forked from bartvdbraak/blender
DRW: match edge opacity to 2.82
Edges were hard to see in some cases in edit-mesh vertex/face modes. Since 804e90b42d72 alpha is handled differently, update edge alpha to visually match 2.82.
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@ -20,7 +20,7 @@ vec4 EDIT_MESH_edge_color_inner(int edge_flag)
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color = ((edge_flag & EDGE_SELECTED) != 0) ? color_select : color;
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color = ((edge_flag & EDGE_ACTIVE) != 0) ? colorEditMeshActive : color;
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color.a = (selectEdges || (edge_flag & (EDGE_SELECTED | EDGE_ACTIVE)) != 0) ? 1.0 : 0.4;
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color.a = (selectEdges || (edge_flag & (EDGE_SELECTED | EDGE_ACTIVE)) != 0) ? 1.0 : 0.7;
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return color;
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}
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@ -32,7 +32,7 @@ vec4 EDIT_MESH_edge_vertex_color(int vertex_flag)
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bool edge_selected = (vertex_flag & (VERT_ACTIVE | VERT_SELECTED)) != 0;
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color = (edge_selected) ? color_select : color;
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color.a = (selectEdges || edge_selected) ? 1.0 : 0.4;
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color.a = (selectEdges || edge_selected) ? 1.0 : 0.7;
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return color;
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}
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