Merge from trunk -r 24758:25003.

This commit is contained in:
Arystanbek Dyussenov 2009-11-29 18:54:37 +00:00
commit 71a2cc3222
364 changed files with 27492 additions and 19687 deletions

@ -1,4 +1,4 @@
# $Id$
# $Id$
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
@ -531,19 +531,21 @@ IF(APPLE)
SET(LLIBS stdc++ SystemStubs)
IF (WITH_COCOA)
SET(PLATFORM_CFLAGS "-pipe -fPIC -funsigned-char -fno-strict-aliasing -DGHOST_COCOA")
SET(PLATFORM_LINKFLAGS "-fexceptions -framework CoreServices -framework Foundation -framework IOKit -framework AppKit -framework Cocoa -framework Carbon -framework AudioUnit -framework AudioToolbox -framework CoreAudio")
IF(USE_QTKIT)
SET(PLATFORM_CFLAGS "${PLATFORM_CFLAGS} -DUSE_QTKIT")
SET(PLATFORM_LINKFLAGS "${PLATFORM_LINKFLAGS} -framework QTKit")
ELSE(USE_QTKIT)
IF(WITH_QUICKTIME)
SET(PLATFORM_LINKFLAGS "${PLATFORM_LINKFLAGS} -framework QuickTime")
ENDIF(WITH_QUICKTIME)
ENDIF(USE_QTKIT)
SET(PLATFORM_CFLAGS "-pipe -funsigned-char -DGHOST_COCOA")
SET(PLATFORM_LINKFLAGS "-fexceptions -framework CoreServices -framework Foundation -framework IOKit -framework AppKit -framework Cocoa -framework Carbon -framework AudioUnit -framework AudioToolbox -framework CoreAudio")
IF(USE_QTKIT)
SET(PLATFORM_CFLAGS "${PLATFORM_CFLAGS} -DUSE_QTKIT")
SET(PLATFORM_LINKFLAGS "${PLATFORM_LINKFLAGS} -framework QTKit")
IF(CMAKE_OSX_ARCHITECTURES MATCHES i386)
SET(PLATFORM_LINKFLAGS "${PLATFORM_LINKFLAGS} -framework QuickTime")
#libSDL still needs 32bit carbon quicktime
ENDIF(CMAKE_OSX_ARCHITECTURES MATCHES i386)
ELSEIF(WITH_QUICKTIME)
SET(PLATFORM_LINKFLAGS "${PLATFORM_LINKFLAGS} -framework QuickTime")
ENDIF(USE_QTKIT)
ELSE (WITH_COCOA)
SET(PLATFORM_CFLAGS "-pipe -fPIC -funsigned-char -fno-strict-aliasing")
SET(PLATFORM_LINKFLAGS "-fexceptions -framework CoreServices -framework Foundation -framework IOKit -framework AppKit -framework Carbon -framework AGL -framework AudioUnit -framework AudioToolbox -framework CoreAudio -framework QuickTime")
SET(PLATFORM_CFLAGS "-pipe -funsigned-char")
SET(PLATFORM_LINKFLAGS "-fexceptions -framework CoreServices -framework Foundation -framework IOKit -framework AppKit -framework Carbon -framework AGL -framework AudioUnit -framework AudioToolbox -framework CoreAudio -framework QuickTime")
ENDIF (WITH_COCOA)
IF(WITH_OPENMP)
@ -585,15 +587,23 @@ IF(APPLE)
SET(EXETYPE MACOSX_BUNDLE)
SET(CMAKE_C_FLAGS_DEBUG "-fno-strict-aliasing -g")
SET(CMAKE_CXX_FLAGS_DEBUG "-fno-strict-aliasing -g")
IF(CMAKE_OSX_ARCHITECTURES MATCHES "i386")
SET(CMAKE_CXX_FLAGS_RELEASE "-O3 -ftree-vectorize -msse -msse2 -fvariable-expansion-in-unroller")
SET(CMAKE_C_FLAGS_RELEASE "-O3 -ftree-vectorize -msse -msse2 -fvariable-expansion-in-unroller")
SET(CMAKE_CXX_FLAGS_RELEASE "-O3 -mdynamic-no-pic -ftree-vectorize -msse -msse2 -fvariable-expansion-in-unroller")
SET(CMAKE_C_FLAGS_RELEASE "-O3 -mdynamic-no-pic -ftree-vectorize -msse -msse2 -fvariable-expansion-in-unroller")
ELSEIF(CMAKE_OSX_ARCHITECTURES MATCHES "x86_64")
SET(CMAKE_CXX_FLAGS_RELEASE "-O3 -ftree-vectorize -msse -msse2 -msse3 -mssse3 -fvariable-expansion-in-unroller")
SET(CMAKE_C_FLAGS_RELEASE "-O3 -ftree-vectorize -msse -msse2 -msse3 -mssse3 -fvariable-expansion-in-unroller")
SET(CMAKE_CXX_FLAGS_RELEASE "-O3 -mdynamic-no-pic -ftree-vectorize -msse -msse2 -msse3 -mssse3 -fvariable-expansion-in-unroller")
SET(CMAKE_C_FLAGS_RELEASE "-O3 -mdynamic-no-pic -ftree-vectorize -msse -msse2 -msse3 -mssse3 -fvariable-expansion-in-unroller")
ELSE(CMAKE_OSX_ARCHITECTURES MATCHES "x86_64")
SET(CMAKE_C_FLAGS_RELEASE "-mdynamic-no-pic -fno-strict-aliasing")
SET(CMAKE_CXX_FLAGS_RELEASE "-mdynamic-no-pic -fno-strict-aliasing")
ENDIF(CMAKE_OSX_ARCHITECTURES MATCHES "i386")
# Better warnings
SET(C_WARNINGS "-Wall -Wno-char-subscripts -Wpointer-arith -Wcast-align -Wdeclaration-after-statement")
SET(CXX_WARNINGS "-Wall -Wno-invalid-offsetof -Wno-sign-compare")
ENDIF(APPLE)
IF(CMAKE_SYSTEM_NAME MATCHES "Linux")

@ -152,6 +152,10 @@ BT_DECLARE_ALIGNED_ALLOCATOR();
{
return (proxyType == STATIC_PLANE_PROXYTYPE);
}
static SIMD_FORCE_INLINE bool isSoftBody(int proxyType)
{
return (proxyType == SOFTBODY_SHAPE_PROXYTYPE);
}
}
;

@ -31,6 +31,7 @@ subject to the following restrictions:
#include "LinearMath/btAabbUtil2.h"
#include "LinearMath/btQuickprof.h"
#include "LinearMath/btStackAlloc.h"
#include "BulletSoftBody/btSoftBody.h"
//#define USE_BRUTEFORCE_RAYBROADPHASE 1
//RECALCULATE_AABB is slower, but benefit is that you don't need to call 'stepSimulation' or 'updateAabbs' before using a rayTest
@ -411,6 +412,31 @@ void btCollisionWorld::rayTestSingle(const btTransform& rayFromTrans,const btTra
// restore
collisionObject->internalSetTemporaryCollisionShape(saveCollisionShape);
}
} else {
if (collisionShape->isSoftBody()) {
btSoftBody* softBody = static_cast<btSoftBody*>(collisionObject);
btSoftBody::sRayCast softResult;
if (softBody->rayTest(rayFromTrans.getOrigin(), rayToTrans.getOrigin(), softResult))
{
btCollisionWorld::LocalShapeInfo shapeInfo;
shapeInfo.m_shapePart = 0;
shapeInfo.m_triangleIndex = softResult.index;
// get the normal
btVector3 normal = softBody->m_faces[softResult.index].m_normal;
btVector3 rayDir = rayToTrans.getOrigin() - rayFromTrans.getOrigin();
if (normal.dot(rayDir) > 0) {
// normal always point toward origin of the ray
normal = -normal;
}
btCollisionWorld::LocalRayResult rayResult
(collisionObject,
&shapeInfo,
normal,
softResult.fraction);
bool normalInWorldSpace = true;
resultCallback.addSingleResult(rayResult,normalInWorldSpace);
}
}
}
}
}

@ -72,6 +72,10 @@ public:
{
return btBroadphaseProxy::isCompound(getShapeType());
}
SIMD_FORCE_INLINE bool isSoftBody() const
{
return btBroadphaseProxy::isSoftBody(getShapeType());
}
///isInfinite is used to catch simulation error (aabb check)
SIMD_FORCE_INLINE bool isInfinite() const

@ -43,7 +43,7 @@
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..\include"
PreprocessorDefinitions="WIN32;_DEBUG;_LIB"
PreprocessorDefinitions="WIN32;_DEBUG;_LIB;GLEW_STATIC"
MinimalRebuild="false"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
@ -115,7 +115,7 @@
Optimization="2"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="..\..\include"
PreprocessorDefinitions="WIN32;NDEBUG;_LIB"
PreprocessorDefinitions="WIN32;NDEBUG;_LIB;GLEW_STATIC"
StringPooling="true"
RuntimeLibrary="0"
EnableFunctionLevelLinking="true"

@ -341,6 +341,10 @@
RelativePath="..\..\intern\AUD_C-API.cpp"
>
</File>
<File
RelativePath="..\..\intern\AUD_C-API.h"
>
</File>
<File
RelativePath="..\..\intern\AUD_ChannelMapperFactory.cpp"
>
@ -758,10 +762,6 @@
>
</File>
</Filter>
<File
RelativePath="..\..\AUD_C-API.h"
>
</File>
</Files>
<Globals>
</Globals>

@ -23,6 +23,9 @@
*
* Contributor(s): none yet.
*
* Part of this code has been taken from Qt, under LGPL license
* Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
*
* ***** END GPL LICENSE BLOCK *****
*/
@ -126,6 +129,8 @@ GHOST_SystemX11(
m_xclip_out= XInternAtom(m_display, "XCLIP_OUT", False);
m_incr= XInternAtom(m_display, "INCR", False);
m_utf8_string= XInternAtom(m_display, "UTF8_STRING", False);
m_last_warp = 0;
// compute the initial time
timeval tv;
@ -310,6 +315,61 @@ static void SleepTillEvent(Display *display, GHOST_TInt64 maxSleep) {
}
}
/* This function borrowed from Qt's X11 support
* qclipboard_x11.cpp
* */
struct init_timestamp_data
{
Time timestamp;
};
static Bool init_timestamp_scanner(Display*, XEvent *event, XPointer arg)
{
init_timestamp_data *data =
reinterpret_cast<init_timestamp_data*>(arg);
switch(event->type)
{
case ButtonPress:
case ButtonRelease:
data->timestamp = event->xbutton.time;
break;
case MotionNotify:
data->timestamp = event->xmotion.time;
break;
case KeyPress:
case KeyRelease:
data->timestamp = event->xkey.time;
break;
case PropertyNotify:
data->timestamp = event->xproperty.time;
break;
case EnterNotify:
case LeaveNotify:
data->timestamp = event->xcrossing.time;
break;
case SelectionClear:
data->timestamp = event->xselectionclear.time;
break;
default:
break;
}
return false;
}
Time
GHOST_SystemX11::
lastEventTime(Time default_time) {
init_timestamp_data data;
data.timestamp = default_time;
XEvent ev;
XCheckIfEvent(m_display, &ev, &init_timestamp_scanner, (XPointer)&data);
return data.timestamp;
}
bool
GHOST_SystemX11::
processEvents(
@ -405,10 +465,15 @@ GHOST_SystemX11::processEvent(XEvent *xe)
window->getCursorGrabAccum(x_accum, y_accum);
if(x_new != xme.x_root || y_new != xme.y_root) {
/* when wrapping we don't need to add an event because the
* setCursorPosition call will cause a new event after */
setCursorPosition(x_new, y_new); /* wrap */
window->setCursorGrabAccum(x_accum + (xme.x_root - x_new), y_accum + (xme.y_root - y_new));
if (xme.time > m_last_warp) {
/* when wrapping we don't need to add an event because the
* setCursorPosition call will cause a new event after */
setCursorPosition(x_new, y_new); /* wrap */
window->setCursorGrabAccum(x_accum + (xme.x_root - x_new), y_accum + (xme.y_root - y_new));
m_last_warp = lastEventTime(xme.time);
} else {
setCursorPosition(x_new, y_new); /* wrap but don't accumulate */
}
}
else {
g_event = new
@ -907,7 +972,7 @@ setCursorPosition(
int rely = y-cy;
XWarpPointer(m_display,None,None,0,0,0,0,relx,rely);
XFlush(m_display);
XSync(m_display, 0); /* Sync to process all requests */
return GHOST_kSuccess;
}

@ -266,6 +266,10 @@ private :
/// A vector of keyboard key masks
char m_keyboard_vector[32];
/* to prevent multiple warp, we store the time of the last warp event
* and stop accumulating all events generated before that */
Time m_last_warp;
/**
* Return the ghost window associated with the
* X11 window xwind
@ -281,6 +285,11 @@ private :
XEvent *xe
);
Time
lastEventTime(
Time default_time
);
bool
generateWindowExposeEvents(
);

@ -109,6 +109,8 @@ GHOST_TSuccess GHOST_Window::setCursorGrab(GHOST_TGrabCursorMode mode, GHOST_Rec
m_cursorGrabBounds.m_l= m_cursorGrabBounds.m_r= -1;
else if (bounds) {
m_cursorGrabBounds= *bounds;
} else { /* if bounds not defined, use window */
getClientBounds(m_cursorGrabBounds);
}
m_cursorGrab = mode;
return GHOST_kSuccess;

@ -858,15 +858,18 @@ GHOST_TSuccess GHOST_WindowCocoa::installDrawingContext(GHOST_TDrawingContextTyp
if (!s_firstOpenGLcontext) s_firstOpenGLcontext = tmpOpenGLContext;
#ifdef WAIT_FOR_VSYNC
{
GLint swapInt = 1;
/* wait for vsync, to avoid tearing artifacts */
[tmpOpenGLContext setValues:1 forParameter:NSOpenGLCPSwapInterval];
[tmpOpenGLContext setValues:&swapInt forParameter:NSOpenGLCPSwapInterval];
}
#endif
[m_openGLView setOpenGLContext:tmpOpenGLContext];
[tmpOpenGLContext setView:m_openGLView];
m_openGLContext = tmpOpenGLContext;
[m_openGLView setOpenGLContext:tmpOpenGLContext];
[tmpOpenGLContext setView:m_openGLView];
m_openGLContext = tmpOpenGLContext;
break;
case GHOST_kDrawingContextTypeNone:
success = GHOST_kSuccess;
break;

