forked from bartvdbraak/blender
BGE: Remove BlenderWorldInfo
This patch will remove the BlenderWorldInfo and move the source into KX_WorldInfo. Reviewers: brecht, moguri Reviewed By: brecht, moguri Differential Revision: https://developer.blender.org/D156
This commit is contained in:
parent
ce40fb9ab2
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6c9502a6c1
@ -98,7 +98,7 @@
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#include "BLI_utildefines.h"
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#include "BLI_listbase.h"
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#include "BlenderWorldInfo.h"
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#include "KX_WorldInfo.h"
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#include "KX_KetsjiEngine.h"
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#include "KX_BlenderSceneConverter.h"
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@ -2342,7 +2342,7 @@ void BL_ConvertBlenderObjects(struct Main* maggie,
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sumolist->Release();
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// convert world
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KX_WorldInfo* worldinfo = new BlenderWorldInfo(blenderscene, blenderscene->world);
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KX_WorldInfo* worldinfo = new KX_WorldInfo(blenderscene, blenderscene->world);
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converter->RegisterWorldInfo(worldinfo);
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kxscene->SetWorldInfo(worldinfo);
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@ -1,251 +0,0 @@
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/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can [0]istribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file gameengine/Converter/BlenderWorldInfo.cpp
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* \ingroup bgeconv
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*/
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#include <stdio.h> // printf()
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#include "BlenderWorldInfo.h"
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#include "KX_PythonInit.h"
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#include "GPU_material.h"
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/* This little block needed for linking to Blender... */
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#ifdef WIN32
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#include "BLI_winstuff.h"
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#endif
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/* This list includes only data type definitions */
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#include "DNA_world_types.h"
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#include "BLI_math.h"
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#include "BKE_global.h"
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#include "BKE_scene.h"
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/* end of blender include block */
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BlenderWorldInfo::BlenderWorldInfo(Scene *blenderscene, World *blenderworld)
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{
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if (blenderworld) {
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m_do_color_management = BKE_scene_check_color_management_enabled(blenderscene);
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m_hasworld = true;
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m_hasmist = ((blenderworld->mode) & WO_MIST ? true : false);
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m_misttype = blenderworld->mistype;
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m_miststart = blenderworld->miststa;
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m_mistdistance = blenderworld->mistdist;
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m_mistintensity = blenderworld->misi;
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setMistColor(blenderworld->horr, blenderworld->horg, blenderworld->horb);
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setBackColor(blenderworld->horr, blenderworld->horg, blenderworld->horb);
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setAmbientColor(blenderworld->ambr, blenderworld->ambg, blenderworld->ambb);
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}
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else {
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m_hasworld = false;
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}
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}
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BlenderWorldInfo::~BlenderWorldInfo()
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{
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}
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bool BlenderWorldInfo::hasWorld()
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{
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return m_hasworld;
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}
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bool BlenderWorldInfo::hasMist()
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{
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return m_hasmist;
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}
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float BlenderWorldInfo::getBackColorRed()
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{
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return m_backgroundcolor[0];
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}
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float BlenderWorldInfo::getBackColorGreen()
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{
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return m_backgroundcolor[1];
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}
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float BlenderWorldInfo::getBackColorBlue()
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{
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return m_backgroundcolor[2];
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}
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float BlenderWorldInfo::getAmbientColorRed()
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{
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return m_ambientcolor[0];
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}
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float BlenderWorldInfo::getAmbientColorGreen()
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{
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return m_ambientcolor[1];
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}
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float BlenderWorldInfo::getAmbientColorBlue()
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{
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return m_ambientcolor[2];
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}
