Cycles / Blackbody to RGB node:

* Added a node to convert a temperature in Kelvin to an RGB color. This can be used e.g. for lights, to easily find the right color temperature. 
= Some common temperatures =
Candle light: 1500 Kelvin
Sunset/Sunrise: 1850 Kelvin
Studio lamps: 3200 Kelvin
Horizon daylight: 5000 Kelvin

Documentation: http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/More#Blackbody

Thanks to Philipp Oeser (lichtwerk), who essentially contributed to this with a patch! :)

This is part of my GSoC 2013 project. SVN merge of r57424, r57487, r57507, r57525, r58253 and r58774
This commit is contained in:
Thomas Dinges 2013-07-31 20:56:32 +00:00
parent 22dae3e600
commit 6d9720ef63
24 changed files with 437 additions and 0 deletions

@ -400,6 +400,9 @@ static ShaderNode *add_node(Scene *scene, BL::BlendData b_data, BL::Scene b_scen
else if (b_node.is_a(&RNA_ShaderNodeWavelength)) {
node = new WavelengthNode();
}
else if (b_node.is_a(&RNA_ShaderNodeBlackbody)) {
node = new BlackbodyNode();
}
else if (b_node.is_a(&RNA_ShaderNodeLightPath)) {
node = new LightPathNode();
}

@ -72,6 +72,7 @@ set(SRC_CLOSURE_HEADERS
set(SRC_SVM_HEADERS
svm/svm.h
svm/svm_attribute.h
svm/svm_blackbody.h
svm/svm_camera.h
svm/svm_closure.h
svm/svm_convert.h

@ -44,6 +44,12 @@ CCL_NAMESPACE_BEGIN
#define BSSRDF_MIN_RADIUS 1e-8f
#define BSSRDF_MAX_ATTEMPTS 8
#define BB_DRAPPER 800.0
#define BB_MAX_TABLE_RANGE 12000.0
#define BB_TABLE_XPOWER 1.5
#define BB_TABLE_YPOWER 5.0
#define BB_TABLE_SPACING 2.0
#define TEX_NUM_FLOAT_IMAGES 5
/* device capabilities */
@ -810,6 +816,12 @@ typedef struct KernelBSSRDF {
int pad1, pad2;
} KernelBSSRDF;
typedef struct KernelBlackbody {
int table_offset;
int pad1, pad2, pad3;
} KernelBLACKBODY;
typedef struct KernelData {
KernelCamera cam;
KernelFilm film;
@ -819,6 +831,7 @@ typedef struct KernelData {
KernelBVH bvh;
KernelCurves curve_kernel_data;
KernelBSSRDF bssrdf;
KernelBlackbody blackbody;
} KernelData;
CCL_NAMESPACE_END

@ -68,6 +68,7 @@ set(SRC_OSL
node_voronoi_texture.osl
node_ward_bsdf.osl
node_wavelength.osl
node_blackbody.osl
node_wave_texture.osl
node_wireframe.osl
)

@ -0,0 +1,33 @@
/*
* Copyright 2013, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "stdosl.h"
shader node_blackbody(
float Temperature = 1200.0,
output color Color = 0.0)
{
color rgb = blackbody(Temperature);
/* Scale by luminance */
float l = luminance(rgb);
if (l != 0.0)
rgb /= l;
Color = rgb;
}

@ -146,6 +146,7 @@ CCL_NAMESPACE_END
#include "svm_attribute.h"
#include "svm_gradient.h"
#include "svm_blackbody.h"
#include "svm_closure.h"
#include "svm_noisetex.h"
#include "svm_convert.h"
@ -366,6 +367,9 @@ __device_noinline void svm_eval_nodes(KernelGlobals *kg, ShaderData *sd, ShaderT
case NODE_WAVELENGTH:
svm_node_wavelength(sd, stack, node.y, node.z);
break;
case NODE_BLACKBODY:
svm_node_blackbody(kg, sd, stack, node.y, node.z);
break;
case NODE_SET_DISPLACEMENT:
svm_node_set_displacement(sd, stack, node.y);
break;

