fix for editmesh calculating normals twice when using the number-buttons.

This commit is contained in:
Campbell Barton 2013-01-10 04:46:51 +00:00
parent ceb9701507
commit 7083350913

@ -645,7 +645,6 @@ static void v3d_editvertex_buts(uiLayout *layout, View3D *v3d, Object *ob, float
}
}
}
EDBM_mesh_normals_update(em);
}
else if (ELEM(ob->type, OB_CURVE, OB_SURF)) {
Curve *cu = ob->data;