forked from bartvdbraak/blender
Fix T49245: Adaptive Subdivision with Auto Smooth causes weird mesh appearance
This commit is contained in:
parent
c0aabeede8
commit
6c28d3bac2
@ -606,7 +606,7 @@ static void create_mesh(Scene *scene,
|
|||||||
int numtris = 0;
|
int numtris = 0;
|
||||||
int numcorners = 0;
|
int numcorners = 0;
|
||||||
int numngons = 0;
|
int numngons = 0;
|
||||||
bool use_loop_normals = b_mesh.use_auto_smooth();
|
bool use_loop_normals = b_mesh.use_auto_smooth() && (mesh->subdivision_type != Mesh::SUBDIVISION_CATMULL_CLARK);
|
||||||
|
|
||||||
BL::Mesh::vertices_iterator v;
|
BL::Mesh::vertices_iterator v;
|
||||||
BL::Mesh::tessfaces_iterator f;
|
BL::Mesh::tessfaces_iterator f;
|
||||||
|
Loading…
Reference in New Issue
Block a user