forked from bartvdbraak/blender
comment regarding bug [#27175] UV faces show incorrect image in object mode (VBO's)
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@ -770,6 +770,19 @@ static void cdDM_drawFacesTex_common(DerivedMesh *dm,
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}
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if( !GPU_buffer_legacy(dm) ) {
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/* warning!, this logic is incorrect, see bug [#27175]
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* firstly, there are no checks for changes in context, such as texface image.
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* secondly, drawParams() sets the GL context, so checking if there is a change
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* from lastFlag is too late once glDrawArrays() runs, since drawing the arrays
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* will use the modified, OpenGL settings.
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*
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* However its tricky to fix this without duplicating the internal logic
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* of drawParams(), perhaps we need an argument like...
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* drawParams(..., keep_gl_state_but_return_when_changed) ?.
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*
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* We could also just disable VBO's here, since texface may be deprecated - campbell.
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*/
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glShadeModel( GL_SMOOTH );
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lastFlag = 0;
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for(i = 0; i < dm->drawObject->nelements/3; i++) {
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