@ -157,13 +157,13 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "blenderplayer", "..\gameeng
{9C71A793-C177-4CAB-8EC5-923D500B39F8} = {9C71A793-C177-4CAB-8EC5-923D500B39F8}
{F90BD995-FFA4-4B18-81E8-FA4322C939E8} = {F90BD995-FFA4-4B18-81E8-FA4322C939E8}
{BB6AA598-B336-4F8B-9DF9-8CAE7BE71C23} = {BB6AA598-B336-4F8B-9DF9-8CAE7BE71C23}
{8154A59A-CAED-403D-AB94-BC4E7C032666} = {8154A59A-CAED-403D-AB94-BC4E7C032666}
{3648FB9A-C36F-43AB-AED0-1F1361E67FC7} = {3648FB9A-C36F-43AB-AED0-1F1361E67FC7}
{542A9FA1-B7FF-441C-AE15-054DB31D3488} = {542A9FA1-B7FF-441C-AE15-054DB31D3488}
{D8ABD6A5-1B36-4D62-934E-B5C6801130B0} = {D8ABD6A5-1B36-4D62-934E-B5C6801130B0}
{E109F1A5-FDD3-4F56-A1C4-96867EEA4C5B} = {E109F1A5-FDD3-4F56-A1C4-96867EEA4C5B}
{727F90AC-ABE6-40BF-8937-C2F2F1D13DEA} = {727F90AC-ABE6-40BF-8937-C2F2F1D13DEA}
{BAC615B0-F1AF-418B-8D23-A10FD8870D6A} = {BAC615B0-F1AF-418B-8D23-A10FD8870D6A}
{E8904FB3-F8F7-BC21-87A6-029A57B901F4} = {E8904FB3-F8F7-BC21-87A6-029A57B901F4}
{E90C7BC2-CF30-4A60-A8F2-0050D592E358} = {E90C7BC2-CF30-4A60-A8F2-0050D592E358}
{8B8D4FC3-3234-4E54-8376-5AB83D00D164} = {8B8D4FC3-3234-4E54-8376-5AB83D00D164}
{4B6AFCC5-968C-424A-8F20-76E41B3BEF74} = {4B6AFCC5-968C-424A-8F20-76E41B3BEF74}
@ -1097,6 +1097,7 @@ Global
{B093415D-C0F6-4E76-8F5A-6BC1917BCE9E}.Blender Release|Win32.ActiveCfg = Blender Release|Win32
{B093415D-C0F6-4E76-8F5A-6BC1917BCE9E}.Blender Release|Win32.Build.0 = Blender Release|Win32
{B093415D-C0F6-4E76-8F5A-6BC1917BCE9E}.BlenderPlayer Debug|Win32.ActiveCfg = Blender Debug|Win32
{B093415D-C0F6-4E76-8F5A-6BC1917BCE9E}.BlenderPlayer Debug|Win32.Build.0 = Blender Debug|Win32
{B093415D-C0F6-4E76-8F5A-6BC1917BCE9E}.BlenderPlayer Release|Win32.ActiveCfg = Blender Release|Win32
{B093415D-C0F6-4E76-8F5A-6BC1917BCE9E}.Debug|Win32.ActiveCfg = 3DPlugin Debug|Win32
{B093415D-C0F6-4E76-8F5A-6BC1917BCE9E}.Debug|Win32.Build.0 = 3DPlugin Debug|Win32
@ -1155,6 +1156,7 @@ Global
{A90C4918-4B21-4277-93BD-AF65F30951D9}.Blender Release|Win32.ActiveCfg = Blender Release|Win32
{A90C4918-4B21-4277-93BD-AF65F30951D9}.Blender Release|Win32.Build.0 = Blender Release|Win32
{A90C4918-4B21-4277-93BD-AF65F30951D9}.BlenderPlayer Debug|Win32.ActiveCfg = Blender Debug|Win32
{A90C4918-4B21-4277-93BD-AF65F30951D9}.BlenderPlayer Debug|Win32.Build.0 = Blender Debug|Win32
{A90C4918-4B21-4277-93BD-AF65F30951D9}.BlenderPlayer Release|Win32.ActiveCfg = Blender Release|Win32
{A90C4918-4B21-4277-93BD-AF65F30951D9}.Debug|Win32.ActiveCfg = 3DPlugin Debug|Win32
{A90C4918-4B21-4277-93BD-AF65F30951D9}.Debug|Win32.Build.0 = 3DPlugin Debug|Win32
@ -1329,12 +1331,12 @@ Global
{884D8731-654C-4C7F-9A75-8F37A305BE1E}.Blender Debug|Win32.Build.0 = Blender Debug|Win32
{884D8731-654C-4C7F-9A75-8F37A305BE1E}.Blender Release|Win32.ActiveCfg = Blender Release|Win32
{884D8731-654C-4C7F-9A75-8F37A305BE1E}.Blender Release|Win32.Build.0 = Blender Release|Win32
{884D8731-654C-4C7F-9A75-8F37A305BE1E}.BlenderPlayer Debug|Win32.ActiveCfg = Blender Debug|Win32
{884D8731-654C-4C7F-9A75-8F37A305BE1E}.BlenderPlayer Debug|Win32.Build.0 = Blender Debug|Win32
{884D8731-654C-4C7F-9A75-8F37A305BE1E}.BlenderPlayer Debug|Win32.ActiveCfg = BlenderPlayer Debug|Win32
{884D8731-654C-4C7F-9A75-8F37A305BE1E}.BlenderPlayer Debug|Win32.Build.0 = BlenderPlayer Debug|Win32
{884D8731-654C-4C7F-9A75-8F37A305BE1E}.BlenderPlayer Release|Win32.ActiveCfg = Blender Release|Win32
{884D8731-654C-4C7F-9A75-8F37A305BE1E}.BlenderPlayer Release|Win32.Build.0 = Blender Release|Win32
{884D8731-654C-4C7F-9A75-8F37A305BE1E}.Debug|Win32.ActiveCfg = Blender Debug|Win32
{884D8731-654C-4C7F-9A75-8F37A305BE1E}.Debug|Win32.Build.0 = Blender Debug|Win32
{884D8731-654C-4C7F-9A75-8F37A305BE1E}.Debug|Win32.ActiveCfg = BlenderPlayer Release|Win32
{884D8731-654C-4C7F-9A75-8F37A305BE1E}.Debug|Win32.Build.0 = BlenderPlayer Release|Win32
{884D8731-654C-4C7F-9A75-8F37A305BE1E}.Release|Win32.ActiveCfg = Blender Release|Win32
{884D8731-654C-4C7F-9A75-8F37A305BE1E}.Release|Win32.Build.0 = Blender Release|Win32
{FB88301F-F725-401B-ACD7-D2ABBF333B71}.3D Plugin Debug|Win32.ActiveCfg = Blender Debug|Win32
@ -1351,8 +1353,8 @@ Global
{FB88301F-F725-401B-ACD7-D2ABBF333B71}.Blender Release|Win32.Build.0 = Blender Release|Win32
{FB88301F-F725-401B-ACD7-D2ABBF333B71}.BlenderPlayer Debug|Win32.ActiveCfg = Blender Debug|Win32
{FB88301F-F725-401B-ACD7-D2ABBF333B71}.BlenderPlayer Debug|Win32.Build.0 = Blender Debug|Win32
{FB88301F-F725-401B-ACD7-D2ABBF333B71}.BlenderPlayer Release|Win32.ActiveCfg = Blender Debug|Win32
{FB88301F-F725-401B-ACD7-D2ABBF333B71}.BlenderPlayer Release|Win32.Build.0 = Blender Debug|Win32
{FB88301F-F725-401B-ACD7-D2ABBF333B71}.BlenderPlayer Release|Win32.ActiveCfg = Blender Release|Win32
{FB88301F-F725-401B-ACD7-D2ABBF333B71}.BlenderPlayer Release|Win32.Build.0 = Blender Release|Win32
{FB88301F-F725-401B-ACD7-D2ABBF333B71}.Debug|Win32.ActiveCfg = Blender Debug|Win32
{FB88301F-F725-401B-ACD7-D2ABBF333B71}.Debug|Win32.Build.0 = Blender Debug|Win32
{FB88301F-F725-401B-ACD7-D2ABBF333B71}.Release|Win32.ActiveCfg = Blender Release|Win32
@ -1409,8 +1411,8 @@ Global
{7495FE37-933A-4AC1-BB2A-B3FDB4DE4284}.Blender Debug|Win32.Build.0 = Blender Debug|Win32
{7495FE37-933A-4AC1-BB2A-B3FDB4DE4284}.Blender Release|Win32.ActiveCfg = Blender Release|Win32
{7495FE37-933A-4AC1-BB2A-B3FDB4DE4284}.Blender Release|Win32.Build.0 = Blender Release|Win32
{7495FE37-933A-4AC1-BB2A-B3FDB4DE4284}.BlenderPlayer Debug|Win32.ActiveCfg = Blender Release|Win32
{7495FE37-933A-4AC1-BB2A-B3FDB4DE4284}.BlenderPlayer Debug|Win32.Build.0 = Blender Release|Win32
{7495FE37-933A-4AC1-BB2A-B3FDB4DE4284}.BlenderPlayer Debug|Win32.ActiveCfg = Blender Debug|Win32
{7495FE37-933A-4AC1-BB2A-B3FDB4DE4284}.BlenderPlayer Debug|Win32.Build.0 = Blender Debug|Win32
{7495FE37-933A-4AC1-BB2A-B3FDB4DE4284}.BlenderPlayer Release|Win32.ActiveCfg = Blender Release|Win32
{7495FE37-933A-4AC1-BB2A-B3FDB4DE4284}.BlenderPlayer Release|Win32.Build.0 = Blender Release|Win32
{7495FE37-933A-4AC1-BB2A-B3FDB4DE4284}.Debug|Win32.ActiveCfg = Blender Debug|Win32
@ -1431,8 +1433,8 @@ Global
{D1A9312F-4557-4982-A0F4-4D08508235F4}.Blender Release|Win32.Build.0 = Blender Release|Win32
{D1A9312F-4557-4982-A0F4-4D08508235F4}.BlenderPlayer Debug|Win32.ActiveCfg = Blender Debug|Win32
{D1A9312F-4557-4982-A0F4-4D08508235F4}.BlenderPlayer Debug|Win32.Build.0 = Blender Debug|Win32
{D1A9312F-4557-4982-A0F4-4D08508235F4}.BlenderPlayer Release|Win32.ActiveCfg = Blender Debug|Win32
{D1A9312F-4557-4982-A0F4-4D08508235F4}.BlenderPlayer Release|Win32.Build.0 = Blender Debug|Win32
{D1A9312F-4557-4982-A0F4-4D08508235F4}.BlenderPlayer Release|Win32.ActiveCfg = Blender Release|Win32
{D1A9312F-4557-4982-A0F4-4D08508235F4}.BlenderPlayer Release|Win32.Build.0 = Blender Release|Win32
{D1A9312F-4557-4982-A0F4-4D08508235F4}.Debug|Win32.ActiveCfg = Blender Debug|Win32
{D1A9312F-4557-4982-A0F4-4D08508235F4}.Debug|Win32.Build.0 = Blender Debug|Win32
{D1A9312F-4557-4982-A0F4-4D08508235F4}.Release|Win32.ActiveCfg = Blender Release|Win32
@ -1447,8 +1449,8 @@ Global
{59567A5B-F63A-4A5C-B33A-0A45C300F4DC}.Blender Debug|Win32.Build.0 = Blender Debug|Win32
{59567A5B-F63A-4A5C-B33A-0A45C300F4DC}.Blender Release|Win32.ActiveCfg = Blender Release|Win32
{59567A5B-F63A-4A5C-B33A-0A45C300F4DC}.Blender Release|Win32.Build.0 = Blender Release|Win32
{59567A5B-F63A-4A5C-B33A-0A45C300F4DC}.BlenderPlayer Debug|Win32.ActiveCfg = Blender Release|Win32
{59567A5B-F63A-4A5C-B33A-0A45C300F4DC}.BlenderPlayer Debug|Win32.Build.0 = Blender Release|Win32
{59567A5B-F63A-4A5C-B33A-0A45C300F4DC}.BlenderPlayer Debug|Win32.ActiveCfg = Blender Debug|Win32
{59567A5B-F63A-4A5C-B33A-0A45C300F4DC}.BlenderPlayer Debug|Win32.Build.0 = Blender Debug|Win32
{59567A5B-F63A-4A5C-B33A-0A45C300F4DC}.BlenderPlayer Release|Win32.ActiveCfg = Blender Release|Win32
{59567A5B-F63A-4A5C-B33A-0A45C300F4DC}.BlenderPlayer Release|Win32.Build.0 = Blender Release|Win32
{59567A5B-F63A-4A5C-B33A-0A45C300F4DC}.Debug|Win32.ActiveCfg = Blender Debug|Win32
@ -1465,8 +1467,8 @@ Global
{9951A8C9-84FE-4CFE-9E18-9D01CB8E09F3}.Blender Debug|Win32.Build.0 = Blender Debug|Win32
{9951A8C9-84FE-4CFE-9E18-9D01CB8E09F3}.Blender Release|Win32.ActiveCfg = Blender Release|Win32
{9951A8C9-84FE-4CFE-9E18-9D01CB8E09F3}.Blender Release|Win32.Build.0 = Blender Release|Win32
{9951A8C9-84FE-4CFE-9E18-9D01CB8E09F3}.BlenderPlayer Debug|Win32.ActiveCfg = Blender Release|Win32
{9951A8C9-84FE-4CFE-9E18-9D01CB8E09F3}.BlenderPlayer Debug|Win32.Build.0 = Blender Release|Win32
{9951A8C9-84FE-4CFE-9E18-9D01CB8E09F3}.BlenderPlayer Debug|Win32.ActiveCfg = Blender Debug|Win32
{9951A8C9-84FE-4CFE-9E18-9D01CB8E09F3}.BlenderPlayer Debug|Win32.Build.0 = Blender Debug|Win32
{9951A8C9-84FE-4CFE-9E18-9D01CB8E09F3}.BlenderPlayer Release|Win32.ActiveCfg = Blender Release|Win32
{9951A8C9-84FE-4CFE-9E18-9D01CB8E09F3}.BlenderPlayer Release|Win32.Build.0 = Blender Release|Win32
{9951A8C9-84FE-4CFE-9E18-9D01CB8E09F3}.Debug|Win32.ActiveCfg = Blender Debug|Win32
@ -1487,8 +1489,8 @@ Global
{E8904FB3-F8F7-BC21-87A6-029A57B901F4}.Blender Release|Win32.Build.0 = Blender Release|Win32
{E8904FB3-F8F7-BC21-87A6-029A57B901F4}.BlenderPlayer Debug|Win32.ActiveCfg = Blender Debug|Win32
{E8904FB3-F8F7-BC21-87A6-029A57B901F4}.BlenderPlayer Debug|Win32.Build.0 = Blender Debug|Win32
{E8904FB3-F8F7-BC21-87A6-029A57B901F4}.BlenderPlayer Release|Win32.ActiveCfg = Blender Debug|Win32
{E8904FB3-F8F7-BC21-87A6-029A57B901F4}.BlenderPlayer Release|Win32.Build.0 = Blender Debug|Win32
{E8904FB3-F8F7-BC21-87A6-029A57B901F4}.BlenderPlayer Release|Win32.ActiveCfg = Blender Release|Win32
{E8904FB3-F8F7-BC21-87A6-029A57B901F4}.BlenderPlayer Release|Win32.Build.0 = Blender Release|Win32
{E8904FB3-F8F7-BC21-87A6-029A57B901F4}.Debug|Win32.ActiveCfg = 3DPlugin Debug|Win32
{E8904FB3-F8F7-BC21-87A6-029A57B901F4}.Debug|Win32.Build.0 = 3DPlugin Debug|Win32
{E8904FB3-F8F7-BC21-87A6-029A57B901F4}.Release|Win32.ActiveCfg = 3DPlugin Release|Win32
@ -1507,8 +1509,8 @@ Global
{87032FD2-9BA0-6B43-BE33-8902BA8F9172}.Blender Release|Win32.Build.0 = Blender Release|Win32
{87032FD2-9BA0-6B43-BE33-8902BA8F9172}.BlenderPlayer Debug|Win32.ActiveCfg = Blender Debug|Win32
{87032FD2-9BA0-6B43-BE33-8902BA8F9172}.BlenderPlayer Debug|Win32.Build.0 = Blender Debug|Win32
{87032FD2-9BA0-6B43-BE33-8902BA8F9172}.BlenderPlayer Release|Win32.ActiveCfg = Blender Debug|Win32
{87032FD2-9BA0-6B43-BE33-8902BA8F9172}.BlenderPlayer Release|Win32.Build.0 = Blender Debug|Win32
{87032FD2-9BA0-6B43-BE33-8902BA8F9172}.BlenderPlayer Release|Win32.ActiveCfg = Blender Release|Win32
{87032FD2-9BA0-6B43-BE33-8902BA8F9172}.BlenderPlayer Release|Win32.Build.0 = Blender Release|Win32
{87032FD2-9BA0-6B43-BE33-8902BA8F9172}.Debug|Win32.ActiveCfg = 3DPlugin Debug|Win32
{87032FD2-9BA0-6B43-BE33-8902BA8F9172}.Debug|Win32.Build.0 = 3DPlugin Debug|Win32
{87032FD2-9BA0-6B43-BE33-8902BA8F9172}.Release|Win32.ActiveCfg = 3DPlugin Release|Win32
@ -1525,8 +1527,8 @@ Global
{79D0B232-208C-F208-DA71-79B4AC088602}.Blender Debug|Win32.Build.0 = Blender Debug|Win32
{79D0B232-208C-F208-DA71-79B4AC088602}.Blender Release|Win32.ActiveCfg = Blender Release|Win32
{79D0B232-208C-F208-DA71-79B4AC088602}.Blender Release|Win32.Build.0 = Blender Release|Win32
{79D0B232-208C-F208-DA71-79B4AC088602}.BlenderPlayer Debug|Win32.ActiveCfg = Blender Release|Win32
{79D0B232-208C-F208-DA71-79B4AC088602}.BlenderPlayer Debug|Win32.Build.0 = Blender Release|Win32
{79D0B232-208C-F208-DA71-79B4AC088602}.BlenderPlayer Debug|Win32.ActiveCfg = Blender Debug|Win32
{79D0B232-208C-F208-DA71-79B4AC088602}.BlenderPlayer Debug|Win32.Build.0 = Blender Debug|Win32
{79D0B232-208C-F208-DA71-79B4AC088602}.BlenderPlayer Release|Win32.ActiveCfg = Blender Release|Win32
{79D0B232-208C-F208-DA71-79B4AC088602}.BlenderPlayer Release|Win32.Build.0 = Blender Release|Win32
{79D0B232-208C-F208-DA71-79B4AC088602}.Debug|Win32.ActiveCfg = 3D Plugin Debug|Win32
@ -1545,8 +1547,8 @@ Global
{8BFA4082-773B-D100-BC24-659083BA023F}.Blender Debug|Win32.Build.0 = Blender Debug|Win32
{8BFA4082-773B-D100-BC24-659083BA023F}.Blender Release|Win32.ActiveCfg = Blender Release|Win32
{8BFA4082-773B-D100-BC24-659083BA023F}.Blender Release|Win32.Build.0 = Blender Release|Win32
{8BFA4082-773B-D100-BC24-659083BA023F}.BlenderPlayer Debug|Win32.ActiveCfg = Blender Release|Win32
{8BFA4082-773B-D100-BC24-659083BA023F}.BlenderPlayer Debug|Win32.Build.0 = Blender Release|Win32
{8BFA4082-773B-D100-BC24-659083BA023F}.BlenderPlayer Debug|Win32.ActiveCfg = Blender Debug|Win32
{8BFA4082-773B-D100-BC24-659083BA023F}.BlenderPlayer Debug|Win32.Build.0 = Blender Debug|Win32
{8BFA4082-773B-D100-BC24-659083BA023F}.BlenderPlayer Release|Win32.ActiveCfg = Blender Release|Win32
{8BFA4082-773B-D100-BC24-659083BA023F}.BlenderPlayer Release|Win32.Build.0 = Blender Release|Win32
{8BFA4082-773B-D100-BC24-659083BA023F}.Debug|Win32.ActiveCfg = 3D Plugin Debug|Win32
@ -1567,8 +1569,8 @@ Global
{37DB6A34-2E91-4ADB-BC1A-02F6D0A5E2F1}.Blender Release|Win32.Build.0 = Blender Release|Win32
{37DB6A34-2E91-4ADB-BC1A-02F6D0A5E2F1}.BlenderPlayer Debug|Win32.ActiveCfg = Blender Debug|Win32
{37DB6A34-2E91-4ADB-BC1A-02F6D0A5E2F1}.BlenderPlayer Debug|Win32.Build.0 = Blender Debug|Win32
{37DB6A34-2E91-4ADB-BC1A-02F6D0A5E2F1}.BlenderPlayer Release|Win32.ActiveCfg = Blender Debug|Win32
{37DB6A34-2E91-4ADB-BC1A-02F6D0A5E2F1}.BlenderPlayer Release|Win32.Build.0 = Blender Debug|Win32
{37DB6A34-2E91-4ADB-BC1A-02F6D0A5E2F1}.BlenderPlayer Release|Win32.ActiveCfg = Blender Release|Win32
{37DB6A34-2E91-4ADB-BC1A-02F6D0A5E2F1}.BlenderPlayer Release|Win32.Build.0 = Blender Release|Win32
{37DB6A34-2E91-4ADB-BC1A-02F6D0A5E2F1}.Debug|Win32.ActiveCfg = Blender Debug|Win32
{37DB6A34-2E91-4ADB-BC1A-02F6D0A5E2F1}.Debug|Win32.Build.0 = Blender Debug|Win32
{37DB6A34-2E91-4ADB-BC1A-02F6D0A5E2F1}.Release|Win32.ActiveCfg = Blender Release|Win32
@ -1585,10 +1587,8 @@ Global
{76D3102B-7DD2-8BA1-034A-8B19FE2897C2}.Blender Debug|Win32.Build.0 = Blender Debug|Win32
{76D3102B-7DD2-8BA1-034A-8B19FE2897C2}.Blender Release|Win32.ActiveCfg = Blender Release|Win32
{76D3102B-7DD2-8BA1-034A-8B19FE2897C2}.Blender Release|Win32.Build.0 = Blender Release|Win32
{76D3102B-7DD2-8BA1-034A-8B19FE2897C2}.BlenderPlayer Debug|Win32.ActiveCfg = Blender Release|Win32
{76D3102B-7DD2-8BA1-034A-8B19FE2897C2}.BlenderPlayer Debug|Win32.Build.0 = Blender Release|Win32
{76D3102B-7DD2-8BA1-034A-8B19FE2897C2}.BlenderPlayer Debug|Win32.ActiveCfg = Blender Debug|Win32
{76D3102B-7DD2-8BA1-034A-8B19FE2897C2}.BlenderPlayer Release|Win32.ActiveCfg = Blender Release|Win32
{76D3102B-7DD2-8BA1-034A-8B19FE2897C2}.BlenderPlayer Release|Win32.Build.0 = Blender Release|Win32
{76D3102B-7DD2-8BA1-034A-8B19FE2897C2}.Debug|Win32.ActiveCfg = Blender Debug|Win32
{76D3102B-7DD2-8BA1-034A-8B19FE2897C2}.Debug|Win32.Build.0 = Blender Debug|Win32
{76D3102B-7DD2-8BA1-034A-8B19FE2897C2}.Release|Win32.ActiveCfg = Blender Release|Win32

@ -108,7 +108,7 @@
/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="ECHO Moving libraries and export definitions...&#x0D;&#x0A;MOVE /Y ..\..\bin\blender.lib ..\..\..\build\msvc_9\libs&#x0D;&#x0A;MOVE /Y ..\..\bin\blender.exp ..\..\..\build\msvc_9\libs&#x0D;&#x0A;ECHO Copying required 3rd party dlls...&#x0D;&#x0A;XCOPY /Y ..\..\..\lib\windows\python\lib\python31.dll ..\..\..\install\msvc_9&#x0D;&#x0A;XCOPY /Y ..\..\..\lib\windows\release\python31.zip ..\..\..\install\msvc_9&#x0D;&#x0A;XCOPY /Y ..\..\..\lib\windows\release\zlib.pyd ..\..\..\install\msvc_9&#x0D;&#x0A;XCOPY /Y ..\..\..\lib\windows\openal\lib\wrap_oal.dll ..\..\..\install\msvc_9&#x0D;&#x0A;XCOPY /Y ..\..\..\lib\windows\openal\lib\OpenAL32.dll ..\..\..\install\msvc_9&#x0D;&#x0A;XCOPY /Y ..\..\..\lib\windows\gettext\lib\*.dll ..\..\..\install\msvc_9&#x0D;&#x0A;XCOPY /Y ..\..\..\lib\windows\sdl\lib\*.dll ..\..\..\install\msvc_9&#x0D;&#x0A;XCOPY /Y ..\..\..\lib\windows\tiff\lib\*.dll ..\..\..\install\msvc_9&#x0D;&#x0A;XCOPY /Y ..\..\..\lib\windows\pthreads\lib\pthreadVSE2.dll ..\..\..\install\msvc_9&#x0D;&#x0A;XCOPY /Y ..\..\..\lib\windows\ffmpeg\lib\*.dll ..\..\..\install\msvc_9&#x0D;&#x0A;XCOPY /Y ..\..\..\lib\windows\sndfile\lib\*.dll ..\..\..\install\msvc_9&#x0D;&#x0A;ECHO Copying language folder&#x0D;&#x0A;IF NOT EXIST ..\..\..\install\msvc_9\.blender MKDIR ..\..\..\install\msvc_9\.blender&#x0D;&#x0A;XCOPY /Y ..\..\bin\.blender ..\..\..\install\msvc_9\.blender /E&#x0D;&#x0A;ECHO Copying python scripts&#x0D;&#x0A;IF NOT EXIST ..\..\..\install\msvc_9\.blender\scripts MKDIR ..\..\..\install\msvc_9\.blender\scripts&#x0D;&#x0A;XCOPY /Y ..\..\release\scripts ..\..\..\install\msvc_9\.blender\scripts /E&#x0D;&#x0A;ECHO Copying python ui scripts&#x0D;&#x0A;IF NOT EXIST ..\..\bin\.blender\ui MKDIR ..\..\..\install\msvc_9\.blender\ui&#x0D;&#x0A;XCOPY /Y ..\..\release\ui ..\..\..\install\msvc_9\.blender\ui /E&#x0D;&#x0A;ECHO Copying manuals/text&#x0D;&#x0A;XCOPY/Y ..\..\release\text ..\..\..\install\msvc_9 /E&#x0D;&#x0A;ECHO Done&#x0D;&#x0A;"
CommandLine="ECHO Moving libraries and export definitions...&#x0D;&#x0A;MOVE /Y ..\..\bin\blender.lib ..\..\..\build\msvc_9\libs&#x0D;&#x0A;MOVE /Y ..\..\bin\blender.exp ..\..\..\build\msvc_9\libs&#x0D;&#x0A;ECHO Copying required 3rd party dlls...&#x0D;&#x0A;XCOPY /Y ..\..\..\lib\windows\python\lib\python31.dll ..\..\..\install\msvc_9&#x0D;&#x0A;XCOPY /Y ..\..\..\lib\windows\release\python31.zip ..\..\..\install\msvc_9&#x0D;&#x0A;XCOPY /Y ..\..\..\lib\windows\zlib\lib\zlib.dll ..\..\..\install\msvc_9&#x0D;&#x0A;XCOPY /Y ..\..\..\lib\windows\openal\lib\wrap_oal.dll ..\..\..\install\msvc_9&#x0D;&#x0A;XCOPY /Y ..\..\..\lib\windows\openal\lib\OpenAL32.dll ..\..\..\install\msvc_9&#x0D;&#x0A;XCOPY /Y ..\..\..\lib\windows\gettext\lib\*.dll ..\..\..\install\msvc_9&#x0D;&#x0A;XCOPY /Y ..\..\..\lib\windows\sdl\lib\*.dll ..\..\..\install\msvc_9&#x0D;&#x0A;XCOPY /Y ..\..\..\lib\windows\tiff\lib\*.dll ..\..\..\install\msvc_9&#x0D;&#x0A;XCOPY /Y ..\..\..\lib\windows\pthreads\lib\pthreadVSE2.dll ..\..\..\install\msvc_9&#x0D;&#x0A;XCOPY /Y ..\..\..\lib\windows\ffmpeg\lib\*.dll ..\..\..\install\msvc_9&#x0D;&#x0A;XCOPY /Y ..\..\..\lib\windows\sndfile\lib\*.dll ..\..\..\install\msvc_9&#x0D;&#x0A;ECHO Copying language folder&#x0D;&#x0A;IF NOT EXIST ..\..\..\install\msvc_9\.blender MKDIR ..\..\..\install\msvc_9\.blender&#x0D;&#x0A;XCOPY /Y ..\..\bin\.blender ..\..\..\install\msvc_9\.blender /E&#x0D;&#x0A;ECHO Copying python scripts&#x0D;&#x0A;IF NOT EXIST ..\..\..\install\msvc_9\.blender\scripts MKDIR ..\..\..\install\msvc_9\.blender\scripts&#x0D;&#x0A;XCOPY /Y ..\..\release\scripts ..\..\..\install\msvc_9\.blender\scripts /E&#x0D;&#x0A;ECHO Copying python ui scripts&#x0D;&#x0A;IF NOT EXIST ..\..\bin\.blender\ui MKDIR ..\..\..\install\msvc_9\.blender\ui&#x0D;&#x0A;XCOPY /Y ..\..\release\ui ..\..\..\install\msvc_9\.blender\ui /E&#x0D;&#x0A;ECHO Copying manuals/text&#x0D;&#x0A;XCOPY/Y ..\..\release\text ..\..\..\install\msvc_9 /E&#x0D;&#x0A;ECHO Done&#x0D;&#x0A;"
/>
</Configuration>
<Configuration
@ -202,7 +202,7 @@
/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="ECHO Moving libraries and export definitions...&#x0D;&#x0A;MOVE /Y ..\..\bin\debug\blender.lib ..\..\..\build\msvc_9\libs\debug&#x0D;&#x0A;MOVE /Y ..\..\bin\debug\blender.exp ..\..\..\build\msvc_9\libs\debug&#x0D;&#x0A;MOVE /Y ..\..\bin\debug\blender.ilk ..\..\..\build\msvc_9\libs\debug&#x0D;&#x0A;ECHO Copying required 3rd party dlls...&#x0D;&#x0A;XCOPY /Y ..\..\..\lib\windows\gettext\lib\*.dll ..\..\..\install\msvc_9d&#x0D;&#x0A;XCOPY /Y ..\..\..\lib\windows\sdl\lib\*.dll ..\..\..\install\msvc_9d&#x0D;&#x0A;XCOPY /Y ..\..\..\lib\windows\python\lib\python31_d.dll ..\..\..\install\msvc_9d&#x0D;&#x0A;XCOPY /Y ..\..\..\lib\windows\release\python31.zip ..\..\..\install\msvc_9d&#x0D;&#x0A;XCOPY /Y ..\..\..\lib\windows\release\zlib.pyd ..\..\..\install\msvc_9d&#x0D;&#x0A;XCOPY /Y ..\..\..\lib\windows\openal\lib\wrap_oal.dll ..\..\..\install\msvc_9d&#x0D;&#x0A;XCOPY /Y ..\..\..\lib\windows\openal\lib\OpenAL32.dll ..\..\..\install\msvc_9d&#x0D;&#x0A;XCOPY /Y ..\..\..\lib\windows\CRTL\lib\msvcrtd.dll ..\..\..\install\msvc_9d&#x0D;&#x0A;XCOPY /Y ..\..\..\lib\windows\tiff\lib\*.dll ..\..\..\install\msvc_9d&#x0D;&#x0A;XCOPY /Y ..\..\..\lib\windows\pthreads\lib\pthreadVSE2.dll ..\..\..\install\msvc_9d&#x0D;&#x0A;XCOPY /Y ..\..\..\lib\windows\ffmpeg\lib\*.dll ..\..\..\install\msvc_9d&#x0D;&#x0A;XCOPY /Y ..\..\..\lib\windows\sndfile\lib\*.dll ..\..\..\install\msvc_9d&#x0D;&#x0A;ECHO Copying language folder&#x0D;&#x0A;IF NOT EXIST ..\..\..\install\msvc_9d\.blender MKDIR ..\..\..\install\msvc_9d\.blender&#x0D;&#x0A;XCOPY /Y ..\..\bin\.blender ..\..\..\install\msvc_9d\.blender /E&#x0D;&#x0A;ECHO Copying python scripts&#x0D;&#x0A;IF NOT EXIST ..\..\..\install\msvc_9d\.blender\scripts MKDIR ..\..\..\install\msvc_9d\.blender\scripts&#x0D;&#x0A;XCOPY /Y ..\..\release\scripts ..\..\..\install\msvc_9d\.blender\scripts /E&#x0D;&#x0A;ECHO Copying python ui scripts&#x0D;&#x0A;IF NOT EXIST ..\..\..\install\msvc_9d\.blender\ui MKDIR ..\..\..\install\msvc_9d\.blender\ui&#x0D;&#x0A;XCOPY /Y ..\..\release\ui ..\..\..\install\msvc_9d\.blender\ui /E&#x0D;&#x0A;ECHO Copying manuals/text&#x0D;&#x0A;XCOPY/Y ..\..\release\text ..\..\..\install\msvc_9d /E&#x0D;&#x0A;ECHO Done&#x0D;&#x0A;"
CommandLine="ECHO Copying required 3rd party dlls...&#x0D;&#x0A;XCOPY /Y ..\..\..\lib\windows\gettext\lib\*.dll ..\..\..\install\msvc_9d&#x0D;&#x0A;XCOPY /Y ..\..\..\lib\windows\sdl\lib\*.dll ..\..\..\install\msvc_9d&#x0D;&#x0A;XCOPY /Y ..\..\..\lib\windows\python\lib\python31_d.dll ..\..\..\install\msvc_9d&#x0D;&#x0A;COPY /Y ..\..\..\lib\windows\release\python31.zip ..\..\..\install\msvc_9d\python31_d.zip&#x0D;&#x0A;XCOPY /Y ..\..\..\lib\windows\zlib\lib\zlib.dll ..\..\..\install\msvc_9d&#x0D;&#x0A;XCOPY /Y ..\..\..\lib\windows\openal\lib\wrap_oal.dll ..\..\..\install\msvc_9d&#x0D;&#x0A;XCOPY /Y ..\..\..\lib\windows\openal\lib\OpenAL32.dll ..\..\..\install\msvc_9d&#x0D;&#x0A;XCOPY /Y ..\..\..\lib\windows\CRTL\lib\msvcrtd.dll ..\..\..\install\msvc_9d&#x0D;&#x0A;XCOPY /Y ..\..\..\lib\windows\tiff\lib\*.dll ..\..\..\install\msvc_9d&#x0D;&#x0A;XCOPY /Y ..\..\..\lib\windows\pthreads\lib\pthreadVSE2.dll ..\..\..\install\msvc_9d&#x0D;&#x0A;XCOPY /Y ..\..\..\lib\windows\ffmpeg\lib\*.dll ..\..\..\install\msvc_9d&#x0D;&#x0A;XCOPY /Y ..\..\..\lib\windows\sndfile\lib\*.dll ..\..\..\install\msvc_9d&#x0D;&#x0A;ECHO Copying language folder&#x0D;&#x0A;IF NOT EXIST ..\..\..\install\msvc_9d\.blender MKDIR ..\..\..\install\msvc_9d\.blender&#x0D;&#x0A;XCOPY /Y ..\..\bin\.blender ..\..\..\install\msvc_9d\.blender /E&#x0D;&#x0A;ECHO Copying python scripts&#x0D;&#x0A;IF NOT EXIST ..\..\..\install\msvc_9d\.blender\scripts MKDIR ..\..\..\install\msvc_9d\.blender\scripts&#x0D;&#x0A;XCOPY /Y ..\..\release\scripts ..\..\..\install\msvc_9d\.blender\scripts /E&#x0D;&#x0A;ECHO Copying python ui scripts&#x0D;&#x0A;IF NOT EXIST ..\..\..\install\msvc_9d\.blender\ui MKDIR ..\..\..\install\msvc_9d\.blender\ui&#x0D;&#x0A;XCOPY /Y ..\..\release\ui ..\..\..\install\msvc_9d\.blender\ui /E&#x0D;&#x0A;ECHO Copying manuals/text&#x0D;&#x0A;XCOPY/Y ..\..\release\text ..\..\..\install\msvc_9d /E&#x0D;&#x0A;ECHO Done&#x0D;&#x0A;"
/>
</Configuration>
</Configurations>

