, "w"); FILE *fp= fopen(file, "w");
fprintf(fp, "#error \"Error! can't make correct DNA.c file from %s:%d, STUPID!\"\n", __FILE__, line); fprintf(fp, "#error \"Error! can't make correct DNA.c file from %s:%d, STUPID!\"\n", __FILE__, line);

@ -2768,14 +2768,14 @@ static void rna_generate_header_cpp(BlenderRNA *brna, FILE *f)
fprintf(f, "}\n\n#endif /* __RNA_BLENDER_CPP_H__ */\n\n"); fprintf(f, "}\n\n#endif /* __RNA_BLENDER_CPP_H__ */\n\n");
} }
static void make_bad_file(char *file, int line) static void make_bad_file(const char *file, int line)
{ {
FILE *fp= fopen(file, "w"); FILE *fp= fopen(file, "w");
fprintf(fp, "#error \"Error! can't make correct RNA file from %s:%d, STUPID!\"\n", __FILE__, line); fprintf(fp, "#error \"Error! can't make correct RNA file from %s:%d, STUPID!\"\n", __FILE__, line);
fclose(fp); fclose(fp);
} }
static int rna_preprocess(char *outfile) static int rna_preprocess(const char *outfile)
{ {
BlenderRNA *brna; BlenderRNA *brna;
StructDefRNA *ds; StructDefRNA *ds;

@ -124,7 +124,7 @@ PyObject *bpy_text_import(Text *text)
return PyImport_ExecCodeModule(modulename, text->compiled); return PyImport_ExecCodeModule(modulename, text->compiled);
} }
PyObject *bpy_text_import_name(char *name, int *found) PyObject *bpy_text_import_name(const char *name, int *found)
{ {
Text *text; Text *text;
char txtname[MAX_ID_NAME-2]; char txtname[MAX_ID_NAME-2];

@ -49,7 +49,7 @@ struct Text;
void bpy_import_init(PyObject *builtins); void bpy_import_init(PyObject *builtins);
PyObject* bpy_text_import(struct Text *text); PyObject* bpy_text_import(struct Text *text);
PyObject* bpy_text_import_name(char *name, int *found); PyObject* bpy_text_import_name(const char *name, int *found);
PyObject* bpy_text_reimport(PyObject *module, int *found); PyObject* bpy_text_reimport(PyObject *module, int *found);
/* void bpy_text_clear_modules(int clear_all);*/ /* Clear user modules */ /* void bpy_text_clear_modules(int clear_all);*/ /* Clear user modules */

@ -405,7 +405,7 @@ static const char *get_pass_name(int passtype, int channel)
return "Unknown"; return "Unknown";
} }
static int passtype_from_name(char *str) static int passtype_from_name(const char *str)
{ {
if(strcmp(str, "Combined")==0) if(strcmp(str, "Combined")==0)

@ -111,7 +111,7 @@ KX_BLENDERTRUNC needed to round 'almost' zero values to zero, else velocities et
#define KX_BLENDERTRUNC(x) (( x < 0.0001 && x > -0.0001 ) ? 0.0 : x) #define KX_BLENDERTRUNC(x) (( x < 0.0001 && x > -0.0001 ) ? 0.0 : x)
void BL_ConvertActuators(char* maggiename, void BL_ConvertActuators(const char* maggiename,
struct Object* blenderobject, struct Object* blenderobject,
KX_GameObject* gameobj, KX_GameObject* gameobj,
SCA_LogicManager* logicmgr, SCA_LogicManager* logicmgr,

@ -32,7 +32,7 @@
#ifndef __KX_CONVERTACTUATORS_H #ifndef __KX_CONVERTACTUATORS_H
#define __KX_CONVERTACTUATORS_H #define __KX_CONVERTACTUATORS_H
void BL_ConvertActuators(char* maggiename, void BL_ConvertActuators(const char* maggiename,
struct Object* blenderobject, struct Object* blenderobject,
class KX_GameObject* gameobj, class KX_GameObject* gameobj,
class SCA_LogicManager* logicmgr, class SCA_LogicManager* logicmgr,

@ -102,7 +102,7 @@ public:
// Initialize() functions are not put here since they have // Initialize() functions are not put here since they have
// different prototypes for Unix and Windows // different prototypes for Unix and Windows
void StartLoadingAnimation(); void StartLoadingAnimation();
bool Start(char *filename); // file-on-disk starter bool Start(const char *filename); // file-on-disk starter
bool Start(unsigned char *blenderDataBuffer, bool Start(unsigned char *blenderDataBuffer,
unsigned int blenderDataBufferSize); // file-in-memory starter unsigned int blenderDataBufferSize); // file-in-memory starter

@ -346,7 +346,7 @@ bool KX_CameraActuator::Update(double curtime, bool frame)
return true; return true;
} }
CValue *KX_CameraActuator::findObject(char *obName) CValue *KX_CameraActuator::findObject(const char *obName)
{ {
/* hook to object system */ /* hook to object system */
return NULL; return NULL;

@ -77,7 +77,7 @@ private :
float m_damping; float m_damping;
/* get the KX_IGameObject with this name */ /* get the KX_IGameObject with this name */
CValue *findObject(char *obName); CValue *findObject(const char *obName);
/* parse x or y to a toggle pick */ /* parse x or y to a toggle pick */
bool string2axischoice(const char *axisString); bool string2axischoice(const char *axisString);

@ -382,7 +382,8 @@ void KX_IpoActuator::ResetStartTime()
this->m_starttime = -2.0*fabs(this->m_endframe - this->m_startframe) - 1.0; this->m_starttime = -2.0*fabs(this->m_endframe - this->m_startframe) - 1.0;
} }
int KX_IpoActuator::string2mode(char* modename) { int KX_IpoActuator::string2mode(const char *modename)
{
IpoActType res = KX_ACT_IPO_NODEF; IpoActType res = KX_ACT_IPO_NODEF;
if (strcmp(modename, S_KX_ACT_IPO_PLAY_STRING)==0) { if (strcmp(modename, S_KX_ACT_IPO_PLAY_STRING)==0) {

