Moved the definitions of Freestyle-specific panels to its own module.

Suggested by Sergey Sharybin through a code review of the branch.
This commit is contained in:
Tamito Kajiyama 2013-03-21 23:25:18 +00:00
parent 0fd8e638b6
commit 6df365f6a4
4 changed files with 677 additions and 644 deletions

@ -24,7 +24,7 @@ if "bpy" in locals():
from imp import reload as _reload from imp import reload as _reload
for val in _modules_loaded.values(): for val in _modules_loaded.values():
_reload(val) _reload(val)
_modules = ( _modules = [
"properties_animviz", "properties_animviz",
"properties_constraint", "properties_constraint",
"properties_data_armature", "properties_data_armature",
@ -75,15 +75,17 @@ _modules = (
"space_userpref", "space_userpref",
"space_view3d", "space_view3d",
"space_view3d_toolbar", "space_view3d_toolbar",
) ]
__import__(name=__name__, fromlist=_modules)
_namespace = globals()
_modules_loaded = {name: _namespace[name] for name in _modules}
del _namespace
import bpy import bpy
if bpy.app.build_options.freestyle:
_modules.append("properties_freestyle")
__import__(name=__name__, fromlist=_modules)
_namespace = globals()
_modules_loaded = {name: _namespace[name] for name in _modules if name != 'bpy'}
del _namespace
def register(): def register():
bpy.utils.register_module(__name__) bpy.utils.register_module(__name__)

@ -0,0 +1,668 @@
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
from bpy.types import Menu, Panel, UIList
from bl_ui.properties_render import RenderButtonsPanel
from bl_ui.properties_render_layer import RenderLayerButtonsPanel
# Render properties
class RenderFreestyleButtonsPanel(RenderButtonsPanel):
# COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here
@classmethod
def poll(cls, context):
if not super().poll(context):
return False
return bpy.app.build_options.freestyle
class RENDER_PT_freestyle(RenderFreestyleButtonsPanel, Panel):
bl_label = "Freestyle"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER'}
def draw_header(self, context):
rd = context.scene.render
self.layout.prop(rd, "use_freestyle", text="")
def draw(self, context):
rd = context.scene.render
layout = self.layout
layout.active = rd.use_freestyle
row = layout.row()
row.label(text="Line Thickness:")
row.prop(rd, "line_thickness_mode", expand=True)
row = layout.row()
row.active = (rd.line_thickness_mode == 'ABSOLUTE')
row.prop(rd, "unit_line_thickness")
# Render layer properties
class RenderLayerFreestyleButtonsPanel(RenderLayerButtonsPanel):
# COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here
@classmethod
def poll(cls, context):
if not super().poll(context):
return False
rd = context.scene.render
return bpy.app.build_options.freestyle and rd.use_freestyle and rd.layers.active
class RenderLayerFreestyleEditorButtonsPanel(RenderLayerFreestyleButtonsPanel):
# COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here
@classmethod
def poll(cls, context):
if not super().poll(context):
return False
rl = context.scene.render.layers.active
return rl and rl.freestyle_settings.mode == 'EDITOR'
class RENDERLAYER_UL_linesets(UIList):
def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
lineset = item
if self.layout_type in {'DEFAULT', 'COMPACT'}:
layout.label(lineset.name, icon_value=icon)
layout.prop(lineset, "show_render", text="", index=index)
elif self.layout_type in {'GRID'}:
layout.alignment = 'CENTER'
layout.label("", icon_value=icon)
##ifdef WITH_FREESTYLE
# else if (RNA_struct_is_a(itemptr->type, &RNA_SceneRenderLayer) ||
# RNA_struct_is_a(itemptr->type, &RNA_FreestyleLineSet)) {
##else
# else if (RNA_struct_is_a(itemptr->type, &RNA_SceneRenderLayer)) {
##endif
# uiItemL(sub, name, icon);
# uiBlockSetEmboss(block, UI_EMBOSS);
# uiDefButR(block, OPTION, 0, "", 0, 0, UI_UNIT_X, UI_UNIT_Y, itemptr, "use", 0, 0, 0, 0, 0, NULL);
# }
class RENDER_MT_lineset_specials(Menu):
bl_label = "Lineset Specials"
def draw(self, context):
layout = self.layout
layout.operator("scene.freestyle_lineset_copy", icon='COPYDOWN')
layout.operator("scene.freestyle_lineset_paste", icon='PASTEDOWN')
class RENDERLAYER_PT_freestyle(RenderLayerFreestyleButtonsPanel, Panel):
bl_label = "Freestyle"
COMPAT_ENGINES = {'BLENDER_RENDER'}
def draw(self, context):
rd = context.scene.render
rl = rd.layers.active
freestyle = rl.freestyle_settings
layout = self.layout
layout.active = rl.use_freestyle
layout.prop(freestyle, "mode", text="Control mode")
col = layout.column()
col.label(text="Edge Detection Options:")
split = col.split()
sub = split.column()
sub.prop(freestyle, "crease_angle")
sub.prop(freestyle, "use_culling")
sub = split.column()
sub.prop(freestyle, "use_smoothness")
sub.prop(freestyle, "use_material_boundaries")
col.prop(freestyle, "use_advanced_options")