@ -0,0 +1,84 @@
/*
* Adapted from Open Shading Language with this license:
*
* Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al.
* All Rights Reserved.
*
* Modifications Copyright 2013, Blender Foundation.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of Sony Pictures Imageworks nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
CCL_NAMESPACE_BEGIN
/* Blackbody Node */
__device void svm_node_blackbody(KernelGlobals *kg, ShaderData *sd, float *stack, uint temperature_offset, uint col_offset)
{
/* Output */
float3 color_rgb = make_float3(0.0f, 0.0f, 0.0f);
/* Input */
float temperature = stack_load_float(stack, temperature_offset);
if (temperature < BB_DRAPPER) {
/* just return very very dim red */
color_rgb = make_float3(1.0e-6f,0.0f,0.0f);
}
else if (temperature <= BB_MAX_TABLE_RANGE) {
/* This is the overall size of the table */
const int lookuptablesize = 956;
const float lookuptablenormalize = 1.0f/956.0f;
/* reconstruct a proper index for the table lookup, compared to OSL we don't look up two colors
just one (the OSL-lerp is also automatically done for us by "lookup_table_read") */
float t = powf((temperature - BB_DRAPPER) * (1.0f / BB_TABLE_SPACING), 1.0f/BB_TABLE_XPOWER);
int blackbody_table_offset = kernel_data.blackbody.table_offset;
/* Retrieve colors from the lookup table */
float lutval = t*lookuptablenormalize;
float R = lookup_table_read(kg, lutval, blackbody_table_offset, lookuptablesize);
lutval = (t + 319.0f*1.0f)*lookuptablenormalize;
float G = lookup_table_read(kg, lutval, blackbody_table_offset, lookuptablesize);
lutval = (t + 319.0f*2.0f)*lookuptablenormalize;
float B = lookup_table_read(kg, lutval, blackbody_table_offset, lookuptablesize);
R = powf(R, BB_TABLE_YPOWER);
G = powf(G, BB_TABLE_YPOWER);
B = powf(B, BB_TABLE_YPOWER);
color_rgb = make_float3(R, G, B);
}
/* Luminance */
float l = linear_rgb_to_gray(color_rgb);
if (l != 0.0f)
color_rgb /= l;
if (stack_valid(col_offset))
stack_store_float3(stack, col_offset, color_rgb);
}
CCL_NAMESPACE_END

@ -53,6 +53,7 @@ typedef enum NodeType {
NODE_FRESNEL,
NODE_WIREFRAME,
NODE_WAVELENGTH,
NODE_BLACKBODY,
NODE_EMISSION_WEIGHT,
NODE_TEX_GRADIENT,
NODE_TEX_VORONOI,

@ -16,6 +16,7 @@ set(INC_SYS
set(SRC
attribute.cpp
background.cpp
blackbody.cpp
buffers.cpp
bssrdf.cpp
camera.cpp
@ -43,6 +44,7 @@ set(SRC
set(SRC_HEADERS
attribute.h
background.h
blackbody.h
buffers.h
bssrdf.h
camera.h

