forked from bartvdbraak/blender
Cycles / Blackbody to RGB node:
* Added a node to convert a temperature in Kelvin to an RGB color. This can be used e.g. for lights, to easily find the right color temperature. = Some common temperatures = Candle light: 1500 Kelvin Sunset/Sunrise: 1850 Kelvin Studio lamps: 3200 Kelvin Horizon daylight: 5000 Kelvin Documentation: http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/More#Blackbody Thanks to Philipp Oeser (lichtwerk), who essentially contributed to this with a patch! :) This is part of my GSoC 2013 project. SVN merge of r57424, r57487, r57507, r57525, r58253 and r58774
This commit is contained in:
parent
22dae3e600
commit
6d9720ef63
@ -400,6 +400,9 @@ static ShaderNode *add_node(Scene *scene, BL::BlendData b_data, BL::Scene b_scen
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else if (b_node.is_a(&RNA_ShaderNodeWavelength)) {
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node = new WavelengthNode();
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}
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else if (b_node.is_a(&RNA_ShaderNodeBlackbody)) {
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node = new BlackbodyNode();
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}
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else if (b_node.is_a(&RNA_ShaderNodeLightPath)) {
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node = new LightPathNode();
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}
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@ -72,6 +72,7 @@ set(SRC_CLOSURE_HEADERS
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set(SRC_SVM_HEADERS
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svm/svm.h
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svm/svm_attribute.h
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svm/svm_blackbody.h
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svm/svm_camera.h
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svm/svm_closure.h
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svm/svm_convert.h
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@ -44,6 +44,12 @@ CCL_NAMESPACE_BEGIN
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#define BSSRDF_MIN_RADIUS 1e-8f
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#define BSSRDF_MAX_ATTEMPTS 8
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#define BB_DRAPPER 800.0
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#define BB_MAX_TABLE_RANGE 12000.0
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#define BB_TABLE_XPOWER 1.5
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#define BB_TABLE_YPOWER 5.0
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#define BB_TABLE_SPACING 2.0
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#define TEX_NUM_FLOAT_IMAGES 5
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/* device capabilities */
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@ -810,6 +816,12 @@ typedef struct KernelBSSRDF {
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int pad1, pad2;
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} KernelBSSRDF;
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typedef struct KernelBlackbody {
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int table_offset;
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int pad1, pad2, pad3;
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} KernelBLACKBODY;
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typedef struct KernelData {
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KernelCamera cam;
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KernelFilm film;
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@ -819,6 +831,7 @@ typedef struct KernelData {
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KernelBVH bvh;
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KernelCurves curve_kernel_data;
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KernelBSSRDF bssrdf;
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KernelBlackbody blackbody;
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} KernelData;
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CCL_NAMESPACE_END
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@ -68,6 +68,7 @@ set(SRC_OSL
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node_voronoi_texture.osl
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node_ward_bsdf.osl
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node_wavelength.osl
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node_blackbody.osl
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node_wave_texture.osl
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node_wireframe.osl
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)
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33
intern/cycles/kernel/shaders/node_blackbody.osl
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33
intern/cycles/kernel/shaders/node_blackbody.osl
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@ -0,0 +1,33 @@
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/*
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* Copyright 2013, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include "stdosl.h"
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shader node_blackbody(
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float Temperature = 1200.0,
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output color Color = 0.0)
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{
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color rgb = blackbody(Temperature);
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/* Scale by luminance */
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float l = luminance(rgb);
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if (l != 0.0)
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rgb /= l;
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Color = rgb;
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}
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@ -146,6 +146,7 @@ CCL_NAMESPACE_END
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#include "svm_attribute.h"
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#include "svm_gradient.h"
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#include "svm_blackbody.h"
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#include "svm_closure.h"
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#include "svm_noisetex.h"
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#include "svm_convert.h"
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@ -366,6 +367,9 @@ __device_noinline void svm_eval_nodes(KernelGlobals *kg, ShaderData *sd, ShaderT
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case NODE_WAVELENGTH:
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svm_node_wavelength(sd, stack, node.y, node.z);
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break;
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case NODE_BLACKBODY:
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svm_node_blackbody(kg, sd, stack, node.y, node.z);
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break;
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case NODE_SET_DISPLACEMENT:
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svm_node_set_displacement(sd, stack, node.y);
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break;
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84
intern/cycles/kernel/svm/svm_blackbody.h
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84
intern/cycles/kernel/svm/svm_blackbody.h
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@ -0,0 +1,84 @@
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/*
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* Adapted from Open Shading Language with this license:
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*
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* Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al.
