forked from bartvdbraak/blender
fix for editmesh calculating normals twice when using the number-buttons.
This commit is contained in:
parent
ceb9701507
commit
7083350913
@ -645,7 +645,6 @@ static void v3d_editvertex_buts(uiLayout *layout, View3D *v3d, Object *ob, float
|
||||
}
|
||||
}
|
||||
}
|
||||
EDBM_mesh_normals_update(em);
|
||||
}
|
||||
else if (ELEM(ob->type, OB_CURVE, OB_SURF)) {
|
||||
Curve *cu = ob->data;
|
||||
|
Loading…
Reference in New Issue
Block a user