@ -0,0 +1,140 @@
/*
* Adapted from Open Shading Language with this license:
*
* Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al.
* All Rights Reserved.
*
* Modifications Copyright 2013, Blender Foundation.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of Sony Pictures Imageworks nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "blackbody.h"
#include "util_color.h"
#include "util_math.h"
#include "kernel_types.h"
CCL_NAMESPACE_BEGIN
vector<float> blackbody_table()
{
/* quoted from OSLs opcolor.cpp
In order to speed up the blackbody computation, we have a table
storing the precomputed BB values for a range of temperatures. Less
than BB_DRAPER always returns 0. Greater than BB_MAX_TABLE_RANGE
does the full computation, we think it'll be rare to inquire higher
temperatures.
Since the bb function is so nonlinear, we actually space the table
entries nonlinearly, with the relationship between the table index i
and the temperature T as follows:
i = ((T-Draper)/spacing)^(1/xpower)
T = pow(i, xpower) * spacing + Draper
And furthermore, we store in the table the true value raised ^(1/5).
I tuned this a bit, and with the current values we can have all
blackbody results accurate to within 0.1% with a table size of 317
(about 5 KB of data).
*/
const float cie_colour_match[81][3] = {
{0.0014,0.0000,0.0065}, {0.0022,0.0001,0.0105}, {0.0042,0.0001,0.0201},
{0.0076,0.0002,0.0362}, {0.0143,0.0004,0.0679}, {0.0232,0.0006,0.1102},
{0.0435,0.0012,0.2074}, {0.0776,0.0022,0.3713}, {0.1344,0.0040,0.6456},
{0.2148,0.0073,1.0391}, {0.2839,0.0116,1.3856}, {0.3285,0.0168,1.6230},
{0.3483,0.0230,1.7471}, {0.3481,0.0298,1.7826}, {0.3362,0.0380,1.7721},
{0.3187,0.0480,1.7441}, {0.2908,0.0600,1.6692}, {0.2511,0.0739,1.5281},
{0.1954,0.0910,1.2876}, {0.1421,0.1126,1.0419}, {0.0956,0.1390,0.8130},
{0.0580,0.1693,0.6162}, {0.0320,0.2080,0.4652}, {0.0147,0.2586,0.3533},
{0.0049,0.3230,0.2720}, {0.0024,0.4073,0.2123}, {0.0093,0.5030,0.1582},
{0.0291,0.6082,0.1117}, {0.0633,0.7100,0.0782}, {0.1096,0.7932,0.0573},
{0.1655,0.8620,0.0422}, {0.2257,0.9149,0.0298}, {0.2904,0.9540,0.0203},
{0.3597,0.9803,0.0134}, {0.4334,0.9950,0.0087}, {0.5121,1.0000,0.0057},
{0.5945,0.9950,0.0039}, {0.6784,0.9786,0.0027}, {0.7621,0.9520,0.0021},
{0.8425,0.9154,0.0018}, {0.9163,0.8700,0.0017}, {0.9786,0.8163,0.0014},
{1.0263,0.7570,0.0011}, {1.0567,0.6949,0.0010}, {1.0622,0.6310,0.0008},
{1.0456,0.5668,0.0006}, {1.0026,0.5030,0.0003}, {0.9384,0.4412,0.0002},
{0.8544,0.3810,0.0002}, {0.7514,0.3210,0.0001}, {0.6424,0.2650,0.0000},
{0.5419,0.2170,0.0000}, {0.4479,0.1750,0.0000}, {0.3608,0.1382,0.0000},
{0.2835,0.1070,0.0000}, {0.2187,0.0816,0.0000}, {0.1649,0.0610,0.0000},
{0.1212,0.0446,0.0000}, {0.0874,0.0320,0.0000}, {0.0636,0.0232,0.0000},
{0.0468,0.0170,0.0000}, {0.0329,0.0119,0.0000}, {0.0227,0.0082,0.0000},
{0.0158,0.0057,0.0000}, {0.0114,0.0041,0.0000}, {0.0081,0.0029,0.0000},
{0.0058,0.0021,0.0000}, {0.0041,0.0015,0.0000}, {0.0029,0.0010,0.0000},
{0.0020,0.0007,0.0000}, {0.0014,0.0005,0.0000}, {0.0010,0.0004,0.0000},
{0.0007,0.0002,0.0000}, {0.0005,0.0002,0.0000}, {0.0003,0.0001,0.0000},
{0.0002,0.0001,0.0000}, {0.0002,0.0001,0.0000}, {0.0001,0.0000,0.0000},
{0.0001,0.0000,0.0000}, {0.0001,0.0000,0.0000}, {0.0000,0.0000,0.0000}
};
const double c1 = 3.74183e-16; // 2*pi*h*c^2, W*m^2
const double c2 = 1.4388e-2; // h*c/k, m*K
// h is Planck's const, k is Boltzmann's
const float dlambda = 5.0f * 1e-9; // in meters
/* Blackbody table from 800 to 12k Kelvin (319 entries (317+2 offset) * 3) */
vector<float> blackbody_table(956);
float X, Y, Z;
/* ToDo: bring this back to what OSL does with the lastTemperature limit ? */
for (int i = 0; i <= 317; ++i) {
float Temperature = powf (float(i), BB_TABLE_XPOWER) * BB_TABLE_SPACING + BB_DRAPPER;
X = 0;
Y = 0;
Z = 0;
/* from OSL "spectrum_to_XYZ" */
for (int n = 0; n < 81; ++n) {
float lambda = 380.0f + 5.0f * n;
double wlm = lambda * 1e-9; // Wavelength in meters
// N.B. spec_intens returns result in W/m^2 but it's a differential,
// needs to be scaled by dlambda!
float spec_intens = float((c1 * powf(wlm,-5.0)) / (expf(c2 / (wlm * Temperature)) -1.0f));
float Me = spec_intens * dlambda;
X += Me * cie_colour_match[n][0];
Y += Me * cie_colour_match[n][1];
Z += Me * cie_colour_match[n][2];
}
/* Convert from xyz color space */
float3 col = xyz_to_rgb(X, Y, Z);
/* Clamp to zero if values are smaller */
col = max(col, make_float3(0.0f, 0.0f, 0.0f));
col.x = powf(col.x, 1.0f / BB_TABLE_YPOWER);
col.y = powf(col.y, 1.0f / BB_TABLE_YPOWER);
col.z = powf(col.z, 1.0f / BB_TABLE_YPOWER);
/* Store in table in RRRGGGBBB format */
blackbody_table[i] = col.x;
blackbody_table[i+319*1] = col.y;
blackbody_table[i+319*2] = col.z;
}
return blackbody_table;
}
CCL_NAMESPACE_END