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short BlenderWorldInfo::getMistType()
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{
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return m_misttype;
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}
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float BlenderWorldInfo::getMistStart()
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{
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return m_miststart;
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}
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float BlenderWorldInfo::getMistDistance()
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{
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return m_mistdistance;
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}
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float BlenderWorldInfo::getMistIntensity()
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{
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return m_mistintensity;
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}
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float BlenderWorldInfo::getMistColorRed()
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{
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return m_mistcolor[0];
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}
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float BlenderWorldInfo::getMistColorGreen()
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{
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return m_mistcolor[1];
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}
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float BlenderWorldInfo::getMistColorBlue()
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{
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return m_mistcolor[2];
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}
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void BlenderWorldInfo::setBackColor(float r, float g, float b)
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{
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m_backgroundcolor[0] = r;
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m_backgroundcolor[1] = g;
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m_backgroundcolor[2] = b;
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if (m_do_color_management) {
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linearrgb_to_srgb_v3_v3(m_con_backgroundcolor, m_backgroundcolor);
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}
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else {
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copy_v3_v3(m_con_backgroundcolor, m_backgroundcolor);
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}
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}
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void BlenderWorldInfo::setMistType(short type)
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{
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m_misttype = type;
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}
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void BlenderWorldInfo::setUseMist(bool enable)
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{
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m_hasmist = enable;
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}
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void BlenderWorldInfo::setMistStart(float d)
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{
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m_miststart = d;
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}
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void BlenderWorldInfo::setMistDistance(float d)
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{
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m_mistdistance = d;
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}
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void BlenderWorldInfo::setMistIntensity(float intensity)
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{
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m_mistintensity = intensity;
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}
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void BlenderWorldInfo::setMistColor(float r, float g, float b)
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{
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m_mistcolor[0] = r;
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m_mistcolor[1] = g;
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m_mistcolor[2] = b;
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if (m_do_color_management) {
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linearrgb_to_srgb_v3_v3(m_con_mistcolor, m_mistcolor);
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}
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else {
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copy_v3_v3(m_con_mistcolor, m_mistcolor);
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}
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}
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void BlenderWorldInfo::setAmbientColor(float r, float g, float b)
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{
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m_ambientcolor[0] = r;
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m_ambientcolor[1] = g;
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m_ambientcolor[2] = b;
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if (m_do_color_management) {
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linearrgb_to_srgb_v3_v3(m_con_ambientcolor, m_ambientcolor);
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}
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else {
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copy_v3_v3(m_con_ambientcolor, m_ambientcolor);
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}
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}
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void BlenderWorldInfo::UpdateBackGround()
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{
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if (m_hasworld) {
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RAS_IRasterizer *m_rasterizer = KX_GetActiveEngine()->GetRasterizer();
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if (m_rasterizer->GetDrawingMode() >= RAS_IRasterizer::KX_SOLID) {
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m_rasterizer->SetBackColor(m_con_backgroundcolor);
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GPU_horizon_update_color(m_backgroundcolor);
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}
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}
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}
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void BlenderWorldInfo::UpdateWorldSettings()
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{
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if (m_hasworld) {
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RAS_IRasterizer *m_rasterizer = KX_GetActiveEngine()->GetRasterizer();