@ -119,7 +119,7 @@
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..\..\..\lib\windows\pthreads\include;..\..\..\..\lib\windows\python\include\python3.1;..\..\..\..\lib\windows\zlib\include;..\..\..\..\lib\windows\sdl\include;..\..\..\..\lib\windows\ffmpeg\include;..\..\..\..\lib\windows\ffmpeg\include\msvc;..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\build\msvc_9\intern\bsp\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\intern\decimation\include;..\..\..\..\build\msvc_9\intern\elbeem\include;..\..\..\..\build\msvc_9\intern\iksolver\include;..\..\..\..\build\msvc_9\intern\memutil\include;..\..\..\..\build\msvc_9\intern\smoke\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\editors\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\makesrna;..\..\..\source\blender\nodes;..\..\..\source\blender\blenloader;..\..\..\source\kernel\gen_system;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_9\extern\verse\include;..\..\..\..\build\msvc_9\intern\opennl\include;..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\source\blender\gpu;..\..\..\intern\audaspace\intern;..\..\..\extern\lzo\minilzo;..\..\..\extern\lzma;..\..\..\source\blender\blenfont;..\..\..\source\blender\ikplugin"
PreprocessorDefinitions="_DEBUG;WIN32;_LIB;WITH_OPENEXR;WITH_DDS;WITH_BULLET;WITH_FFMPEG"
PreprocessorDefinitions="_DEBUG;WIN32;_LIB;WITH_OPENEXR;WITH_DDS;WITH_BULLET;WITH_FFMPEG;GLEW_STATIC"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
DefaultCharIsUnsigned="true"
@ -195,7 +195,7 @@
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@ -119,7 +119,7 @@
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@ -525,10 +525,6 @@
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@ -342,10 +342,6 @@
RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_MouseDevice.cpp"
>
</File>
<File
RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_PolygonMaterial.cpp"
>
</File>
<File
RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_RawImage.cpp"
>

@ -44,7 +44,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\build\msvc_9\intern\ghost\include;..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\build\msvc_9\intern\openal\include;..\..\..\..\..\build\msvc_9\intern\opennl\include;..\..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\..\build\msvc_9\intern\iksolver\include;..\..\..\..\..\build\msvc_9\intern\SoundSystem\include;..\..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\..\lib\windows\python\include\python3.1;..\..\..\..\source\blender\include;..\..\..\..\source\blender\imbuf;..\..\..\..\source\blender\blenlib;..\..\..\..\source\blender\blenkernel;..\..\..\..\source\blender\makesdna;..\..\..\..\source\blender\blenloader;..\..\..\..\source\blender\readblenfile;..\..\..\..\source\blender\render\extern\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\kernel\gen_messaging;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\Physics;..\..\..\..\source\gameengine\network;..\..\..\..\source\gameengine\rasterizer;..\..\..\..\source\gameengine\converter;..\..\..\..\source\gameengine\gamelogic;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\scenegraph;..\..\..\..\source\gameengine\Physics\Ode;..\..\..\..\source\gameengine\soundsystem;..\..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\..\source\gameengine\gameplayer\common;..\..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\..\source\gameengine\network\loopbacknetwork;..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\..\source\gameengine\gameplayer\common\windows;..\..\..\..\source\sumo\include;..\..\..\..\source\sumo\fuzzics\include;..\..\..\..\source\blender\gpu;..\..\..\..\..\build\msvc_9\intern\guardedalloc\include"
AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\build\msvc_9\intern\ghost\include;..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\build\msvc_9\intern\openal\include;..\..\..\..\..\build\msvc_9\intern\opennl\include;..\..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\..\build\msvc_9\intern\iksolver\include;..\..\..\..\..\build\msvc_9\intern\SoundSystem\include;..\..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\..\lib\windows\python\include\python3.1;..\..\..\..\source\blender\include;..\..\..\..\source\blender\imbuf;..\..\..\..\source\blender\blenlib;..\..\..\..\source\blender\blenkernel;..\..\..\..\source\blender\makesdna;..\..\..\..\source\blender\makesrna;..\..\..\..\source\blender\blenloader;..\..\..\..\source\blender\readblenfile;..\..\..\..\source\blender\render\extern\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\kernel\gen_messaging;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\Physics;..\..\..\..\source\gameengine\network;..\..\..\..\source\gameengine\rasterizer;..\..\..\..\source\gameengine\converter;..\..\..\..\source\gameengine\gamelogic;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\scenegraph;..\..\..\..\source\gameengine\Physics\Ode;..\..\..\..\source\gameengine\soundsystem;..\..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\..\source\gameengine\gameplayer\common;..\..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\..\source\gameengine\network\loopbacknetwork;..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\..\source\gameengine\gameplayer\common\windows;..\..\..\..\source\sumo\include;..\..\..\..\source\sumo\fuzzics\include;..\..\..\..\source\blender\gpu;..\..\..\..\..\build\msvc_9\intern\guardedalloc\include"
PreprocessorDefinitions="WIN32,_CONSOLE,dSINGLE, _DEBUG;WITH_FFMPEG"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
@ -72,12 +72,12 @@
<Tool
Name="VCLinkerTool"
AdditionalOptions="/MACHINE:I386&#x0D;&#x0A;"
AdditionalDependencies="ws2_32.lib vfw32.lib odbc32.lib odbccp32.lib opengl32.lib glu32.lib OpenAL32.lib wrap_oal.lib libjpeg.lib dxguid.lib libeay32.lib libpng.lib libz.lib qtmlClient.lib SDL.lib freetype2ST.lib python31_d.lib pthreadVSE2.lib pthreadVC2.lib Half_d.lib Iex_d.lib IlmImf_d.lib IlmThread_d.lib Imath_d.lib avcodec-52.lib avformat-52.lib avutil-50.lib swscale-0.lib avdevice-52.lib"
AdditionalDependencies="libsamplerate.lib ws2_32.lib vfw32.lib odbc32.lib odbccp32.lib opengl32.lib glu32.lib OpenAL32.lib wrap_oal.lib libjpeg.lib dxguid.lib libeay32.lib libpng_st.lib libz.lib qtmlClient.lib SDL.lib freetype2ST.lib python31_d.lib pthreadVSE2.lib pthreadVC2.lib Half_d.lib Iex_d.lib IlmImf_d.lib IlmThread_d.lib Imath_d.lib avcodec-52.lib avformat-52.lib avutil-50.lib swscale-0.lib avdevice-52.lib"
ShowProgress="0"
OutputFile="..\..\..\..\bin\debug\blenderplayer.exe"
OutputFile="..\..\..\..\..\install\msvc_9d\blenderplayer.exe"
LinkIncremental="2"
SuppressStartupBanner="true"
AdditionalLibraryDirectories="..\..\..\..\..\lib\windows\sdl\lib;..\..\..\..\..\lib\windows\zlib\lib;..\..\..\..\..\lib\windows\ode\lib;..\..\..\..\..\lib\windows\png\lib;..\..\..\..\..\lib\windows\jpeg\lib;..\..\..\..\..\lib\windows\fmod\lib;..\..\..\..\..\lib\windows\openal\lib;..\..\..\..\..\lib\windows\freetype\lib;..\..\..\..\..\lib\windows\openexr\lib_vs2008;..\..\..\..\..\lib\windows\python\lib;..\..\..\..\..\lib\windows\openssl\lib;..\..\..\..\..\lib\windows\QTDevWin\Libraries;..\..\..\..\..\lib\windows\pthreads\lib;..\..\..\..\..\lib\windows\ffmpeg\lib"
AdditionalLibraryDirectories="..\..\..\..\..\lib\windows\sdl\lib;..\..\..\..\..\lib\windows\zlib\lib;..\..\..\..\..\lib\windows\ode\lib;..\..\..\..\..\lib\windows\png\lib;..\..\..\..\..\lib\windows\jpeg\lib;..\..\..\..\..\lib\windows\fmod\lib;..\..\..\..\..\lib\windows\openal\lib;..\..\..\..\..\lib\windows\freetype\lib;..\..\..\..\..\lib\windows\openexr\lib_vs2008;..\..\..\..\..\lib\windows\python\lib;..\..\..\..\..\lib\windows\openssl\lib;..\..\..\..\..\lib\windows\QTDevWin\Libraries;..\..\..\..\..\lib\windows\pthreads\lib;..\..\..\..\..\lib\windows\ffmpeg\lib;..\..\..\..\..\lib\windows\samplerate\lib"
IgnoreDefaultLibraryNames="libc.lib;libcmt.lib;msvcrt.lib;libcd.lib;msvcrtd.lib"
GenerateDebugInformation="true"
ProgramDatabaseFile="..\..\..\..\..\build\msvc_9\libs\debug\blenderplayer.pdb"
@ -105,7 +105,7 @@
/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="ECHO Moving libraries and export definitions...&#x0D;&#x0A;MOVE /Y ..\..\..\..\bin\debug\blenderplayer.lib ..\..\..\..\..\build\msvc_9\libs\debug&#x0D;&#x0A;MOVE /Y ..\..\..\..\bin\debug\blenderplayer.exp ..\..\..\..\..\build\msvc_9\libs\debug&#x0D;&#x0A;MOVE /Y ..\..\..\..\bin\debug\blenderplayer.ilk ..\..\..\..\..\build\msvc_9\libs\debug&#x0D;&#x0A;ECHO Copying required 3rd party dlls...&#x0D;&#x0A;XCOPY /Y ..\..\..\..\..\lib\windows\python\lib\python31_d.dll ..\..\..\..\bin\debug&#x0D;&#x0A;XCOPY /Y ..\..\..\..\..\lib\windows\sdl\lib\SDL.dll ..\..\..\..\bin\debug&#x0D;&#x0A;XCOPY /Y ..\..\..\..\..\lib\windows\png\lib\libpng.dll ..\..\..\..\bin\debug&#x0D;&#x0A;XCOPY /Y ..\..\..\..\..\lib\windows\zlib\lib\zlib.dll ..\..\..\..\bin\debug&#x0D;&#x0A;XCOPY /Y ..\..\..\..\..\lib\windows\ffmpeg\lib\*.dll ..\..\..\..\bin\debug&#x0D;&#x0A;XCOPY /Y ..\..\..\..\..\lib\windows\CRTL\lib\msvcrtd.dll ..\..\..\..\bin\debug&#x0D;&#x0A;ECHO Done&#x0D;&#x0A;"
CommandLine="ECHO Copying required 3rd party dlls...&#x0D;&#x0A;XCOPY /Y ..\..\..\..\..\lib\windows\gettext\lib\*.dll ..\..\..\..\..\install\msvc_9d&#x0D;&#x0A;XCOPY /Y ..\..\..\..\..\lib\windows\sdl\lib\*.dll ..\..\..\..\..\install\msvc_9d&#x0D;&#x0A;XCOPY /Y ..\..\..\..\..\lib\windows\python\lib\python31_d.dll ..\..\..\..\..\install\msvc_9d&#x0D;&#x0A;COPY /Y ..\..\..\..\..\lib\windows\release\python31.zip ..\..\..\..\..\install\msvc_9d\python31_d.zip&#x0D;&#x0A;XCOPY /Y ..\..\..\..\..\lib\windows\zlib\lib\zlib.dll ..\..\..\..\..\install\msvc_9d&#x0D;&#x0A;XCOPY /Y ..\..\..\..\..\lib\windows\openal\lib\wrap_oal.dll ..\..\..\..\..\install\msvc_9d&#x0D;&#x0A;XCOPY /Y ..\..\..\..\..\lib\windows\openal\lib\OpenAL32.dll ..\..\..\..\..\install\msvc_9d&#x0D;&#x0A;XCOPY /Y ..\..\..\..\..\lib\windows\CRTL\lib\msvcrtd.dll ..\..\..\..\..\install\msvc_9d&#x0D;&#x0A;XCOPY /Y ..\..\..\..\..\lib\windows\tiff\lib\*.dll ..\..\..\..\..\install\msvc_9d&#x0D;&#x0A;XCOPY /Y ..\..\..\..\..\lib\windows\pthreads\lib\pthreadVSE2.dll ..\..\..\..\..\install\msvc_9d&#x0D;&#x0A;XCOPY /Y ..\..\..\..\..\lib\windows\ffmpeg\lib\*.dll ..\..\..\..\..\install\msvc_9d&#x0D;&#x0A;XCOPY /Y ..\..\..\..\..\lib\windows\sndfile\lib\*.dll ..\..\..\..\..\install\msvc_9d&#x0D;&#x0A;"
/>
</Configuration>
<Configuration
@ -138,7 +138,7 @@
Name="VCCLCompilerTool"
Optimization="2"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\build\msvc_9\intern\ghost\include;..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\build\msvc_9\intern\openal\include;..\..\..\..\..\build\msvc_9\intern\opennl\include;..\..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\..\build\msvc_9\intern\iksolver\include;..\..\..\..\..\build\msvc_9\intern\SoundSystem\include;..\..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\..\lib\windows\python\include\python3.1;..\..\..\..\source\blender\include;..\..\..\..\source\blender\imbuf;..\..\..\..\source\blender\blenlib;..\..\..\..\source\blender\blenkernel;..\..\..\..\source\blender\makesdna;..\..\..\..\source\blender\blenloader;..\..\..\..\source\blender\readblenfile;..\..\..\..\source\blender\render\extern\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\kernel\gen_messaging;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\Physics;..\..\..\..\source\gameengine\network;..\..\..\..\source\gameengine\rasterizer;..\..\..\..\source\gameengine\converter;..\..\..\..\source\gameengine\gamelogic;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\scenegraph;..\..\..\..\source\gameengine\Physics\Ode;..\..\..\..\source\gameengine\soundsystem;..\..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\..\source\gameengine\gameplayer\common;..\..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\..\source\gameengine\network\loopbacknetwork;..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\..\source\gameengine\gameplayer\common\windows;..\..\..\..\source\sumo\include;..\..\..\..\source\sumo\fuzzics\include;..\..\..\..\source\blender\gpu;..\..\..\..\..\build\msvc_9\intern\guardedalloc\include"
AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\build\msvc_9\intern\ghost\include;..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\build\msvc_9\intern\openal\include;..\..\..\..\..\build\msvc_9\intern\opennl\include;..\..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\..\build\msvc_9\intern\iksolver\include;..\..\..\..\..\build\msvc_9\intern\SoundSystem\include;..\..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\..\lib\windows\python\include\python3.1;..\..\..\..\source\blender\include;..\..\..\..\source\blender\imbuf;..\..\..\..\source\blender\blenlib;..\..\..\..\source\blender\blenkernel;..\..\..\..\source\blender\makesdna;..\..\..\..\source\blender\makesrna;..\..\..\..\source\blender\blenloader;..\..\..\..\source\blender\readblenfile;..\..\..\..\source\blender\render\extern\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\kernel\gen_messaging;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\Physics;..\..\..\..\source\gameengine\network;..\..\..\..\source\gameengine\rasterizer;..\..\..\..\source\gameengine\converter;..\..\..\..\source\gameengine\gamelogic;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\scenegraph;..\..\..\..\source\gameengine\Physics\Ode;..\..\..\..\source\gameengine\soundsystem;..\..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\..\source\gameengine\gameplayer\common;..\..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\..\source\gameengine\network\loopbacknetwork;..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\..\source\gameengine\gameplayer\common\windows;..\..\..\..\source\sumo\include;..\..\..\..\source\sumo\fuzzics\include;..\..\..\..\source\blender\gpu;..\..\..\..\..\build\msvc_9\intern\guardedalloc\include"
PreprocessorDefinitions="WIN32,NDEBUG,_CONSOLE;WITH_FFMPEG"
StringPooling="true"
RuntimeLibrary="0"
@ -167,11 +167,11 @@
<Tool
Name="VCLinkerTool"
AdditionalOptions="/MACHINE:I386"
AdditionalDependencies="odelib.lib ws2_32.lib vfw32.lib odbc32.lib odbccp32.lib opengl32.lib glu32.lib OpenAL32.lib wrap_oal.lib libjpeg.lib dxguid.lib libeay32.lib libpng.lib libz.lib qtmlClient.lib SDL.lib freetype2ST.lib python31.lib pthreadVSE2.lib pthreadVC2.lib Half.lib Iex.lib IlmImf.lib IlmThread.lib Imath.lib avcodec-52.lib avformat-52.lib avutil-50.lib swscale-0.lib avdevice-52.lib"
OutputFile="..\..\..\..\bin\blenderplayer.exe"
AdditionalDependencies="libsamplerate.lib odelib.lib ws2_32.lib vfw32.lib odbc32.lib odbccp32.lib opengl32.lib glu32.lib OpenAL32.lib wrap_oal.lib libjpeg.lib dxguid.lib libeay32.lib libpng_st.lib libz.lib qtmlClient.lib SDL.lib freetype2ST.lib python31.lib pthreadVSE2.lib pthreadVC2.lib Half.lib Iex.lib IlmImf.lib IlmThread.lib Imath.lib avcodec-52.lib avformat-52.lib avutil-50.lib swscale-0.lib avdevice-52.lib"
OutputFile="..\..\..\..\..\install\msvc_9\blenderplayer.exe"
LinkIncremental="1"
SuppressStartupBanner="true"
AdditionalLibraryDirectories="..\..\..\..\..\lib\windows\sdl\lib;..\..\..\..\..\lib\windows\zlib\lib;..\..\..\..\..\lib\windows\ode\lib;..\..\..\..\..\lib\windows\png\lib;..\..\..\..\..\lib\windows\jpeg\lib;..\..\..\..\..\lib\windows\fmod\lib;..\..\..\..\..\lib\windows\openal\lib;..\..\..\..\..\lib\windows\freetype\lib;..\..\..\..\..\lib\windows\openexr\lib_vs2008;..\..\..\..\..\lib\windows\python\lib;..\..\..\..\..\lib\windows\openssl\lib;..\..\..\..\..\lib\windows\QTDevWin\Libraries;..\..\..\..\..\lib\windows\pthreads\lib;..\..\..\..\..\lib\windows\ffmpeg\lib"
AdditionalLibraryDirectories="..\..\..\..\..\lib\windows\sdl\lib;..\..\..\..\..\lib\windows\zlib\lib;..\..\..\..\..\lib\windows\ode\lib;..\..\..\..\..\lib\windows\png\lib;..\..\..\..\..\lib\windows\jpeg\lib;..\..\..\..\..\lib\windows\fmod\lib;..\..\..\..\..\lib\windows\openal\lib;..\..\..\..\..\lib\windows\freetype\lib;..\..\..\..\..\lib\windows\openexr\lib_vs2008;..\..\..\..\..\lib\windows\python\lib;..\..\..\..\..\lib\windows\openssl\lib;..\..\..\..\..\lib\windows\QTDevWin\Libraries;..\..\..\..\..\lib\windows\pthreads\lib;..\..\..\..\..\lib\windows\ffmpeg\lib;..\..\..\..\..\lib\windows\samplerate\lib"
IgnoreDefaultLibraryNames="libc.lib, msvcrt.lib, libcd.lib, libcmtd.lib, msvcrtd.lib"
GenerateDebugInformation="true"
ProgramDatabaseFile="..\..\..\..\..\build\msvc_9\libs\blenderplayer.pdb"
@ -199,7 +199,7 @@
/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="ECHO Moving libraries and export definitions...&#x0D;&#x0A;MOVE /Y ..\..\..\..\bin\blenderplayer.lib ..\..\..\..\..\build\msvc_9\libs&#x0D;&#x0A;MOVE /Y ..\..\..\..\bin\blenderplayer.exp ..\..\..\..\..\build\msvc_9\libs&#x0D;&#x0A;ECHO Copying required 3rd party dlls...&#x0D;&#x0A;XCOPY /Y ..\..\..\..\..\lib\windows\python\lib\python31.dll ..\..\..\..\bin&#x0D;&#x0A;XCOPY /Y ..\..\..\..\..\lib\windows\sdl\lib\SDL.dll ..\..\..\..\bin&#x0D;&#x0A;XCOPY /Y ..\..\..\..\..\lib\windows\png\lib\libpng.dll ..\..\..\..\bin&#x0D;&#x0A;XCOPY /Y ..\..\..\..\..\lib\windows\zlib\lib\zlib.dll ..\..\..\..\bin&#x0D;&#x0A;XCOPY /Y ..\..\..\..\..\lib\windows\ffmpeg\lib\*.dll ..\..\..\..\bin&#x0D;&#x0A;ECHO Done&#x0D;&#x0A;"
CommandLine="ECHO Copying required 3rd party dlls...&#x0D;&#x0A;XCOPY /Y ..\..\..\..\..\lib\windows\gettext\lib\*.dll ..\..\..\..\..\install\msvc_9&#x0D;&#x0A;XCOPY /Y ..\..\..\..\..\lib\windows\sdl\lib\*.dll ..\..\..\..\..\install\msvc_9&#x0D;&#x0A;XCOPY /Y ..\..\..\..\..\lib\windows\python\lib\python31.dll ..\..\..\..\..\install\msvc_9&#x0D;&#x0A;XCOPY /Y ..\..\..\..\..\lib\windows\release\python31.zip ..\..\..\..\..\install\msvc_9&#x0D;&#x0A;XCOPY /Y ..\..\..\..\..\lib\windows\zlib\lib\zlib.dll ..\..\..\..\..\install\msvc_9&#x0D;&#x0A;XCOPY /Y ..\..\..\..\..\lib\windows\openal\lib\wrap_oal.dll ..\..\..\..\..\install\msvc_9&#x0D;&#x0A;XCOPY /Y ..\..\..\..\..\lib\windows\openal\lib\OpenAL32.dll ..\..\..\..\..\install\msvc_9&#x0D;&#x0A;XCOPY /Y ..\..\..\..\..\lib\windows\tiff\lib\*.dll ..\..\..\..\..\install\msvc_9&#x0D;&#x0A;XCOPY /Y ..\..\..\..\..\lib\windows\pthreads\lib\pthreadVSE2.dll ..\..\..\..\..\install\msvc_9&#x0D;&#x0A;XCOPY /Y ..\..\..\..\..\lib\windows\ffmpeg\lib\*.dll ..\..\..\..\..\install\msvc_9&#x0D;&#x0A;XCOPY /Y ..\..\..\..\..\lib\windows\sndfile\lib\*.dll ..\..\..\..\..\install\msvc_9&#x0D;&#x0A;ECHO Done&#x0D;&#x0A;"
/>
</Configuration>
</Configurations>
@ -234,6 +234,10 @@
RelativePath="..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_System.cpp"
>
</File>
<File
RelativePath="..\..\..\..\source\blenderplayer\bad_level_call_stubs\stubs.c"
>
</File>
<File
RelativePath="..\..\..\..\source\icons\winplayer.rc"
>

@ -195,7 +195,7 @@
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\build\msvc_9\intern\soundsystem\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\build\msvc_9\extern\solid\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\lib\windows\python\include\python3.1;..\..\..\..\lib\windows\sdl\include;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\python\generic;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenloader;..\..\..\source\blender\blenkernel;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\Converter;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\scenegraph;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\physics\sumo\include;..\..\..\source\gameengine\physics\common\dummy;..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\sumo\include;..\..\..\source\sumo\fuzzics\include;..\..\..\source\gameengine\physics\bullet;..\..\..\source\blender\python\api2_2x;..\..\..\source\blender\gpu;..\..\..\intern\audaspace\intern"
PreprocessorDefinitions="JANCODEPANCO;WIN32;_LIB;EXP_PYTHON_EMBEDDING;_DEBUG;USE_SUMO_SOLID;WITH_GLEXT"
PreprocessorDefinitions="JANCODEPANCO;WIN32;_LIB;EXP_PYTHON_EMBEDDING;_DEBUG;USE_SUMO_SOLID;WITH_GLEXT;GLEW_STATIC"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
DefaultCharIsUnsigned="true"
@ -272,7 +272,7 @@
Optimization="2"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\build\msvc_9\intern\soundsystem\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\build\msvc_9\extern\solid\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\lib\windows\python\include\python3.1;..\..\..\..\lib\windows\sdl\include;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\python\generic;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenloader;..\..\..\source\blender\blenkernel;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\Converter;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\scenegraph;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\physics\sumo\include;..\..\..\source\gameengine\physics\common\dummy;..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\sumo\include;..\..\..\source\sumo\fuzzics\include;..\..\..\source\gameengine\physics\bullet;..\..\..\source\blender\python\api2_2x;..\..\..\source\blender\gpu;..\..\..\intern\audaspace\intern"
PreprocessorDefinitions="NDEBUG;WIN32;_LIB;USE_SUMO_SOLID;WITH_GLEXT"
PreprocessorDefinitions="NDEBUG;WIN32;_LIB;USE_SUMO_SOLID;WITH_GLEXT;GLEW_STATIC"
StringPooling="true"
RuntimeLibrary="0"
EnableFunctionLevelLinking="true"
@ -348,7 +348,7 @@
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\build\msvc_9\intern\soundsystem\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\build\msvc_9\extern\solid\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\lib\windows\python\include\python3.1;..\..\..\..\lib\windows\sdl\include;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\python\generic;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenloader;..\..\..\source\blender\blenkernel;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\Converter;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\scenegraph;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\physics\sumo\include;..\..\..\source\gameengine\physics\common\dummy;..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\sumo\include;..\..\..\source\sumo\fuzzics\include;..\..\..\source\gameengine\physics\bullet;..\..\..\source\blender\python\api2_2x;..\..\..\source\blender\gpu;..\..\..\intern\audaspace\intern"
PreprocessorDefinitions="JANCODEPANCO;WIN32;_LIB;EXP_PYTHON_EMBEDDING;_DEBUG;USE_SUMO_SOLID;WITH_GLEXT"
PreprocessorDefinitions="JANCODEPANCO;WIN32;_LIB;EXP_PYTHON_EMBEDDING;_DEBUG;USE_SUMO_SOLID;WITH_GLEXT;GLEW_STATIC"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
DefaultCharIsUnsigned="true"
@ -424,7 +424,7 @@
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\build\msvc_9\intern\soundsystem\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\build\msvc_9\extern\solid\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\lib\windows\python\include\python3.1;..\..\..\..\lib\windows\sdl\include;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\python\generic;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenloader;..\..\..\source\blender\blenkernel;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\Converter;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\scenegraph;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\physics\sumo\include;..\..\..\source\gameengine\physics\common\dummy;..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\sumo\include;..\..\..\source\sumo\fuzzics\include;..\..\..\source\gameengine\physics\bullet;..\..\..\source\blender\python\api2_2x;..\..\..\source\blender\gpu;..\..\..\intern\audaspace\intern"
PreprocessorDefinitions="NDEBUG;WIN32;_LIB;USE_SUMO_SOLID;WITH_GLEXT"
PreprocessorDefinitions="NDEBUG;WIN32;_LIB;USE_SUMO_SOLID;WITH_GLEXT;GLEW_STATIC"
StringPooling="true"
RuntimeLibrary="0"
EnableFunctionLevelLinking="true"

