forked from bartvdbraak/blender
- removed exppython project (which is now the new BPY_python project!)
This commit is contained in:
parent
557040d8b1
commit
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# Microsoft Developer Studio Project File - Name="exppython" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Static Library" 0x0104
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CFG=exppython - Win32 Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "exppython.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "exppython.mak" CFG="exppython - Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "exppython - Win32 Release" (based on "Win32 (x86) Static Library")
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!MESSAGE "exppython - Win32 Debug" (based on "Win32 (x86) Static Library")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "exppython - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "..\..\..\obj\windows\blender\python"
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# PROP Intermediate_Dir "..\..\..\obj\windows\blender\python"
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# PROP Target_Dir ""
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LINK32=link.exe -lib
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
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# ADD CPP /nologo /W3 /GX /O2 /I "..\..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\imglib" /I "..\..\..\..\lib\windows\bmfont\include" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
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# ADD BASE RSC /l 0x809 /d "NDEBUG"
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# ADD RSC /l 0x809 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo
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!ELSEIF "$(CFG)" == "exppython - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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# PROP BASE Intermediate_Dir "Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "..\..\..\obj\windows\blender\python\debug"
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# PROP Intermediate_Dir "..\..\..\obj\windows\blender\python\debug"
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# PROP Target_Dir ""
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LINK32=link.exe -lib
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
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# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\imglib" /I "..\..\..\..\lib\windows\bmfont\include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /Fp"Debug/exppython.pch" /YX /FD /GZ /c
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# ADD BASE RSC /l 0x809 /d "_DEBUG"
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# ADD RSC /l 0x809 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo
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!ENDIF
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# Begin Target
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# Name "exppython - Win32 Release"
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# Name "exppython - Win32 Debug"
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# Begin Group "Source Files"
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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# Begin Source File
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SOURCE=..\..\..\source\blender\python\api2_2x\Armature.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\source\blender\python\api2_2x\BGL.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\source\blender\python\api2_2x\Blender.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\source\blender\python\api2_2x\Bone.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\source\blender\python\BPY_interface.c
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# Begin Source File
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SOURCE=..\..\..\source\blender\python\api2_2x\Camera.c
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# Begin Source File
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SOURCE=..\..\..\source\blender\python\api2_2x\constant.c
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# Begin Source File
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SOURCE=..\..\..\source\blender\python\api2_2x\Curve.c
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SOURCE=..\..\..\source\blender\python\api2_2x\Draw.c
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SOURCE=..\..\..\source\blender\python\api2_2x\EXPP_interface.c
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SOURCE=..\..\..\source\blender\python\api2_2x\gen_utils.c
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SOURCE=..\..\..\source\blender\python\api2_2x\Image.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\source\blender\python\api2_2x\Ipo.c
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# End Source File
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SOURCE=..\..\..\source\blender\python\api2_2x\Lamp.c
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SOURCE=..\..\..\source\blender\python\api2_2x\Material.c
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# End Source File
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SOURCE=..\..\..\source\blender\python\api2_2x\Metaball.c
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SOURCE=..\..\..\source\blender\python\api2_2x\NMesh.c
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SOURCE=..\..\..\source\blender\python\api2_2x\Object.c
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SOURCE=..\..\..\source\blender\python\api2_2x\rgbTuple.c
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SOURCE=..\..\..\source\blender\python\api2_2x\Scene.c
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SOURCE=..\..\..\source\blender\python\api2_2x\Text.c
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SOURCE=..\..\..\source\blender\python\api2_2x\Types.c
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SOURCE=..\..\..\source\blender\python\api2_2x\vector.c
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SOURCE=..\..\..\source\blender\python\api2_2x\Window.c
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# PROP Default_Filter "h;hpp;hxx;hm;inl"
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SOURCE=..\..\..\source\blender\python\api2_2x\Armature.h
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# End Source File
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SOURCE=..\..\..\source\blender\python\api2_2x\BGL.h
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SOURCE=..\..\..\source\blender\python\api2_2x\Blender.h
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SOURCE=..\..\..\source\blender\python\api2_2x\Bone.h
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# End Source File
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SOURCE=..\..\..\source\blender\python\BPY_extern.h
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SOURCE=..\..\..\source\blender\python\api2_2x\Camera.h
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# Begin Source File
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SOURCE=..\..\..\source\blender\python\api2_2x\constant.h
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# Begin Source File
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SOURCE=..\..\..\source\blender\python\api2_2x\Curve.h
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# Begin Source File
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SOURCE=..\..\..\source\blender\python\api2_2x\Draw.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\source\blender\python\api2_2x\EXPP_interface.h
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# Begin Source File
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SOURCE=..\..\..\source\blender\python\api2_2x\gen_utils.h
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# Begin Source File
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SOURCE=..\..\..\source\blender\python\api2_2x\Image.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\source\blender\python\api2_2x\Ipo.h
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SOURCE=..\..\..\source\blender\python\api2_2x\Lamp.h
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SOURCE=..\..\..\source\blender\python\api2_2x\Material.h
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SOURCE=..\..\..\source\blender\python\api2_2x\Metaball.h
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SOURCE=..\..\..\source\blender\python\api2_2x\modules.h
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SOURCE=..\..\..\source\blender\python\api2_2x\NMesh.h
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SOURCE=..\..\..\source\blender\python\api2_2x\Object.h
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SOURCE=..\..\..\source\blender\python\api2_2x\rgbTuple.h
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SOURCE=..\..\..\source\blender\python\api2_2x\Scene.h
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SOURCE=..\..\..\source\blender\python\api2_2x\Text.h
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SOURCE=..\..\..\source\blender\python\api2_2x\Types.h
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SOURCE=..\..\..\source\blender\python\api2_2x\vector.h
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SOURCE=..\..\..\source\blender\python\api2_2x\Window.h
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# End Group
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# End Target
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# End Project
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