forked from bartvdbraak/blender
Move stencil options to own panel under layer tab.
This commit is contained in:
parent
a93ec34ac8
commit
6a933c858c
@ -1088,6 +1088,48 @@ class VIEW3D_PT_slots_projectpaint(View3DPanel, Panel):
|
|||||||
col.prop_search(slot, "uv_layer", ob.data, "uv_textures", text="")
|
col.prop_search(slot, "uv_layer", ob.data, "uv_textures", text="")
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
class VIEW3D_PT_stencil_projectpaint(View3DPanel, Panel):
|
||||||
|
bl_context = "imagepaint"
|
||||||
|
bl_label = "Stencil"
|
||||||
|
bl_category = "Layers"
|
||||||
|
|
||||||
|
@classmethod
|
||||||
|
def poll(cls, context):
|
||||||
|
brush = context.tool_settings.image_paint.brush
|
||||||
|
ob = context.active_object
|
||||||
|
return (brush is not None and ob is not None)
|
||||||
|
|
||||||
|
def draw_header(self, context):
|
||||||
|
ipaint = context.tool_settings.image_paint
|
||||||
|
self.layout.prop(ipaint, "use_stencil_layer", text="")
|
||||||
|
|
||||||
|
def draw(self, context):
|
||||||
|
layout = self.layout
|
||||||
|
|
||||||
|
toolsettings = context.tool_settings
|
||||||
|
ipaint = toolsettings.image_paint
|
||||||
|
ob = context.active_object
|
||||||
|
mesh = ob.data
|
||||||
|
|
||||||
|
col = layout.column()
|
||||||
|
col.active = ipaint.use_stencil_layer
|
||||||
|
|
||||||
|
stencil_text = mesh.uv_texture_stencil.name if mesh.uv_texture_stencil else ""
|
||||||
|
col.label("UV Map")
|
||||||
|
col.menu("VIEW3D_MT_tools_projectpaint_stencil", text=stencil_text, translate=False)
|
||||||
|
|
||||||
|
col.label("Image")
|
||||||
|
row = col.row(align=True)
|
||||||
|
row.operator("image.new", icon='ZOOMIN', text="Add New").texstencil = True;
|
||||||
|
row.template_ID(ipaint, "stencil_image")
|
||||||
|
|
||||||
|
col.label("Visualization")
|
||||||
|
row = col.row(align=True)
|
||||||
|
row.prop(ipaint, "stencil_color", text="")
|
||||||
|
row.prop(ipaint, "invert_stencil", text="", icon='IMAGE_ALPHA')
|
||||||
|
|
||||||
|
|
||||||
class VIEW3D_PT_tools_brush_overlay(Panel, View3DPaintPanel):
|
class VIEW3D_PT_tools_brush_overlay(Panel, View3DPaintPanel):
|
||||||
bl_category = "Options"
|
bl_category = "Options"
|
||||||
bl_label = "Overlay"
|
bl_label = "Overlay"
|
||||||
@ -1600,11 +1642,8 @@ class VIEW3D_PT_tools_projectpaint(View3DPaintPanel, Panel):
|
|||||||
def draw(self, context):
|
def draw(self, context):
|
||||||
layout = self.layout
|
layout = self.layout
|
||||||
|
|
||||||
ob = context.active_object
|
|
||||||
mesh = ob.data
|
|
||||||
toolsettings = context.tool_settings
|
toolsettings = context.tool_settings
|
||||||
ipaint = toolsettings.image_paint
|
ipaint = toolsettings.image_paint
|
||||||
# settings = toolsettings.image_paint
|
|
||||||
|
|
||||||
col = layout.column()
|
col = layout.column()
|
||||||
|
|
||||||
@ -1618,20 +1657,6 @@ class VIEW3D_PT_tools_projectpaint(View3DPaintPanel, Panel):
|
|||||||
sub.active = (ipaint.use_normal_falloff)
|
sub.active = (ipaint.use_normal_falloff)
|
||||||
sub.prop(ipaint, "normal_angle", text="")
|
sub.prop(ipaint, "normal_angle", text="")
|
||||||
|
|
||||||
split = layout.split()
|
|
||||||
|
|
||||||
split.prop(ipaint, "use_stencil_layer", text="Stencil")
|
|
||||||
|
|
||||||
col = split.column()
|
|
||||||
col.active = (ipaint.use_stencil_layer)
|
|
||||||
row = col.row()
|
|
||||||
stencil_text = mesh.uv_texture_stencil.name if mesh.uv_texture_stencil else ""
|
|
||||||
row.menu("VIEW3D_MT_tools_projectpaint_stencil", text=stencil_text, translate=False)
|
|
||||||
row.prop(ipaint, "invert_stencil", text="", icon='IMAGE_ALPHA')
|
|
||||||
col.template_ID(ipaint, "stencil_image")
|
|
||||||
col.operator("image.new").texstencil = True;
|
|
||||||
col.prop(ipaint, "stencil_color")
|
|
||||||
|
|
||||||
layout.prop(ipaint, "seam_bleed")
|
layout.prop(ipaint, "seam_bleed")
|
||||||
self.unified_paint_settings(layout, context)
|
self.unified_paint_settings(layout, context)
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user