@ -43,8 +43,8 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\Expressions;..\..\..\source\gameengine\SceneGraph;..\..\..\..\lib\windows\python\include\python3.1;..\..\..\source\blender\makesdna"
PreprocessorDefinitions="_DEBUG;WIN32;_LIB;WITH_GLEXT"
AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\Expressions;..\..\..\source\gameengine\SceneGraph;..\..\..\..\lib\windows\python\include\python3.1;..\..\..\source\blender\makesdna"
PreprocessorDefinitions="_DEBUG;WIN32;_LIB;WITH_GLEXT;GLEW_STATIC"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
DefaultCharIsUnsigned="true"
@ -118,7 +118,7 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\Expressions;..\..\..\source\gameengine\SceneGraph;..\..\..\..\lib\windows\python\include\python3.1;..\..\..\source\blender\makesdna"
AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\Expressions;..\..\..\source\gameengine\SceneGraph;..\..\..\..\lib\windows\python\include\python3.1;..\..\..\source\blender\makesdna"
PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
StringPooling="true"
RuntimeLibrary="2"
@ -194,8 +194,8 @@
Name="VCCLCompilerTool"
Optimization="2"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\Expressions;..\..\..\source\gameengine\SceneGraph;..\..\..\..\lib\windows\python\include\python3.1;..\..\..\source\blender\makesdna"
PreprocessorDefinitions="NDEBUG;WIN32;_LIB;WITH_GLEXT"
AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\Expressions;..\..\..\source\gameengine\SceneGraph;..\..\..\..\lib\windows\python\include\python3.1;..\..\..\source\blender\makesdna"
PreprocessorDefinitions="NDEBUG;WIN32;_LIB;WITH_GLEXT;GLEW_STATIC"
StringPooling="true"
RuntimeLibrary="0"
EnableFunctionLevelLinking="true"
@ -269,7 +269,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\Expressions;..\..\..\source\gameengine\SceneGraph;..\..\..\..\lib\windows\python\include\python3.1;..\..\..\source\blender\makesdna"
AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\Expressions;..\..\..\source\gameengine\SceneGraph;..\..\..\..\lib\windows\python\include\python3.1;..\..\..\source\blender\makesdna"
PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
@ -344,8 +344,8 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\Expressions;..\..\..\source\gameengine\SceneGraph;..\..\..\..\lib\windows\python\include\python3.1;..\..\..\source\blender\makesdna"
PreprocessorDefinitions="_DEBUG;WIN32;_LIB;WITH_GLEXT"
AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\Expressions;..\..\..\source\gameengine\SceneGraph;..\..\..\..\lib\windows\python\include\python3.1;..\..\..\source\blender\makesdna"
PreprocessorDefinitions="_DEBUG;WIN32;_LIB;WITH_GLEXT;GLEW_STATIC"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
DefaultCharIsUnsigned="true"
@ -419,8 +419,8 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\Expressions;..\..\..\source\gameengine\SceneGraph;..\..\..\..\lib\windows\python\include\python3.1;..\..\..\source\blender\makesdna"
PreprocessorDefinitions="NDEBUG;WIN32;_LIB;WITH_GLEXT"
AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\Expressions;..\..\..\source\gameengine\SceneGraph;..\..\..\..\lib\windows\python\include\python3.1;..\..\..\source\blender\makesdna"
PreprocessorDefinitions="NDEBUG;WIN32;_LIB;WITH_GLEXT;GLEW_STATIC"
StringPooling="true"
RuntimeLibrary="0"
EnableFunctionLevelLinking="true"

@ -119,7 +119,7 @@
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\Rasterizer;..\..\..\..\source\gameengine\SceneGraph;..\..\..\..\source\blender\gpu;..\..\..\..\source\gameengine\Ketsji;..\..\..\..\source\blender\makesdna;..\..\..\..\source\blender\blenkernel;..\..\..\..\source\blender\blenlib"
PreprocessorDefinitions="_DEBUG;WIN32;_LIB;WITH_GLEXT"
PreprocessorDefinitions="_DEBUG;WIN32;_LIB;WITH_GLEXT;GLEW_STATIC"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
DefaultCharIsUnsigned="true"
@ -270,7 +270,7 @@
Optimization="2"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\Rasterizer;..\..\..\..\source\gameengine\SceneGraph;..\..\..\..\source\blender\gpu;..\..\..\..\source\gameengine\Ketsji;..\..\..\..\source\blender\makesdna;..\..\..\..\source\blender\blenkernel;..\..\..\..\source\blender\blenlib"
PreprocessorDefinitions="NDEBUG;WIN32;_LIB;WITH_GLEXT"
PreprocessorDefinitions="NDEBUG;WIN32;_LIB;WITH_GLEXT;GLEW_STATIC"
StringPooling="true"
RuntimeLibrary="0"
EnableFunctionLevelLinking="true"
@ -345,7 +345,7 @@
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\Rasterizer;..\..\..\..\source\gameengine\SceneGraph;..\..\..\..\source\blender\gpu;..\..\..\..\source\gameengine\Ketsji;..\..\..\..\source\blender\makesdna;..\..\..\..\source\blender\blenkernel;..\..\..\..\source\blender\blenlib"
PreprocessorDefinitions="_DEBUG;WIN32;_LIB;WITH_GLEXT"
PreprocessorDefinitions="_DEBUG;WIN32;_LIB;WITH_GLEXT;GLEW_STATIC"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
DefaultCharIsUnsigned="true"
@ -420,7 +420,7 @@
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\Rasterizer;..\..\..\..\source\gameengine\SceneGraph;..\..\..\..\source\blender\gpu;..\..\..\..\source\gameengine\Ketsji;..\..\..\..\source\blender\makesdna;..\..\..\..\source\blender\blenkernel;..\..\..\..\source\blender\blenlib"
PreprocessorDefinitions="NDEBUG;WIN32;_LIB;WITH_GLEXT"
PreprocessorDefinitions="NDEBUG;WIN32;_LIB;WITH_GLEXT;GLEW_STATIC"
StringPooling="true"
RuntimeLibrary="0"
EnableFunctionLevelLinking="true"

@ -1 +1 @@
2.5-devel
2.5-alpha0

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@ -884,7 +884,7 @@ class RENDER_PT_povray_radiosity(RenderButtonsPanel):
def draw_header(self, context):
scene = context.scene
self.layout.itemR(scene, "pov_radio_enable", text="")
self.layout.prop(scene, "pov_radio_enable", text="")
def draw(self, context):
layout = self.layout
@ -897,34 +897,34 @@ class RENDER_PT_povray_radiosity(RenderButtonsPanel):
split = layout.split()
col = split.column()
col.itemR(scene, "pov_radio_count", text="Rays")
col.itemR(scene, "pov_radio_recursion_limit", text="Recursions")
col.prop(scene, "pov_radio_count", text="Rays")
col.prop(scene, "pov_radio_recursion_limit", text="Recursions")
col = split.column()
col.itemR(scene, "pov_radio_error_bound", text="Error")
col.prop(scene, "pov_radio_error_bound", text="Error")
layout.itemR(scene, "pov_radio_display_advanced")
layout.prop(scene, "pov_radio_display_advanced")
if scene.pov_radio_display_advanced:
split = layout.split()
col = split.column()
col.itemR(scene, "pov_radio_adc_bailout", slider=True)
col.itemR(scene, "pov_radio_gray_threshold", slider=True)
col.itemR(scene, "pov_radio_low_error_factor", slider=True)
col.prop(scene, "pov_radio_adc_bailout", slider=True)
col.prop(scene, "pov_radio_gray_threshold", slider=True)
col.prop(scene, "pov_radio_low_error_factor", slider=True)
col = split.column()
col.itemR(scene, "pov_radio_brightness")
col.itemR(scene, "pov_radio_minimum_reuse", text="Min Reuse")
col.itemR(scene, "pov_radio_nearest_count")
col.prop(scene, "pov_radio_brightness")
col.prop(scene, "pov_radio_minimum_reuse", text="Min Reuse")
col.prop(scene, "pov_radio_nearest_count")
split = layout.split()
col = split.column()
col.itemL(text="Estimation Influence:")
col.itemR(scene, "pov_radio_media")
col.itemR(scene, "pov_radio_normal")
col.label(text="Estimation Influence:")
col.prop(scene, "pov_radio_media")
col.prop(scene, "pov_radio_normal")
col = split.column()
col.itemR(scene, "pov_radio_always_sample")
col.prop(scene, "pov_radio_always_sample")
bpy.types.register(RENDER_PT_povray_radiosity)

@ -1132,7 +1132,6 @@ class Export3DS(bpy.types.Operator):
return ('RUNNING_MODAL',)
def poll(self, context): # Poll isnt working yet
print("Poll")
return context.active_object != None
bpy.ops.add(Export3DS)
@ -1142,6 +1141,6 @@ import dynamic_menu
def menu_func(self, context):
default_path = bpy.data.filename.replace(".blend", ".3ds")
self.layout.item_stringO(Export3DS.bl_idname, "path", default_path, text="Autodesk 3DS...")
self.layout.operator(Export3DS.bl_idname, text="Autodesk 3DS...").path = default_path
menu_item = dynamic_menu.add(bpy.types.INFO_MT_file_export, menu_func)

@ -3466,7 +3466,7 @@ import dynamic_menu
def menu_func(self, context):
default_path = bpy.data.filename.replace(".blend", ".fbx")
self.layout.item_stringO(ExportFBX.bl_idname, "path", default_path, text="Autodesk FBX...")
self.layout.operator(ExportFBX.bl_idname, text="Autodesk FBX...").path = default_path
menu_item = dynamic_menu.add(bpy.types.INFO_MT_file_export, menu_func)

@ -191,7 +191,7 @@ import dynamic_menu
def menu_func(self, context):
default_path = bpy.data.filename.replace(".blend", ".mdd")
self.layout.item_stringO(ExportMDD.bl_idname, "path", default_path, text="Vertex Keyframe Animation (.mdd)...")
self.layout.operator(ExportMDD.bl_idname, text="Vertex Keyframe Animation (.mdd)...").path = default_path
menu_item = dynamic_menu.add(bpy.types.INFO_MT_file_export, menu_func)

@ -85,19 +85,6 @@ def fixName(name):
else:
return name.replace(' ', '_')
# this used to be in BPySys module
# frankly, I don't understand how it works
def BPySys_cleanName(name):
v = [0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,46,47,58,59,60,61,62,63,64,91,92,93,94,96,123,124,125,126,127,128,129,130,131,132,133,134,135,136,137,138,139,140,141,142,143,144,145,146,147,148,149,150,151,152,153,154,155,156,157,158,159,160,161,162,163,164,165,166,167,168,169,170,171,172,173,174,175,176,177,178,179,180,181,182,183,184,185,186,187,188,189,190,191,192,193,194,195,196,197,198,199,200,201,202,203,204,205,206,207,208,209,210,211,212,213,214,215,216,217,218,219,220,221,222,223,224,225,226,227,228,229,230,231,232,233,234,235,236,237,238,239,240,241,242,243,244,245,246,247,248,249,250,251,252,253,254]
invalid = ''.join([chr(i) for i in v])
for ch in invalid:
name = name.replace(ch, '_')
return name
# A Dict of Materials
# (material.name, image.name):matname_imagename # matname_imagename has gaps removed.
MTL_DICT = {}
@ -884,7 +871,7 @@ def do_export(filename, context,
orig_frame = scn.current_frame
if EXPORT_ALL_SCENES: # Add scene name into the context_name
context_name[1] = '_%s' % BPySys_cleanName(scn.name) # WARNING, its possible that this could cause a collision. we could fix if were feeling parranoied.
context_name[1] = '_%s' % bpy.utils.clean_name(scn.name) # WARNING, its possible that this could cause a collision. we could fix if were feeling parranoied.
# Export an animation?
if EXPORT_ANIMATION:
@ -998,9 +985,9 @@ class ExportOBJ(bpy.types.Operator):
wm.add_fileselect(self)
return ('RUNNING_MODAL',)
def poll(self, context): # Poll isnt working yet
print("Poll")
return context.active_object != None
bpy.ops.add(ExportOBJ)
@ -1008,7 +995,7 @@ import dynamic_menu
def menu_func(self, context):
default_path = bpy.data.filename.replace(".blend", ".obj")
self.layout.item_stringO(ExportOBJ.bl_idname, "path", default_path, text="Wavefront (.obj)...")
self.layout.operator(ExportOBJ.bl_idname, text="Wavefront (.obj)...").path = default_path
menu_item = dynamic_menu.add(bpy.types.INFO_MT_file_export, menu_func)
@ -1021,4 +1008,4 @@ if __name__ == "__main__":
# - NURBS - needs API additions
# - all scenes export
# + normals calculation
# - get rid of cleanName somehow

@ -263,9 +263,9 @@ class ExportPLY(bpy.types.Operator):
path = StringProperty(name="File Path", description="File path used for exporting the PLY file", maxlen= 1024, default= "")
use_modifiers = BoolProperty(name="Apply Modifiers", description="Apply Modifiers to the exported mesh", default= True)
use_normals = BoolProperty(name="Export Normals", description="Export Normals for smooth and hard shaded faces", default= True)
use_uvs = BoolProperty(name="Export UVs", description="Exort the active UV layer", default= True)
use_colors = BoolProperty(name="Export Vertex Colors", description="Exort the active vertex color layer", default= True)
use_normals = BoolProperty(name="Normals", description="Export Normals for smooth and hard shaded faces", default= True)
use_uvs = BoolProperty(name="UVs", description="Exort the active UV layer", default= True)
use_colors = BoolProperty(name="Vertex Colors", description="Exort the active vertex color layer", default= True)
def poll(self, context):
@ -291,14 +291,25 @@ class ExportPLY(bpy.types.Operator):
wm.add_fileselect(self)
return ('RUNNING_MODAL',)
def draw(self, context):
layout = self.layout
props = self.properties
row = layout.row()
row.prop(props, "use_modifiers")
row.prop(props, "use_normals")
row = layout.row()
row.prop(props, "use_uvs")
row.prop(props, "use_colors")
bpy.ops.add(ExportPLY)
import dynamic_menu
def menu_func(self, context):
default_path = bpy.data.filename.replace(".blend", ".ply")
self.layout.item_stringO(ExportPLY.bl_idname, "path", default_path, text="Stanford (.ply)...")
default_path = bpy.data.filename.replace(".blend", ".ply")
self.layout.operator(ExportPLY.bl_idname, text="Stanford (.ply)...").path = default_path
menu_item = dynamic_menu.add(bpy.types.INFO_MT_file_export, menu_func)

@ -1244,7 +1244,7 @@ import dynamic_menu
def menu_func(self, context):
default_path = bpy.data.filename.replace(".blend", ".x3d")
self.layout.item_stringO(ExportX3D.bl_idname, "path", default_path, text="X3D Extensible 3D (.x3d)...")
self.layout.operator(ExportX3D.bl_idname, text="X3D Extensible 3D (.x3d)...").path = default_path
menu_item = dynamic_menu.add(bpy.types.INFO_MT_file_export, menu_func)

@ -227,8 +227,6 @@ def read_bvh(context, file_path, GLOBAL_SCALE=1.0):
if ROT_STYLE != 'NATIVE':
rx, ry, rz = eulerRotate(rx, ry, rz, bvh_node.rot_order)
#x,y,z = x/10.0, y/10.0, z/10.0 # For IPO's 36 is 360d
# Make interpolation not cross between 180d, thjis fixes sub frame interpolation and time scaling.
# Will go from (355d to 365d) rather then to (355d to 5d) - inbetween these 2 there will now be a correct interpolation.
@ -337,7 +335,7 @@ def bvh_node_dict2objects(context, bvh_nodes, IMPORT_START_FRAME= 1, IMPORT_LOOP
bvh_node.temp.rot= rx*DEG2RAD,ry*DEG2RAD,rz*DEG2RAD
bvh_node.temp.insertIpoKey(Blender.Object.IpoKeyTypes.LOCROT)
bvh_node.temp.insertIpoKey(Blender.Object.IpoKeyTypes.LOCROT) # XXX invalid
scn.update(1)
return objects
@ -487,7 +485,7 @@ def bvh_node_dict2armature(context, bvh_nodes, IMPORT_START_FRAME= 1, IMPORT_LOO
bpy.ops.pose.select_all_toggle() # set
bpy.ops.anim.insert_keyframe_menu(type=-4) # XXX - -4 ???
bpy.ops.anim.keyframe_insert_menu(type=-4) # XXX - -4 ???
@ -500,7 +498,7 @@ def bvh_node_dict2armature(context, bvh_nodes, IMPORT_START_FRAME= 1, IMPORT_LOO
#XXX action = Blender.Armature.NLA.NewAction("Action")
#XXX action.setActive(arm_ob)
#bpy.ops.act.new()
#bpy.ops.action.new()
#action = bpy.data.actions[-1]
# arm_ob.animation_data.action = action
@ -540,6 +538,7 @@ def bvh_node_dict2armature(context, bvh_nodes, IMPORT_START_FRAME= 1, IMPORT_LOO
'''
# KEYFRAME METHOD, SLOW, USE IPOS DIRECT
# TODO: use f-point samples instead (Aligorith)
# Animate the data, the last used bvh_node will do since they all have the same number of frames
for current_frame in range(len(bvh_node.anim_data)-1): # skip the first frame (rest frame)
@ -618,7 +617,7 @@ def bvh_node_dict2armature(context, bvh_nodes, IMPORT_START_FRAME= 1, IMPORT_LOO
# bpy.ops.anim.insert_keyframe_menu(type=-4) # XXX - -4 ???
# bpy.ops.anim.keyframe_insert_menu(type=-4) # XXX - -4 ???
bpy.ops.screen.frame_offset(delta=1)
# First time, set the IPO's to linear
@ -877,5 +876,5 @@ bpy.ops.add(BvhImporter)
import dynamic_menu
menu_func = lambda self, context: self.layout.itemO(BvhImporter.bl_idname, text="Motion Capture (.bvh)...")
menu_func = lambda self, context: self.layout.operator(BvhImporter.bl_idname, text="Motion Capture (.bvh)...")
menu_item = dynamic_menu.add(bpy.types.INFO_MT_file_import, menu_func)

@ -1167,7 +1167,7 @@ class IMPORT_OT_autodesk_3ds(bpy.types.Operator):
bpy.ops.add(IMPORT_OT_autodesk_3ds)
import dynamic_menu
menu_func = lambda self, context: self.layout.itemO(IMPORT_OT_autodesk_3ds.bl_idname, text="3D Studio (.3ds)...")
menu_func = lambda self, context: self.layout.operator(IMPORT_OT_autodesk_3ds.bl_idname, text="3D Studio (.3ds)...")
menu_item = dynamic_menu.add(bpy.types.INFO_MT_file_import, menu_func)
# NOTES:

@ -807,7 +807,7 @@ def create_mesh(scn, new_objects, has_ngons, CREATE_FGONS, CREATE_EDGES, verts_l
blender_tface.uv2= verts_tex[face_vert_tex_indicies[1]]
blender_tface.uv3= verts_tex[face_vert_tex_indicies[2]]
if blender_face.verts[3] != 0:
if len(face_vert_loc_indicies)==4:
blender_tface.uv4= verts_tex[face_vert_tex_indicies[3]]
# for ii, uv in enumerate(blender_face.uv):
@ -1626,7 +1626,7 @@ bpy.ops.add(IMPORT_OT_obj)
import dynamic_menu
menu_func = lambda self, context: self.layout.itemO(IMPORT_OT_obj.bl_idname, text="Wavefront (.obj)...")
menu_func = lambda self, context: self.layout.operator(IMPORT_OT_obj.bl_idname, text="Wavefront (.obj)...")
menu_item = dynamic_menu.add(bpy.types.INFO_MT_file_import, menu_func)

@ -63,15 +63,15 @@ class RENDER_PT_network_settings(RenderButtonsPanel):
split = layout.split()
col = split.column()
col.itemR(scene.network_render, "mode")
col.itemR(scene.network_render, "path")
col.itemR(scene.network_render, "server_address")
col.itemR(scene.network_render, "server_port")
col.prop(scene.network_render, "mode")
col.prop(scene.network_render, "path")
col.prop(scene.network_render, "server_address")
col.prop(scene.network_render, "server_port")
if scene.network_render.mode == "RENDER_MASTER":
col.itemR(scene.network_render, "server_broadcast")
col.prop(scene.network_render, "server_broadcast")
else:
col.itemO("render.netclientscan", icon="ICON_FILE_REFRESH", text="")
col.operator("render.netclientscan", icon="ICON_FILE_REFRESH", text="")
@rnaType
class RENDER_PT_network_job(RenderButtonsPanel):
@ -93,13 +93,13 @@ class RENDER_PT_network_job(RenderButtonsPanel):
split = layout.split()
col = split.column()
col.itemO("render.netclientanim", icon='ICON_RENDER_ANIMATION')
col.itemO("render.netclientsend", icon="ICON_FILE_BLEND")
col.itemO("render.netclientweb", icon="ICON_QUESTION")
col.itemR(scene.network_render, "job_name")
col.operator("render.netclientanim", icon='ICON_RENDER_ANIMATION')
col.operator("render.netclientsend", icon="ICON_FILE_BLEND")
col.operator("render.netclientweb", icon="ICON_QUESTION")
col.prop(scene.network_render, "job_name")
row = col.row()
row.itemR(scene.network_render, "priority")
row.itemR(scene.network_render, "chunks")
row.prop(scene.network_render, "priority")
row.prop(scene.network_render, "chunks")
@rnaType
class RENDER_PT_network_slaves(RenderButtonsPanel):
@ -120,22 +120,22 @@ class RENDER_PT_network_slaves(RenderButtonsPanel):
row.template_list(netsettings, "slaves", netsettings, "active_slave_index", rows=2)
sub = row.column(align=True)
sub.itemO("render.netclientslaves", icon="ICON_FILE_REFRESH", text="")
sub.itemO("render.netclientblacklistslave", icon="ICON_ZOOMOUT", text="")
sub.operator("render.netclientslaves", icon="ICON_FILE_REFRESH", text="")
sub.operator("render.netclientblacklistslave", icon="ICON_ZOOMOUT", text="")
if len(netrender.slaves) == 0 and len(netsettings.slaves) > 0:
while(len(netsettings.slaves) > 0):
netsettings.slaves.remove(0)
if netsettings.active_slave_index >= 0 and len(netsettings.slaves) > 0:
layout.itemS()
layout.separator()
slave = netrender.slaves[netsettings.active_slave_index]
layout.itemL(text="Name: " + slave.name)
layout.itemL(text="Address: " + slave.address[0])
layout.itemL(text="Seen: " + time.ctime(slave.last_seen))
layout.itemL(text="Stats: " + slave.stats)
layout.label(text="Name: " + slave.name)
layout.label(text="Address: " + slave.address[0])
layout.label(text="Seen: " + time.ctime(slave.last_seen))
layout.label(text="Stats: " + slave.stats)
@rnaType
class RENDER_PT_network_slaves_blacklist(RenderButtonsPanel):
@ -156,21 +156,21 @@ class RENDER_PT_network_slaves_blacklist(RenderButtonsPanel):
row.template_list(netsettings, "slaves_blacklist", netsettings, "active_blacklisted_slave_index", rows=2)
sub = row.column(align=True)
sub.itemO("render.netclientwhitelistslave", icon="ICON_ZOOMOUT", text="")
sub.operator("render.netclientwhitelistslave", icon="ICON_ZOOMOUT", text="")
if len(netrender.blacklist) == 0 and len(netsettings.slaves_blacklist) > 0:
while(len(netsettings.slaves_blacklist) > 0):
netsettings.slaves_blacklist.remove(0)
if netsettings.active_blacklisted_slave_index >= 0 and len(netsettings.slaves_blacklist) > 0:
layout.itemS()
layout.separator()
slave = netrender.blacklist[netsettings.active_blacklisted_slave_index]
layout.itemL(text="Name: " + slave.name)
layout.itemL(text="Address: " + slave.address[0])
layout.itemL(text="Seen: " + time.ctime(slave.last_seen))
layout.itemL(text="Stats: " + slave.stats)
layout.label(text="Name: " + slave.name)
layout.label(text="Address: " + slave.address[0])
layout.label(text="Seen: " + time.ctime(slave.last_seen))
layout.label(text="Stats: " + slave.stats)
@rnaType
class RENDER_PT_network_jobs(RenderButtonsPanel):
@ -191,24 +191,24 @@ class RENDER_PT_network_jobs(RenderButtonsPanel):
row.template_list(netsettings, "jobs", netsettings, "active_job_index", rows=2)
sub = row.column(align=True)
sub.itemO("render.netclientstatus", icon="ICON_FILE_REFRESH", text="")
sub.itemO("render.netclientcancel", icon="ICON_ZOOMOUT", text="")
sub.itemO("render.netclientcancelall", icon="ICON_PANEL_CLOSE", text="")
sub.itemO("render.netclientdownload", icon='ICON_RENDER_ANIMATION', text="")
sub.operator("render.netclientstatus", icon="ICON_FILE_REFRESH", text="")
sub.operator("render.netclientcancel", icon="ICON_ZOOMOUT", text="")
sub.operator("render.netclientcancelall", icon="ICON_PANEL_CLOSE", text="")
sub.operator("render.netclientdownload", icon='ICON_RENDER_ANIMATION', text="")
if len(netrender.jobs) == 0 and len(netsettings.jobs) > 0:
while(len(netsettings.jobs) > 0):
netsettings.jobs.remove(0)
if netsettings.active_job_index >= 0 and len(netsettings.jobs) > 0:
layout.itemS()
layout.separator()
job = netrender.jobs[netsettings.active_job_index]
layout.itemL(text="Name: %s" % job.name)
layout.itemL(text="Length: %04i" % len(job))
layout.itemL(text="Done: %04i" % job.results[DONE])
layout.itemL(text="Error: %04i" % job.results[ERROR])
layout.label(text="Name: %s" % job.name)
layout.label(text="Length: %04i" % len(job))
layout.label(text="Done: %04i" % job.results[DONE])
layout.label(text="Error: %04i" % job.results[ERROR])
@rnaType
class NetRenderSettings(bpy.types.IDPropertyGroup):

