forked from bartvdbraak/blender
Fix undo in texture painting not refreshing float images in viewport if
16 bit float textures was off
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d425cb06f6
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6e8e94d806
@ -530,12 +530,16 @@ int GPU_verify_image(Image *ima, ImageUser *iuser, int tftile, bool compare, boo
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* a high precision format only if it is available */
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use_high_bit_depth = true;
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}
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/* we may skip this in high precision, but if not, we need to have a valid buffer here */
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else if (ibuf->userflags & IB_RECT_INVALID) {
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IMB_rect_from_float(ibuf);
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}
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/* TODO unneeded when float images are correctly treated as linear always */
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if (!is_data)
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do_color_management = true;
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if (ibuf->rect==NULL)
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if (ibuf->rect == NULL)
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IMB_rect_from_float(ibuf);
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}
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