Logic UI: setting all State temporarly to 1 when clicking in ALL (so it's more informative I think)

This commit is contained in:
Dalai Felinto 2010-05-14 23:09:55 +00:00
parent cd6332ca1e
commit 6d7a586697
2 changed files with 13 additions and 2 deletions

@ -1834,7 +1834,7 @@ static void rna_def_armature_actuator(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Secondary Target", "Set weight of this constraint");
RNA_def_property_update(prop, NC_LOGIC, NULL);
prop= RNA_def_property(srna, "weight", PROP_FLOAT, PROP_PERCENTAGE);
prop= RNA_def_property(srna, "weight", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "weight");
RNA_def_property_range(prop, 0.0, 1.0);
RNA_def_property_ui_text(prop, "Weight", "Set weight of this constraint");

@ -859,6 +859,17 @@ static void rna_Base_layer_set(PointerRNA *ptr, const int *values)
/* rna_Base_layer_update updates the objects layer */
}
static void rna_GameObjectSettings_state_get(PointerRNA *ptr, int *values)
{
Object *ob= (Object*)ptr->data;
int i;
int all_states = (ob->scaflag & OB_ALLSTATE?1:0);
memset(values, 0, sizeof(int)*OB_MAX_STATES);
for(i=0; i<OB_MAX_STATES; i++)
values[i] = (ob->state & (1<<i)) | all_states;
}
static void rna_GameObjectSettings_state_set(PointerRNA *ptr, const int *values)
{
Object *ob= (Object*)ptr->data;
@ -1257,7 +1268,7 @@ static void rna_def_object_game_settings(BlenderRNA *brna)
RNA_def_property_boolean_sdna(prop, NULL, "state", 1);
RNA_def_property_array(prop, OB_MAX_STATES);
RNA_def_property_ui_text(prop, "State", "State determining which controllers are displayed");
RNA_def_property_boolean_funcs(prop, NULL, "rna_GameObjectSettings_state_set");
RNA_def_property_boolean_funcs(prop, "rna_GameObjectSettings_state_get", "rna_GameObjectSettings_state_set");
prop= RNA_def_property(srna, "used_state", PROP_BOOLEAN, PROP_LAYER_MEMBER);
RNA_def_property_array(prop, OB_MAX_STATES);