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* All Rights Reserved.
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*
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* Modifications Copyright 2013, Blender Foundation.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of Sony Pictures Imageworks nor the names of its
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* contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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CCL_NAMESPACE_BEGIN
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/* Blackbody Node */
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__device void svm_node_blackbody(KernelGlobals *kg, ShaderData *sd, float *stack, uint temperature_offset, uint col_offset)
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{
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/* Output */
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float3 color_rgb = make_float3(0.0f, 0.0f, 0.0f);
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/* Input */
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float temperature = stack_load_float(stack, temperature_offset);
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if (temperature < BB_DRAPPER) {
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/* just return very very dim red */
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color_rgb = make_float3(1.0e-6f,0.0f,0.0f);
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}
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else if (temperature <= BB_MAX_TABLE_RANGE) {
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/* This is the overall size of the table */
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const int lookuptablesize = 956;
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const float lookuptablenormalize = 1.0f/956.0f;
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/* reconstruct a proper index for the table lookup, compared to OSL we don't look up two colors
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just one (the OSL-lerp is also automatically done for us by "lookup_table_read") */
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float t = powf((temperature - BB_DRAPPER) * (1.0f / BB_TABLE_SPACING), 1.0f/BB_TABLE_XPOWER);
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int blackbody_table_offset = kernel_data.blackbody.table_offset;
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/* Retrieve colors from the lookup table */
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float lutval = t*lookuptablenormalize;
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float R = lookup_table_read(kg, lutval, blackbody_table_offset, lookuptablesize);
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lutval = (t + 319.0f*1.0f)*lookuptablenormalize;
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float G = lookup_table_read(kg, lutval, blackbody_table_offset, lookuptablesize);
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lutval = (t + 319.0f*2.0f)*lookuptablenormalize;
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float B = lookup_table_read(kg, lutval, blackbody_table_offset, lookuptablesize);
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R = powf(R, BB_TABLE_YPOWER);
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G = powf(G, BB_TABLE_YPOWER);
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B = powf(B, BB_TABLE_YPOWER);
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color_rgb = make_float3(R, G, B);
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}
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/* Luminance */
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float l = linear_rgb_to_gray(color_rgb);
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if (l != 0.0f)
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color_rgb /= l;
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if (stack_valid(col_offset))
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stack_store_float3(stack, col_offset, color_rgb);
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}
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CCL_NAMESPACE_END
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@ -53,6 +53,7 @@ typedef enum NodeType {
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NODE_FRESNEL,
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NODE_WIREFRAME,
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NODE_WAVELENGTH,
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NODE_BLACKBODY,
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NODE_EMISSION_WEIGHT,
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NODE_TEX_GRADIENT,
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NODE_TEX_VORONOI,
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@ -16,6 +16,7 @@ set(INC_SYS
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set(SRC
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attribute.cpp
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background.cpp
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blackbody.cpp
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buffers.cpp
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bssrdf.cpp
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camera.cpp
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@ -43,6 +44,7 @@ set(SRC
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set(SRC_HEADERS
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attribute.h
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background.h
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blackbody.h
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buffers.h
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bssrdf.h
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camera.h
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140
intern/cycles/render/blackbody.cpp
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140
intern/cycles/render/blackbody.cpp
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@ -0,0 +1,140 @@
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/*
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* Adapted from Open Shading Language with this license:
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*
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* Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al.
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* All Rights Reserved.
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*
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* Modifications Copyright 2013, Blender Foundation.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
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||||
* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of Sony Pictures Imageworks nor the names of its
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* contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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||||
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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||||
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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||||
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "blackbody.h"
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#include "util_color.h"
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#include "util_math.h"
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#include "kernel_types.h"
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CCL_NAMESPACE_BEGIN
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vector<float> blackbody_table()
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{
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/* quoted from OSLs opcolor.cpp
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In order to speed up the blackbody computation, we have a table
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storing the precomputed BB values for a range of temperatures. Less
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than BB_DRAPER always returns 0. Greater than BB_MAX_TABLE_RANGE
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does the full computation, we think it'll be rare to inquire higher
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temperatures.