# Advanced options are hidden by default to warn new users
if freestyle.use_advanced_options:
split = col.split()
sub = split.column()
sub.active = freestyle.use_advanced_options
if freestyle.mode == 'SCRIPT':
sub.prop(freestyle, "use_ridges_and_valleys")
sub.prop(freestyle, "sphere_radius")
sub = split.column()
sub.active = freestyle.use_advanced_options
if freestyle.mode == 'SCRIPT':
sub.prop(freestyle, "use_suggestive_contours")
sub.prop(freestyle, "kr_derivative_epsilon")
if freestyle.mode == 'SCRIPT':
split = layout.split()
split.label("Style modules:")
split.operator("scene.freestyle_module_add", text="Add")
for i, module in enumerate(freestyle.modules):
box = layout.box()
box.context_pointer_set("freestyle_module", module)
row = box.row(align=True)
row.prop(module, "use", text="")
row.prop(module, "module_path", text="")
row.operator("scene.freestyle_module_remove", icon='X', text="")
row.operator("scene.freestyle_module_move", icon='TRIA_UP', text="").direction = 'UP'
row.operator("scene.freestyle_module_move", icon='TRIA_DOWN', text="").direction = 'DOWN'
class RENDERLAYER_PT_freestyle_lineset(RenderLayerFreestyleEditorButtonsPanel, Panel):
bl_label = "Freestyle Line Set"
COMPAT_ENGINES = {'BLENDER_RENDER'}
def draw_edge_type_buttons(self, box, lineset, edge_type):
# property names
select_edge_type = "select_" + edge_type
exclude_edge_type = "exclude_" + edge_type
# draw edge type buttons
row = box.row(align=True)
row.prop(lineset, select_edge_type)
sub = row.column()
sub.prop(lineset, exclude_edge_type, text="")
sub.active = getattr(lineset, select_edge_type)
def draw(self, context):
rd = context.scene.render
rl = rd.layers.active
freestyle = rl.freestyle_settings
lineset = freestyle.linesets.active
layout = self.layout
layout.active = rl.use_freestyle
col = layout.column()
row = col.row()
rows = 5 if lineset else 2
row.template_list("RENDERLAYER_UL_linesets", "", freestyle, "linesets", freestyle.linesets, "active_index", rows=rows)
sub = row.column()
subsub = sub.column(align=True)
subsub.operator("scene.freestyle_lineset_add", icon='ZOOMIN', text="")
subsub.operator("scene.freestyle_lineset_remove", icon='ZOOMOUT', text="")
subsub.menu("RENDER_MT_lineset_specials", icon='DOWNARROW_HLT', text="")
if lineset:
sub.separator()
subsub = sub.column(align=True)
subsub.operator("scene.freestyle_lineset_move", icon='TRIA_UP', text="").direction = 'UP'
subsub.operator("scene.freestyle_lineset_move", icon='TRIA_DOWN', text="").direction = 'DOWN'
col.prop(lineset, "name")
col = layout.column()
col.label(text="Selection By:")
row = col.row(align=True)
row.prop(lineset, "select_by_visibility", text="Visibility", toggle=True)
row.prop(lineset, "select_by_edge_types", text="Edge Types", toggle=True)
row.prop(lineset, "select_by_face_marks", text="Face Marks", toggle=True)
row.prop(lineset, "select_by_group", text="Group", toggle=True)
row.prop(lineset, "select_by_image_border", text="Image Border", toggle=True)
if lineset.select_by_visibility:
col.label(text="Visibility:")
row = col.row(align=True)
row.prop(lineset, "visibility", expand=True)
if lineset.visibility == 'RANGE':
row = col.row(align=True)
row.prop(lineset, "qi_start")
row.prop(lineset, "qi_end")
if lineset.select_by_edge_types:
col.label(text="Edge Types:")
row = col.row()
row.prop(lineset, "edge_type_negation", expand=True)
row.prop(lineset, "edge_type_combination", expand=True)
split = col.split()
sub = split.column()
self.draw_edge_type_buttons(sub, lineset, "silhouette")
self.draw_edge_type_buttons(sub, lineset, "border")
self.draw_edge_type_buttons(sub, lineset, "contour")
self.draw_edge_type_buttons(sub, lineset, "suggestive_contour")
self.draw_edge_type_buttons(sub, lineset, "ridge_valley")
sub = split.column()
self.draw_edge_type_buttons(sub, lineset, "crease")
self.draw_edge_type_buttons(sub, lineset, "edge_mark")
self.draw_edge_type_buttons(sub, lineset, "external_contour")
self.draw_edge_type_buttons(sub, lineset, "material_boundary")
if lineset.select_by_face_marks:
col.label(text="Face Marks:")
row = col.row()
row.prop(lineset, "face_mark_negation", expand=True)
row.prop(lineset, "face_mark_condition", expand=True)
if lineset.select_by_group:
col.label(text="Group:")
row = col.row()
row.prop(lineset, "group", text="")
row.prop(lineset, "group_negation", expand=True)
class RENDERLAYER_PT_freestyle_linestyle(RenderLayerFreestyleEditorButtonsPanel, Panel):
bl_label = "Freestyle Line Style"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER'}
def draw_modifier_box_header(self, box, modifier):
row = box.row()
row.context_pointer_set("modifier", modifier)
if modifier.expanded:
icon = 'TRIA_DOWN'
else:
icon = 'TRIA_RIGHT'
row.prop(modifier, "expanded", text="", icon=icon, emboss=False)