@ -118,7 +118,7 @@ public:
static const char *S_KX_ACT_IPO_KEY2KEY_STRING; static const char *S_KX_ACT_IPO_KEY2KEY_STRING;
static const char *S_KX_ACT_IPO_FROM_PROP_STRING; static const char *S_KX_ACT_IPO_FROM_PROP_STRING;
int string2mode(char* modename); int string2mode(const char *modename);
int m_type; int m_type;

@ -1089,7 +1089,7 @@ static PyObject* gPyDisableMotionBlur(PyObject*)
Py_RETURN_NONE; Py_RETURN_NONE;
} }
int getGLSLSettingFlag(char *setting) static int getGLSLSettingFlag(const char *setting)
{ {
if(strcmp(setting, "lights") == 0) if(strcmp(setting, "lights") == 0)
return GAME_GLSL_NO_LIGHTS; return GAME_GLSL_NO_LIGHTS;
@ -1725,7 +1725,7 @@ static void backupPySysObjects(void)
* *
* "/home/me/foo.blend" -> "/home/me/scripts" * "/home/me/foo.blend" -> "/home/me/scripts"
*/ */
static void initPySysObjects__append(PyObject *sys_path, char *filename) static void initPySysObjects__append(PyObject *sys_path, const char *filename)
{ {
PyObject *item; PyObject *item;
char expanded[FILE_MAXDIR + FILE_MAXFILE]; char expanded[FILE_MAXDIR + FILE_MAXFILE];
@ -2339,7 +2339,7 @@ void pathGamePythonConfig( char *path )
} }
} }
void setGamePythonPath(char *path) void setGamePythonPath(const char *path)
{ {
BLI_strncpy(gp_GamePythonPath, path, sizeof(gp_GamePythonPath)); BLI_strncpy(gp_GamePythonPath, path, sizeof(gp_GamePythonPath));
BLI_cleanup_file(NULL, gp_GamePythonPath); /* not absolutely needed but makes resolving path problems less confusing later */ BLI_cleanup_file(NULL, gp_GamePythonPath); /* not absolutely needed but makes resolving path problems less confusing later */

@ -54,7 +54,7 @@ void exitGamePythonScripting();
void setupGamePython(KX_KetsjiEngine* ketsjiengine, KX_Scene* startscene, Main *blenderdata, PyObject *pyGlobalDict, PyObject **gameLogic, PyObject **gameLogic_keys, int argc, char** argv); void setupGamePython(KX_KetsjiEngine* ketsjiengine, KX_Scene* startscene, Main *blenderdata, PyObject *pyGlobalDict, PyObject **gameLogic, PyObject **gameLogic_keys, int argc, char** argv);
void setGamePythonPath(char *path); void setGamePythonPath(const char *path);
void resetGamePythonPath(); void resetGamePythonPath();
void pathGamePythonConfig( char *path ); void pathGamePythonConfig( char *path );
int saveGamePythonConfig( char **marshal_buffer); int saveGamePythonConfig( char **marshal_buffer);

@ -190,7 +190,7 @@ bool KX_SceneActuator::Update()
/* returns a camera if the name is valid */ /* returns a camera if the name is valid */
KX_Camera* KX_SceneActuator::FindCamera(char *camName) KX_Camera* KX_SceneActuator::FindCamera(const char *camName)
{ {
KX_SceneList* sl = m_KetsjiEngine->CurrentScenes(); KX_SceneList* sl = m_KetsjiEngine->CurrentScenes();
STR_String name = STR_String(camName); STR_String name = STR_String(camName);
@ -208,7 +208,7 @@ KX_Camera* KX_SceneActuator::FindCamera(char *camName)
KX_Scene* KX_SceneActuator::FindScene(char * sceneName) KX_Scene* KX_SceneActuator::FindScene(const char * sceneName)
{ {
return m_KetsjiEngine->FindScene(sceneName); return m_KetsjiEngine->FindScene(sceneName);
} }

@ -54,9 +54,9 @@ class KX_SceneActuator : public SCA_IActuator
class KX_Camera* m_camera; class KX_Camera* m_camera;
/** Is this a valid scene? */ /** Is this a valid scene? */
class KX_Scene* FindScene(char* sceneName); class KX_Scene* FindScene(const char* sceneName);
/** Is this a valid camera? */ /** Is this a valid camera? */
class KX_Camera* FindCamera(char* cameraName); class KX_Camera* FindCamera(const char* cameraName);
public: public:
enum SCA_SceneActuatorMode enum SCA_SceneActuatorMode

@ -107,7 +107,7 @@ RAS_IPolyMaterial * getMaterial (PyObject *obj, short matID)
// get material ID // get material ID
short getMaterialID (PyObject * obj, char * name) short getMaterialID(PyObject * obj, const char *name)
{ {
// search for material // search for material
for (short matID = 0;; ++matID) for (short matID = 0;; ++matID)

@ -85,7 +85,7 @@ void loadTexture (unsigned int texId, unsigned int * texture, short * size,
RAS_IPolyMaterial * getMaterial (PyObject *obj, short matID); RAS_IPolyMaterial * getMaterial (PyObject *obj, short matID);
// get material ID // get material ID
short getMaterialID (PyObject * obj, char * name); short getMaterialID (PyObject * obj, const char *name);
// Exceptions // Exceptions
extern ExceptionID MaterialNotAvail; extern ExceptionID MaterialNotAvail;