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Since the bb function is so nonlinear, we actually space the table
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entries nonlinearly, with the relationship between the table index i
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and the temperature T as follows:
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i = ((T-Draper)/spacing)^(1/xpower)
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T = pow(i, xpower) * spacing + Draper
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And furthermore, we store in the table the true value raised ^(1/5).
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I tuned this a bit, and with the current values we can have all
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blackbody results accurate to within 0.1% with a table size of 317
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(about 5 KB of data).
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*/
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const float cie_colour_match[81][3] = {
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{0.0014,0.0000,0.0065}, {0.0022,0.0001,0.0105}, {0.0042,0.0001,0.0201},
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{0.0076,0.0002,0.0362}, {0.0143,0.0004,0.0679}, {0.0232,0.0006,0.1102},
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{0.0435,0.0012,0.2074}, {0.0776,0.0022,0.3713}, {0.1344,0.0040,0.6456},
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{0.2148,0.0073,1.0391}, {0.2839,0.0116,1.3856}, {0.3285,0.0168,1.6230},
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{0.3483,0.0230,1.7471}, {0.3481,0.0298,1.7826}, {0.3362,0.0380,1.7721},
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{0.3187,0.0480,1.7441}, {0.2908,0.0600,1.6692}, {0.2511,0.0739,1.5281},
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{0.1954,0.0910,1.2876}, {0.1421,0.1126,1.0419}, {0.0956,0.1390,0.8130},
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{0.0580,0.1693,0.6162}, {0.0320,0.2080,0.4652}, {0.0147,0.2586,0.3533},
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{0.0049,0.3230,0.2720}, {0.0024,0.4073,0.2123}, {0.0093,0.5030,0.1582},
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{0.0291,0.6082,0.1117}, {0.0633,0.7100,0.0782}, {0.1096,0.7932,0.0573},
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{0.1655,0.8620,0.0422}, {0.2257,0.9149,0.0298}, {0.2904,0.9540,0.0203},
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{0.3597,0.9803,0.0134}, {0.4334,0.9950,0.0087}, {0.5121,1.0000,0.0057},
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{0.5945,0.9950,0.0039}, {0.6784,0.9786,0.0027}, {0.7621,0.9520,0.0021},
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{0.8425,0.9154,0.0018}, {0.9163,0.8700,0.0017}, {0.9786,0.8163,0.0014},
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{1.0263,0.7570,0.0011}, {1.0567,0.6949,0.0010}, {1.0622,0.6310,0.0008},
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{1.0456,0.5668,0.0006}, {1.0026,0.5030,0.0003}, {0.9384,0.4412,0.0002},
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{0.8544,0.3810,0.0002}, {0.7514,0.3210,0.0001}, {0.6424,0.2650,0.0000},
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{0.5419,0.2170,0.0000}, {0.4479,0.1750,0.0000}, {0.3608,0.1382,0.0000},
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{0.2835,0.1070,0.0000}, {0.2187,0.0816,0.0000}, {0.1649,0.0610,0.0000},
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{0.1212,0.0446,0.0000}, {0.0874,0.0320,0.0000}, {0.0636,0.0232,0.0000},
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{0.0468,0.0170,0.0000}, {0.0329,0.0119,0.0000}, {0.0227,0.0082,0.0000},
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{0.0158,0.0057,0.0000}, {0.0114,0.0041,0.0000}, {0.0081,0.0029,0.0000},
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{0.0058,0.0021,0.0000}, {0.0041,0.0015,0.0000}, {0.0029,0.0010,0.0000},
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{0.0020,0.0007,0.0000}, {0.0014,0.0005,0.0000}, {0.0010,0.0004,0.0000},
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{0.0007,0.0002,0.0000}, {0.0005,0.0002,0.0000}, {0.0003,0.0001,0.0000},
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{0.0002,0.0001,0.0000}, {0.0002,0.0001,0.0000}, {0.0001,0.0000,0.0000},
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{0.0001,0.0000,0.0000}, {0.0001,0.0000,0.0000}, {0.0000,0.0000,0.0000}
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};
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const double c1 = 3.74183e-16; // 2*pi*h*c^2, W*m^2
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const double c2 = 1.4388e-2; // h*c/k, m*K
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// h is Planck's const, k is Boltzmann's
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const float dlambda = 5.0f * 1e-9; // in meters
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/* Blackbody table from 800 to 12k Kelvin (319 entries (317+2 offset) * 3) */
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vector<float> blackbody_table(956);
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float X, Y, Z;
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||||
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/* ToDo: bring this back to what OSL does with the lastTemperature limit ? */
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for (int i = 0; i <= 317; ++i) {
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float Temperature = powf (float(i), BB_TABLE_XPOWER) * BB_TABLE_SPACING + BB_DRAPPER;
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X = 0;
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Y = 0;
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Z = 0;
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/* from OSL "spectrum_to_XYZ" */
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for (int n = 0; n < 81; ++n) {
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float lambda = 380.0f + 5.0f * n;
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double wlm = lambda * 1e-9; // Wavelength in meters
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// N.B. spec_intens returns result in W/m^2 but it's a differential,
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// needs to be scaled by dlambda!