# TODO: Use icons rather than text label, would save some room!
row.label(text=modifier.rna_type.name)
row.prop(modifier, "name", text="")
if modifier.use:
icon = 'RESTRICT_RENDER_OFF'
else:
icon = 'RESTRICT_RENDER_ON'
row.prop(modifier, "use", text="", icon=icon)
sub = row.row(align=True)
sub.operator("scene.freestyle_modifier_copy", icon='NONE', text="Copy")
sub.operator("scene.freestyle_modifier_move", icon='TRIA_UP', text="").direction = 'UP'
sub.operator("scene.freestyle_modifier_move", icon='TRIA_DOWN', text="").direction = 'DOWN'
sub.operator("scene.freestyle_modifier_remove", icon='X', text="")
def draw_modifier_common(self, box, modifier):
row = box.row()
row.prop(modifier, "blend", text="")
row.prop(modifier, "influence")
def draw_modifier_color_ramp_common(self, box, modifier, has_range):
box.template_color_ramp(modifier, "color_ramp", expand=True)
if has_range:
row = box.row(align=True)
row.prop(modifier, "range_min")
row.prop(modifier, "range_max")
def draw_modifier_curve_common(self, box, modifier, has_range, has_value):
row = box.row()
row.prop(modifier, "mapping", text="")
sub = row.column()
sub.prop(modifier, "invert")
if modifier.mapping == 'CURVE':
sub.active = False
box.template_curve_mapping(modifier, "curve")
if has_range:
row = box.row(align=True)
row.prop(modifier, "range_min")
row.prop(modifier, "range_max")
if has_value:
row = box.row(align=True)
row.prop(modifier, "value_min")
row.prop(modifier, "value_max")
def draw_color_modifier(self, context, modifier):
layout = self.layout
col = layout.column(align=True)
self.draw_modifier_box_header(col.box(), modifier)
if modifier.expanded:
box = col.box()
self.draw_modifier_common(box, modifier)
if modifier.type == 'ALONG_STROKE':
self.draw_modifier_color_ramp_common(box, modifier, False)
elif modifier.type == 'DISTANCE_FROM_OBJECT':
box.prop(modifier, "target")
self.draw_modifier_color_ramp_common(box, modifier, True)
prop = box.operator("scene.freestyle_fill_range_by_selection")
prop.type = 'COLOR'
prop.name = modifier.name
elif modifier.type == 'DISTANCE_FROM_CAMERA':
self.draw_modifier_color_ramp_common(box, modifier, True)
prop = box.operator("scene.freestyle_fill_range_by_selection")
prop.type = 'COLOR'
prop.name = modifier.name
elif modifier.type == 'MATERIAL':
row = box.row()
row.prop(modifier, "material_attr", text="")
sub = row.column()
sub.prop(modifier, "use_ramp")
if modifier.material_attr in {'DIFF', 'SPEC'}:
sub.active = True
show_ramp = modifier.use_ramp
else:
sub.active = False
show_ramp = True
if show_ramp:
self.draw_modifier_color_ramp_common(box, modifier, False)
def draw_alpha_modifier(self, context, modifier):
layout = self.layout
col = layout.column(align=True)
self.draw_modifier_box_header(col.box(), modifier)
if modifier.expanded:
box = col.box()
self.draw_modifier_common(box, modifier)
if modifier.type == 'ALONG_STROKE':
self.draw_modifier_curve_common(box, modifier, False, False)
elif modifier.type == 'DISTANCE_FROM_OBJECT':
box.prop(modifier, "target")
self.draw_modifier_curve_common(box, modifier, True, False)
prop = box.operator("scene.freestyle_fill_range_by_selection")
prop.type = 'ALPHA'
prop.name = modifier.name
elif modifier.type == 'DISTANCE_FROM_CAMERA':
self.draw_modifier_curve_common(box, modifier, True, False)
prop = box.operator("scene.freestyle_fill_range_by_selection")
prop.type = 'ALPHA'
prop.name = modifier.name
elif modifier.type == 'MATERIAL':
box.prop(modifier, "material_attr", text="")
self.draw_modifier_curve_common(box, modifier, False, False)
def draw_thickness_modifier(self, context, modifier):
layout = self.layout
col = layout.column(align=True)
self.draw_modifier_box_header(col.box(), modifier)
if modifier.expanded:
box = col.box()
self.draw_modifier_common(box, modifier)
if modifier.type == 'ALONG_STROKE':
self.draw_modifier_curve_common(box, modifier, False, True)
elif modifier.type == 'DISTANCE_FROM_OBJECT':
box.prop(modifier, "target")
self.draw_modifier_curve_common(box, modifier, True, True)
prop = box.operator("scene.freestyle_fill_range_by_selection")
prop.type = 'THICKNESS'
prop.name = modifier.name
elif modifier.type == 'DISTANCE_FROM_CAMERA':
self.draw_modifier_curve_common(box, modifier, True, True)
prop = box.operator("scene.freestyle_fill_range_by_selection")
prop.type = 'THICKNESS'
prop.name = modifier.name
elif modifier.type == 'MATERIAL':
box.prop(modifier, "material_attr", text="")
self.draw_modifier_curve_common(box, modifier, False, True)
elif modifier.type == 'CALLIGRAPHY':
box.prop(modifier, "orientation")
row = box.row(align=True)
row.prop(modifier, "min_thickness")
row.prop(modifier, "max_thickness")
def draw_geometry_modifier(self, context, modifier):
layout = self.layout
col = layout.column(align=True)
self.draw_modifier_box_header(col.box(), modifier)
if modifier.expanded:
box = col.box()
if modifier.type == 'SAMPLING':
box.prop(modifier, "sampling")
elif modifier.type == 'BEZIER_CURVE':
box.prop(modifier, "error")
elif modifier.type == 'SINUS_DISPLACEMENT':
split = box.split()
col = split.column()
col.prop(modifier, "wavelength")
col.prop(modifier, "amplitude")
col = split.column()
col.prop(modifier, "phase")
elif modifier.type == 'SPATIAL_NOISE':
split = box.split()
col = split.column()
col.prop(modifier, "amplitude")
col.prop(modifier, "scale")
col.prop(modifier, "octaves")
col = split.column()
col.prop(modifier, "smooth")
col.prop(modifier, "pure_random")
elif modifier.type == 'PERLIN_NOISE_1D':
split = box.split()
col = split.column()
col.prop(modifier, "frequency")
col.prop(modifier, "amplitude")
col.prop(modifier, "seed")
col = split.column()
col.prop(modifier, "octaves")
col.prop(modifier, "angle")
elif modifier.type == 'PERLIN_NOISE_2D':
split = box.split()
col = split.column()
col.prop(modifier, "frequency")
col.prop(modifier, "amplitude")
col.prop(modifier, "seed")
col = split.column()