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if (m_rasterizer->GetDrawingMode() >= RAS_IRasterizer::KX_SOLID) {
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m_rasterizer->SetAmbientColor(m_con_ambientcolor);
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GPU_ambient_update_color(m_ambientcolor);
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if (m_hasmist) {
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m_rasterizer->SetFog(m_misttype, m_miststart, m_mistdistance, m_mistintensity, m_con_mistcolor);
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GPU_mist_update_values(m_misttype, m_miststart, m_mistdistance, m_mistintensity, m_mistcolor);
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m_rasterizer->EnableFog(true);
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GPU_mist_update_enable(true);
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}
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else {
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m_rasterizer->EnableFog(false);
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GPU_mist_update_enable(false);
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}
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}
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}
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}
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@ -1,94 +0,0 @@
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/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file BlenderWorldInfo.h
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* \ingroup bgeconv
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*/
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#ifndef __BLENDERWORLDINFO_H__
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#define __BLENDERWORLDINFO_H__
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#include "KX_WorldInfo.h"
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#include "KX_KetsjiEngine.h"
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#include "RAS_IRasterizer.h"
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struct Scene;
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struct World;
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const class KX_KetsjiEngine;
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const class RAS_IRasterizer;
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class BlenderWorldInfo : public KX_WorldInfo
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{
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bool m_hasworld;
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bool m_hasmist;
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short m_misttype;
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float m_miststart;
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float m_mistdistance;
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float m_mistintensity;
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float m_mistcolor[3];
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float m_backgroundcolor[3];
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float m_ambientcolor[3];
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float m_con_mistcolor[3];
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float m_con_backgroundcolor[3];
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float m_con_ambientcolor[3];
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public:
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BlenderWorldInfo(Scene *blenderscene, World *blenderworld);
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~BlenderWorldInfo();
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bool m_do_color_management;
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bool hasWorld();
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bool hasMist();
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short getMistType();
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float getMistStart();
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float getMistDistance();
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float getMistIntensity();
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float getMistColorRed();
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float getMistColorGreen();
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float getMistColorBlue();
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float getBackColorRed();
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float getBackColorGreen();
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float getBackColorBlue();
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float getAmbientColorRed();
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float getAmbientColorGreen();
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float getAmbientColorBlue();
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void setBackColor(float r, float g, float b);
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void setUseMist(bool enable);
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void setMistType(short type);
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void setMistStart(float d);
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void setMistDistance(float d);
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void setMistIntensity(float intensity);
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void setMistColor(float r, float g, float b);
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void setAmbientColor(float r, float g, float b);
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void UpdateBackGround();
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void UpdateWorldSettings();
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#ifdef WITH_CXX_GUARDEDALLOC
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MEM_CXX_CLASS_ALLOC_FUNCS("GE:BlenderWorldInfo")
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#endif
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};
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#endif /* __BLENDERWORLDINFO_H__ */
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@ -74,7 +74,6 @@ set(SRC
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BL_ShapeActionActuator.cpp
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BL_ShapeDeformer.cpp
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BL_SkinDeformer.cpp
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BlenderWorldInfo.cpp
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KX_BlenderScalarInterpolator.cpp
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KX_BlenderSceneConverter.cpp
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KX_ConvertActuators.cpp
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@ -96,7 +95,6 @@ set(SRC
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BL_ShapeActionActuator.h
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BL_ShapeDeformer.h
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BL_SkinDeformer.h
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BlenderWorldInfo.h
