forked from bartvdbraak/blender
use const for readonly strings and set some functions to static
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parent
626f737186
commit
699030ceb6
@ -1585,30 +1585,3 @@ setWindowCustomCursorShape(
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return GHOST_kSuccess;
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}
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/*
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void glutCustomCursor(char *data1, char *data2, int size)
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{
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Pixmap source, mask;
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Cursor cursor;
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XColor fg, bg;
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if(XAllocNamedColor(__glutDisplay, DefaultColormap(__glutDisplay, __glutScreen),
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"White", &fg, &fg) == 0) return;
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if(XAllocNamedColor(__glutDisplay, DefaultColormap(__glutDisplay, __glutScreen),
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"Red", &bg, &bg) == 0) return;
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source= XCreateBitmapFromData(__glutDisplay, xdraw, data2, size, size);
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mask= XCreateBitmapFromData(__glutDisplay, xdraw, data1, size, size);
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cursor= XCreatePixmapCursor(__glutDisplay, source, mask, &fg, &bg, 7, 7);
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XFreePixmap(__glutDisplay, source);
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XFreePixmap(__glutDisplay, mask);
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XDefineCursor(__glutDisplay, xdraw, cursor);
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}
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*/
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@ -58,7 +58,7 @@ int BKE_ftype_to_imtype(int ftype);
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int BKE_imtype_to_ftype(int imtype);
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int BKE_imtype_is_movie(int imtype);
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struct anim *openanim(char * name, int flags, int streamindex);
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struct anim *openanim(const char *name, int flags, int streamindex);
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void image_de_interlace(struct Image *ima, int odd);
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@ -1500,7 +1500,7 @@ void BKE_makepicstring(char *string, const char *base, int frame, int imtype, co
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}
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/* used by sequencer too */
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struct anim *openanim(char *name, int flags, int streamindex)
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struct anim *openanim(const char *name, int flags, int streamindex)
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{
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struct anim *anim;
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struct ImBuf *ibuf;
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@ -567,7 +567,7 @@ void ArmatureImporter::create_armature_bones(SkinInfo& skin)
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// is a child of a node (not joint), root should be true since
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// this is where we build armature bones from
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void ArmatureImporter::set_pose ( Object * ob_arm , COLLADAFW::Node * root_node , char *parentname, float parent_mat[][4])
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void ArmatureImporter::set_pose ( Object * ob_arm , COLLADAFW::Node * root_node , const char *parentname, float parent_mat[][4])
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{
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char * bone_name = (char *) bc_get_joint_name ( root_node);
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float mat[4][4];
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@ -113,7 +113,7 @@ private:
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void fix_leaf_bones();
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void set_pose ( Object * ob_arm , COLLADAFW::Node * root_node ,char * parentname, float parent_mat[][4]);
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void set_pose ( Object * ob_arm , COLLADAFW::Node * root_node , const char *parentname, float parent_mat[][4]);
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#if 0
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@ -168,35 +168,35 @@ static int additional_slen_offset;
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* \param str char
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* \param len int
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*/
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int add_type(const char *str, int len);
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static int add_type(const char *str, int len);
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/**
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* Add variable \c str to
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* \param str
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*/
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int add_name(char *str);
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static int add_name(const char *str);
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/**
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* Search whether this structure type was already found, and if not,
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* add it.
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*/
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short *add_struct(int namecode);
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static short *add_struct(int namecode);
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/**
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* Remove comments from this buffer. Assumes that the buffer refers to
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* ascii-code text.
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*/
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int preprocess_include(char *maindata, int len);
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static int preprocess_include(char *maindata, int len);
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/**
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* Scan this file for serializable types.
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*/
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int convert_include(char *filename);
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static int convert_include(char *filename);
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/**
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* Determine how many bytes are needed for an array.
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*/
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int arraysize(char *astr, int len);
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static int arraysize(char *astr, int len);
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/**
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* Determine how many bytes are needed for each struct.
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@ -267,12 +267,12 @@ int add_type(const char *str, int len)
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* cases, unfortunately. These are explicitly checked.