col.prop(modifier, "octaves")
col.prop(modifier, "angle")
elif modifier.type == 'BACKBONE_STRETCHER':
box.prop(modifier, "backbone_length")
elif modifier.type == 'TIP_REMOVER':
box.prop(modifier, "tip_length")
elif modifier.type == 'POLYGONIZATION':
box.prop(modifier, "error")
elif modifier.type == 'GUIDING_LINES':
box.prop(modifier, "offset")
elif modifier.type == 'BLUEPRINT':
row = box.row()
row.prop(modifier, "shape", expand=True)
box.prop(modifier, "rounds")
row = box.row()
if modifier.shape in {'CIRCLES', 'ELLIPSES'}:
row.prop(modifier, "random_radius")
row.prop(modifier, "random_center")
elif modifier.shape == 'SQUARES':
row.prop(modifier, "backbone_length")
row.prop(modifier, "random_backbone")
elif modifier.type == '2D_OFFSET':
row = box.row(align=True)
row.prop(modifier, "start")
row.prop(modifier, "end")
row = box.row(align=True)
row.prop(modifier, "x")
row.prop(modifier, "y")
elif modifier.type == '2D_TRANSFORM':
box.prop(modifier, "pivot")
if modifier.pivot == 'PARAM':
box.prop(modifier, "pivot_u")
elif modifier.pivot == 'ABSOLUTE':
row = box.row(align=True)
row.prop(modifier, "pivot_x")
row.prop(modifier, "pivot_y")
row = box.row(align=True)
row.prop(modifier, "scale_x")
row.prop(modifier, "scale_y")
box.prop(modifier, "angle")
def draw(self, context):
rd = context.scene.render
rl = rd.layers.active
lineset = rl.freestyle_settings.linesets.active
layout = self.layout
layout.active = rl.use_freestyle
if lineset is None:
return
linestyle = lineset.linestyle
layout.template_ID(lineset, "linestyle", new="scene.freestyle_linestyle_new")
row = layout.row(align=True)
row.prop(linestyle, "panel", expand=True)
if linestyle.panel == 'STROKES':
## Chaining
layout.label(text="Chaining:")
split = layout.split(align=True)
# First column
col = split.column()
col.prop(linestyle, "use_chaining", text="Enable Chaining")
sub = col.row()
sub.active = linestyle.use_chaining
sub.prop(linestyle, "same_object")
# Second column
col = split.column()
col.active = linestyle.use_chaining
col.prop(linestyle, "chaining", text="")
if linestyle.chaining == 'SKETCHY':
col.prop(linestyle, "rounds")
## Splitting
layout.label(text="Splitting:")
split = layout.split(align=True)
# First column
col = split.column()
row = col.row(align=True)
row.prop(linestyle, "use_min_angle", text="")
sub = row.row()
sub.active = linestyle.use_min_angle
sub.prop(linestyle, "min_angle")
row = col.row(align=True)
row.prop(linestyle, "use_max_angle", text="")
sub = row.row()
sub.active = linestyle.use_max_angle
sub.prop(linestyle, "max_angle")
# Second column
col = split.column()
row = col.row(align=True)
row.prop(linestyle, "use_split_length", text="")
sub = row.row()
sub.active = linestyle.use_split_length
sub.prop(linestyle, "split_length", text="2D Length")
row = col.row(align=True)
row.prop(linestyle, "material_boundary")
# End of columns
row = layout.row(align=True)
row.prop(linestyle, "use_split_pattern", text="")
sub = row.row()
sub.active = linestyle.use_split_pattern
sub.prop(linestyle, "split_dash1", text="D1")
sub.prop(linestyle, "split_gap1", text="G1")
sub.prop(linestyle, "split_dash2", text="D2")
sub.prop(linestyle, "split_gap2", text="G2")
sub.prop(linestyle, "split_dash3", text="D3")
sub.prop(linestyle, "split_gap3", text="G3")
## Selection
layout.label(text="Selection:")
split = layout.split(align=True)
# First column
col = split.column()
row = col.row(align=True)
row.prop(linestyle, "use_min_length", text="")
sub = row.row()
sub.active = linestyle.use_min_length
sub.prop(linestyle, "min_length")
# Second column
col = split.column()
row = col.row(align=True)
row.prop(linestyle, "use_max_length", text="")
sub = row.row()
sub.active = linestyle.use_max_length
sub.prop(linestyle, "max_length")
## Caps
layout.label(text="Caps:")
row = layout.row(align=True)
row.prop(linestyle, "caps", expand=True)
## Dashed lines
layout.label(text="Dashed Line:")
row = layout.row(align=True)
row.prop(linestyle, "use_dashed_line", text="")
sub = row.row()
sub.active = linestyle.use_dashed_line
sub.prop(linestyle, "dash1", text="D1")
sub.prop(linestyle, "gap1", text="G1")
sub.prop(linestyle, "dash2", text="D2")
sub.prop(linestyle, "gap2", text="G2")
sub.prop(linestyle, "dash3", text="D3")
sub.prop(linestyle, "gap3", text="G3")
elif linestyle.panel == 'COLOR':
col = layout.column()
row = col.row()
row.label(text="Base Color:")
row.prop(linestyle, "color", text="")
col.label(text="Modifiers:")
col.operator_menu_enum("scene.freestyle_color_modifier_add", "type", text="Add Modifier")
for modifier in linestyle.color_modifiers:
self.draw_color_modifier(context, modifier)
elif linestyle.panel == 'ALPHA':
col = layout.column()
row = col.row()
row.label(text="Base Transparency:")
row.prop(linestyle, "alpha")
col.label(text="Modifiers:")
col.operator_menu_enum("scene.freestyle_alpha_modifier_add", "type", text="Add Modifier")
for modifier in linestyle.alpha_modifiers:
self.draw_alpha_modifier(context, modifier)
elif linestyle.panel == 'THICKNESS':
col = layout.column()
row = col.row()
row.label(text="Base Thickness:")
row.prop(linestyle, "thickness")
row = col.row()
row.prop(linestyle, "thickness_position", expand=True)
row = col.row()
row.prop(linestyle, "thickness_ratio")
row.active = (linestyle.thickness_position == 'RELATIVE')
col = layout.column()
col.label(text="Modifiers:")
col.operator_menu_enum("scene.freestyle_thickness_modifier_add", "type", text="Add Modifier")
for modifier in linestyle.thickness_modifiers:
self.draw_thickness_modifier(context, modifier)
elif linestyle.panel == 'GEOMETRY':
col = layout.column()
col.label(text="Modifiers:")
col.operator_menu_enum("scene.freestyle_geometry_modifier_add", "type", text="Add Modifier")
for modifier in linestyle.geometry_modifiers:
self.draw_geometry_modifier(context, modifier)
elif linestyle.panel == 'MISC':
pass
if __name__ == "__main__": # only for live edit.