@ -44,7 +44,6 @@ def load_scripts(reload_scripts=False):
return None
for base_path in utils.script_paths():
print(base_path)
for path_subdir in ("ui", "op", "io"):
path = os.path.join(base_path, path_subdir)
sys.path.insert(0, path)

@ -25,6 +25,33 @@ def expandpath(path):
return path
_unclean_chars = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, \
17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, \
35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 46, 47, 58, 59, 60, 61, 62, 63, \
64, 91, 92, 93, 94, 96, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, \
133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, 145, 146, \
147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 157, 158, 159, 160, \
161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, \
175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, \
189, 190, 191, 192, 193, 194, 195, 196, 197, 198, 199, 200, 201, 202, \
203, 204, 205, 206, 207, 208, 209, 210, 211, 212, 213, 214, 215, 216, \
217, 218, 219, 220, 221, 222, 223, 224, 225, 226, 227, 228, 229, 230, \
231, 232, 233, 234, 235, 236, 237, 238, 239, 240, 241, 242, 243, 244, \
245, 246, 247, 248, 249, 250, 251, 252, 253, 254]
_unclean_chars = ''.join([chr(i) for i in _unclean_chars])
def clean_name(name, replace="_"):
'''
All characters besides A-Z/a-z, 0-9 are replaced with "_"
or the replace argumet if defined.
'''
for ch in _unclean_chars:
name = name.replace(ch, replace)
return name
# base scripts
_scripts = os.path.join(os.path.dirname(__file__), os.path.pardir, os.path.pardir)
_scripts = (os.path.normpath(_scripts), )

@ -35,11 +35,92 @@ class Context(StructRNA):
class Object(bpy_types.ID):
def _get_children(self):
@property
def children(self):
import bpy
return [child for child in bpy.data.objects if child.parent == self]
children = property(_get_children)
class _GenericBone:
'''
functions for bones, common between Armature/Pose/Edit bones.
internal subclassing use only.
'''
def parent_index(self, parent_test):
'''
The same as 'bone in other_bone.parent_recursive' but saved generating a list.
'''
# use the name so different types can be tested.
name = parent_test.name
parent = self.parent
i = 1
while parent:
if parent.name == name:
return i
parent = parent.parent
i += 1
return 0
@property
def parent_recursive(self):
parent_list = []
parent = self.parent
while parent:
if parent:
parent_list.append(parent)
parent = parent.parent
return parent_list
@property
def length(self):
return (self.head - self.tail).length
@property
def children(self):
return [child for child in self._other_bones if child.parent == self]
@property
def children_recursive(self):
bones_children = []
for bone in self._other_bones:
index = bone.parent_index(self)
if index:
bones_children.append((index, bone))
# sort by distance to parent
bones_children.sort(key=lambda bone_pair: bone_pair[0])
return [bone for index, bone in bones_children]
@property
def _other_bones(self):
id_data = self.id_data
id_data_type = type(id_data)
if id_data_type == bpy_types.Object:
bones = id_data.pose.bones
elif id_data_type == bpy_types.Armature:
bones = id_data.edit_bones
if not bones: # not in editmode
bones = id_data.bones
return bones
class PoseBone(StructRNA, _GenericBone):
pass
class Bone(StructRNA, _GenericBone):
pass
class EditBone(StructRNA, _GenericBone):
pass
def ord_ind(i1,i2):
@ -48,12 +129,12 @@ def ord_ind(i1,i2):
class Mesh(bpy_types.ID):
def _get_edge_keys(self):
@property
def edge_keys(self):
return [edge_key for face in self.faces for edge_key in face.edge_keys]
edge_keys = property(_get_edge_keys)
def _get_edge_face_count_dict(self):
@property
def edge_face_count_dict(self):
face_edge_keys = [face.edge_keys for face in self.faces]
face_edge_count = {}
for face_keys in face_edge_keys:
@ -65,34 +146,29 @@ class Mesh(bpy_types.ID):
return face_edge_count
edge_face_count_dict = property(_get_edge_face_count_dict)
def _get_edge_face_count(self):
@property
def edge_face_count(self):
edge_face_count_dict = self.edge_face_count_dict
return [edge_face_count_dict.get(ed.key, 0) for ed in mesh.edges]
edge_face_count = property(_get_edge_face_count)
class MeshEdge(StructRNA):
def _get_key(self):
@property
def key(self):
return ord_ind(*tuple(self.verts))
key = property(_get_key)
class MeshFace(StructRNA):
def _get_edge_keys(self):
@property
def edge_keys(self):
verts = tuple(self.verts)
if len(verts)==3:
return ord_ind(verts[0], verts[1]), ord_ind(verts[1], verts[2]), ord_ind(verts[2], verts[0])
return ord_ind(verts[0], verts[1]), ord_ind(verts[1], verts[2]), ord_ind(verts[2], verts[3]), ord_ind(verts[3], verts[0])
edge_keys = property(_get_edge_keys)
import collections
class OrderedMeta(type):
@ -145,7 +221,7 @@ class Menu(StructRNA):
if f.startswith("."):
continue
layout.item_stringO(operator, "path", path, text=path_to_name(f))
layout.operator(operator, text=path_to_name(f)).path = path
def draw_preset(self, context):
'''Define these on the subclass

@ -0,0 +1,888 @@
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
# ##### END GPL LICENSE BLOCK #####
import bpy
from functools import reduce
from Mathutils import Vector
# TODO, have these in a more general module
from rna_prop_ui import rna_idprop_ui_get, rna_idprop_ui_prop_get
empty_layer = [False] * 16
def auto_class(slots, name="ContainerClass"):
return type(name, (object,), {"__slots__":tuple(slots)})
def auto_class_instance(slots, name="ContainerClass"):
return auto_class(slots, name)()
def bone_class_instance(obj, slots, name="BoneContainer"):
for member in slots[:]:
slots.append(member + "_b") # bone bone
slots.append(member + "_p") # pose bone
slots.append(member + "_e") # edit bone
slots.extend(["obj", "update"])
instance = auto_class_instance(slots, name)
def update():
'''
Re-Assigns bones from the blender data
'''
arm = obj.data
bbones = arm.bones
pbones = obj.pose.bones
ebones = arm.edit_bones
for member in slots:
if member in ("update", "obj"):
continue
if not member[-2] == "_":
name = getattr(instance, member, None)
if name is not None:
setattr(instance, member + "_b", bbones.get(name, None))
setattr(instance, member + "_p", pbones.get(name, None))
setattr(instance, member + "_e", ebones.get(name, None))
instance.update = update
return instance
def gen_none(obj, orig_bone_name):
pass
def get_bone_data(obj, bone_name):
arm = obj.data
pbone = obj.pose.bones[bone_name]
if obj.mode == 'EDIT':
bone = arm.edit_bones[bone_name]
else:
bone = arm.bones[bone_name]
return arm, pbone, bone
def bone_basename(name):
return name.split(".")[0]
def copy_bone_simple(arm, from_bone, name, parent=False):
ebone = arm.edit_bones[from_bone]
ebone_new = arm.edit_bones.new(name)
if parent:
ebone_new.connected = ebone.connected
ebone_new.parent = ebone.parent
ebone_new.head = ebone.head
ebone_new.tail = ebone.tail
ebone_new.roll = ebone.roll
return ebone_new
def add_stretch_to(obj, from_name, to_name, name):
'''
Adds a bone that stretches from one to another
'''
mode_orig = obj.mode
bpy.ops.object.mode_set(mode='EDIT')
arm = obj.data
stretch_ebone = arm.edit_bones.new(name)
stretch_name = stretch_ebone.name
del name
head = stretch_ebone.head = arm.edit_bones[from_name].head.copy()
#tail = stretch_ebone.tail = arm.edit_bones[to_name].head.copy()
# annoying exception for zero length bones, since its using stretch_to the rest pose doesnt really matter
#if (head - tail).length < 0.1:
if 1:
tail = stretch_ebone.tail = arm.edit_bones[from_name].tail.copy()
# Now for the constraint
bpy.ops.object.mode_set(mode='OBJECT')
from_pbone = obj.pose.bones[from_name]
to_pbone = obj.pose.bones[to_name]
stretch_pbone = obj.pose.bones[stretch_name]
con = stretch_pbone.constraints.new('COPY_LOCATION')
con.target = obj
con.subtarget = from_name
con = stretch_pbone.constraints.new('STRETCH_TO')
con.target = obj
con.subtarget = to_name
con.original_length = (head - tail).length
con.keep_axis = 'PLANE_X'
con.volume = 'NO_VOLUME'
bpy.ops.object.mode_set(mode=mode_orig)
def add_pole_target_bone(obj, base_name, name, mode='CROSS'):
'''
Does not actually create a poll target, just the bone to use as a poll target
'''
mode_orig = obj.mode
bpy.ops.object.mode_set(mode='EDIT')
arm = obj.data
poll_ebone = arm.edit_bones.new(base_name + "_poll")
base_ebone = arm.edit_bones[base_name]
poll_name = poll_ebone.name
parent_ebone = base_ebone.parent
base_head = base_ebone.head.copy()
base_tail = base_ebone.tail.copy()
base_dir = base_head - base_tail
parent_head = parent_ebone.head.copy()
parent_tail = parent_ebone.tail.copy()
parent_dir = parent_head - parent_tail
distance = (base_dir.length + parent_dir.length)
if mode == 'CROSS':
offset = base_dir.copy().normalize() - parent_dir.copy().normalize()
offset.length = distance
else:
offset = Vector(0,0,0)
if mode[0]=="+":
val = distance
else:
val = -distance
setattr(offset, mode[1].lower(), val)
poll_ebone.head = base_head + offset
poll_ebone.tail = base_head + (offset * (1.0 - (1.0 / 4.0)))
bpy.ops.object.mode_set(mode=mode_orig)
return poll_name
def gen_finger(obj, orig_bone_name):
# *** EDITMODE
# get assosiated data
arm, orig_pbone, orig_ebone = get_bone_data(obj, orig_bone_name)
obj.animation_data_create() # needed if its a new armature with no keys
arm.layer[0] = arm.layer[8] = True
children = orig_pbone.children_recursive
tot_len = reduce(lambda f, pbone: f + pbone.bone.length, children, orig_pbone.bone.length)
base_name = bone_basename(orig_pbone.name)
# first make a new bone at the location of the finger
control_ebone = arm.edit_bones.new(base_name)
control_bone_name = control_ebone.name # we dont know if we get the name requested
control_ebone.connected = orig_ebone.connected
control_ebone.parent = orig_ebone.parent
# Place the finger bone
head = orig_ebone.head.copy()
tail = orig_ebone.tail.copy()
control_ebone.head = head
control_ebone.tail = head + ((tail - head).normalize() * tot_len)
control_ebone.roll = orig_ebone.roll
# now add bones inbetween this and its children recursively
# switching modes so store names only!
children = [pbone.name for pbone in children]
# set an alternate layer for driver bones
other_layer = empty_layer[:]
other_layer[8] = True
driver_bone_pairs = []
for child_bone_name in children:
arm, pbone_child, child_ebone = get_bone_data(obj, child_bone_name)
# finger.02 --> finger_driver.02
driver_bone_name = child_bone_name.split('.')
driver_bone_name = driver_bone_name[0] + "_driver." + ".".join(driver_bone_name[1:])
driver_ebone = arm.edit_bones.new(driver_bone_name)
driver_bone_name = driver_ebone.name # cant be too sure!
driver_ebone.layer = other_layer
new_len = pbone_child.bone.length / 2.0
head = child_ebone.head.copy()
tail = child_ebone.tail.copy()
driver_ebone.head = head
driver_ebone.tail = head + ((tail - head).normalize() * new_len)
driver_ebone.roll = child_ebone.roll
# Insert driver_ebone in the chain without connected parents
driver_ebone.connected = False
driver_ebone.parent = child_ebone.parent
child_ebone.connected = False
child_ebone.parent = driver_ebone
# Add the drivers to these when in posemode.
driver_bone_pairs.append((child_bone_name, driver_bone_name))
del control_ebone
# *** POSEMODE
bpy.ops.object.mode_set(mode='OBJECT')
arm, orig_pbone, orig_bone = get_bone_data(obj, orig_bone_name)
arm, control_pbone, control_bone= get_bone_data(obj, control_bone_name)
# only allow Y scale
control_pbone.lock_scale = (True, False, True)
control_pbone["bend_ratio"] = 0.4
prop = rna_idprop_ui_prop_get(control_pbone, "bend_ratio", create=True)
prop["soft_min"] = 0.0
prop["soft_max"] = 1.0
con = orig_pbone.constraints.new('COPY_LOCATION')
con.target = obj
con.subtarget = control_bone_name
con = orig_pbone.constraints.new('COPY_ROTATION')
con.target = obj
con.subtarget = control_bone_name
# setup child drivers on each new smaller bone added. assume 2 for now.
# drives the bones
controller_path = control_pbone.path_to_id() # 'pose.bones["%s"]' % control_bone_name
i = 0
for child_bone_name, driver_bone_name in driver_bone_pairs:
# XXX - todo, any number
if i==2:
break
arm, driver_pbone, driver_bone = get_bone_data(obj, driver_bone_name)
driver_pbone.rotation_mode = 'YZX'
fcurve_driver = driver_pbone.driver_add("rotation_euler", 0)
#obj.driver_add('pose.bones["%s"].scale', 1)
#obj.animation_data.drivers[-1] # XXX, WATCH THIS
driver = fcurve_driver.driver
# scale target
tar = driver.targets.new()
tar.name = "scale"
tar.id_type = 'OBJECT'
tar.id = obj
tar.rna_path = controller_path + '.scale[1]'
# bend target
tar = driver.targets.new()
tar.name = "br"
tar.id_type = 'OBJECT'
tar.id = obj
tar.rna_path = controller_path + '["bend_ratio"]'
# XXX - todo, any number
if i==0:
driver.expression = '(-scale+1.0)*pi*2.0*(1.0-br)'
elif i==1:
driver.expression = '(-scale+1.0)*pi*2.0*br'
arm, child_pbone, child_bone = get_bone_data(obj, child_bone_name)
# only allow X rotation
driver_pbone.lock_rotation = child_pbone.lock_rotation = (False, True, True)
i += 1
def gen_delta(obj, delta_name):
'''
Use this bone to define a delta thats applied to its child in pose mode.
'''
arm = obj.data
mode_orig = obj.mode
bpy.ops.object.mode_set(mode='OBJECT')
delta_pbone = obj.pose.bones[delta_name]
children = delta_pbone.children
if len(children) != 1:
print("only 1 child supported for delta")
child_name = children[0].name
arm, child_pbone, child_bone = get_bone_data(obj, child_name)
delta_phead = delta_pbone.head.copy()
delta_ptail = delta_pbone.tail.copy()
delta_pmatrix = delta_pbone.matrix.copy()
child_phead = child_pbone.head.copy()
child_ptail = child_pbone.tail.copy()
child_pmatrix = child_pbone.matrix.copy()
children = delta_pbone.children
bpy.ops.object.mode_set(mode='EDIT')
delta_ebone = arm.edit_bones[delta_name]
child_ebone = arm.edit_bones[child_name]
delta_head = delta_ebone.head.copy()
delta_tail = delta_ebone.tail.copy()
# arm, parent_pbone, parent_bone = get_bone_data(obj, delta_name)
child_head = child_ebone.head.copy()
child_tail = child_ebone.tail.copy()
arm.edit_bones.remove(delta_ebone)
del delta_ebone # cant use thz
bpy.ops.object.mode_set(mode='OBJECT')
# Move the child bone to the deltas location
obj.animation_data_create()
child_pbone = obj.pose.bones[child_name]
# ------------------- drivers
child_pbone.rotation_mode = 'XYZ'
rot = delta_pmatrix.invert().rotationPart() * child_pmatrix.rotationPart()
rot = rot.invert().toEuler()
fcurve_drivers = child_pbone.driver_add("rotation_euler", -1)
for i, fcurve_driver in enumerate(fcurve_drivers):
driver = fcurve_driver.driver
driver.type = 'AVERAGE'
#mod = fcurve_driver.modifiers.new('GENERATOR')
mod = fcurve_driver.modifiers[0]
mod.poly_order = 1
mod.coefficients[0] = rot[i]
mod.coefficients[1] = 0.0
# tricky, find the transform to drive the bone to this location.
delta_head_offset = child_pmatrix.rotationPart() * (delta_phead - child_phead)
fcurve_drivers = child_pbone.driver_add("location", -1)
for i, fcurve_driver in enumerate(fcurve_drivers):
driver = fcurve_driver.driver
driver.type = 'AVERAGE'
#mod = fcurve_driver.modifiers.new('GENERATOR')
mod = fcurve_driver.modifiers[0]
mod.poly_order = 1
mod.coefficients[0] = delta_head_offset[i]
mod.coefficients[1] = 0.0
# arm, parent_pbone, parent_bone = get_bone_data(obj, delta_name)
bpy.ops.object.mode_set(mode='EDIT')
bpy.ops.object.mode_set(mode=mode_orig)
def gen_arm(obj, orig_bone_name):
"""
the bone with the 'arm' property is the upper arm, this assumes a chain as follows.
[shoulder, upper_arm, forearm, hand]
...where this bone is 'upper_arm'
there are 3 chains
- Original
- IK, MCH-%s_ik
- IKSwitch, MCH-%s ()
"""
# Since there are 3 chains, this gets confusing so divide into 3 chains
# Initialize container classes for convenience
mt = bone_class_instance(obj, ["shoulder", "arm", "forearm", "hand"]) # meta
ik = bone_class_instance(obj, ["arm", "forearm", "pole", "hand"]) # ik
sw = bone_class_instance(obj, ["socket", "shoulder", "arm", "forearm", "hand"]) # hinge
ex = bone_class_instance(obj, ["arm_hinge"]) # hinge & extras
def chain_init():
'''
Sanity check and return the arm as a list of bone names.
'''
# do a sanity check
mt.arm = orig_bone_name
mt.update()
mt.shoulder_p = mt.arm_p.parent
mt.shoulder = mt.shoulder_p.name
if not mt.shoulder_p:
print("could not find 'arm' parent, skipping:", orig_bone_name)
return
# We could have some bones attached, find the bone that has this as its 2nd parent
hands = []
for pbone in obj.pose.bones:
index = pbone.parent_index(mt.arm_p)
if index == 2:
hands.append(pbone)
if len(hands) > 1:
print("more then 1 hand found on:", orig_bone_name)
return
# first add the 2 new bones
mt.hand_p = hands[0]
mt.hand = mt.hand_p.name
mt.forearm_p = mt.hand_p.parent
mt.forearm = mt.forearm_p.name
arm = obj.data
def chain_ik(prefix="MCH-%s_ik"):
mt.update()
# Add the edit bones
ik.hand_e = copy_bone_simple(arm, mt.hand, prefix % mt.hand)
ik.hand = ik.hand_e.name
ik.arm_e = copy_bone_simple(arm, mt.arm, prefix % mt.arm)
ik.arm = ik.arm_e.name
ik.forearm_e = copy_bone_simple(arm, mt.forearm, prefix % mt.forearm)
ik.forearm = ik.forearm_e.name
ik.arm_e.parent = mt.arm_e.parent
ik.forearm_e.connected = mt.arm_e.connected
ik.forearm_e.parent = ik.arm_e
ik.forearm_e.connected = True
# Add the bone used for the arms poll target
ik.pole = add_pole_target_bone(obj, mt.forearm, "elbow_poll", mode='+Z')
bpy.ops.object.mode_set(mode='OBJECT')
ik.update()
con = ik.forearm_p.constraints.new('IK')
con.target = obj
con.subtarget = ik.hand
con.pole_target = obj
con.pole_subtarget = ik.pole
con.use_tail = True
con.use_stretch = True
con.use_target = True
con.use_rotation = False
con.chain_length = 2
con.pole_angle = -90.0 # XXX, RAD2DEG
# ID Propery on the hand for IK/FK switch
prop = rna_idprop_ui_prop_get(ik.hand_p, "ik", create=True)
ik.hand_p["ik"] = 0.5
prop["soft_min"] = 0.0
prop["soft_max"] = 1.0
bpy.ops.object.mode_set(mode='EDIT')
ik.arm = ik.arm
ik.forearm = ik.forearm
ik.hand = ik.hand
ik.pole = ik.pole
def chain_switch(prefix="MCH-%s"):
sw.update()
mt.update()
sw.shoulder_e = copy_bone_simple(arm, mt.shoulder, prefix % mt.shoulder)
sw.shoulder = sw.shoulder_e.name
sw.shoulder_e.parent = mt.shoulder_e.parent
sw.shoulder_e.connected = mt.shoulder_e.connected
sw.arm_e = copy_bone_simple(arm, mt.arm, prefix % mt.arm)
sw.arm = sw.arm_e.name
sw.arm_e.parent = sw.shoulder_e
sw.arm_e.connected = arm.edit_bones[mt.shoulder].connected
sw.forearm_e = copy_bone_simple(arm, mt.forearm, prefix % mt.forearm)
sw.forearm = sw.forearm_e.name
sw.forearm_e.parent = sw.arm_e
sw.forearm_e.connected = arm.edit_bones[mt.forearm].connected
sw.hand_e = copy_bone_simple(arm, mt.hand, prefix % mt.hand)
sw.hand = sw.hand_e.name
sw.hand_e.parent = sw.forearm_e
sw.hand_e.connected = arm.edit_bones[mt.hand].connected
# The sw.hand_e needs to own all the children on the metarig's hand
for child in mt.hand_e.children:
child.parent = sw.hand_e
# These are made the children of sw.shoulder_e
bpy.ops.object.mode_set(mode='OBJECT')
# Add constraints
sw.update()
#dummy, ik.arm, ik.forearm, ik.hand, ik.pole = ik_chain_tuple
ik_driver_path = obj.pose.bones[ik.hand].path_to_id() + '["ik"]'
def ik_fk_driver(con):
'''
3 bones use this for ik/fk switching
'''
fcurve = con.driver_add("influence", 0)
driver = fcurve.driver
tar = driver.targets.new()
driver.type = 'AVERAGE'
tar.name = "ik"
tar.id_type = 'OBJECT'
tar.id = obj
tar.rna_path = ik_driver_path
# ***********
con = sw.arm_p.constraints.new('COPY_ROTATION')
con.name = "FK"
con.target = obj
con.subtarget = mt.arm
con = sw.arm_p.constraints.new('COPY_ROTATION')
con.target = obj
con.subtarget = ik.arm
con.influence = 0.5
ik_fk_driver(con)
# ***********
con = sw.forearm_p.constraints.new('COPY_ROTATION')
con.name = "FK"
con.target = obj
con.subtarget = mt.forearm
con = sw.forearm_p.constraints.new('COPY_ROTATION')
con.name = "IK"
con.target = obj
con.subtarget = ik.forearm
con.influence = 0.5
ik_fk_driver(con)
# ***********
con = sw.hand_p.constraints.new('COPY_ROTATION')
con.name = "FK"
con.target = obj
con.subtarget = mt.hand
con = sw.hand_p.constraints.new('COPY_ROTATION')
con.name = "IK"
con.target = obj
con.subtarget = ik.hand
con.influence = 0.5
ik_fk_driver(con)
add_stretch_to(obj, sw.forearm, ik.pole, "VIS-elbow_ik_poll")
add_stretch_to(obj, sw.hand, ik.hand, "VIS-hand_ik")
bpy.ops.object.mode_set(mode='EDIT')
def chain_shoulder(prefix="MCH-%s"):
sw.socket_e = copy_bone_simple(arm, mt.arm, (prefix % mt.arm) + "_socket")
sw.socket = sw.socket_e.name
sw.socket_e.tail = arm.edit_bones[mt.shoulder].tail
# Set the shoulder as parent
ik.update()
sw.update()
mt.update()
sw.socket_e.parent = sw.shoulder_e
ik.arm_e.parent = sw.shoulder_e
# ***** add the shoulder hinge
# yes this is correct, the shoulder copy gets the arm's name
ex.arm_hinge_e = copy_bone_simple(arm, mt.shoulder, (prefix % mt.arm) + "_hinge")
ex.arm_hinge = ex.arm_hinge_e.name
offset = ex.arm_hinge_e.length / 2.0
ex.arm_hinge_e.head.y += offset
ex.arm_hinge_e.tail.y += offset
# Note: meta arm becomes child of hinge
mt.arm_e.parent = ex.arm_hinge_e
bpy.ops.object.mode_set(mode='OBJECT')
ex.update()
con = mt.arm_p.constraints.new('COPY_LOCATION')
con.target = obj
con.subtarget = sw.socket
# Hinge constraint & driver
con = ex.arm_hinge_p.constraints.new('COPY_ROTATION')
con.name = "hinge"
con.target = obj
con.subtarget = sw.shoulder
driver_fcurve = con.driver_add("influence", 0)
driver = driver_fcurve.driver
controller_path = mt.arm_p.path_to_id()
# add custom prop
mt.arm_p["hinge"] = 0.0
prop = rna_idprop_ui_prop_get(mt.arm_p, "hinge", create=True)
prop["soft_min"] = 0.0
prop["soft_max"] = 1.0
# *****
driver = driver_fcurve.driver
driver.type = 'AVERAGE'
tar = driver.targets.new()
tar.name = "hinge"
tar.id_type = 'OBJECT'
tar.id = obj
tar.rna_path = controller_path + '["hinge"]'
bpy.ops.object.mode_set(mode='EDIT')
# remove the shoulder and re-parent
chain_init()
chain_ik()
chain_switch()
chain_shoulder()
# Shoulder with its delta and hinge.
def gen_palm(obj, orig_bone_name):
arm, palm_pbone, palm_ebone = get_bone_data(obj, orig_bone_name)
children = [ebone.name for ebone in palm_ebone.children]
children.sort() # simply assume the pinky has the lowest name
# Make a copy of the pinky
pinky_ebone = arm.edit_bones[children[0]]
control_ebone = copy_bone_simple(arm, pinky_ebone.name, "palm_control", parent=True)
control_name = control_ebone.name
offset = (arm.edit_bones[children[0]].head - arm.edit_bones[children[1]].head)
control_ebone.head += offset
control_ebone.tail += offset
bpy.ops.object.mode_set(mode='OBJECT')
arm, control_pbone, control_ebone = get_bone_data(obj, control_name)
arm, pinky_pbone, pinky_ebone = get_bone_data(obj, children[0])
control_pbone.rotation_mode = 'YZX'
control_pbone.lock_rotation = False, True, True
driver_fcurves = pinky_pbone.driver_add("rotation_euler")
controller_path = control_pbone.path_to_id()
# add custom prop
control_pbone["spread"] = 0.0
prop = rna_idprop_ui_prop_get(control_pbone, "spread", create=True)
prop["soft_min"] = -1.0
prop["soft_max"] = 1.0
# *****
driver = driver_fcurves[0].driver
driver.type = 'AVERAGE'
tar = driver.targets.new()
tar.name = "x"
tar.id_type = 'OBJECT'
tar.id = obj
tar.rna_path = controller_path + ".rotation_euler[0]"
# *****
driver = driver_fcurves[1].driver
driver.expression = "-x/4.0"
tar = driver.targets.new()
tar.name = "x"
tar.id_type = 'OBJECT'
tar.id = obj
tar.rna_path = controller_path + ".rotation_euler[0]"
# *****
driver = driver_fcurves[2].driver
driver.expression = "(1.0-cos(x))-s"
tar = driver.targets.new()
tar.name = "x"
tar.id_type = 'OBJECT'
tar.id = obj
tar.rna_path = controller_path + ".rotation_euler[0]"
tar = driver.targets.new()
tar.name = "s"
tar.id_type = 'OBJECT'
tar.id = obj
tar.rna_path = controller_path + '["spread"]'
for i, child_name in enumerate(children):
child_pbone = obj.pose.bones[child_name]
child_pbone.rotation_mode = 'YZX'
if child_name != children[-1] and child_name != children[0]:
# this is somewhat arbitrary but seems to look good
inf = i / (len(children)+1)
inf = 1.0 - inf
inf = ((inf * inf) + inf) / 2.0
# used for X/Y constraint
inf_minor = inf * inf
con = child_pbone.constraints.new('COPY_ROTATION')
con.name = "Copy Z Rot"
con.target = obj
con.subtarget = children[0] # also pinky_pbone
con.owner_space = con.target_space = 'LOCAL'
con.use_x, con.use_y, con.use_z = False, False, True
con.influence = inf
con = child_pbone.constraints.new('COPY_ROTATION')
con.name = "Copy XY Rot"
con.target = obj
con.subtarget = children[0] # also pinky_pbone
con.owner_space = con.target_space = 'LOCAL'
con.use_x, con.use_y, con.use_z = True, True, False
con.influence = inf_minor
child_pbone = obj.pose.bones[children[-1]]
child_pbone.rotation_mode = 'QUATERNION'
gen_table = {
"":gen_none, \
"finger":gen_finger, \
"delta":gen_delta, \
"arm":gen_arm, \
"palm":gen_palm, \
}
def generate_rig(context, ob):
global_undo = context.user_preferences.edit.global_undo
context.user_preferences.edit.global_undo = False
# add_stretch_to(ob, "a", "b", "c")
bpy.ops.object.mode_set(mode='OBJECT')
# copy object and data
ob.selected = False
ob_new = ob.copy()
ob_new.data = ob.data.copy()
scene = context.scene
scene.objects.link(ob_new)
scene.objects.active = ob_new
ob_new.selected = True
# enter armature editmode
for pbone_name in ob_new.pose.bones.keys():
bone_type = ob_new.pose.bones[pbone_name].get("type", "")
try:
func = gen_table[bone_type]
except KeyError:
print("\tunknown type '%s', bone '%s'" % (bone_type, pbone_name))
# Toggle editmode so the pose data is always up to date
bpy.ops.object.mode_set(mode='EDIT')
func(ob_new, pbone_name)
bpy.ops.object.mode_set(mode='OBJECT')
# needed to update driver deps
# context.scene.update()
# Only for demo'ing
ob.restrict_view = True
ob_new.data.draw_axes = False
context.user_preferences.edit.global_undo = global_undo
if __name__ == "__main__":
generate_rig(bpy.context, bpy.context.object)