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float spec_intens = float((c1 * powf(wlm,-5.0)) / (expf(c2 / (wlm * Temperature)) -1.0f));
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float Me = spec_intens * dlambda;
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X += Me * cie_colour_match[n][0];
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Y += Me * cie_colour_match[n][1];
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Z += Me * cie_colour_match[n][2];
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||||
}
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/* Convert from xyz color space */
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float3 col = xyz_to_rgb(X, Y, Z);
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/* Clamp to zero if values are smaller */
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col = max(col, make_float3(0.0f, 0.0f, 0.0f));
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col.x = powf(col.x, 1.0f / BB_TABLE_YPOWER);
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col.y = powf(col.y, 1.0f / BB_TABLE_YPOWER);
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col.z = powf(col.z, 1.0f / BB_TABLE_YPOWER);
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/* Store in table in RRRGGGBBB format */
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blackbody_table[i] = col.x;
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blackbody_table[i+319*1] = col.y;
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blackbody_table[i+319*2] = col.z;
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}
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||||
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return blackbody_table;
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||||
}
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CCL_NAMESPACE_END
|
30
intern/cycles/render/blackbody.h
Normal file
30
intern/cycles/render/blackbody.h
Normal file
@ -0,0 +1,30 @@
|
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/*
|
||||
* Copyright 2011, Blender Foundation.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*/
|
||||
|
||||
#ifndef __BLACKBODY_H__
|
||||
#define __BLACKBODY_H__
|
||||
|
||||
#include "util_vector.h"
|
||||
|
||||
CCL_NAMESPACE_BEGIN
|
||||
|
||||
vector<float> blackbody_table();
|
||||
|
||||
CCL_NAMESPACE_END
|
||||
|
||||
#endif /* __BLACKBODY_H__ */
|
@ -189,6 +189,7 @@ public:
|
||||
virtual bool has_surface_emission() { return false; }
|
||||
virtual bool has_surface_transparent() { return false; }
|
||||
virtual bool has_surface_bssrdf() { return false; }
|
||||
virtual bool has_converter_blackbody() { return false; }
|
||||
|
||||
vector<ShaderInput*> inputs;
|
||||
vector<ShaderOutput*> outputs;
|
||||
|
@ -2993,6 +2993,30 @@ void WavelengthNode::compile(OSLCompiler& compiler)
|
||||
compiler.add(this, "node_wavelength");
|
||||
}
|
||||
|
||||
/* Blackbody */
|
||||
|
||||
BlackbodyNode::BlackbodyNode()
|
||||
: ShaderNode("Blackbody")
|
||||
{
|
||||
add_input("Temperature", SHADER_SOCKET_FLOAT, 1200.0f);
|