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*
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* */
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int add_name(char *str)
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static int add_name(const char *str)
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{
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int nr, i, j, k;
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char *cp;
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char buf[255]; /* stupid limit, change it :) */
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char *name;
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const char *name;
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additional_slen_offset = 0;
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@ -422,7 +422,7 @@ short *add_struct(int namecode)
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return sp;
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}
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int preprocess_include(char *maindata, int len)
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static int preprocess_include(char *maindata, int len)
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{
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int a, newlen, comment = 0;
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char *cp, *temp, *md;
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@ -1087,7 +1087,7 @@ static int make_structDNA(char *baseDirectory, FILE *file)
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/* ************************* END MAKE DNA ********************** */
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static void make_bad_file(char *file, int line)
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static void make_bad_file(const char *file, int line)
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{
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FILE *fp= fopen(file, "w");
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fprintf(fp, "#error \"Error! can't make correct DNA.c file from %s:%d, STUPID!\"\n", __FILE__, line);
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@ -2768,14 +2768,14 @@ static void rna_generate_header_cpp(BlenderRNA *brna, FILE *f)
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fprintf(f, "}\n\n#endif /* __RNA_BLENDER_CPP_H__ */\n\n");
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}
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static void make_bad_file(char *file, int line)
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static void make_bad_file(const char *file, int line)
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{
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FILE *fp= fopen(file, "w");
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fprintf(fp, "#error \"Error! can't make correct RNA file from %s:%d, STUPID!\"\n", __FILE__, line);
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fclose(fp);
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}
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static int rna_preprocess(char *outfile)
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static int rna_preprocess(const char *outfile)
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{
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BlenderRNA *brna;
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StructDefRNA *ds;
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@ -124,7 +124,7 @@ PyObject *bpy_text_import(Text *text)
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return PyImport_ExecCodeModule(modulename, text->compiled);
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}
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PyObject *bpy_text_import_name(char *name, int *found)
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PyObject *bpy_text_import_name(const char *name, int *found)
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{
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Text *text;
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char txtname[MAX_ID_NAME-2];
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@ -49,7 +49,7 @@ struct Text;
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void bpy_import_init(PyObject *builtins);
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PyObject* bpy_text_import(struct Text *text);
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PyObject* bpy_text_import_name(char *name, int *found);
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PyObject* bpy_text_import_name(const char *name, int *found);
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PyObject* bpy_text_reimport(PyObject *module, int *found);
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/* void bpy_text_clear_modules(int clear_all);*/ /* Clear user modules */
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@ -405,7 +405,7 @@ static const char *get_pass_name(int passtype, int channel)
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return "Unknown";
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}
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static int passtype_from_name(char *str)
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static int passtype_from_name(const char *str)
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{
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if(strcmp(str, "Combined")==0)
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@ -111,7 +111,7 @@ KX_BLENDERTRUNC needed to round 'almost' zero values to zero, else velocities et
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#define KX_BLENDERTRUNC(x) (( x < 0.0001 && x > -0.0001 ) ? 0.0 : x)
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void BL_ConvertActuators(char* maggiename,
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void BL_ConvertActuators(const char* maggiename,
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struct Object* blenderobject,
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KX_GameObject* gameobj,
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SCA_LogicManager* logicmgr,
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@ -32,7 +32,7 @@
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#ifndef __KX_CONVERTACTUATORS_H
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#define __KX_CONVERTACTUATORS_H
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void BL_ConvertActuators(char* maggiename,
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void BL_ConvertActuators(const char* maggiename,
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struct Object* blenderobject,
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class KX_GameObject* gameobj,
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class SCA_LogicManager* logicmgr,
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@ -102,9 +102,9 @@ public:
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// Initialize() functions are not put here since they have
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// different prototypes for Unix and Windows
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void StartLoadingAnimation();
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bool Start(char *filename); // file-on-disk starter
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bool Start(const char *filename); // file-on-disk starter
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bool Start(unsigned char *blenderDataBuffer,
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unsigned int blenderDataBufferSize); // file-in-memory starter
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unsigned int blenderDataBufferSize); // file-in-memory starter
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void Stop();
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virtual void Exit();
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@ -346,7 +346,7 @@ bool KX_CameraActuator::Update(double curtime, bool frame)
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return true;
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}
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CValue *KX_CameraActuator::findObject(char *obName)
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CValue *KX_CameraActuator::findObject(const char *obName)
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{
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/* hook to object system */
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return NULL;
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@ -77,7 +77,7 @@ private :
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float m_damping;
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/* get the KX_IGameObject with this name */