@ -69,13 +69,17 @@ def draw(layout, context, context_member, use_edit = True):
pass
rna_item = eval("context." + context_member)
# poll should really get this...
if not rna_item:
return
items = rna_item.items()
items.sort()
if use_edit:
row = layout.row()
props = row.itemO("wm.properties_add", properties=True, text="Add")
props = row.operator("wm.properties_add", text="Add")
props.path = context_member
del row
@ -102,20 +106,20 @@ def draw(layout, context, context_member, use_edit = True):
else:
row = box.row()
row.itemL(text=key)
row.label(text=key)
# explicit exception for arrays
if convert_to_pyobject and not hasattr(val_orig, "len"):
row.itemL(text=val_draw)
row.label(text=val_draw)
else:
row.itemR(rna_item, '["%s"]' % key, text="")
row.prop(rna_item, '["%s"]' % key, text="")
if use_edit:
row = split.row(align=True)
prop = row.itemO("wm.properties_edit", properties=True, text="edit")
prop = row.operator("wm.properties_edit", text="edit")
assign_props(prop, val_draw, key)
prop = row.itemO("wm.properties_remove", properties=True, text="", icon='ICON_ZOOMOUT')
prop = row.operator("wm.properties_remove", text="", icon='ICON_ZOOMOUT')
assign_props(prop, val_draw, key)
@ -177,6 +181,7 @@ class WM_OT_properties_edit(bpy.types.Operator):
exec_str = "item['%s'] = %s" % (prop, value_eval)
# print(exec_str)
exec(exec_str)
self._last_prop[:] = [prop]
prop_type = type(item[prop])

@ -130,7 +130,7 @@ bpy.ops.add(AddTorus)
# Add to a menu
import dynamic_menu
menu_func = (lambda self, context: self.layout.itemO(AddTorus.bl_idname,
menu_func = (lambda self, context: self.layout.operator(AddTorus.bl_idname,
text="Torus", icon='ICON_MESH_DONUT'))
menu_item = dynamic_menu.add(bpy.types.INFO_MT_mesh_add, menu_func)

File diff suppressed because it is too large Load Diff

@ -0,0 +1,99 @@
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
# ##### END GPL LICENSE BLOCK #####
import bpy
from bpy.props import *
class SelectPattern(bpy.types.Operator):
'''Select object matching a naming pattern.'''
bl_idname = "object.select_pattern"
bl_label = "Select Pattern"
bl_register = True
bl_undo = True
pattern = StringProperty(name="Pattern", description="Name filter using '*' and '?' wildcard chars", maxlen=32, default="*")
case_sensitive = BoolProperty(name="Case Sensitive", description="Do a case sensitive compare", default=False)
extend = BoolProperty(name="Extend", description="Extend the existing selection", default=True)
def execute(self, context):
import fnmatch
if self.properties.case_sensitive:
pattern_match = fnmatch.fnmatchcase
else:
pattern_match = lambda a, b: fnmatch.fnmatchcase(a.upper(), b.upper())
for ob in context.visible_objects:
if pattern_match(ob.name, self.properties.pattern):
ob.selected = True
elif not self.properties.extend:
ob.selected = False
return ('FINISHED',)
def invoke(self, context, event):
wm = context.manager
wm.invoke_props_popup(self, event)
return ('RUNNING_MODAL',)
def draw(self, context):
print("WoW")
layout = self.layout
props = self.properties
layout.prop(props, "pattern")
row = layout.row()
row.prop(props, "case_sensitive")
row.prop(props, "extend")
class SubsurfSet(bpy.types.Operator):
'''Sets a Subdivision Surface Level (1-5)'''
bl_idname = "object.subsurf_set"
bl_label = "Subsurf Set"
bl_register = True
bl_undo = True
level = IntProperty(name="Level",
default=1, min=0, max=6)
def poll(self, context):
ob = context.active_object
return (ob and ob.type == 'MESH')
def execute(self, context):
level = self.properties.level
ob = context.active_object
for mod in ob.modifiers:
if mod.type == 'SUBSURF':
if mod.levels != level:
mod.levels = level
return ('FINISHED',)
# adda new modifier
mod = ob.modifiers.new("Subsurf", 'SUBSURF')
mod.levels = level
return ('FINISHED',)
bpy.ops.add(SelectPattern)
bpy.ops.add(SubsurfSet)

@ -4,12 +4,12 @@
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
@ -19,7 +19,43 @@
import bpy
import os
from wm import AddPresetBase
class AddPresetBase(bpy.types.Operator):
'''Base preset class, only for subclassing
subclasses must define
- preset_values
- preset_subdir '''
bl_idname = "render.preset_add"
bl_label = "Add Render Preset"
name = bpy.props.StringProperty(name="Name", description="Name of the preset, used to make the path name", maxlen= 64, default= "")
def _as_filename(self, name): # could reuse for other presets
for char in " !@#$%^&*(){}:\";'[]<>,./?":
name = name.replace('.', '_')
return name.lower()
def execute(self, context):
if not self.properties.name:
return ('FINISHED',)
filename = self._as_filename(self.properties.name) + ".py"
target_path = bpy.utils.preset_paths(self.preset_subdir)[0] # we need some way to tell the user and system preset path
file_preset = open(os.path.join(target_path, filename), 'w')
for rna_path in self.preset_values:
file_preset.write("%s = %s\n" % (rna_path, eval(rna_path)))
file_preset.close()
return ('FINISHED',)
def invoke(self, context, event):
wm = context.manager
wm.invoke_props_popup(self, event)
return ('RUNNING_MODAL',)
class AddPresetRender(AddPresetBase):
@ -38,7 +74,7 @@ class AddPresetRender(AddPresetBase):
"bpy.context.scene.render_data.resolution_percentage",
]
preset_path = os.path.join("presets", "render")
preset_subdir = "render"
class AddPresetSSS(AddPresetBase):
@ -63,14 +99,14 @@ class AddPresetSSS(AddPresetBase):
"bpy.context.material.subsurface_scattering.texture_factor",
]
preset_path = os.path.join("presets", "sss")
preset_subdir = "sss"
class AddPresetCloth(AddPresetBase):
'''Add a Cloth Preset.'''
bl_idname = "cloth.preset_add"
bl_label = "Add Cloth Preset"
name = AddPresetBase.name
preset_values = [
"bpy.context.cloth.settings.quality",
"bpy.context.cloth.settings.mass",
@ -79,11 +115,10 @@ class AddPresetCloth(AddPresetBase):
"bpy.context.cloth.settings.spring_damping",
"bpy.context.cloth.settings.air_damping",
]
preset_path = os.path.join("presets", "cloth")
preset_subdir = "cloth"
bpy.ops.add(AddPresetRender)
bpy.ops.add(AddPresetSSS)
bpy.ops.add(AddPresetCloth)

File diff suppressed because it is too large Load Diff

@ -33,6 +33,7 @@ class MESH_OT_delete_edgeloop(bpy.types.Operator):
bpy.ops.tfm.edge_slide(value=1.0)
bpy.ops.mesh.select_more()
bpy.ops.mesh.remove_doubles()
return ('FINISHED',)
rna_path_prop = StringProperty(name="Context Attributes",
@ -248,9 +249,9 @@ class WM_OT_context_cycle_enum(bpy.types.Operator):
return ('FINISHED',)
doc_id = StringProperty(name="Doc ID",
description="ID for the documentation", maxlen=1024, default="")
description="", maxlen=1024, default="", hidden=True)
doc_new = StringProperty(name="Doc New",
doc_new = StringProperty(name="Edit Description",
description="", maxlen=1024, default="")
@ -392,53 +393,6 @@ class WM_OT_reload_scripts(bpy.types.Operator):
'''
return ('FINISHED',)
class AddPresetBase(bpy.types.Operator):
'''Base preset class, only for subclassing
subclasses must define
- preset_values
- preset_path '''
bl_idname = "render.preset_add"
bl_label = "Add Render Preset"
name = bpy.props.StringProperty(name="Name", description="Name of the preset, used to make the path name", maxlen= 64, default= "New Preset")
'''
preset_values = [
"bpy.context.scene.render_data.resolution_x",
"bpy.context.scene.render_data.resolution_y",
"bpy.context.scene.render_data.pixel_aspect_x",
"bpy.context.scene.render_data.pixel_aspect_y",
"bpy.context.scene.render_data.fps",
"bpy.context.scene.render_data.fps_base",
"bpy.context.scene.render_data.resolution_percentage",
]
preset_path = os.path.join("presets", "render")
'''
def _as_filename(self, name): # could reuse for other presets
for char in " !@#$%^&*(){}:\";'[]<>,./?":
name = name.replace('.', '_')
return name.lower()
def execute(self, context):
filename = self._as_filename(self.properties.name) + ".py"
target_path = os.path.join(os.path.dirname(__file__), os.path.pardir, self.preset_path, filename)
file_preset = open(target_path, 'w')
for rna_path in self.preset_values:
file_preset.write("%s = %s\n" % (rna_path, eval(rna_path)))
file_preset.close()
return ('FINISHED',)
def invoke(self, context, event):
wm = context.manager
wm.invoke_props_popup(self, event)
return ('RUNNING_MODAL',)
bpy.ops.add(MESH_OT_delete_edgeloop)

@ -2,4 +2,6 @@ bpy.context.scene.render_data.resolution_x = 1920
bpy.context.scene.render_data.resolution_y = 1080
bpy.context.scene.render_data.resolution_percentage = 100
bpy.context.scene.render_data.pixel_aspect_x = 1
bpy.context.scene.render_data.pixel_aspect_y = 1
bpy.context.scene.render_data.pixel_aspect_y = 1
bpy.context.scene.render_data.fps = 24
bpy.context.scene.render_data.fps_base = 1

@ -2,4 +2,6 @@ bpy.context.scene.render_data.resolution_x = 1280
bpy.context.scene.render_data.resolution_y = 720
bpy.context.scene.render_data.resolution_percentage = 100
bpy.context.scene.render_data.pixel_aspect_x = 1
bpy.context.scene.render_data.pixel_aspect_y = 1
bpy.context.scene.render_data.pixel_aspect_y = 1
bpy.context.scene.render_data.fps = 24
bpy.context.scene.render_data.fps_base = 1

@ -3,4 +3,5 @@ bpy.context.scene.render_data.resolution_y = 576
bpy.context.scene.render_data.resolution_percentage = 100
bpy.context.scene.render_data.pixel_aspect_x = 54
bpy.context.scene.render_data.pixel_aspect_y = 51
bpy.context.scene.render_data.fps = 25
bpy.context.scene.render_data.fps = 25
bpy.context.scene.render_data.fps_base = 1

@ -3,4 +3,5 @@ bpy.context.scene.render_data.resolution_y = 576
bpy.context.scene.render_data.resolution_percentage = 100
bpy.context.scene.render_data.pixel_aspect_x = 64
bpy.context.scene.render_data.pixel_aspect_y = 45
bpy.context.scene.render_data.fps = 25
bpy.context.scene.render_data.fps = 25
bpy.context.scene.render_data.fps_base = 1

@ -51,7 +51,7 @@ bpy.ops.add(ExportSomeData)
# Only needed if you want to add into a dynamic menu
import dynamic_menu
menu_func = lambda self, context: self.layout.itemO("export.some_data", text="Example Exporter...")
menu_func = lambda self, context: self.layout.operator("export.some_data", text="Example Exporter...")
menu_item = dynamic_menu.add(bpy.types.INFO_MT_file_export, menu_func)
# Use for running this script directly

@ -47,10 +47,10 @@ class DATA_PT_context_arm(DataButtonsPanel):
split = layout.split(percentage=0.65)
if ob:
split.template_ID(ob, "data")
split.itemS()
split.separator()
elif arm:
split.template_ID(space, "pin_id")
split.itemS()
split.separator()
else:
layout.template_ID(ob, "data")
@ -64,23 +64,23 @@ class DATA_PT_skeleton(DataButtonsPanel):
arm = context.armature
wide_ui = context.region.width > narrowui
layout.itemR(arm, "pose_position", expand=True)
layout.prop(arm, "pose_position", expand=True)
split = layout.split()
col = split.column()
col.itemL(text="Layers:")
col.itemR(arm, "layer", text="")
col.itemL(text="Protected Layers:")
col.itemR(arm, "layer_protection", text="")
col.label(text="Layers:")
col.prop(arm, "layer", text="")
col.label(text="Protected Layers:")
col.prop(arm, "layer_protection", text="")
if wide_ui:
col = split.column()
col.itemL(text="Deform:")
col.itemR(arm, "deform_vertexgroups", text="Vertex Groups")
col.itemR(arm, "deform_envelope", text="Envelopes")
col.itemR(arm, "deform_quaternion", text="Quaternion")
col.itemR(arm, "deform_bbone_rest", text="B-Bones Rest")
col.label(text="Deform:")
col.prop(arm, "deform_vertexgroups", text="Vertex Groups")
col.prop(arm, "deform_envelope", text="Envelopes")
col.prop(arm, "deform_quaternion", text="Quaternion")
col.prop(arm, "deform_bbone_rest", text="B-Bones Rest")
class DATA_PT_display(DataButtonsPanel):
@ -93,21 +93,21 @@ class DATA_PT_display(DataButtonsPanel):
wide_ui = context.region.width > narrowui
if wide_ui:
layout.row().itemR(arm, "drawtype", expand=True)
layout.row().prop(arm, "drawtype", expand=True)
else:
layout.row().itemR(arm, "drawtype", text="")
layout.row().prop(arm, "drawtype", text="")
split = layout.split()
col = split.column()
col.itemR(arm, "draw_names", text="Names")
col.itemR(arm, "draw_axes", text="Axes")
col.itemR(arm, "draw_custom_bone_shapes", text="Shapes")
col.prop(arm, "draw_names", text="Names")
col.prop(arm, "draw_axes", text="Axes")
col.prop(arm, "draw_custom_bone_shapes", text="Shapes")
if wide_ui:
col = split.column()
col.itemR(arm, "draw_group_colors", text="Colors")
col.itemR(arm, "delay_deform", text="Delay Refresh")
col.prop(arm, "draw_group_colors", text="Colors")
col.prop(arm, "delay_deform", text="Delay Refresh")
class DATA_PT_bone_groups(DataButtonsPanel):
@ -127,33 +127,33 @@ class DATA_PT_bone_groups(DataButtonsPanel):
row.template_list(pose, "bone_groups", pose, "active_bone_group_index", rows=2)
col = row.column(align=True)
col.active = (ob.proxy == None)
col.itemO("pose.group_add", icon='ICON_ZOOMIN', text="")
col.itemO("pose.group_remove", icon='ICON_ZOOMOUT', text="")
col.active = (ob.proxy is None)
col.operator("pose.group_add", icon='ICON_ZOOMIN', text="")
col.operator("pose.group_remove", icon='ICON_ZOOMOUT', text="")
group = pose.active_bone_group
if group:
col = layout.column()
col.active = (ob.proxy == None)
col.itemR(group, "name")
col.active = (ob.proxy is None)
col.prop(group, "name")
split = layout.split()
split.active = (ob.proxy == None)
split.active = (ob.proxy is None)
col = split.column()
col.itemR(group, "color_set")
col.prop(group, "color_set")
if group.color_set:
if wide_ui:
col = split.column()
col.template_triColorSet(group, "colors")
row = layout.row(align=True)
row.active = (ob.proxy == None)
row.active = (ob.proxy is None)
row.itemO("pose.group_assign", text="Assign")
row.itemO("pose.group_remove", text="Remove") #row.itemO("pose.bone_group_remove_from", text="Remove")
#row.itemO("object.bone_group_select", text="Select")
#row.itemO("object.bone_group_deselect", text="Deselect")
row.operator("pose.group_assign", text="Assign")
row.operator("pose.group_remove", text="Remove") #row.operator("pose.bone_group_remove_from", text="Remove")
#row.operator("object.bone_group_select", text="Select")
#row.operator("object.bone_group_deselect", text="Deselect")
class DATA_PT_paths(DataButtonsPanel):
@ -166,41 +166,41 @@ class DATA_PT_paths(DataButtonsPanel):
wide_ui = context.region.width > narrowui
if wide_ui:
layout.itemR(arm, "paths_type", expand=True)
layout.prop(arm, "paths_type", expand=True)
else:
layout.itemR(arm, "paths_type", text="")
layout.prop(arm, "paths_type", text="")
split = layout.split()
col = split.column()
sub = col.column(align=True)
if (arm.paths_type == 'CURRENT_FRAME'):
sub.itemR(arm, "path_before_current", text="Before")
sub.itemR(arm, "path_after_current", text="After")
sub.prop(arm, "path_before_current", text="Before")
sub.prop(arm, "path_after_current", text="After")
elif (arm.paths_type == 'RANGE'):
sub.itemR(arm, "path_start_frame", text="Start")
sub.itemR(arm, "path_end_frame", text="End")
sub.prop(arm, "path_start_frame", text="Start")
sub.prop(arm, "path_end_frame", text="End")
sub.itemR(arm, "path_size", text="Step")
col.row().itemR(arm, "paths_location", expand=True)
sub.prop(arm, "path_size", text="Step")
col.row().prop(arm, "paths_location", expand=True)
if wide_ui:
col = split.column()
col.itemL(text="Display:")
col.itemR(arm, "paths_show_frame_numbers", text="Frame Numbers")
col.itemR(arm, "paths_highlight_keyframes", text="Keyframes")
col.itemR(arm, "paths_show_keyframe_numbers", text="Keyframe Numbers")
col.label(text="Display:")
col.prop(arm, "paths_show_frame_numbers", text="Frame Numbers")
col.prop(arm, "paths_highlight_keyframes", text="Keyframes")
col.prop(arm, "paths_show_keyframe_numbers", text="Keyframe Numbers")
layout.itemS()
layout.separator()
split = layout.split()
col = split.column()
col.itemO("pose.paths_calculate", text="Calculate Paths")
col.operator("pose.paths_calculate", text="Calculate Paths")
if wide_ui:
col = split.column()
col.itemO("pose.paths_clear", text="Clear Paths")
col.operator("pose.paths_clear", text="Clear Paths")
class DATA_PT_ghost(DataButtonsPanel):
@ -213,9 +213,9 @@ class DATA_PT_ghost(DataButtonsPanel):
wide_ui = context.region.width > narrowui
if wide_ui:
layout.itemR(arm, "ghost_type", expand=True)
layout.prop(arm, "ghost_type", expand=True)
else:
layout.itemR(arm, "ghost_type", text="")
layout.prop(arm, "ghost_type", text="")
split = layout.split()
@ -223,17 +223,17 @@ class DATA_PT_ghost(DataButtonsPanel):
sub = col.column(align=True)
if arm.ghost_type == 'RANGE':
sub.itemR(arm, "ghost_start_frame", text="Start")
sub.itemR(arm, "ghost_end_frame", text="End")
sub.itemR(arm, "ghost_size", text="Step")
sub.prop(arm, "ghost_start_frame", text="Start")
sub.prop(arm, "ghost_end_frame", text="End")
sub.prop(arm, "ghost_size", text="Step")
elif arm.ghost_type == 'CURRENT_FRAME':
sub.itemR(arm, "ghost_step", text="Range")
sub.itemR(arm, "ghost_size", text="Step")
sub.prop(arm, "ghost_step", text="Range")
sub.prop(arm, "ghost_size", text="Step")
if wide_ui:
col = split.column()
col.itemL(text="Display:")
col.itemR(arm, "ghost_only_selected", text="Selected Only")
col.label(text="Display:")
col.prop(arm, "ghost_only_selected", text="Selected Only")
bpy.types.register(DATA_PT_context_arm)
bpy.types.register(DATA_PT_skeleton)