||||
add_output("Color", SHADER_SOCKET_COLOR);
|
||||
}
|
||||
|
||||
void BlackbodyNode::compile(SVMCompiler& compiler)
|
||||
{
|
||||
ShaderInput *temperature_in = input("Temperature");
|
||||
ShaderOutput *color_out = output("Color");
|
||||
|
||||
compiler.stack_assign(temperature_in);
|
||||
compiler.stack_assign(color_out);
|
||||
compiler.add_node(NODE_BLACKBODY, temperature_in->stack_offset, color_out->stack_offset);
|
||||
}
|
||||
|
||||
void BlackbodyNode::compile(OSLCompiler& compiler)
|
||||
{
|
||||
compiler.add(this, "node_blackbody");
|
||||
}
|
||||
|
||||
/* Output */
|
||||
|
||||
OutputNode::OutputNode()
|
||||
|
@ -462,6 +462,13 @@ public:
|
||||
SHADER_NODE_CLASS(WavelengthNode)
|
||||
};
|
||||
|
||||
class BlackbodyNode : public ShaderNode {
|
||||
public:
|
||||
SHADER_NODE_CLASS(BlackbodyNode)
|
||||
|
||||
bool has_converter_blackbody() { return true; }
|
||||
};
|
||||
|
||||
class MathNode : public ShaderNode {
|
||||
public:
|
||||
SHADER_NODE_CLASS(MathNode)
|
||||
|
@ -18,6 +18,7 @@
|
||||
|
||||
#include "background.h"
|
||||
#include "bssrdf.h"
|
||||
#include "blackbody.h"
|
||||
#include "device.h"
|
||||
#include "graph.h"
|
||||
#include "light.h"
|
||||
@ -51,6 +52,7 @@ Shader::Shader()
|
||||
has_surface_transparent = false;
|
||||
has_surface_emission = false;
|
||||
has_surface_bssrdf = false;
|
||||
has_converter_blackbody = false;
|
||||
has_volume = false;
|
||||
has_displacement = false;
|
||||
|
||||
@ -127,6 +129,7 @@ ShaderManager::ShaderManager()
|
||||
{
|
||||
need_update = true;
|
||||
bssrdf_table_offset = TABLE_OFFSET_INVALID;
|
||||
blackbody_table_offset = TABLE_OFFSET_INVALID;
|
||||
}
|
||||
|
||||
ShaderManager::~ShaderManager()
|
||||
@ -218,6 +221,7 @@ void ShaderManager::device_update_common(Device *device, DeviceScene *dscene, Sc
|
||||
uint *shader_flag = dscene->shader_flag.resize(shader_flag_size);
|
||||
uint i = 0;
|
||||
bool has_surface_bssrdf = false;
|
||||
bool has_converter_blackbody = false;
|
||||
|
||||
foreach(Shader *shader, scene->shaders) {
|
||||
uint flag = 0;
|
||||
@ -232,6 +236,8 @@ void ShaderManager::device_update_common(Device *device, DeviceScene *dscene, Sc
|
||||
flag |= SD_HOMOGENEOUS_VOLUME;
|
||||
if(shader->has_surface_bssrdf)
|
||||
has_surface_bssrdf = true;
|
||||
if(shader->has_converter_blackbody)
|
||||
has_converter_blackbody = true;
|
||||
|
||||
shader_flag[i++] = flag;
|
||||
shader_flag[i++] = shader->pass_id;
|
||||
@ -257,6 +263,21 @@ void ShaderManager::device_update_common(Device *device, DeviceScene *dscene, Sc
|
||||
scene->lookup_tables->remove_table(bssrdf_table_offset);
|
||||
bssrdf_table_offset = TABLE_OFFSET_INVALID;
|
||||
}
|
||||
|
||||
/* blackbody lookup table */
|
||||
KernelBlackbody *kblackbody = &dscene->data.blackbody;
|
||||
|
||||
if(has_converter_blackbody && blackbody_table_offset == TABLE_OFFSET_INVALID) {
|
||||
vector<float> table = blackbody_table();
|
||||
blackbody_table_offset = scene->lookup_tables->add_table(dscene, table);
|
||||
|
||||
kblackbody->table_offset = (int)blackbody_table_offset;
|
||||
}