@ -0,0 +1,30 @@
/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef __BLACKBODY_H__
#define __BLACKBODY_H__
#include "util_vector.h"
CCL_NAMESPACE_BEGIN
vector<float> blackbody_table();
CCL_NAMESPACE_END
#endif /* __BLACKBODY_H__ */

@ -189,6 +189,7 @@ public:
virtual bool has_surface_emission() { return false; }
virtual bool has_surface_transparent() { return false; }
virtual bool has_surface_bssrdf() { return false; }
virtual bool has_converter_blackbody() { return false; }
vector<ShaderInput*> inputs;
vector<ShaderOutput*> outputs;

@ -2993,6 +2993,30 @@ void WavelengthNode::compile(OSLCompiler& compiler)
compiler.add(this, "node_wavelength");
}
/* Blackbody */
BlackbodyNode::BlackbodyNode()
: ShaderNode("Blackbody")
{
add_input("Temperature", SHADER_SOCKET_FLOAT, 1200.0f);
add_output("Color", SHADER_SOCKET_COLOR);
}
void BlackbodyNode::compile(SVMCompiler& compiler)
{
ShaderInput *temperature_in = input("Temperature");
ShaderOutput *color_out = output("Color");
compiler.stack_assign(temperature_in);
compiler.stack_assign(color_out);
compiler.add_node(NODE_BLACKBODY, temperature_in->stack_offset, color_out->stack_offset);
}
void BlackbodyNode::compile(OSLCompiler& compiler)
{
compiler.add(this, "node_blackbody");
}
/* Output */
OutputNode::OutputNode()

@ -462,6 +462,13 @@ public:
SHADER_NODE_CLASS(WavelengthNode)
};
class BlackbodyNode : public ShaderNode {
public:
SHADER_NODE_CLASS(BlackbodyNode)
bool has_converter_blackbody() { return true; }
};
class MathNode : public ShaderNode {
public:
SHADER_NODE_CLASS(MathNode)