@ -43,8 +43,8 @@ class BONE_PT_context_bone(BoneButtonsPanel):
bone = context.edit_bone
row = layout.row()
row.itemL(text="", icon='ICON_BONE_DATA')
row.itemR(bone, "name", text="")
row.label(text="", icon='ICON_BONE_DATA')
row.prop(bone, "name", text="")
class BONE_PT_transform(BoneButtonsPanel):
@ -61,21 +61,21 @@ class BONE_PT_transform(BoneButtonsPanel):
bone = context.edit_bone
if wide_ui:
row = layout.row()
row.column().itemR(bone, "head")
row.column().itemR(bone, "tail")
row.column().prop(bone, "head")
row.column().prop(bone, "tail")
col = row.column()
sub = col.column(align=True)
sub.itemL(text="Roll:")
sub.itemR(bone, "roll", text="")
sub.itemL()
sub.itemR(bone, "locked")
sub.label(text="Roll:")
sub.prop(bone, "roll", text="")
sub.label()
sub.prop(bone, "locked")
else:
col = layout.column()
col.itemR(bone, "head")
col.itemR(bone, "tail")
col.itemR(bone, "roll")
col.itemR(bone, "locked")
col.prop(bone, "head")
col.prop(bone, "tail")
col.prop(bone, "roll")
col.prop(bone, "locked")
else:
pchan = ob.pose.bones[context.bone.name]
@ -83,37 +83,37 @@ class BONE_PT_transform(BoneButtonsPanel):
if wide_ui:
row = layout.row()
col = row.column()
col.itemR(pchan, "location")
col.prop(pchan, "location")
col.active = not (bone.parent and bone.connected)
col = row.column()
if pchan.rotation_mode == 'QUATERNION':
col.itemR(pchan, "rotation_quaternion", text="Rotation")
col.prop(pchan, "rotation_quaternion", text="Rotation")
elif pchan.rotation_mode == 'AXIS_ANGLE':
#col.itemL(text="Rotation")
#col.itemR(pchan, "rotation_angle", text="Angle")
#col.itemR(pchan, "rotation_axis", text="Axis")
col.itemR(pchan, "rotation_axis_angle", text="Rotation")
#col.label(text="Rotation")
#col.prop(pchan, "rotation_angle", text="Angle")
#col.prop(pchan, "rotation_axis", text="Axis")
col.prop(pchan, "rotation_axis_angle", text="Rotation")
else:
col.itemR(pchan, "rotation_euler", text="Rotation")
col.prop(pchan, "rotation_euler", text="Rotation")
row.column().itemR(pchan, "scale")
row.column().prop(pchan, "scale")
layout.itemR(pchan, "rotation_mode")
layout.prop(pchan, "rotation_mode")
else:
col = layout.column()
sub = col.column()
sub.active = not (bone.parent and bone.connected)
sub.itemR(pchan, "location")
col.itemL(text="Rotation:")
col.itemR(pchan, "rotation_mode", text="")
sub.prop(pchan, "location")
col.label(text="Rotation:")
col.prop(pchan, "rotation_mode", text="")
if pchan.rotation_mode == 'QUATERNION':
col.itemR(pchan, "rotation_quaternion", text="")
col.prop(pchan, "rotation_quaternion", text="")
elif pchan.rotation_mode == 'AXIS_ANGLE':
col.itemR(pchan, "rotation_axis_angle", text="")
col.prop(pchan, "rotation_axis_angle", text="")
else:
col.itemR(pchan, "rotation_euler", text="")
col.itemR(pchan, "scale")
col.prop(pchan, "rotation_euler", text="")
col.prop(pchan, "scale")
class BONE_PT_transform_locks(BoneButtonsPanel):
@ -132,19 +132,19 @@ class BONE_PT_transform_locks(BoneButtonsPanel):
row = layout.row()
col = row.column()
col.itemR(pchan, "lock_location")
col.prop(pchan, "lock_location")
col.active = not (bone.parent and bone.connected)
col = row.column()
if pchan.rotation_mode in ('QUATERNION', 'AXIS_ANGLE'):
col.itemR(pchan, "lock_rotations_4d", text="Lock Rotation")
col.prop(pchan, "lock_rotations_4d", text="Lock Rotation")
if pchan.lock_rotations_4d:
col.itemR(pchan, "lock_rotation_w", text="W")
col.itemR(pchan, "lock_rotation", text="")
col.prop(pchan, "lock_rotation_w", text="W")
col.prop(pchan, "lock_rotation", text="")
else:
col.itemR(pchan, "lock_rotation", text="Rotation")
col.prop(pchan, "lock_rotation", text="Rotation")
row.column().itemR(pchan, "lock_scale")
row.column().prop(pchan, "lock_scale")
class BONE_PT_relations(BoneButtonsPanel):
@ -167,28 +167,31 @@ class BONE_PT_relations(BoneButtonsPanel):
split = layout.split()
col = split.column()
col.itemL(text="Layers:")
col.itemR(bone, "layer", text="")
col.label(text="Layers:")
col.prop(bone, "layer", text="")
col.itemS()
col.separator()
if ob and pchan:
col.itemL(text="Bone Group:")
col.item_pointerR(pchan, "bone_group", ob.pose, "bone_groups", text="")
col.label(text="Bone Group:")
col.prop_object(pchan, "bone_group", ob.pose, "bone_groups", text="")
if wide_ui:
col = split.column()
col.itemL(text="Parent:")
col.label(text="Parent:")
if context.bone:
col.itemR(bone, "parent", text="")
col.prop(bone, "parent", text="")
else:
col.item_pointerR(bone, "parent", arm, "edit_bones", text="")
col.prop_object(bone, "parent", arm, "edit_bones", text="")
sub = col.column()
sub.active = bone.parent != None
sub.itemR(bone, "connected")
sub.itemR(bone, "hinge", text="Inherit Rotation")
sub.itemR(bone, "inherit_scale", text="Inherit Scale")
sub.active = (bone.parent is not None)
sub.prop(bone, "connected")
sub.prop(bone, "hinge", text="Inherit Rotation")
sub.prop(bone, "inherit_scale", text="Inherit Scale")
sub = col.column()
sub.active = (not bone.parent or not bone.connected)
sub.prop(bone, "local_location", text="Local Location")
class BONE_PT_display(BoneButtonsPanel):
@ -215,13 +218,13 @@ class BONE_PT_display(BoneButtonsPanel):
split = layout.split()
col = split.column()
col.itemR(bone, "draw_wire", text="Wireframe")
col.itemR(bone, "hidden", text="Hide")
col.prop(bone, "draw_wire", text="Wireframe")
col.prop(bone, "hidden", text="Hide")
if wide_ui:
col = split.column()
col.itemL(text="Custom Shape:")
col.itemR(pchan, "custom_shape", text="")
col.label(text="Custom Shape:")
col.prop(pchan, "custom_shape", text="")
class BONE_PT_deform(BoneButtonsPanel):
@ -234,7 +237,7 @@ class BONE_PT_deform(BoneButtonsPanel):
if not bone:
bone = context.edit_bone
self.layout.itemR(bone, "deform", text="")
self.layout.prop(bone, "deform", text="")
def draw(self, context):
layout = self.layout
@ -250,29 +253,29 @@ class BONE_PT_deform(BoneButtonsPanel):
split = layout.split()
col = split.column()
col.itemL(text="Envelope:")
col.label(text="Envelope:")
sub = col.column(align=True)
sub.itemR(bone, "envelope_distance", text="Distance")
sub.itemR(bone, "envelope_weight", text="Weight")
col.itemR(bone, "multiply_vertexgroup_with_envelope", text="Multiply")
sub.prop(bone, "envelope_distance", text="Distance")
sub.prop(bone, "envelope_weight", text="Weight")
col.prop(bone, "multiply_vertexgroup_with_envelope", text="Multiply")
sub = col.column(align=True)
sub.itemL(text="Radius:")
sub.itemR(bone, "head_radius", text="Head")
sub.itemR(bone, "tail_radius", text="Tail")
sub.label(text="Radius:")
sub.prop(bone, "head_radius", text="Head")
sub.prop(bone, "tail_radius", text="Tail")
if wide_ui:
col = split.column()
col.itemL(text="Curved Bones:")
col.label(text="Curved Bones:")
sub = col.column(align=True)
sub.itemR(bone, "bbone_segments", text="Segments")
sub.itemR(bone, "bbone_in", text="Ease In")
sub.itemR(bone, "bbone_out", text="Ease Out")
sub.prop(bone, "bbone_segments", text="Segments")
sub.prop(bone, "bbone_in", text="Ease In")
sub.prop(bone, "bbone_out", text="Ease Out")
col.itemL(text="Offset:")
col.itemR(bone, "cyclic_offset")
col.label(text="Offset:")
col.prop(bone, "cyclic_offset")
class BONE_PT_properties(BoneButtonsPanel):
@ -284,7 +287,7 @@ class BONE_PT_properties(BoneButtonsPanel):
# reload(rna_prop_ui)
obj = context.object
if obj and obj.mode == 'POSE':
item = "active_pchan"
item = "active_pose_bone"
else:
item = "active_bone"

@ -47,10 +47,10 @@ class DATA_PT_context_camera(DataButtonsPanel):
split = layout.split(percentage=0.65)
if ob:
split.template_ID(ob, "data")
split.itemS()
split.separator()
elif cam:
split.template_ID(space, "pin_id")
split.itemS()
split.separator()
else:
if ob:
layout.template_ID(ob, "data")
@ -68,50 +68,50 @@ class DATA_PT_camera(DataButtonsPanel):
wide_ui = context.region.width > narrowui
if wide_ui:
layout.itemR(cam, "type", expand=True)
layout.prop(cam, "type", expand=True)
else:
layout.itemR(cam, "type", text="")
layout.prop(cam, "type", text="")
split = layout.split()
col = split.column()
if cam.type == 'PERSP':
if cam.lens_unit == 'MILLIMETERS':
col.itemR(cam, "lens", text="Angle")
col.prop(cam, "lens", text="Angle")
elif cam.lens_unit == 'DEGREES':
col.itemR(cam, "angle")
col.prop(cam, "angle")
if wide_ui:
col = split.column()
col.itemR(cam, "lens_unit", text="")
col.prop(cam, "lens_unit", text="")
elif cam.type == 'ORTHO':
col.itemR(cam, "ortho_scale")
col.prop(cam, "ortho_scale")
layout.itemR(cam, "panorama")
layout.prop(cam, "panorama")
split = layout.split()
col = split.column(align=True)
col.itemL(text="Shift:")
col.itemR(cam, "shift_x", text="X")
col.itemR(cam, "shift_y", text="Y")
col.label(text="Shift:")
col.prop(cam, "shift_x", text="X")
col.prop(cam, "shift_y", text="Y")
if wide_ui:
col = split.column(align=True)
col.itemL(text="Clipping:")
col.itemR(cam, "clip_start", text="Start")
col.itemR(cam, "clip_end", text="End")
col.label(text="Clipping:")
col.prop(cam, "clip_start", text="Start")
col.prop(cam, "clip_end", text="End")
layout.itemL(text="Depth of Field:")
layout.label(text="Depth of Field:")
split = layout.split()
col = split.column()
col.itemR(cam, "dof_object", text="")
col.prop(cam, "dof_object", text="")
if wide_ui:
col = split.column()
col.itemR(cam, "dof_distance", text="Distance")
col.prop(cam, "dof_distance", text="Distance")
class DATA_PT_camera_display(DataButtonsPanel):
@ -126,19 +126,19 @@ class DATA_PT_camera_display(DataButtonsPanel):
split = layout.split()
col = split.column()
col.itemR(cam, "show_limits", text="Limits")
col.itemR(cam, "show_mist", text="Mist")
col.itemR(cam, "show_title_safe", text="Title Safe")
col.itemR(cam, "show_name", text="Name")
col.prop(cam, "show_limits", text="Limits")
col.prop(cam, "show_mist", text="Mist")
col.prop(cam, "show_title_safe", text="Title Safe")
col.prop(cam, "show_name", text="Name")
if wide_ui:
col = split.column()
col.itemR(cam, "draw_size", text="Size")
col.itemS()
col.itemR(cam, "show_passepartout", text="Passepartout")
col.prop(cam, "draw_size", text="Size")
col.separator()
col.prop(cam, "show_passepartout", text="Passepartout")
sub = col.column()
sub.active = cam.show_passepartout
sub.itemR(cam, "passepartout_alpha", text="Alpha", slider=True)
sub.prop(cam, "passepartout_alpha", text="Alpha", slider=True)
bpy.types.register(DATA_PT_context_camera)
bpy.types.register(DATA_PT_camera)

@ -64,10 +64,10 @@ class DATA_PT_context_curve(DataButtonsPanel):
if ob:
split.template_ID(ob, "data")
split.itemS()
split.separator()
elif curve:
split.template_ID(space, "pin_id")
split.itemS()
split.separator()
else:
layout.template_ID(ob, "data")
@ -87,42 +87,42 @@ class DATA_PT_shape_curve(DataButtonsPanel):
if is_curve:
row = layout.row()
row.itemR(curve, "dimensions", expand=True)
row.prop(curve, "dimensions", expand=True)
split = layout.split()
col = split.column()
col.itemL(text="Resolution:")
col.label(text="Resolution:")
sub = col.column(align=True)
sub.itemR(curve, "resolution_u", text="Preview U")
sub.itemR(curve, "render_resolution_u", text="Render U")
sub.prop(curve, "resolution_u", text="Preview U")
sub.prop(curve, "render_resolution_u", text="Render U")
if is_curve:
col.itemL(text="Twisting:")
col.itemR(curve, "twist_mode", text="")
col.itemR(curve, "twist_smooth", text="Smooth")
col.label(text="Twisting:")
col.prop(curve, "twist_mode", text="")
col.prop(curve, "twist_smooth", text="Smooth")
if is_text:
col.itemL(text="Display:")
col.itemR(curve, "fast", text="Fast Editing")
col.label(text="Display:")
col.prop(curve, "fast", text="Fast Editing")
if wide_ui:
col = split.column()
if is_surf:
sub = col.column(align=True)
sub.itemL(text="")
sub.itemR(curve, "resolution_v", text="Preview V")
sub.itemR(curve, "render_resolution_v", text="Render V")
sub.label(text="")
sub.prop(curve, "resolution_v", text="Preview V")
sub.prop(curve, "render_resolution_v", text="Render V")
if is_curve or is_text:
sub = col.column()
sub.active = (curve.dimensions == '2D')
sub.itemL(text="Caps:")
sub.itemR(curve, "front")
sub.itemR(curve, "back")
sub.label(text="Caps:")
sub.prop(curve, "front")
sub.prop(curve, "back")
col.itemL(text="Textures:")
# col.itemR(curve, "uv_orco")
col.itemR(curve, "auto_texspace")
col.label(text="Textures:")
# col.prop(curve, "uv_orco")
col.prop(curve, "auto_texspace")
class DATA_PT_geometry_curve(DataButtonsPanel):
@ -137,19 +137,19 @@ class DATA_PT_geometry_curve(DataButtonsPanel):
split = layout.split()
col = split.column()
col.itemL(text="Modification:")
col.itemR(curve, "width")
col.itemR(curve, "extrude")
col.itemL(text="Taper Object:")
col.itemR(curve, "taper_object", text="")
col.label(text="Modification:")
col.prop(curve, "width")
col.prop(curve, "extrude")
col.label(text="Taper Object:")
col.prop(curve, "taper_object", text="")
if wide_ui:
col = split.column()
col.itemL(text="Bevel:")
col.itemR(curve, "bevel_depth", text="Depth")
col.itemR(curve, "bevel_resolution", text="Resolution")
col.itemL(text="Bevel Object:")
col.itemR(curve, "bevel_object", text="")
col.label(text="Bevel:")
col.prop(curve, "bevel_depth", text="Depth")
col.prop(curve, "bevel_resolution", text="Resolution")
col.label(text="Bevel Object:")
col.prop(curve, "bevel_object", text="")
class DATA_PT_pathanim(DataButtonsPanelCurve):
@ -158,7 +158,7 @@ class DATA_PT_pathanim(DataButtonsPanelCurve):
def draw_header(self, context):
curve = context.curve
self.layout.itemR(curve, "use_path", text="")
self.layout.prop(curve, "use_path", text="")
def draw(self, context):
layout = self.layout
@ -169,21 +169,21 @@ class DATA_PT_pathanim(DataButtonsPanelCurve):
layout.active = curve.use_path
row = layout.row()
layout.itemR(curve, "path_length", text="Frames")
layout.prop(curve, "path_length", text="Frames")
if wide_ui:
row.itemL()
row.label()
split = layout.split()
col = split.column()
col.itemR(curve, "use_path_follow")
col.itemR(curve, "use_stretch")
col.prop(curve, "use_path_follow")
col.prop(curve, "use_stretch")
if wide_ui:
col = split.column()
col.itemR(curve, "use_radius")
col.itemR(curve, "use_time_offset", text="Offset Children")
col.prop(curve, "use_radius")
col.prop(curve, "use_time_offset", text="Offset Children")
class DATA_PT_active_spline(DataButtonsPanelActive):
@ -204,57 +204,57 @@ class DATA_PT_active_spline(DataButtonsPanelActive):
# These settings are below but its easier to have
# poly's set aside since they use so few settings
col = split.column()
col.itemL(text="Cyclic:")
col.itemR(act_spline, "smooth")
col.label(text="Cyclic:")
col.prop(act_spline, "smooth")
col = split.column()
col.itemR(act_spline, "cyclic_u", text="U")
col.prop(act_spline, "cyclic_u", text="U")
else:
col = split.column()
col.itemL(text="Cyclic:")
col.label(text="Cyclic:")
if act_spline.type == 'NURBS':
col.itemL(text="Bezier:")
col.itemL(text="Endpoint:")
col.itemL(text="Order:")
col.label(text="Bezier:")
col.label(text="Endpoint:")
col.label(text="Order:")
col.itemL(text="Resolution:")
col.label(text="Resolution:")
col = split.column()
col.itemR(act_spline, "cyclic_u", text="U")
col.prop(act_spline, "cyclic_u", text="U")
if act_spline.type == 'NURBS':
sub = col.column()
# sub.active = (not act_spline.cyclic_u)
sub.itemR(act_spline, "bezier_u", text="U")
sub.itemR(act_spline, "endpoint_u", text="U")
sub.prop(act_spline, "bezier_u", text="U")
sub.prop(act_spline, "endpoint_u", text="U")
sub = col.column()
sub.itemR(act_spline, "order_u", text="U")
col.itemR(act_spline, "resolution_u", text="U")
sub.prop(act_spline, "order_u", text="U")
col.prop(act_spline, "resolution_u", text="U")
if is_surf:
col = split.column()
col.itemR(act_spline, "cyclic_v", text="V")
col.prop(act_spline, "cyclic_v", text="V")
# its a surface, assume its a nurb.
sub = col.column()
sub.active = (not act_spline.cyclic_v)
sub.itemR(act_spline, "bezier_v", text="V")
sub.itemR(act_spline, "endpoint_v", text="V")
sub.prop(act_spline, "bezier_v", text="V")
sub.prop(act_spline, "endpoint_v", text="V")
sub = col.column()
sub.itemR(act_spline, "order_v", text="V")
sub.itemR(act_spline, "resolution_v", text="V")
sub.prop(act_spline, "order_v", text="V")
sub.prop(act_spline, "resolution_v", text="V")
if not is_surf:
split = layout.split()
col = split.column()
col.active = (curve.dimensions == '3D')
col.itemL(text="Interpolation:")
col.itemR(act_spline, "tilt_interpolation", text="Tilt")
col.itemR(act_spline, "radius_interpolation", text="Radius")
col.label(text="Interpolation:")
col.prop(act_spline, "tilt_interpolation", text="Tilt")
col.prop(act_spline, "radius_interpolation", text="Radius")
layout.itemR(act_spline, "smooth")
layout.prop(act_spline, "smooth")
class DATA_PT_font(DataButtonsPanel):
@ -271,44 +271,44 @@ class DATA_PT_font(DataButtonsPanel):
wide_ui = context.region.width > narrowui
if wide_ui:
layout.itemR(text, "font")
layout.prop(text, "font")
else:
layout.itemR(text, "font", text="")
layout.prop(text, "font", text="")
split = layout.split()
col = split.column()
col.itemR(text, "text_size", text="Size")
col.prop(text, "text_size", text="Size")
if wide_ui:
col = split.column()
col.itemR(text, "shear")
col.prop(text, "shear")
split = layout.split()
col = split.column()
col.itemL(text="Object Font:")
col.itemR(text, "family", text="")
col.label(text="Object Font:")
col.prop(text, "family", text="")
if wide_ui:
col = split.column()
col.itemL(text="Text on Curve:")
col.itemR(text, "text_on_curve", text="")
col.label(text="Text on Curve:")
col.prop(text, "text_on_curve", text="")
split = layout.split()
col = split.column(align=True)
col.itemL(text="Underline:")
col.itemR(text, "ul_position", text="Position")
col.itemR(text, "ul_height", text="Thickness")
col.label(text="Underline:")
col.prop(text, "ul_position", text="Position")
col.prop(text, "ul_height", text="Thickness")
if wide_ui:
col = split.column()
col.itemL(text="Character:")
col.itemR(char, "bold")
col.itemR(char, "italic")
col.itemR(char, "underline")
# col.itemR(char, "style")
# col.itemR(char, "wrap")
col.label(text="Character:")
col.prop(char, "bold")
col.prop(char, "italic")
col.prop(char, "underline")
# col.prop(char, "style")
# col.prop(char, "wrap")
class DATA_PT_paragraph(DataButtonsPanel):
@ -323,25 +323,25 @@ class DATA_PT_paragraph(DataButtonsPanel):
text = context.curve
wide_ui = context.region.width > narrowui
layout.itemL(text="Align:")
layout.label(text="Align:")
if wide_ui:
layout.itemR(text, "spacemode", expand=True)
layout.prop(text, "spacemode", expand=True)
else:
layout.itemR(text, "spacemode", text="")
layout.prop(text, "spacemode", text="")
split = layout.split()
col = split.column(align=True)
col.itemL(text="Spacing:")
col.itemR(text, "spacing", text="Character")
col.itemR(text, "word_spacing", text="Word")
col.itemR(text, "line_dist", text="Line")
col.label(text="Spacing:")
col.prop(text, "spacing", text="Character")
col.prop(text, "word_spacing", text="Word")
col.prop(text, "line_dist", text="Line")
if wide_ui:
col = split.column(align=True)
col.itemL(text="Offset:")
col.itemR(text, "offset_x", text="X")
col.itemR(text, "offset_y", text="Y")
col.label(text="Offset:")
col.prop(text, "offset_x", text="X")
col.prop(text, "offset_y", text="Y")
class DATA_PT_textboxes(DataButtonsPanel):
@ -360,15 +360,15 @@ class DATA_PT_textboxes(DataButtonsPanel):
split = layout.box().split()
col = split.column(align=True)
col.itemL(text="Dimensions:")
col.itemR(box, "width", text="Width")
col.itemR(box, "height", text="Height")
col.label(text="Dimensions:")
col.prop(box, "width", text="Width")
col.prop(box, "height", text="Height")
if wide_ui:
col = split.column(align=True)
col.itemL(text="Offset:")
col.itemR(box, "x", text="X")
col.itemR(box, "y", text="Y")
col.label(text="Offset:")
col.prop(box, "x", text="X")
col.prop(box, "y", text="Y")
bpy.types.register(DATA_PT_context_curve)
bpy.types.register(DATA_PT_shape_curve)

@ -41,10 +41,10 @@ class DATA_PT_empty(DataButtonsPanel):
wide_ui = context.region.width > narrowui
if wide_ui:
layout.itemR(ob, "empty_draw_type", text="Display")
layout.prop(ob, "empty_draw_type", text="Display")
else:
layout.itemR(ob, "empty_draw_type", text="")
layout.prop(ob, "empty_draw_type", text="")
layout.itemR(ob, "empty_draw_size", text="Size")
layout.prop(ob, "empty_draw_size", text="Size")
bpy.types.register(DATA_PT_empty)