|
||||
else if(!has_converter_blackbody && blackbody_table_offset != TABLE_OFFSET_INVALID) {
|
||||
scene->lookup_tables->remove_table(blackbody_table_offset);
|
||||
blackbody_table_offset = TABLE_OFFSET_INVALID;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void ShaderManager::device_free_common(Device *device, DeviceScene *dscene, Scene *scene)
|
||||
@ -266,6 +287,11 @@ void ShaderManager::device_free_common(Device *device, DeviceScene *dscene, Scen
|
||||
bssrdf_table_offset = TABLE_OFFSET_INVALID;
|
||||
}
|
||||
|
||||
if(blackbody_table_offset != TABLE_OFFSET_INVALID) {
|
||||
scene->lookup_tables->remove_table(blackbody_table_offset);
|
||||
blackbody_table_offset = TABLE_OFFSET_INVALID;
|
||||
}
|
||||
|
||||
device->tex_free(dscene->shader_flag);
|
||||
dscene->shader_flag.clear();
|
||||
}
|
||||
|
@ -77,6 +77,7 @@ public:
|
||||
bool has_volume;
|
||||
bool has_displacement;
|
||||
bool has_surface_bssrdf;
|
||||
bool has_converter_blackbody;
|
||||
|
||||
/* requested mesh attributes */
|
||||
AttributeRequestSet attributes;
|
||||
@ -142,6 +143,7 @@ protected:
|
||||
AttributeIDMap unique_attribute_id;
|
||||
|
||||
size_t bssrdf_table_offset;
|
||||
size_t blackbody_table_offset;
|
||||
};
|
||||
|
||||
CCL_NAMESPACE_END
|
||||
|
@ -398,6 +398,10 @@ void SVMCompiler::generate_svm_nodes(const set<ShaderNode*>& nodes, set<ShaderNo
|
||||
inputs_done = false;
|
||||
|
||||
if(inputs_done) {
|
||||
/* Detect if we have a blackbody converter, to prepare lookup table */
|
||||
if(node->has_converter_blackbody())
|
||||
current_shader->has_converter_blackbody = true;
|
||||
|
||||
node->compile(*this);
|
||||
stack_clear_users(node, done);
|
||||
stack_clear_temporary(node);
|
||||
@ -672,6 +676,7 @@ void SVMCompiler::compile(Shader *shader, vector<int4>& global_svm_nodes, int in
|
||||
shader->has_surface_emission = false;
|
||||
shader->has_surface_transparent = false;
|
||||
shader->has_surface_bssrdf = false;
|
||||
shader->has_converter_blackbody = false;
|
||||
shader->has_volume = false;
|
||||
shader->has_displacement = false;
|
||||
|
||||
|
@ -227,6 +227,7 @@ shader_node_categories = [
|
||||
NodeItem("ShaderNodeSeparateRGB"),
|
||||
NodeItem("ShaderNodeCombineRGB"),
|
||||
NodeItem("ShaderNodeWavelength"),
|
||||
NodeItem("ShaderNodeBlackbody"),
|
||||
]),
|
||||
ShaderNewNodeCategory("SH_NEW_SCRIPT", "Script", items=[
|
||||
NodeItem("ShaderNodeScript"),
|
||||
|
@ -742,6 +742,7 @@ struct ShadeResult;
|
||||
#define SH_NODE_WIREFRAME 178
|
||||
#define SH_NODE_BSDF_TOON 179
|
||||
#define SH_NODE_WAVELENGTH 180
|
||||
#define SH_NODE_BLACKBODY 181
|
||||
|
||||
/* custom defines options for Material node */
|
||||
#define SH_NODE_MAT_DIFF 1
|
||||
|
@ -3406,6 +3406,7 @@ static void registerShaderNodes(void)
|
||||
register_node_type_sh_rgb();
|
||||
register_node_type_sh_wireframe();
|
||||
register_node_type_sh_wavelength();
|
||||
register_node_type_sh_blackbody();
|
||||
register_node_type_sh_mix_rgb();
|
||||
register_node_type_sh_valtorgb();
|
||||
register_node_type_sh_rgbtobw();
|
||||
|
@ -146,6 +146,7 @@ set(SRC