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KX_BlenderScalarInterpolator.h
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KX_BlenderSceneConverter.h
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KX_ConvertActuators.h
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@ -58,7 +58,7 @@
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#include "KX_LibLoadStatus.h"
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#include "KX_BlenderScalarInterpolator.h"
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#include "BL_BlenderDataConversion.h"
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#include "BlenderWorldInfo.h"
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#include "KX_WorldInfo.h"
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/* This little block needed for linking to Blender... */
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#ifdef WIN32
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@ -31,8 +31,220 @@
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#include "KX_WorldInfo.h"
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#include "KX_PythonInit.h"
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#include "GPU_material.h"
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/* This little block needed for linking to Blender... */
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#ifdef WIN32
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#include "BLI_winstuff.h"
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#endif
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/* This list includes only data type definitions */
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#include "DNA_scene_types.h"
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#include "DNA_world_types.h"
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#include "BLI_math.h"
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#include "BKE_global.h"
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#include "BKE_scene.h"
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/* end of blender include block */
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KX_WorldInfo::KX_WorldInfo(Scene *blenderscene, World *blenderworld)
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{
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if (blenderworld) {
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m_do_color_management = BKE_scene_check_color_management_enabled(blenderscene);
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m_hasworld = true;
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m_hasmist = ((blenderworld->mode) & WO_MIST ? true : false);
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m_misttype = blenderworld->mistype;
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m_miststart = blenderworld->miststa;
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m_mistdistance = blenderworld->mistdist;
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m_mistintensity = blenderworld->misi;
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setMistColor(blenderworld->horr, blenderworld->horg, blenderworld->horb);
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setBackColor(blenderworld->horr, blenderworld->horg, blenderworld->horb);
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setAmbientColor(blenderworld->ambr, blenderworld->ambg, blenderworld->ambb);
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}
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else {
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m_hasworld = false;
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}
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}
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KX_WorldInfo::~KX_WorldInfo()
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{
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}
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bool KX_WorldInfo::hasWorld()
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{
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return m_hasworld;
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}
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bool KX_WorldInfo::hasMist()
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{
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return m_hasmist;
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}
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float KX_WorldInfo::getBackColorRed()
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{
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return m_backgroundcolor[0];
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}
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float KX_WorldInfo::getBackColorGreen()
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{
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return m_backgroundcolor[1];
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}
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float KX_WorldInfo::getBackColorBlue()
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{
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return m_backgroundcolor[2];
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}
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float KX_WorldInfo::getAmbientColorRed()
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{
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return m_ambientcolor[0];
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}
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float KX_WorldInfo::getAmbientColorGreen()
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{
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return m_ambientcolor[1];
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}
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float KX_WorldInfo::getAmbientColorBlue()
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{
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return m_ambientcolor[2];
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}
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short KX_WorldInfo::getMistType()
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{
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return m_misttype;
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}
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float KX_WorldInfo::getMistStart()
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{
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return m_miststart;
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}
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float KX_WorldInfo::getMistDistance()
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{
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return m_mistdistance;
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}
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float KX_WorldInfo::getMistIntensity()
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{
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return m_mistintensity;
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}
