forked from bartvdbraak/blender
Alembic procedural: comment, speficy the behavior of a function
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@ -484,7 +484,14 @@ class AlembicProcedural : public Procedural {
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/* Tag for an update only if something was modified. */
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/* Tag for an update only if something was modified. */
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void tag_update(Scene *scene);
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void tag_update(Scene *scene);
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/* Returns a pointer to an existing or a newly created AlembicObject for the given path. */
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/* This should be called by scene exporters to request the rendering of an object located
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* in the Alembic archive at the given path.
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*
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* Since we lazily load object, the function does not validate the existence of the object
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* in the archive. If no objects with such path if found in the archive during the next call
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* to `generate`, it will be ignored.
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*
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* Returns a pointer to an existing or a newly created AlembicObject for the given path. */
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AlembicObject *get_or_create_object(const ustring &path);
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AlembicObject *get_or_create_object(const ustring &path);
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private:
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private:
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