forked from bartvdbraak/blender
- bug fix #2433, mesh not drawn correctly when only edges
(and Mesh.medge).
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@ -1732,12 +1732,12 @@ static void draw_mesh_fancy(Object *ob, DerivedMesh *baseDM, DerivedMesh *realDM
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else if(dt==OB_BOUNDBOX) {
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draw_bounding_volume(ob);
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}
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else if(hasHaloMat || me->totface==0 || (me->medge && me->totedge==0)) {
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else if(hasHaloMat || (me->totface==0 && (!me->medge || me->totedge==0))) {
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glPointSize(1.5);
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dm->drawVerts(dm);
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glPointSize(1.0);
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}
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else if(dt==OB_WIRE) {
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else if(dt==OB_WIRE || me->totface==0) {
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draw_wire = 1;
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}
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else if( (ob==OBACT && (G.f & G_FACESELECT)) || (G.vd->drawtype==OB_TEXTURE && dt>OB_SOLID)) {
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