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float KX_WorldInfo::getMistColorRed()
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{
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return m_mistcolor[0];
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}
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float KX_WorldInfo::getMistColorGreen()
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{
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return m_mistcolor[1];
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}
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float KX_WorldInfo::getMistColorBlue()
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{
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return m_mistcolor[2];
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}
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void KX_WorldInfo::setBackColor(float r, float g, float b)
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{
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m_backgroundcolor[0] = r;
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m_backgroundcolor[1] = g;
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m_backgroundcolor[2] = b;
|
||||
|
||||
if (m_do_color_management) {
|
||||
linearrgb_to_srgb_v3_v3(m_con_backgroundcolor, m_backgroundcolor);
|
||||
}
|
||||
else {
|
||||
copy_v3_v3(m_con_backgroundcolor, m_backgroundcolor);
|
||||
}
|
||||
}
|
||||
|
||||
void KX_WorldInfo::setMistType(short type)
|
||||
{
|
||||
m_misttype = type;
|
||||
}
|
||||
|
||||
void KX_WorldInfo::setUseMist(bool enable)
|
||||
{
|
||||
m_hasmist = enable;
|
||||
}
|
||||
|
||||
void KX_WorldInfo::setMistStart(float d)
|
||||
{
|
||||
m_miststart = d;
|
||||
}
|
||||
|
||||
void KX_WorldInfo::setMistDistance(float d)
|
||||
{
|
||||
m_mistdistance = d;
|
||||
}
|
||||
|
||||
void KX_WorldInfo::setMistIntensity(float intensity)
|
||||
{
|
||||
m_mistintensity = intensity;
|
||||
}
|
||||
void KX_WorldInfo::setMistColor(float r, float g, float b)
|
||||
{
|
||||
m_mistcolor[0] = r;
|
||||
m_mistcolor[1] = g;
|
||||
m_mistcolor[2] = b;
|
||||
|
||||
if (m_do_color_management) {
|
||||
linearrgb_to_srgb_v3_v3(m_con_mistcolor, m_mistcolor);
|
||||
}
|
||||
else {
|
||||
copy_v3_v3(m_con_mistcolor, m_mistcolor);
|
||||
}
|
||||
}
|
||||
|
||||
void KX_WorldInfo::setAmbientColor(float r, float g, float b)
|
||||
{
|
||||
m_ambientcolor[0] = r;
|
||||
m_ambientcolor[1] = g;
|
||||
m_ambientcolor[2] = b;
|
||||
|
||||
if (m_do_color_management) {
|
||||
linearrgb_to_srgb_v3_v3(m_con_ambientcolor, m_ambientcolor);
|
||||
}
|
||||
else {
|
||||
copy_v3_v3(m_con_ambientcolor, m_ambientcolor);
|
||||
}
|
||||
}
|
||||
|
||||
void KX_WorldInfo::UpdateBackGround()
|
||||
{
|
||||
if (m_hasworld) {
|
||||
RAS_IRasterizer *m_rasterizer = KX_GetActiveEngine()->GetRasterizer();
|
||||
|
||||
if (m_rasterizer->GetDrawingMode() >= RAS_IRasterizer::KX_SOLID) {
|
||||
m_rasterizer->SetBackColor(m_con_backgroundcolor);
|
||||
GPU_horizon_update_color(m_backgroundcolor);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void KX_WorldInfo::UpdateWorldSettings()
|
||||
{
|
||||
if (m_hasworld) {
|
||||
RAS_IRasterizer *m_rasterizer = KX_GetActiveEngine()->GetRasterizer();
|
||||
|
||||
if (m_rasterizer->GetDrawingMode() >= RAS_IRasterizer::KX_SOLID) {
|
||||
m_rasterizer->SetAmbientColor(m_con_ambientcolor);
|
||||
GPU_ambient_update_color(m_ambientcolor);
|
||||
|
||||
if (m_hasmist) {
|
||||
m_rasterizer->SetFog(m_misttype, m_miststart, m_mistdistance, m_mistintensity, m_con_mistcolor);
|
||||
GPU_mist_update_values(m_misttype, m_miststart, m_mistdistance, m_mistintensity, m_mistcolor);
|
||||
m_rasterizer->EnableFog(true);
|
||||
GPU_mist_update_enable(true);
|
||||
}
|
||||
else {
|
||||
m_rasterizer->EnableFog(false);
|
||||
GPU_mist_update_enable(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -33,15 +33,34 @@
|
||||
#define __KX_WORLDINFO_H__
|
||||
|
||||
#include "MT_Scalar.h"
|
||||
#include "KX_KetsjiEngine.h"
|
||||
#include "RAS_IRasterizer.h"
|
||||
|
||||
#ifdef WITH_CXX_GUARDEDALLOC
|
||||
#include "MEM_guardedalloc.h"
|
||||
#endif
|
||||
|
||||
class MT_CmMatrix4x4;
|
||||
struct Scene;
|
||||
struct World;
|
||||
const class KX_KetsjiEngine;
|
||||
const class RAS_IRasterizer;
|
||||
|
||||
class KX_WorldInfo
|
||||
{
|
||||
bool m_do_color_management;
|
||||
bool m_hasworld;
|
||||
bool m_hasmist;
|
||||
short m_misttype;
|
||||
float m_miststart;
|
||||
float m_mistdistance;
|
||||
float m_mistintensity;
|
||||
float m_mistcolor[3];
|
||||
float m_backgroundcolor[3];
|
||||
float m_ambientcolor[3];
|
||||
float m_con_mistcolor[3];
|
||||
float m_con_backgroundcolor[3];
|
||||
float m_con_ambientcolor[3];
|
||||
|
||||
public:
|
||||
/**
|
||||
* Mist options
|
||||
@ -52,34 +71,34 @@ public:
|
||||
KX_MIST_INV_QUADRATIC,
|
||||
};
|
||||
|
||||
KX_WorldInfo() {}
|
||||
virtual ~KX_WorldInfo();
|
||||
KX_WorldInfo(Scene *blenderscene, World *blenderworld);
|
||||
~KX_WorldInfo();
|
||||
|
||||
virtual bool hasWorld() = 0;
|
||||
virtual bool hasMist() = 0;
|
||||
virtual short getMistType() = 0;
|
||||
virtual float getMistStart() = 0;
|
||||
virtual float getMistDistance() = 0;
|
||||
virtual float getMistIntensity() = 0;
|
||||
virtual float getMistColorRed() = 0;
|
||||
virtual float getMistColorGreen() = 0;
|
||||
virtual float getMistColorBlue() = 0;
|
||||
virtual float getBackColorRed() = 0;
|
||||
virtual float getBackColorGreen() = 0;
|
||||
virtual float getBackColorBlue() = 0;
|
||||
virtual float getAmbientColorRed() = 0;
|
||||
virtual float getAmbientColorGreen() = 0;
|
||||
virtual float getAmbientColorBlue() = 0;
|
||||
virtual void setUseMist(bool enable) = 0;
|
||||
virtual void setMistType(short) = 0;
|
||||
virtual void setMistStart(float) = 0;
|
||||
virtual void setMistDistance(float) = 0;
|
||||
virtual void setMistIntensity(float) = 0;
|
||||
virtual void setMistColor(float, float, float) = 0;
|
||||
virtual void setBackColor(float, float, float) = 0;
|
||||
virtual void setAmbientColor(float,float,float) = 0;
|
||||
virtual void UpdateBackGround() = 0;
|
||||
virtual void UpdateWorldSettings() = 0;
|
||||
bool hasWorld();
|
||||
bool hasMist();
|
||||
short getMistType();
|
||||
float getMistStart();
|
||||
float getMistDistance();
|
||||
float getMistIntensity();
|
||||
float getMistColorRed();
|
||||
float getMistColorGreen();
|
||||
float getMistColorBlue();
|
||||
float getBackColorRed();
|
||||
float getBackColorGreen();
|
||||
float getBackColorBlue();
|
||||
float getAmbientColorRed();
|
||||
float getAmbientColorGreen();
|
||||
float getAmbientColorBlue();
|
||||
void setUseMist(bool enable);
|
||||
void setMistType(short type);
|
||||
void setMistStart(float d);
|
||||
void setMistDistance(float d);
|
||||
void setMistIntensity(float intensity);
|
||||
void setMistColor(float r, float g, float b);
|
||||
void setBackColor(float r, float g, float b);
|
||||
void setAmbientColor(float r, float g, float b);
|
||||
void UpdateBackGround();
|
||||
void UpdateWorldSettings();
|
||||
|
||||
#ifdef WITH_CXX_GUARDEDALLOC
|
||||
MEM_CXX_CLASS_ALLOC_FUNCS("GE:KX_WorldInfo")
|
||||
|
Loading…
Reference in New Issue
Block a user