@ -18,6 +18,7 @@
#include "background.h"
#include "bssrdf.h"
#include "blackbody.h"
#include "device.h"
#include "graph.h"
#include "light.h"
@ -51,6 +52,7 @@ Shader::Shader()
has_surface_transparent = false;
has_surface_emission = false;
has_surface_bssrdf = false;
has_converter_blackbody = false;
has_volume = false;
has_displacement = false;
@ -127,6 +129,7 @@ ShaderManager::ShaderManager()
{
need_update = true;
bssrdf_table_offset = TABLE_OFFSET_INVALID;
blackbody_table_offset = TABLE_OFFSET_INVALID;
}
ShaderManager::~ShaderManager()
@ -218,6 +221,7 @@ void ShaderManager::device_update_common(Device *device, DeviceScene *dscene, Sc
uint *shader_flag = dscene->shader_flag.resize(shader_flag_size);
uint i = 0;
bool has_surface_bssrdf = false;
bool has_converter_blackbody = false;
foreach(Shader *shader, scene->shaders) {
uint flag = 0;
@ -232,6 +236,8 @@ void ShaderManager::device_update_common(Device *device, DeviceScene *dscene, Sc
flag |= SD_HOMOGENEOUS_VOLUME;
if(shader->has_surface_bssrdf)
has_surface_bssrdf = true;
if(shader->has_converter_blackbody)
has_converter_blackbody = true;
shader_flag[i++] = flag;
shader_flag[i++] = shader->pass_id;
@ -257,6 +263,21 @@ void ShaderManager::device_update_common(Device *device, DeviceScene *dscene, Sc
scene->lookup_tables->remove_table(bssrdf_table_offset);
bssrdf_table_offset = TABLE_OFFSET_INVALID;
}
/* blackbody lookup table */
KernelBlackbody *kblackbody = &dscene->data.blackbody;
if(has_converter_blackbody && blackbody_table_offset == TABLE_OFFSET_INVALID) {
vector<float> table = blackbody_table();
blackbody_table_offset = scene->lookup_tables->add_table(dscene, table);
kblackbody->table_offset = (int)blackbody_table_offset;
}
else if(!has_converter_blackbody && blackbody_table_offset != TABLE_OFFSET_INVALID) {
scene->lookup_tables->remove_table(blackbody_table_offset);
blackbody_table_offset = TABLE_OFFSET_INVALID;
}
}
void ShaderManager::device_free_common(Device *device, DeviceScene *dscene, Scene *scene)
@ -266,6 +287,11 @@ void ShaderManager::device_free_common(Device *device, DeviceScene *dscene, Scen
bssrdf_table_offset = TABLE_OFFSET_INVALID;
}
if(blackbody_table_offset != TABLE_OFFSET_INVALID) {
scene->lookup_tables->remove_table(blackbody_table_offset);
blackbody_table_offset = TABLE_OFFSET_INVALID;
}
device->tex_free(dscene->shader_flag);
dscene->shader_flag.clear();
}

@ -77,6 +77,7 @@ public:
bool has_volume;
bool has_displacement;
bool has_surface_bssrdf;
bool has_converter_blackbody;
/* requested mesh attributes */
AttributeRequestSet attributes;
@ -142,6 +143,7 @@ protected:
AttributeIDMap unique_attribute_id;
size_t bssrdf_table_offset;
size_t blackbody_table_offset;
};
CCL_NAMESPACE_END

@ -398,6 +398,10 @@ void SVMCompiler::generate_svm_nodes(const set<ShaderNode*>& nodes, set<ShaderNo
inputs_done = false;
if(inputs_done) {
/* Detect if we have a blackbody converter, to prepare lookup table */
if(node->has_converter_blackbody())
current_shader->has_converter_blackbody = true;
node->compile(*this);
stack_clear_users(node, done);
stack_clear_temporary(node);
@ -672,6 +676,7 @@ void SVMCompiler::compile(Shader *shader, vector<int4>& global_svm_nodes, int in
shader->has_surface_emission = false;
shader->has_surface_transparent = false;
shader->has_surface_bssrdf = false;
shader->has_converter_blackbody = false;
shader->has_volume = false;
shader->has_displacement = false;

