Code cleanup: Use bools instead of int

This commit is contained in:
Sergey Sharybin 2015-02-21 17:50:05 +05:00
parent 578cc2143d
commit 6ec05eb3e6

@ -440,7 +440,7 @@ bool RE_bake_engine(
{
RenderEngineType *type = RE_engines_find(re->r.engine);
RenderEngine *engine;
int persistent_data = re->r.mode & R_PERSISTENT_DATA;
bool persistent_data = (re->r.mode & R_PERSISTENT_DATA) != 0;
/* set render info */
re->i.cfra = re->scene->r.cfra;
@ -532,7 +532,7 @@ int RE_engine_render(Render *re, int do_all)
{
RenderEngineType *type = RE_engines_find(re->r.engine);
RenderEngine *engine;
int persistent_data = re->r.mode & R_PERSISTENT_DATA;
bool persistent_data = (re->r.mode & R_PERSISTENT_DATA) != 0;
/* verify if we can render */
if (!type->render)