forked from bartvdbraak/blender
Fix too much memory usage for Cycles attribute map.
Thanks to Thomas Krebs for identifying the problem and solution.
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@ -1307,7 +1307,7 @@ void MeshManager::update_svm_attributes(Device *, DeviceScene *dscene, Scene *sc
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return;
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/* create attribute map */
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uint4 *attr_map = dscene->attributes_map.alloc(attr_map_size*scene->meshes.size());
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uint4 *attr_map = dscene->attributes_map.alloc(attr_map_size);
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memset(attr_map, 0, dscene->attributes_map.size()*sizeof(uint));
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for(size_t i = 0; i < scene->meshes.size(); i++) {
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