bpy.utils.register_module(__name__)

@ -55,16 +55,6 @@ class RenderButtonsPanel():
return scene and (scene.render.engine in cls.COMPAT_ENGINES) return scene and (scene.render.engine in cls.COMPAT_ENGINES)
class RenderFreestyleButtonsPanel(RenderButtonsPanel):
# COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here
@classmethod
def poll(cls, context):
if not super().poll(context):
return False
return bpy.app.build_options.freestyle
class RENDER_PT_render(RenderButtonsPanel, Panel): class RENDER_PT_render(RenderButtonsPanel, Panel):
bl_label = "Render" bl_label = "Render"
COMPAT_ENGINES = {'BLENDER_RENDER'} COMPAT_ENGINES = {'BLENDER_RENDER'}
@ -308,29 +298,6 @@ class RENDER_PT_post_processing(RenderButtonsPanel, Panel):
sub.prop(rd, "edge_color", text="") sub.prop(rd, "edge_color", text="")
class RENDER_PT_freestyle(RenderFreestyleButtonsPanel, Panel):
bl_label = "Freestyle"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER'}
def draw_header(self, context):
rd = context.scene.render
self.layout.prop(rd, "use_freestyle", text="")
def draw(self, context):
rd = context.scene.render
layout = self.layout
layout.active = rd.use_freestyle
row = layout.row()
row.label(text="Line Thickness:")
row.prop(rd, "line_thickness_mode", expand=True)
row = layout.row()
row.active = (rd.line_thickness_mode == 'ABSOLUTE')
row.prop(rd, "unit_line_thickness")
class RENDER_PT_stamp(RenderButtonsPanel, Panel): class RENDER_PT_stamp(RenderButtonsPanel, Panel):
bl_label = "Stamp" bl_label = "Stamp"
bl_options = {'DEFAULT_CLOSED'} bl_options = {'DEFAULT_CLOSED'}

@ -33,28 +33,6 @@ class RenderLayerButtonsPanel():
return scene and (scene.render.engine in cls.COMPAT_ENGINES) return scene and (scene.render.engine in cls.COMPAT_ENGINES)
class RenderLayerFreestyleButtonsPanel(RenderLayerButtonsPanel):
# COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here
@classmethod
def poll(cls, context):
if not super().poll(context):
return False
rd = context.scene.render
return bpy.app.build_options.freestyle and rd.use_freestyle and rd.layers.active
class RenderLayerFreestyleEditorButtonsPanel(RenderLayerFreestyleButtonsPanel):
# COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here
@classmethod
def poll(cls, context):
if not super().poll(context):
return False
rl = context.scene.render.layers.active
return rl and rl.freestyle_settings.mode == 'EDITOR'
class RENDERLAYER_UL_renderlayers(UIList): class RENDERLAYER_UL_renderlayers(UIList):
def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index): def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
# assert(isinstance(item, bpy.types.SceneRenderLayer) # assert(isinstance(item, bpy.types.SceneRenderLayer)
@ -73,28 +51,6 @@ class RENDERLAYER_UL_renderlayers(UIList):
# } # }
class RENDERLAYER_UL_linesets(UIList):
def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
lineset = item
if self.layout_type in {'DEFAULT', 'COMPACT'}:
layout.label(lineset.name, icon_value=icon)
layout.prop(lineset, "show_render", text="", index=index)
elif self.layout_type in {'GRID'}:
layout.alignment = 'CENTER'
layout.label("", icon_value=icon)
##ifdef WITH_FREESTYLE
# else if (RNA_struct_is_a(itemptr->type, &RNA_SceneRenderLayer) ||
# RNA_struct_is_a(itemptr->type, &RNA_FreestyleLineSet)) {
##else
# else if (RNA_struct_is_a(itemptr->type, &RNA_SceneRenderLayer)) {
##endif
# uiItemL(sub, name, icon);
# uiBlockSetEmboss(block, UI_EMBOSS);
# uiDefButR(block, OPTION, 0, "", 0, 0, UI_UNIT_X, UI_UNIT_Y, itemptr, "use", 0, 0, 0, 0, 0, NULL);
# }
class RENDERLAYER_PT_layers(RenderLayerButtonsPanel, Panel): class RENDERLAYER_PT_layers(RenderLayerButtonsPanel, Panel):
bl_label = "Layers" bl_label = "Layers"
bl_options = {'HIDE_HEADER'} bl_options = {'HIDE_HEADER'}
@ -218,565 +174,5 @@ class RENDERLAYER_PT_layer_passes(RenderLayerButtonsPanel, Panel):
self.draw_pass_type_buttons(col, rl, "refraction") self.draw_pass_type_buttons(col, rl, "refraction")
class RENDER_MT_lineset_specials(Menu):
bl_label = "Lineset Specials"
def draw(self, context):
layout = self.layout
layout.operator("scene.freestyle_lineset_copy", icon='COPYDOWN')
layout.operator("scene.freestyle_lineset_paste", icon='PASTEDOWN')
class RENDERLAYER_PT_freestyle(RenderLayerFreestyleButtonsPanel, Panel):
bl_label = "Freestyle"
COMPAT_ENGINES = {'BLENDER_RENDER'}
def draw(self, context):
rd = context.scene.render
rl = rd.layers.active
freestyle = rl.freestyle_settings
layout = self.layout
layout.active = rl.use_freestyle
layout.prop(freestyle, "mode", text="Control mode")
col = layout.column()
col.label(text="Edge Detection Options:")
split = col.split()
sub = split.column()
sub.prop(freestyle, "crease_angle")
sub.prop(freestyle, "use_culling")
sub = split.column()
sub.prop(freestyle, "use_smoothness")
sub.prop(freestyle, "use_material_boundaries")