|
||||
shader/nodes/node_shader_value.c
|
||||
shader/nodes/node_shader_wireframe.c
|
||||
shader/nodes/node_shader_wavelength.c
|
||||
shader/nodes/node_shader_blackbody.c
|
||||
shader/nodes/node_shader_vectMath.c
|
||||
shader/nodes/node_shader_add_shader.c
|
||||
shader/nodes/node_shader_ambient_occlusion.c
|
||||
|
@ -81,6 +81,7 @@ void register_node_type_sh_object_info(void);
|
||||
void register_node_type_sh_fresnel(void);
|
||||
void register_node_type_sh_wireframe(void);
|
||||
void register_node_type_sh_wavelength(void);
|
||||
void register_node_type_sh_blackbody(void);
|
||||
void register_node_type_sh_layer_weight(void);
|
||||
void register_node_type_sh_tex_coord(void);
|
||||
void register_node_type_sh_particle_info(void);
|
||||
|
@ -97,6 +97,7 @@ DefNode( ShaderNode, SH_NODE_PARTICLE_INFO, 0, "PA
|
||||
DefNode( ShaderNode, SH_NODE_HAIR_INFO, 0, "HAIR_INFO", HairInfo, "Hair Info", "" )
|
||||
DefNode( ShaderNode, SH_NODE_WIREFRAME, def_sh_tex_wireframe, "WIREFRAME", Wireframe, "Wireframe", "" )
|
||||
DefNode( ShaderNode, SH_NODE_WAVELENGTH, 0, "WAVELENGTH", Wavelength, "Wavelength", "" )
|
||||
DefNode( ShaderNode, SH_NODE_BLACKBODY, 0, "BLACKBODY", Blackbody, "Blackbody", "" )
|
||||
DefNode( ShaderNode, SH_NODE_BUMP, def_sh_bump, "BUMP", Bump, "Bump", "" )
|
||||
DefNode( ShaderNode, SH_NODE_NORMAL_MAP, def_sh_normal_map, "NORMAL_MAP", NormalMap, "Normal Map", "" )
|
||||
DefNode( ShaderNode, SH_NODE_TANGENT, def_sh_tangent, "TANGENT", Tangent, "Tangent", "" )
|
||||
|
54
source/blender/nodes/shader/nodes/node_shader_blackbody.c
Normal file
54
source/blender/nodes/shader/nodes/node_shader_blackbody.c
Normal file
@ -0,0 +1,54 @@
|
||||
/*
|
||||
* ***** BEGIN GPL LICENSE BLOCK *****
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*
|
||||
* The Original Code is Copyright (C) 2005 Blender Foundation.
|
||||
* All rights reserved.
|
||||
*
|
||||
* The Original Code is: all of this file.
|
||||
*
|
||||
* Contributor(s): none yet.
|
||||
*
|
||||
* ***** END GPL LICENSE BLOCK *****
|
||||
*/
|
||||
|
||||
#include "../node_shader_util.h"
|
||||
|
||||
/* **************** Blackbody ******************** */
|
||||
static bNodeSocketTemplate sh_node_blackbody_in[] = {
|
||||
{ SOCK_FLOAT, 1, N_("Temperature"), 1500.0f, 0.0f, 0.0f, 0.0f, 800.0f, 12000.0f},
|
||||
{ -1, 0, "" }
|
||||
};
|
||||
|
||||
static bNodeSocketTemplate sh_node_blackbody_out[] = {
|
||||
{ SOCK_RGBA, 0, N_("Color")},
|
||||
{ -1, 0, "" }
|
||||
};
|
||||
|
||||
/* node type definition */
|
||||
void register_node_type_sh_blackbody(void)
|
||||
{
|
||||
static bNodeType ntype;
|
||||
|
||||
sh_node_type_base(&ntype, SH_NODE_BLACKBODY, "Blackbody", NODE_CLASS_CONVERTOR, 0);
|
||||
node_type_compatibility(&ntype, NODE_NEW_SHADING);
|
||||
node_type_size_preset(&ntype, NODE_SIZE_MIDDLE);
|
||||
node_type_socket_templates(&ntype, sh_node_blackbody_in, sh_node_blackbody_out);
|
||||
node_type_init(&ntype, NULL);
|
||||
node_type_storage(&ntype, "", NULL, NULL);
|
||||
|
||||
nodeRegisterType(&ntype);
|
||||
}
|
Loading…
Reference in New Issue
Block a user