forked from bartvdbraak/blender
Depsgraph: Fix wrong remapping of compositor node tree when CoW is enabled
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c601ef7d7d
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@ -70,6 +70,12 @@ void DepsgraphNodeBuilder::build_view_layer(
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ViewLayer *view_layer,
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eDepsNode_LinkedState_Type linked_state)
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{
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/* Scene ID block. */
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add_id_node(&scene->id);
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/* Time source. */
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add_time_source();
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/* Setup currently building context. */
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scene_ = scene;
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/* Expand Scene Cow datablock to get proper pointers to bases. */
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Scene *scene_cow;
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ViewLayer *view_layer_cow;
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@ -82,6 +88,12 @@ void DepsgraphNodeBuilder::build_view_layer(
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Object *object = base->object;
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add_id_node(&object->id, false);
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}
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/* Create ID node for nested ID of nodetree as well, otherwise remapping
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* will not work correct either.
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*/
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if (scene->nodetree != NULL) {
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add_id_node(&scene->nodetree->id, false);
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}
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/* Make sure we've got ID node, so we can get pointer to CoW datablock.
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*/
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scene_cow = expand_cow_datablock(scene);
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@ -94,12 +106,6 @@ void DepsgraphNodeBuilder::build_view_layer(
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scene_cow = scene;
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view_layer_cow = view_layer;
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}
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/* Scene ID block. */
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add_id_node(&scene->id);
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/* Time source. */
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add_time_source();
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/* Setup currently building context. */
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scene_ = scene;
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/* Scene objects. */
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int select_color = 1;
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/* NOTE: Base is used for function bindings as-is, so need to pass CoW base,
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