col.prop(freestyle, "use_advanced_options")
# Advanced options are hidden by default to warn new users
if freestyle.use_advanced_options:
split = col.split()
sub = split.column()
sub.active = freestyle.use_advanced_options
if freestyle.mode == 'SCRIPT':
sub.prop(freestyle, "use_ridges_and_valleys")
sub.prop(freestyle, "sphere_radius")
sub = split.column()
sub.active = freestyle.use_advanced_options
if freestyle.mode == 'SCRIPT':
sub.prop(freestyle, "use_suggestive_contours")
sub.prop(freestyle, "kr_derivative_epsilon")
if freestyle.mode == 'SCRIPT':
split = layout.split()
split.label("Style modules:")
split.operator("scene.freestyle_module_add", text="Add")
for i, module in enumerate(freestyle.modules):
box = layout.box()
box.context_pointer_set("freestyle_module", module)
row = box.row(align=True)
row.prop(module, "use", text="")
row.prop(module, "module_path", text="")
row.operator("scene.freestyle_module_remove", icon='X', text="")
row.operator("scene.freestyle_module_move", icon='TRIA_UP', text="").direction = 'UP'
row.operator("scene.freestyle_module_move", icon='TRIA_DOWN', text="").direction = 'DOWN'
class RENDERLAYER_PT_freestyle_lineset(RenderLayerFreestyleEditorButtonsPanel, Panel):
bl_label = "Freestyle Line Set"
COMPAT_ENGINES = {'BLENDER_RENDER'}
def draw_edge_type_buttons(self, box, lineset, edge_type):
# property names
select_edge_type = "select_" + edge_type
exclude_edge_type = "exclude_" + edge_type
# draw edge type buttons
row = box.row(align=True)
row.prop(lineset, select_edge_type)
sub = row.column()
sub.prop(lineset, exclude_edge_type, text="")
sub.active = getattr(lineset, select_edge_type)
def draw(self, context):
rd = context.scene.render
rl = rd.layers.active
freestyle = rl.freestyle_settings
lineset = freestyle.linesets.active
layout = self.layout
layout.active = rl.use_freestyle
col = layout.column()
row = col.row()
rows = 5 if lineset else 2
row.template_list("RENDERLAYER_UL_linesets", "", freestyle, "linesets", freestyle.linesets, "active_index", rows=rows)
sub = row.column()
subsub = sub.column(align=True)
subsub.operator("scene.freestyle_lineset_add", icon='ZOOMIN', text="")
subsub.operator("scene.freestyle_lineset_remove", icon='ZOOMOUT', text="")
subsub.menu("RENDER_MT_lineset_specials", icon='DOWNARROW_HLT', text="")
if lineset:
sub.separator()
subsub = sub.column(align=True)
subsub.operator("scene.freestyle_lineset_move", icon='TRIA_UP', text="").direction = 'UP'
subsub.operator("scene.freestyle_lineset_move", icon='TRIA_DOWN', text="").direction = 'DOWN'
col.prop(lineset, "name")
col = layout.column()
col.label(text="Selection By:")
row = col.row(align=True)
row.prop(lineset, "select_by_visibility", text="Visibility", toggle=True)
row.prop(lineset, "select_by_edge_types", text="Edge Types", toggle=True)
row.prop(lineset, "select_by_face_marks", text="Face Marks", toggle=True)
row.prop(lineset, "select_by_group", text="Group", toggle=True)
row.prop(lineset, "select_by_image_border", text="Image Border", toggle=True)
if lineset.select_by_visibility:
col.label(text="Visibility:")
row = col.row(align=True)
row.prop(lineset, "visibility", expand=True)
if lineset.visibility == 'RANGE':
row = col.row(align=True)
row.prop(lineset, "qi_start")
row.prop(lineset, "qi_end")
if lineset.select_by_edge_types:
col.label(text="Edge Types:")
row = col.row()
row.prop(lineset, "edge_type_negation", expand=True)
row.prop(lineset, "edge_type_combination", expand=True)
split = col.split()
sub = split.column()
self.draw_edge_type_buttons(sub, lineset, "silhouette")
self.draw_edge_type_buttons(sub, lineset, "border")
self.draw_edge_type_buttons(sub, lineset, "contour")
self.draw_edge_type_buttons(sub, lineset, "suggestive_contour")
self.draw_edge_type_buttons(sub, lineset, "ridge_valley")
sub = split.column()
self.draw_edge_type_buttons(sub, lineset, "crease")
self.draw_edge_type_buttons(sub, lineset, "edge_mark")
self.draw_edge_type_buttons(sub, lineset, "external_contour")
self.draw_edge_type_buttons(sub, lineset, "material_boundary")
if lineset.select_by_face_marks:
col.label(text="Face Marks:")
row = col.row()
row.prop(lineset, "face_mark_negation", expand=True)
row.prop(lineset, "face_mark_condition", expand=True)
if lineset.select_by_group:
col.label(text="Group:")
row = col.row()
row.prop(lineset, "group", text="")
row.prop(lineset, "group_negation", expand=True)
class RENDERLAYER_PT_freestyle_linestyle(RenderLayerFreestyleEditorButtonsPanel, Panel):
bl_label = "Freestyle Line Style"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER'}
def draw_modifier_box_header(self, box, modifier):
row = box.row()
row.context_pointer_set("modifier", modifier)
if modifier.expanded:
icon = 'TRIA_DOWN'
else:
icon = 'TRIA_RIGHT'
row.prop(modifier, "expanded", text="", icon=icon, emboss=False)