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CValue *findObject(char *obName);
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CValue *findObject(const char *obName);
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/* parse x or y to a toggle pick */
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bool string2axischoice(const char *axisString);
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@ -382,7 +382,8 @@ void KX_IpoActuator::ResetStartTime()
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this->m_starttime = -2.0*fabs(this->m_endframe - this->m_startframe) - 1.0;
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}
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int KX_IpoActuator::string2mode(char* modename) {
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int KX_IpoActuator::string2mode(const char *modename)
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{
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IpoActType res = KX_ACT_IPO_NODEF;
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if (strcmp(modename, S_KX_ACT_IPO_PLAY_STRING)==0) {
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@ -118,7 +118,7 @@ public:
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static const char *S_KX_ACT_IPO_KEY2KEY_STRING;
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static const char *S_KX_ACT_IPO_FROM_PROP_STRING;
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int string2mode(char* modename);
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int string2mode(const char *modename);
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int m_type;
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@ -1089,7 +1089,7 @@ static PyObject* gPyDisableMotionBlur(PyObject*)
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Py_RETURN_NONE;
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}
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int getGLSLSettingFlag(char *setting)
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static int getGLSLSettingFlag(const char *setting)
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{
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if(strcmp(setting, "lights") == 0)
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return GAME_GLSL_NO_LIGHTS;
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@ -1725,7 +1725,7 @@ static void backupPySysObjects(void)
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*
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* "/home/me/foo.blend" -> "/home/me/scripts"
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*/
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static void initPySysObjects__append(PyObject *sys_path, char *filename)
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static void initPySysObjects__append(PyObject *sys_path, const char *filename)
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{
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PyObject *item;
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char expanded[FILE_MAXDIR + FILE_MAXFILE];
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@ -2325,7 +2325,7 @@ int loadGamePythonConfig(char *marshal_buffer, int marshal_length)
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return 0;
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}
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void pathGamePythonConfig( char *path )
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void pathGamePythonConfig(char *path)
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{
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int len = strlen(gp_GamePythonPathOrig); // Always use the first loaded blend filename
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@ -2339,7 +2339,7 @@ void pathGamePythonConfig( char *path )
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}
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}
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void setGamePythonPath(char *path)
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void setGamePythonPath(const char *path)
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{
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BLI_strncpy(gp_GamePythonPath, path, sizeof(gp_GamePythonPath));
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BLI_cleanup_file(NULL, gp_GamePythonPath); /* not absolutely needed but makes resolving path problems less confusing later */
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@ -54,7 +54,7 @@ void exitGamePythonScripting();
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void setupGamePython(KX_KetsjiEngine* ketsjiengine, KX_Scene* startscene, Main *blenderdata, PyObject *pyGlobalDict, PyObject **gameLogic, PyObject **gameLogic_keys, int argc, char** argv);
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void setGamePythonPath(char *path);
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void setGamePythonPath(const char *path);
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void resetGamePythonPath();
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void pathGamePythonConfig( char *path );
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int saveGamePythonConfig( char **marshal_buffer);
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@ -190,7 +190,7 @@ bool KX_SceneActuator::Update()
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/* returns a camera if the name is valid */
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KX_Camera* KX_SceneActuator::FindCamera(char *camName)
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KX_Camera* KX_SceneActuator::FindCamera(const char *camName)
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{
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KX_SceneList* sl = m_KetsjiEngine->CurrentScenes();
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STR_String name = STR_String(camName);
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@ -208,7 +208,7 @@ KX_Camera* KX_SceneActuator::FindCamera(char *camName)
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KX_Scene* KX_SceneActuator::FindScene(char * sceneName)
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KX_Scene* KX_SceneActuator::FindScene(const char * sceneName)
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{
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return m_KetsjiEngine->FindScene(sceneName);
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}
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@ -54,9 +54,9 @@ class KX_SceneActuator : public SCA_IActuator
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class KX_Camera* m_camera;
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/** Is this a valid scene? */
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class KX_Scene* FindScene(char* sceneName);
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class KX_Scene* FindScene(const char* sceneName);
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/** Is this a valid camera? */
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class KX_Camera* FindCamera(char* cameraName);
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class KX_Camera* FindCamera(const char* cameraName);
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public:
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enum SCA_SceneActuatorMode
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@ -107,7 +107,7 @@ RAS_IPolyMaterial * getMaterial (PyObject *obj, short matID)
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// get material ID
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short getMaterialID (PyObject * obj, char * name)
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short getMaterialID(PyObject * obj, const char *name)
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{
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// search for material
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for (short matID = 0;; ++matID)
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@ -85,7 +85,7 @@ void loadTexture (unsigned int texId, unsigned int * texture, short * size,
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RAS_IPolyMaterial * getMaterial (PyObject *obj, short matID);
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// get material ID
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short getMaterialID (PyObject * obj, char * name);
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short getMaterialID (PyObject * obj, const char *name);
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// Exceptions
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extern ExceptionID MaterialNotAvail;
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