@ -227,6 +227,7 @@ shader_node_categories = [
NodeItem("ShaderNodeSeparateRGB"),
NodeItem("ShaderNodeCombineRGB"),
NodeItem("ShaderNodeWavelength"),
NodeItem("ShaderNodeBlackbody"),
]),
ShaderNewNodeCategory("SH_NEW_SCRIPT", "Script", items=[
NodeItem("ShaderNodeScript"),

@ -742,6 +742,7 @@ struct ShadeResult;
#define SH_NODE_WIREFRAME 178
#define SH_NODE_BSDF_TOON 179
#define SH_NODE_WAVELENGTH 180
#define SH_NODE_BLACKBODY 181
/* custom defines options for Material node */
#define SH_NODE_MAT_DIFF 1

@ -3406,6 +3406,7 @@ static void registerShaderNodes(void)
register_node_type_sh_rgb();
register_node_type_sh_wireframe();
register_node_type_sh_wavelength();
register_node_type_sh_blackbody();
register_node_type_sh_mix_rgb();
register_node_type_sh_valtorgb();
register_node_type_sh_rgbtobw();

@ -146,6 +146,7 @@ set(SRC
shader/nodes/node_shader_value.c
shader/nodes/node_shader_wireframe.c
shader/nodes/node_shader_wavelength.c
shader/nodes/node_shader_blackbody.c
shader/nodes/node_shader_vectMath.c
shader/nodes/node_shader_add_shader.c
shader/nodes/node_shader_ambient_occlusion.c

@ -81,6 +81,7 @@ void register_node_type_sh_object_info(void);
void register_node_type_sh_fresnel(void);
void register_node_type_sh_wireframe(void);
void register_node_type_sh_wavelength(void);
void register_node_type_sh_blackbody(void);
void register_node_type_sh_layer_weight(void);
void register_node_type_sh_tex_coord(void);
void register_node_type_sh_particle_info(void);

@ -97,6 +97,7 @@ DefNode( ShaderNode, SH_NODE_PARTICLE_INFO, 0, "PA
DefNode( ShaderNode, SH_NODE_HAIR_INFO, 0, "HAIR_INFO", HairInfo, "Hair Info", "" )
DefNode( ShaderNode, SH_NODE_WIREFRAME, def_sh_tex_wireframe, "WIREFRAME", Wireframe, "Wireframe", "" )
DefNode( ShaderNode, SH_NODE_WAVELENGTH, 0, "WAVELENGTH", Wavelength, "Wavelength", "" )
DefNode( ShaderNode, SH_NODE_BLACKBODY, 0, "BLACKBODY", Blackbody, "Blackbody", "" )
DefNode( ShaderNode, SH_NODE_BUMP, def_sh_bump, "BUMP", Bump, "Bump", "" )
DefNode( ShaderNode, SH_NODE_NORMAL_MAP, def_sh_normal_map, "NORMAL_MAP", NormalMap, "Normal Map", "" )
DefNode( ShaderNode, SH_NODE_TANGENT, def_sh_tangent, "TANGENT", Tangent, "Tangent", "" )

@ -0,0 +1,54 @@
/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2005 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#include "../node_shader_util.h"
/* **************** Blackbody ******************** */
static bNodeSocketTemplate sh_node_blackbody_in[] = {
{ SOCK_FLOAT, 1, N_("Temperature"), 1500.0f, 0.0f, 0.0f, 0.0f, 800.0f, 12000.0f},
{ -1, 0, "" }
};
static bNodeSocketTemplate sh_node_blackbody_out[] = {
{ SOCK_RGBA, 0, N_("Color")},
{ -1, 0, "" }
};
/* node type definition */
void register_node_type_sh_blackbody(void)
{
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_BLACKBODY, "Blackbody", NODE_CLASS_CONVERTOR, 0);
node_type_compatibility(&ntype, NODE_NEW_SHADING);
node_type_size_preset(&ntype, NODE_SIZE_MIDDLE);
node_type_socket_templates(&ntype, sh_node_blackbody_in, sh_node_blackbody_out);
node_type_init(&ntype, NULL);
node_type_storage(&ntype, "", NULL, NULL);
nodeRegisterType(&ntype);
}