# TODO: Use icons rather than text label, would save some room!
row.label(text=modifier.rna_type.name)
row.prop(modifier, "name", text="")
if modifier.use:
icon = 'RESTRICT_RENDER_OFF'
else:
icon = 'RESTRICT_RENDER_ON'
row.prop(modifier, "use", text="", icon=icon)
sub = row.row(align=True)
sub.operator("scene.freestyle_modifier_copy", icon='NONE', text="Copy")
sub.operator("scene.freestyle_modifier_move", icon='TRIA_UP', text="").direction = 'UP'
sub.operator("scene.freestyle_modifier_move", icon='TRIA_DOWN', text="").direction = 'DOWN'
sub.operator("scene.freestyle_modifier_remove", icon='X', text="")
def draw_modifier_common(self, box, modifier):
row = box.row()
row.prop(modifier, "blend", text="")
row.prop(modifier, "influence")
def draw_modifier_color_ramp_common(self, box, modifier, has_range):
box.template_color_ramp(modifier, "color_ramp", expand=True)
if has_range:
row = box.row(align=True)
row.prop(modifier, "range_min")
row.prop(modifier, "range_max")
def draw_modifier_curve_common(self, box, modifier, has_range, has_value):
row = box.row()
row.prop(modifier, "mapping", text="")
sub = row.column()
sub.prop(modifier, "invert")
if modifier.mapping == 'CURVE':
sub.active = False
box.template_curve_mapping(modifier, "curve")
if has_range:
row = box.row(align=True)
row.prop(modifier, "range_min")
row.prop(modifier, "range_max")
if has_value:
row = box.row(align=True)
row.prop(modifier, "value_min")
row.prop(modifier, "value_max")
def draw_color_modifier(self, context, modifier):
layout = self.layout
col = layout.column(align=True)
self.draw_modifier_box_header(col.box(), modifier)
if modifier.expanded:
box = col.box()
self.draw_modifier_common(box, modifier)
if modifier.type == 'ALONG_STROKE':
self.draw_modifier_color_ramp_common(box, modifier, False)
elif modifier.type == 'DISTANCE_FROM_OBJECT':
box.prop(modifier, "target")
self.draw_modifier_color_ramp_common(box, modifier, True)
prop = box.operator("scene.freestyle_fill_range_by_selection")
prop.type = 'COLOR'
prop.name = modifier.name
elif modifier.type == 'DISTANCE_FROM_CAMERA':
self.draw_modifier_color_ramp_common(box, modifier, True)
prop = box.operator("scene.freestyle_fill_range_by_selection")
prop.type = 'COLOR'
prop.name = modifier.name
elif modifier.type == 'MATERIAL':
row = box.row()
row.prop(modifier, "material_attr", text="")
sub = row.column()
sub.prop(modifier, "use_ramp")
if modifier.material_attr in {'DIFF', 'SPEC'}:
sub.active = True
show_ramp = modifier.use_ramp
else:
sub.active = False
show_ramp = True
if show_ramp:
self.draw_modifier_color_ramp_common(box, modifier, False)
def draw_alpha_modifier(self, context, modifier):
layout = self.layout
col = layout.column(align=True)
self.draw_modifier_box_header(col.box(), modifier)
if modifier.expanded:
box = col.box()
self.draw_modifier_common(box, modifier)
if modifier.type == 'ALONG_STROKE':
self.draw_modifier_curve_common(box, modifier, False, False)
elif modifier.type == 'DISTANCE_FROM_OBJECT':
box.prop(modifier, "target")
self.draw_modifier_curve_common(box, modifier, True, False)
prop = box.operator("scene.freestyle_fill_range_by_selection")
prop.type = 'ALPHA'
prop.name = modifier.name
elif modifier.type == 'DISTANCE_FROM_CAMERA':
self.draw_modifier_curve_common(box, modifier, True, False)
prop = box.operator("scene.freestyle_fill_range_by_selection")
prop.type = 'ALPHA'
prop.name = modifier.name
elif modifier.type == 'MATERIAL':
box.prop(modifier, "material_attr", text="")
self.draw_modifier_curve_common(box, modifier, False, False)
def draw_thickness_modifier(self, context, modifier):
layout = self.layout
col = layout.column(align=True)
self.draw_modifier_box_header(col.box(), modifier)
if modifier.expanded:
box = col.box()
self.draw_modifier_common(box, modifier)
if modifier.type == 'ALONG_STROKE':
self.draw_modifier_curve_common(box, modifier, False, True)
elif modifier.type == 'DISTANCE_FROM_OBJECT':
box.prop(modifier, "target")
self.draw_modifier_curve_common(box, modifier, True, True)
prop = box.operator("scene.freestyle_fill_range_by_selection")
prop.type = 'THICKNESS'
prop.name = modifier.name
elif modifier.type == 'DISTANCE_FROM_CAMERA':
self.draw_modifier_curve_common(box, modifier, True, True)
prop = box.operator("scene.freestyle_fill_range_by_selection")
prop.type = 'THICKNESS'
prop.name = modifier.name
elif modifier.type == 'MATERIAL':
box.prop(modifier, "material_attr", text="")
self.draw_modifier_curve_common(box, modifier, False, True)
elif modifier.type == 'CALLIGRAPHY':
box.prop(modifier, "orientation")
row = box.row(align=True)
row.prop(modifier, "min_thickness")
row.prop(modifier, "max_thickness")
def draw_geometry_modifier(self, context, modifier):
layout = self.layout
col = layout.column(align=True)
self.draw_modifier_box_header(col.box(), modifier)
if modifier.expanded:
box = col.box()
if modifier.type == 'SAMPLING':
box.prop(modifier, "sampling")
elif modifier.type == 'BEZIER_CURVE':
box.prop(modifier, "error")
elif modifier.type == 'SINUS_DISPLACEMENT':
split = box.split()
col = split.column()
col.prop(modifier, "wavelength")
col.prop(modifier, "amplitude")
col = split.column()
col.prop(modifier, "phase")
elif modifier.type == 'SPATIAL_NOISE':
split = box.split()
col = split.column()
col.prop(modifier, "amplitude")
col.prop(modifier, "scale")
col.prop(modifier, "octaves")
col = split.column()
col.prop(modifier, "smooth")
col.prop(modifier, "pure_random")
elif modifier.type == 'PERLIN_NOISE_1D':
split = box.split()
col = split.column()
col.prop(modifier, "frequency")
col.prop(modifier, "amplitude")
col.prop(modifier, "seed")
col = split.column()
col.prop(modifier, "octaves")
col.prop(modifier, "angle")
elif modifier.type == 'PERLIN_NOISE_2D':
split = box.split()
col = split.column()
col.prop(modifier, "frequency")
col.prop(modifier, "amplitude")
col.prop(modifier, "seed")
col = split.column()
col.prop(modifier, "octaves")
col.prop(modifier, "angle")
