forked from bartvdbraak/blender
*msvc7 update
- added bullet files to project - fixed compiler path on bBullet project
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d14f6c9cbc
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39
extern/bullet/make/msvc_7_0/Bullet3_vc7.vcproj
vendored
39
extern/bullet/make/msvc_7_0/Bullet3_vc7.vcproj
vendored
@ -716,9 +716,6 @@ ECHO Done
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<File
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RelativePath="..\..\Bullet\NarrowPhaseCollision\BU_VertexPoly.h">
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</File>
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<File
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RelativePath="..\..\Bullet\NarrowPhaseCollision\CollisionMargin.h">
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</File>
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<File
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RelativePath="..\..\Bullet\NarrowPhaseCollision\ContinuousConvexCollision.h">
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</File>
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@ -796,6 +793,9 @@ ECHO Done
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ObjectFile="$(IntDir)/$(InputName)1.obj"/>
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</FileConfiguration>
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</File>
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<File
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RelativePath="..\..\Bullet\CollisionShapes\BvhTriangleMeshShape.cpp">
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</File>
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<File
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RelativePath="..\..\Bullet\CollisionShapes\CollisionShape.cpp">
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<FileConfiguration
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@ -904,6 +904,9 @@ ECHO Done
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ObjectFile="$(IntDir)/$(InputName)1.obj"/>
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</FileConfiguration>
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</File>
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<File
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RelativePath="..\..\Bullet\CollisionShapes\ConvexTriangleCallback.cpp">
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</File>
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<File
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RelativePath="..\..\Bullet\CollisionShapes\CylinderShape.cpp">
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<FileConfiguration
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@ -931,6 +934,9 @@ ECHO Done
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ObjectFile="$(IntDir)/$(InputName)1.obj"/>
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</FileConfiguration>
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</File>
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<File
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RelativePath="..\..\Bullet\CollisionShapes\EmptyShape.cpp">
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</File>
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<File
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RelativePath="..\..\Bullet\CollisionShapes\MinkowskiSumShape.cpp">
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<FileConfiguration
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@ -985,6 +991,9 @@ ECHO Done
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ObjectFile="$(IntDir)/$(InputName)1.obj"/>
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</FileConfiguration>
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</File>
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<File
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RelativePath="..\..\Bullet\CollisionShapes\OptimizedBvh.cpp">
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</File>
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<File
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RelativePath="..\..\Bullet\CollisionShapes\PolyhedralConvexShape.cpp">
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<FileConfiguration
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@ -1093,6 +1102,12 @@ ECHO Done
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ObjectFile="$(IntDir)/$(InputName)1.obj"/>
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</FileConfiguration>
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</File>
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<File
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RelativePath="..\..\Bullet\CollisionShapes\TriangleCallback.cpp">
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</File>
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<File
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RelativePath="..\..\Bullet\CollisionShapes\TriangleIndexVertexArray.cpp">
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</File>
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<File
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RelativePath="..\..\Bullet\CollisionShapes\TriangleMesh.cpp">
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<FileConfiguration
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@ -1154,6 +1169,12 @@ ECHO Done
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<File
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RelativePath="..\..\Bullet\CollisionShapes\BoxShape.h">
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</File>
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<File
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RelativePath="..\..\Bullet\CollisionShapes\BvhTriangleMeshShape.h">
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</File>
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<File
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RelativePath="..\..\Bullet\CollisionShapes\CollisionMargin.h">
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</File>
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<File
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RelativePath="..\..\Bullet\CollisionShapes\CollisionShape.h">
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</File>
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@ -1166,15 +1187,24 @@ ECHO Done
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<File
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RelativePath="..\..\Bullet\CollisionShapes\ConvexShape.h">
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</File>
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<File
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RelativePath="..\..\Bullet\CollisionShapes\ConvexTriangleCallback.h">
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</File>
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<File
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RelativePath="..\..\Bullet\CollisionShapes\CylinderShape.h">
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</File>
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<File
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RelativePath="..\..\Bullet\CollisionShapes\EmptyShape.h">
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</File>
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<File
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RelativePath="..\..\Bullet\CollisionShapes\MinkowskiSumShape.h">
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</File>
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<File
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RelativePath="..\..\Bullet\CollisionShapes\MultiSphereShape.h">
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</File>
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<File
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RelativePath="..\..\Bullet\CollisionShapes\OptimizedBvh.h">
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</File>
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<File
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RelativePath="..\..\Bullet\CollisionShapes\PolyhedralConvexShape.h">
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</File>
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@ -1190,6 +1220,9 @@ ECHO Done
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<File
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RelativePath="..\..\Bullet\CollisionShapes\TriangleCallback.h">
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</File>
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<File
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RelativePath="..\..\Bullet\CollisionShapes\TriangleIndexVertexArray.h">
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</File>
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<File
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RelativePath="..\..\Bullet\CollisionShapes\TriangleMesh.h">
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</File>
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@ -19,7 +19,7 @@
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet"
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AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\extern\bullet\include\CollisionShapes;..\..\..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet"
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PreprocessorDefinitions="WIN32;_DEBUG;_LIB"
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MinimalRebuild="FALSE"
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BasicRuntimeChecks="3"
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@ -64,7 +64,7 @@
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CharacterSet="2">
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<Tool
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Name="VCCLCompilerTool"
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AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet"
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AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\extern\bullet\include\CollisionShapes;..\..\..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet"
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PreprocessorDefinitions="WIN32;NDEBUG;_LIB"
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RuntimeLibrary="0"
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UsePrecompiledHeader="2"
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@ -107,7 +107,7 @@
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CharacterSet="2">
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<Tool
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Name="VCCLCompilerTool"
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AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet"
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AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\extern\bullet\include\CollisionShapes;..\..\..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet"
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PreprocessorDefinitions="WIN32;NDEBUG;_LIB"
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RuntimeLibrary="0"
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UsePrecompiledHeader="2"
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@ -151,7 +151,7 @@
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet"
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AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\extern\bullet\include\CollisionShapes;..\..\..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet"
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PreprocessorDefinitions="WIN32;_DEBUG;_LIB"
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MinimalRebuild="FALSE"
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BasicRuntimeChecks="3"
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@ -197,7 +197,7 @@
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet"
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AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\extern\bullet\include\CollisionShapes;..\..\..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet"
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PreprocessorDefinitions="WIN32;_DEBUG;_LIB"
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MinimalRebuild="FALSE"
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BasicRuntimeChecks="3"
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@ -242,7 +242,7 @@
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CharacterSet="2">
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<Tool
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Name="VCCLCompilerTool"
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AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet"
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AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\extern\bullet\include\CollisionShapes;..\..\..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet"
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PreprocessorDefinitions="WIN32;NDEBUG;_LIB"
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RuntimeLibrary="2"
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UsePrecompiledHeader="2"
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