elif modifier.type == 'BACKBONE_STRETCHER':
box.prop(modifier, "backbone_length")
elif modifier.type == 'TIP_REMOVER':
box.prop(modifier, "tip_length")
elif modifier.type == 'POLYGONIZATION':
box.prop(modifier, "error")
elif modifier.type == 'GUIDING_LINES':
box.prop(modifier, "offset")
elif modifier.type == 'BLUEPRINT':
row = box.row()
row.prop(modifier, "shape", expand=True)
box.prop(modifier, "rounds")
row = box.row()
if modifier.shape in {'CIRCLES', 'ELLIPSES'}:
row.prop(modifier, "random_radius")
row.prop(modifier, "random_center")
elif modifier.shape == 'SQUARES':
row.prop(modifier, "backbone_length")
row.prop(modifier, "random_backbone")
elif modifier.type == '2D_OFFSET':
row = box.row(align=True)
row.prop(modifier, "start")
row.prop(modifier, "end")
row = box.row(align=True)
row.prop(modifier, "x")
row.prop(modifier, "y")
elif modifier.type == '2D_TRANSFORM':
box.prop(modifier, "pivot")
if modifier.pivot == 'PARAM':
box.prop(modifier, "pivot_u")
elif modifier.pivot == 'ABSOLUTE':
row = box.row(align=True)
row.prop(modifier, "pivot_x")
row.prop(modifier, "pivot_y")
row = box.row(align=True)
row.prop(modifier, "scale_x")
row.prop(modifier, "scale_y")
box.prop(modifier, "angle")
def draw(self, context):
rd = context.scene.render
rl = rd.layers.active
lineset = rl.freestyle_settings.linesets.active
layout = self.layout
layout.active = rl.use_freestyle
if lineset is None:
return
linestyle = lineset.linestyle
layout.template_ID(lineset, "linestyle", new="scene.freestyle_linestyle_new")
row = layout.row(align=True)
row.prop(linestyle, "panel", expand=True)
if linestyle.panel == 'STROKES':
## Chaining
layout.label(text="Chaining:")
split = layout.split(align=True)
# First column
col = split.column()
col.prop(linestyle, "use_chaining", text="Enable Chaining")
sub = col.row()
sub.active = linestyle.use_chaining
sub.prop(linestyle, "same_object")
# Second column
col = split.column()
col.active = linestyle.use_chaining
col.prop(linestyle, "chaining", text="")
if linestyle.chaining == 'SKETCHY':
col.prop(linestyle, "rounds")
## Splitting
layout.label(text="Splitting:")
split = layout.split(align=True)
# First column
col = split.column()
row = col.row(align=True)
row.prop(linestyle, "use_min_angle", text="")
sub = row.row()
sub.active = linestyle.use_min_angle
sub.prop(linestyle, "min_angle")
row = col.row(align=True)
row.prop(linestyle, "use_max_angle", text="")
sub = row.row()
sub.active = linestyle.use_max_angle
sub.prop(linestyle, "max_angle")
# Second column
col = split.column()
row = col.row(align=True)
row.prop(linestyle, "use_split_length", text="")
sub = row.row()
sub.active = linestyle.use_split_length
sub.prop(linestyle, "split_length", text="2D Length")
row = col.row(align=True)
row.prop(linestyle, "material_boundary")
# End of columns
row = layout.row(align=True)
row.prop(linestyle, "use_split_pattern", text="")
sub = row.row()
sub.active = linestyle.use_split_pattern
sub.prop(linestyle, "split_dash1", text="D1")
sub.prop(linestyle, "split_gap1", text="G1")
sub.prop(linestyle, "split_dash2", text="D2")
sub.prop(linestyle, "split_gap2", text="G2")
sub.prop(linestyle, "split_dash3", text="D3")
sub.prop(linestyle, "split_gap3", text="G3")
## Selection
layout.label(text="Selection:")
split = layout.split(align=True)
# First column
col = split.column()
row = col.row(align=True)
row.prop(linestyle, "use_min_length", text="")
sub = row.row()
sub.active = linestyle.use_min_length
sub.prop(linestyle, "min_length")
# Second column
col = split.column()
row = col.row(align=True)
row.prop(linestyle, "use_max_length", text="")
sub = row.row()
sub.active = linestyle.use_max_length
sub.prop(linestyle, "max_length")
## Caps
layout.label(text="Caps:")
row = layout.row(align=True)
row.prop(linestyle, "caps", expand=True)
## Dashed lines
layout.label(text="Dashed Line:")
row = layout.row(align=True)
row.prop(linestyle, "use_dashed_line", text="")
sub = row.row()
sub.active = linestyle.use_dashed_line
sub.prop(linestyle, "dash1", text="D1")
sub.prop(linestyle, "gap1", text="G1")
sub.prop(linestyle, "dash2", text="D2")
sub.prop(linestyle, "gap2", text="G2")
sub.prop(linestyle, "dash3", text="D3")
sub.prop(linestyle, "gap3", text="G3")
elif linestyle.panel == 'COLOR':
col = layout.column()
row = col.row()
row.label(text="Base Color:")
row.prop(linestyle, "color", text="")
col.label(text="Modifiers:")
col.operator_menu_enum("scene.freestyle_color_modifier_add", "type", text="Add Modifier")
for modifier in linestyle.color_modifiers:
self.draw_color_modifier(context, modifier)
elif linestyle.panel == 'ALPHA':
col = layout.column()
row = col.row()
row.label(text="Base Transparency:")
row.prop(linestyle, "alpha")
col.label(text="Modifiers:")
col.operator_menu_enum("scene.freestyle_alpha_modifier_add", "type", text="Add Modifier")
for modifier in linestyle.alpha_modifiers:
self.draw_alpha_modifier(context, modifier)
elif linestyle.panel == 'THICKNESS':
col = layout.column()
row = col.row()
row.label(text="Base Thickness:")
row.prop(linestyle, "thickness")
row = col.row()
row.prop(linestyle, "thickness_position", expand=True)
row = col.row()
row.prop(linestyle, "thickness_ratio")
row.active = (linestyle.thickness_position == 'RELATIVE')
col = layout.column()
col.label(text="Modifiers:")
col.operator_menu_enum("scene.freestyle_thickness_modifier_add", "type", text="Add Modifier")
for modifier in linestyle.thickness_modifiers:
self.draw_thickness_modifier(context, modifier)
elif linestyle.panel == 'GEOMETRY':
col = layout.column()
col.label(text="Modifiers:")
col.operator_menu_enum("scene.freestyle_geometry_modifier_add", "type", text="Add Modifier")
for modifier in linestyle.geometry_modifiers:
self.draw_geometry_modifier(context, modifier)
elif linestyle.panel == 'MISC':
pass
if __name__ == "__main__": # only for live edit. if __name__ == "__main__": # only for live edit.
bpy.utils.register_module(__name__) bpy.utils.register_module(__name__)