@ -54,10 +54,10 @@ class DATA_PT_context_lamp(DataButtonsPanel):
split = layout.split(percentage=0.65)
if ob:
split.template_ID(ob, "data")
split.itemS()
split.separator()
elif lamp:
split.template_ID(space, "pin_id")
split.itemS()
split.separator()
else:
if ob:
layout.template_ID(ob, "data")
@ -75,40 +75,40 @@ class DATA_PT_lamp(DataButtonsPanel):
wide_ui = context.region.width > narrowui
if wide_ui:
layout.itemR(lamp, "type", expand=True)
layout.prop(lamp, "type", expand=True)
else:
layout.itemR(lamp, "type", text="")
layout.prop(lamp, "type", text="")
split = layout.split()
col = split.column()
sub = col.column()
sub.itemR(lamp, "color", text="")
sub.itemR(lamp, "energy")
sub.prop(lamp, "color", text="")
sub.prop(lamp, "energy")
if lamp.type in ('POINT', 'SPOT'):
sub.itemL(text="Falloff:")
sub.itemR(lamp, "falloff_type", text="")
sub.itemR(lamp, "distance")
sub.label(text="Falloff:")
sub.prop(lamp, "falloff_type", text="")
sub.prop(lamp, "distance")
if lamp.falloff_type == 'LINEAR_QUADRATIC_WEIGHTED':
col.itemL(text="Attenuation Factors:")
col.label(text="Attenuation Factors:")
sub = col.column(align=True)
sub.itemR(lamp, "linear_attenuation", slider=True, text="Linear")
sub.itemR(lamp, "quadratic_attenuation", slider=True, text="Quadratic")
sub.prop(lamp, "linear_attenuation", slider=True, text="Linear")
sub.prop(lamp, "quadratic_attenuation", slider=True, text="Quadratic")
col.itemR(lamp, "sphere")
col.prop(lamp, "sphere")
if lamp.type == 'AREA':
col.itemR(lamp, "distance")
col.itemR(lamp, "gamma")
col.prop(lamp, "distance")
col.prop(lamp, "gamma")
if wide_ui:
col = split.column()
col.itemR(lamp, "negative")
col.itemR(lamp, "layer", text="This Layer Only")
col.itemR(lamp, "specular")
col.itemR(lamp, "diffuse")
col.prop(lamp, "negative")
col.prop(lamp, "layer", text="This Layer Only")
col.prop(lamp, "specular")
col.prop(lamp, "diffuse")
class DATA_PT_sunsky(DataButtonsPanel):
@ -124,59 +124,59 @@ class DATA_PT_sunsky(DataButtonsPanel):
lamp = context.lamp.sky
wide_ui = context.region.width > narrowui
layout.itemR(lamp, "sky")
layout.prop(lamp, "sky")
row = layout.row()
row.active = lamp.sky or lamp.atmosphere
row.itemR(lamp, "atmosphere_turbidity", text="Turbidity")
row.prop(lamp, "atmosphere_turbidity", text="Turbidity")
split = layout.split()
col = split.column()
col.active = lamp.sky
col.itemL(text="Blending:")
col.label(text="Blending:")
sub = col.column()
sub.itemR(lamp, "sky_blend_type", text="")
sub.itemR(lamp, "sky_blend", text="Factor")
sub.prop(lamp, "sky_blend_type", text="")
sub.prop(lamp, "sky_blend", text="Factor")
col.itemL(text="Color Space:")
col.label(text="Color Space:")
sub = col.column()
sub.row().itemR(lamp, "sky_color_space", expand=True)
sub.itemR(lamp, "sky_exposure", text="Exposure")
sub.row().prop(lamp, "sky_color_space", expand=True)
sub.prop(lamp, "sky_exposure", text="Exposure")
if wide_ui:
col = split.column()
col.active = lamp.sky
col.itemL(text="Horizon:")
col.label(text="Horizon:")
sub = col.column()
sub.itemR(lamp, "horizon_brightness", text="Brightness")
sub.itemR(lamp, "spread", text="Spread")
sub.prop(lamp, "horizon_brightness", text="Brightness")
sub.prop(lamp, "spread", text="Spread")
col.itemL(text="Sun:")
col.label(text="Sun:")
sub = col.column()
sub.itemR(lamp, "sun_brightness", text="Brightness")
sub.itemR(lamp, "sun_size", text="Size")
sub.itemR(lamp, "backscattered_light", slider=True, text="Back Light")
sub.prop(lamp, "sun_brightness", text="Brightness")
sub.prop(lamp, "sun_size", text="Size")
sub.prop(lamp, "backscattered_light", slider=True, text="Back Light")
layout.itemS()
layout.separator()
layout.itemR(lamp, "atmosphere")
layout.prop(lamp, "atmosphere")
split = layout.split()
col = split.column()
col.active = lamp.atmosphere
col.itemL(text="Intensity:")
col.itemR(lamp, "sun_intensity", text="Sun")
col.itemR(lamp, "atmosphere_distance_factor", text="Distance")
col.label(text="Intensity:")
col.prop(lamp, "sun_intensity", text="Sun")
col.prop(lamp, "atmosphere_distance_factor", text="Distance")
if wide_ui:
col = split.column()
col.active = lamp.atmosphere
col.itemL(text="Scattering:")
col.label(text="Scattering:")
sub = col.column(align=True)
sub.itemR(lamp, "atmosphere_inscattering", slider=True, text="Inscattering")
sub.itemR(lamp, "atmosphere_extinction", slider=True, text="Extinction")
sub.prop(lamp, "atmosphere_inscattering", slider=True, text="Inscattering")
sub.prop(lamp, "atmosphere_extinction", slider=True, text="Extinction")
class DATA_PT_shadow(DataButtonsPanel):
@ -193,38 +193,38 @@ class DATA_PT_shadow(DataButtonsPanel):
wide_ui = context.region.width > narrowui
if wide_ui:
layout.itemR(lamp, "shadow_method", expand=True)
layout.prop(lamp, "shadow_method", expand=True)
else:
layout.itemR(lamp, "shadow_method", text="")
layout.prop(lamp, "shadow_method", text="")
if lamp.shadow_method != 'NOSHADOW':
split = layout.split()
col = split.column()
col.itemR(lamp, "shadow_color", text="")
col.prop(lamp, "shadow_color", text="")
if wide_ui:
col = split.column()
col.itemR(lamp, "shadow_layer", text="This Layer Only")
col.itemR(lamp, "only_shadow")
col.prop(lamp, "shadow_layer", text="This Layer Only")
col.prop(lamp, "only_shadow")
if lamp.shadow_method == 'RAY_SHADOW':
col = layout.column()
col.itemL(text="Sampling:")
col.label(text="Sampling:")
if wide_ui:
col.row().itemR(lamp, "shadow_ray_sampling_method", expand=True)
col.row().prop(lamp, "shadow_ray_sampling_method", expand=True)
else:
col.itemR(lamp, "shadow_ray_sampling_method", text="")
col.prop(lamp, "shadow_ray_sampling_method", text="")
if lamp.type in ('POINT', 'SUN', 'SPOT'):
split = layout.split()
col = split.column()
col.itemR(lamp, "shadow_soft_size", text="Soft Size")
col.prop(lamp, "shadow_soft_size", text="Soft Size")
col.itemR(lamp, "shadow_ray_samples", text="Samples")
col.prop(lamp, "shadow_ray_samples", text="Samples")
if lamp.shadow_ray_sampling_method == 'ADAPTIVE_QMC':
col.itemR(lamp, "shadow_adaptive_threshold", text="Threshold")
col.prop(lamp, "shadow_adaptive_threshold", text="Threshold")
if wide_ui:
col = split.column()
@ -234,22 +234,22 @@ class DATA_PT_shadow(DataButtonsPanel):
col = split.column()
if lamp.shape == 'SQUARE':
col.itemR(lamp, "shadow_ray_samples_x", text="Samples")
col.prop(lamp, "shadow_ray_samples_x", text="Samples")
elif lamp.shape == 'RECTANGLE':
col.itemR(lamp, "shadow_ray_samples_x", text="Samples X")
col.itemR(lamp, "shadow_ray_samples_y", text="Samples Y")
col.prop(lamp, "shadow_ray_samples_x", text="Samples X")
col.prop(lamp, "shadow_ray_samples_y", text="Samples Y")
if lamp.shadow_ray_sampling_method == 'ADAPTIVE_QMC':
col.itemR(lamp, "shadow_adaptive_threshold", text="Threshold")
col.prop(lamp, "shadow_adaptive_threshold", text="Threshold")
if wide_ui:
col = split.column()
elif lamp.shadow_ray_sampling_method == 'CONSTANT_JITTERED':
if wide_ui:
col = split.column()
col.itemR(lamp, "umbra")
col.itemR(lamp, "dither")
col.itemR(lamp, "jitter")
col.prop(lamp, "umbra")
col.prop(lamp, "dither")
col.prop(lamp, "jitter")
else:
if wide_ui:
col = split.column()
@ -257,49 +257,49 @@ class DATA_PT_shadow(DataButtonsPanel):
elif lamp.shadow_method == 'BUFFER_SHADOW':
col = layout.column()
col.itemL(text="Buffer Type:")
col.label(text="Buffer Type:")
if wide_ui:
col.row().itemR(lamp, "shadow_buffer_type", expand=True)
col.row().prop(lamp, "shadow_buffer_type", expand=True)
else:
col.row().itemR(lamp, "shadow_buffer_type", text="")
col.row().prop(lamp, "shadow_buffer_type", text="")
if lamp.shadow_buffer_type in ('REGULAR', 'HALFWAY', 'DEEP'):
split = layout.split()
col = split.column()
col.itemL(text="Filter Type:")
col.itemR(lamp, "shadow_filter_type", text="")
col.label(text="Filter Type:")
col.prop(lamp, "shadow_filter_type", text="")
sub = col.column(align=True)
sub.itemR(lamp, "shadow_buffer_soft", text="Soft")
sub.itemR(lamp, "shadow_buffer_bias", text="Bias")
sub.prop(lamp, "shadow_buffer_soft", text="Soft")
sub.prop(lamp, "shadow_buffer_bias", text="Bias")
if wide_ui:
col = split.column()
col.itemL(text="Sample Buffers:")
col.itemR(lamp, "shadow_sample_buffers", text="")
col.label(text="Sample Buffers:")
col.prop(lamp, "shadow_sample_buffers", text="")
sub = col.column(align=True)
sub.itemR(lamp, "shadow_buffer_size", text="Size")
sub.itemR(lamp, "shadow_buffer_samples", text="Samples")
sub.prop(lamp, "shadow_buffer_size", text="Size")
sub.prop(lamp, "shadow_buffer_samples", text="Samples")
if lamp.shadow_buffer_type == 'DEEP':
col.itemR(lamp, "compression_threshold")
col.prop(lamp, "compression_threshold")
elif lamp.shadow_buffer_type == 'IRREGULAR':
layout.itemR(lamp, "shadow_buffer_bias", text="Bias")
layout.prop(lamp, "shadow_buffer_bias", text="Bias")
split = layout.split()
col = split.column()
col.itemR(lamp, "auto_clip_start", text="Autoclip Start")
col.prop(lamp, "auto_clip_start", text="Autoclip Start")
sub = col.column()
sub.active = not lamp.auto_clip_start
sub.itemR(lamp, "shadow_buffer_clip_start", text="Clip Start")
sub.prop(lamp, "shadow_buffer_clip_start", text="Clip Start")
if wide_ui:
col = split.column()
col.itemR(lamp, "auto_clip_end", text="Autoclip End")
col.prop(lamp, "auto_clip_end", text="Autoclip End")
sub = col.column()
sub.active = not lamp.auto_clip_end
sub.itemR(lamp, "shadow_buffer_clip_end", text=" Clip End")
sub.prop(lamp, "shadow_buffer_clip_end", text=" Clip End")
class DATA_PT_area(DataButtonsPanel):
@ -317,14 +317,14 @@ class DATA_PT_area(DataButtonsPanel):
split = layout.split()
col = split.column()
col.row().itemR(lamp, "shape", expand=True)
col.row().prop(lamp, "shape", expand=True)
sub = col.column(align=True)
if (lamp.shape == 'SQUARE'):
sub.itemR(lamp, "size")
sub.prop(lamp, "size")
elif (lamp.shape == 'RECTANGLE'):
sub.itemR(lamp, "size", text="Size X")
sub.itemR(lamp, "size_y", text="Size Y")
sub.prop(lamp, "size", text="Size X")
sub.prop(lamp, "size_y", text="Size Y")
class DATA_PT_spot(DataButtonsPanel):
@ -344,20 +344,20 @@ class DATA_PT_spot(DataButtonsPanel):
col = split.column()
sub = col.column()
sub.itemR(lamp, "spot_size", text="Size")
sub.itemR(lamp, "spot_blend", text="Blend", slider=True)
col.itemR(lamp, "square")
sub.prop(lamp, "spot_size", text="Size")
sub.prop(lamp, "spot_blend", text="Blend", slider=True)
col.prop(lamp, "square")
if wide_ui:
col = split.column()
else:
col.itemS()
col.itemR(lamp, "halo")
col.separator()
col.prop(lamp, "halo")
sub = col.column(align=True)
sub.active = lamp.halo
sub.itemR(lamp, "halo_intensity", text="Intensity")
sub.prop(lamp, "halo_intensity", text="Intensity")
if lamp.shadow_method == 'BUFFER_SHADOW':
sub.itemR(lamp, "halo_step", text="Step")
sub.prop(lamp, "halo_step", text="Step")
class DATA_PT_falloff_curve(DataButtonsPanel):

@ -47,10 +47,10 @@ class DATA_PT_context_lattice(DataButtonsPanel):
split = layout.split(percentage=0.65)
if ob:
split.template_ID(ob, "data")
split.itemS()
split.separator()
elif lat:
split.template_ID(space, "pin_id")
split.itemS()
split.separator()
else:
if ob:
layout.template_ID(ob, "data")
@ -69,26 +69,26 @@ class DATA_PT_lattice(DataButtonsPanel):
split = layout.split()
col = split.column()
col.itemR(lat, "points_u")
col.prop(lat, "points_u")
if wide_ui:
col = split.column()
col.itemR(lat, "interpolation_type_u", text="")
col.prop(lat, "interpolation_type_u", text="")
split = layout.split()
col = split.column()
col.itemR(lat, "points_v")
col.prop(lat, "points_v")
if wide_ui:
col = split.column()
col.itemR(lat, "interpolation_type_v", text="")
col.prop(lat, "interpolation_type_v", text="")
split = layout.split()
col = split.column()
col.itemR(lat, "points_w")
col.prop(lat, "points_w")
if wide_ui:
col = split.column()
col.itemR(lat, "interpolation_type_w", text="")
col.prop(lat, "interpolation_type_w", text="")
layout.itemR(lat, "outside")
layout.prop(lat, "outside")
bpy.types.register(DATA_PT_context_lattice)
bpy.types.register(DATA_PT_lattice)

@ -47,10 +47,10 @@ class DATA_PT_context_mesh(DataButtonsPanel):
split = layout.split(percentage=0.65)
if ob:
split.template_ID(ob, "data")
split.itemS()
split.separator()
elif mesh:
split.template_ID(space, "pin_id")
split.itemS()
split.separator()
else:
if ob:
layout.template_ID(ob, "data")
@ -70,17 +70,17 @@ class DATA_PT_normals(DataButtonsPanel):
split = layout.split()
col = split.column()
col.itemR(mesh, "autosmooth")
col.prop(mesh, "autosmooth")
sub = col.column()
sub.active = mesh.autosmooth
sub.itemR(mesh, "autosmooth_angle", text="Angle")
sub.prop(mesh, "autosmooth_angle", text="Angle")
if wide_ui:
col = split.column()
else:
col.itemS()
col.itemR(mesh, "vertex_normal_flip")
col.itemR(mesh, "double_sided")
col.separator()
col.prop(mesh, "vertex_normal_flip")
col.prop(mesh, "double_sided")
class DATA_PT_settings(DataButtonsPanel):
@ -91,7 +91,7 @@ class DATA_PT_settings(DataButtonsPanel):
mesh = context.mesh
layout.itemR(mesh, "texture_mesh")
layout.prop(mesh, "texture_mesh")
class DATA_PT_vertex_groups(DataButtonsPanel):
@ -114,29 +114,29 @@ class DATA_PT_vertex_groups(DataButtonsPanel):
row.template_list(ob, "vertex_groups", ob, "active_vertex_group_index", rows=rows)
col = row.column(align=True)
col.itemO("object.vertex_group_add", icon='ICON_ZOOMIN', text="")
col.itemO("object.vertex_group_remove", icon='ICON_ZOOMOUT', text="")
col.operator("object.vertex_group_add", icon='ICON_ZOOMIN', text="")
col.operator("object.vertex_group_remove", icon='ICON_ZOOMOUT', text="")
col.itemO("object.vertex_group_copy", icon='ICON_COPY_ID', text="")
col.operator("object.vertex_group_copy", icon='ICON_COPY_ID', text="")
if ob.data.users > 1:
col.itemO("object.vertex_group_copy_to_linked", icon='ICON_LINK_AREA', text="")
col.operator("object.vertex_group_copy_to_linked", icon='ICON_LINK_AREA', text="")
if group:
row = layout.row()
row.itemR(group, "name")
row.prop(group, "name")
if ob.mode == 'EDIT' and len(ob.vertex_groups) > 0:
row = layout.row()
sub = row.row(align=True)
sub.itemO("object.vertex_group_assign", text="Assign")
sub.itemO("object.vertex_group_remove_from", text="Remove")
sub.operator("object.vertex_group_assign", text="Assign")
sub.operator("object.vertex_group_remove_from", text="Remove")
sub = row.row(align=True)
sub.itemO("object.vertex_group_select", text="Select")
sub.itemO("object.vertex_group_deselect", text="Deselect")
sub.operator("object.vertex_group_select", text="Select")
sub.operator("object.vertex_group_deselect", text="Deselect")
layout.itemR(context.tool_settings, "vertex_group_weight", text="Weight")
layout.prop(context.tool_settings, "vertex_group_weight", text="Weight")
class DATA_PT_shape_keys(DataButtonsPanel):
@ -156,7 +156,7 @@ class DATA_PT_shape_keys(DataButtonsPanel):
enable_edit = ob.mode != 'EDIT'
enable_edit_value = False
if ob.shape_key_lock == False:
if ob.shape_key_lock is False:
if enable_edit or (ob.type == 'MESH' and ob.shape_key_edit_mode):
enable_edit_value = True
@ -170,27 +170,27 @@ class DATA_PT_shape_keys(DataButtonsPanel):
col = row.column()
sub = col.column(align=True)
sub.itemO("object.shape_key_add", icon='ICON_ZOOMIN', text="")
sub.itemO("object.shape_key_remove", icon='ICON_ZOOMOUT', text="")
sub.operator("object.shape_key_add", icon='ICON_ZOOMIN', text="")
sub.operator("object.shape_key_remove", icon='ICON_ZOOMOUT', text="")
if kb:
col.itemS()
col.separator()
sub = col.column(align=True)
sub.item_enumO("object.shape_key_move", "type", 'UP', icon='ICON_TRIA_UP', text="")
sub.item_enumO("object.shape_key_move", "type", 'DOWN', icon='ICON_TRIA_DOWN', text="")
sub.operator("object.shape_key_move", icon='ICON_TRIA_UP', text="").type = 'UP'
sub.operator("object.shape_key_move", icon='ICON_TRIA_DOWN', text="").type = 'DOWN'
split = layout.split(percentage=0.4)
row = split.row()
row.enabled = enable_edit
if wide_ui:
row.itemR(key, "relative")
row.prop(key, "relative")
row = split.row()
row.alignment = 'RIGHT'
if not wide_ui:
layout.itemR(key, "relative")
layout.prop(key, "relative")
row = layout.row()
@ -198,48 +198,48 @@ class DATA_PT_shape_keys(DataButtonsPanel):
subsub = sub.row(align=True)
subsub.active = enable_edit_value
if ob.shape_key_lock:
subsub.itemR(ob, "shape_key_lock", icon='ICON_PINNED', text="")
subsub.prop(ob, "shape_key_lock", icon='ICON_PINNED', text="")
else:
subsub.itemR(ob, "shape_key_lock", icon='ICON_UNPINNED', text="")
subsub.prop(ob, "shape_key_lock", icon='ICON_UNPINNED', text="")
if kb.mute:
subsub.itemR(kb, "mute", icon='ICON_MUTE_IPO_ON', text="")
subsub.prop(kb, "mute", icon='ICON_MUTE_IPO_ON', text="")
else:
subsub.itemR(kb, "mute", icon='ICON_MUTE_IPO_OFF', text="")
sub.itemR(ob, "shape_key_edit_mode", text="")
subsub.prop(kb, "mute", icon='ICON_MUTE_IPO_OFF', text="")
sub.prop(ob, "shape_key_edit_mode", text="")
sub = row.row(align=True)
sub.itemO("object.shape_key_mirror", icon='ICON_ARROW_LEFTRIGHT', text="")
sub.itemO("object.shape_key_clear", icon='ICON_X', text="")
sub.operator("object.shape_key_mirror", icon='ICON_ARROW_LEFTRIGHT', text="")
sub.operator("object.shape_key_clear", icon='ICON_X', text="")
row = layout.row()
row.itemR(kb, "name")
row.prop(kb, "name")
if key.relative:
if ob.active_shape_key_index != 0:
row = layout.row()
row.active = enable_edit_value
row.itemR(kb, "value")
row.prop(kb, "value")
split = layout.split()
col = split.column(align=True)
col.active = enable_edit_value
col.itemL(text="Range:")
col.itemR(kb, "slider_min", text="Min")
col.itemR(kb, "slider_max", text="Max")
col.label(text="Range:")
col.prop(kb, "slider_min", text="Min")
col.prop(kb, "slider_max", text="Max")
if wide_ui:
col = split.column(align=True)
col.active = enable_edit_value
col.itemL(text="Blend:")
col.item_pointerR(kb, "vertex_group", ob, "vertex_groups", text="")
col.item_pointerR(kb, "relative_key", key, "keys", text="")
col.label(text="Blend:")
col.prop_object(kb, "vertex_group", ob, "vertex_groups", text="")
col.prop_object(kb, "relative_key", key, "keys", text="")
else:
row = layout.row()
row.active = enable_edit_value
row.itemR(key, "slurph")
row.prop(key, "slurph")
class DATA_PT_uv_texture(DataButtonsPanel):
@ -256,12 +256,12 @@ class DATA_PT_uv_texture(DataButtonsPanel):
col.template_list(me, "uv_textures", me, "active_uv_texture_index", rows=2)
col = row.column(align=True)
col.itemO("mesh.uv_texture_add", icon='ICON_ZOOMIN', text="")
col.itemO("mesh.uv_texture_remove", icon='ICON_ZOOMOUT', text="")
col.operator("mesh.uv_texture_add", icon='ICON_ZOOMIN', text="")
col.operator("mesh.uv_texture_remove", icon='ICON_ZOOMOUT', text="")
lay = me.active_uv_texture
if lay:
layout.itemR(lay, "name")
layout.prop(lay, "name")
class DATA_PT_vertex_colors(DataButtonsPanel):
@ -278,12 +278,12 @@ class DATA_PT_vertex_colors(DataButtonsPanel):
col.template_list(me, "vertex_colors", me, "active_vertex_color_index", rows=2)
col = row.column(align=True)
col.itemO("mesh.vertex_color_add", icon='ICON_ZOOMIN', text="")
col.itemO("mesh.vertex_color_remove", icon='ICON_ZOOMOUT', text="")
col.operator("mesh.vertex_color_add", icon='ICON_ZOOMIN', text="")
col.operator("mesh.vertex_color_remove", icon='ICON_ZOOMOUT', text="")
lay = me.active_vertex_color
if lay:
layout.itemR(lay, "name")
layout.prop(lay, "name")
bpy.types.register(DATA_PT_context_mesh)
bpy.types.register(DATA_PT_normals)

@ -47,10 +47,10 @@ class DATA_PT_context_metaball(DataButtonsPanel):
split = layout.split(percentage=0.65)
if ob:
split.template_ID(ob, "data")
split.itemS()
split.separator()
elif mball:
split.template_ID(space, "pin_id")
split.itemS()
split.separator()
else:
if ob:
layout.template_ID(ob, "data")
@ -70,21 +70,21 @@ class DATA_PT_metaball(DataButtonsPanel):
split = layout.split()
col = split.column()
col.itemL(text="Resolution:")
col.label(text="Resolution:")
sub = col.column(align=True)
sub.itemR(mball, "wire_size", text="View")
sub.itemR(mball, "render_size", text="Render")
sub.prop(mball, "wire_size", text="View")
sub.prop(mball, "render_size", text="Render")
if wide_ui:
col = split.column()
col.itemL(text="Settings:")
col.itemR(mball, "threshold", text="Threshold")
col.label(text="Settings:")
col.prop(mball, "threshold", text="Threshold")
layout.itemL(text="Update:")
layout.label(text="Update:")
if wide_ui:
layout.itemR(mball, "flag", expand=True)
layout.prop(mball, "flag", expand=True)
else:
layout.itemR(mball, "flag", text="")
layout.prop(mball, "flag", text="")
class DATA_PT_metaball_element(DataButtonsPanel):
@ -100,35 +100,35 @@ class DATA_PT_metaball_element(DataButtonsPanel):
wide_ui = context.region.width > narrowui
if wide_ui:
layout.itemR(metaelem, "type")
layout.prop(metaelem, "type")
else:
layout.itemR(metaelem, "type", text="")
layout.prop(metaelem, "type", text="")
split = layout.split()
col = split.column(align=True)
col.itemL(text="Settings:")
col.itemR(metaelem, "stiffness", text="Stiffness")
col.itemR(metaelem, "negative", text="Negative")
col.itemR(metaelem, "hide", text="Hide")
col.label(text="Settings:")
col.prop(metaelem, "stiffness", text="Stiffness")
col.prop(metaelem, "negative", text="Negative")
col.prop(metaelem, "hide", text="Hide")
if wide_ui:
col = split.column(align=True)
if metaelem.type in ('CUBE', 'ELLIPSOID'):
col.itemL(text="Size:")
col.itemR(metaelem, "size_x", text="X")
col.itemR(metaelem, "size_y", text="Y")
col.itemR(metaelem, "size_z", text="Z")
col.label(text="Size:")
col.prop(metaelem, "size_x", text="X")
col.prop(metaelem, "size_y", text="Y")
col.prop(metaelem, "size_z", text="Z")
elif metaelem.type == 'TUBE':
col.itemL(text="Size:")
col.itemR(metaelem, "size_x", text="X")
col.label(text="Size:")
col.prop(metaelem, "size_x", text="X")
elif metaelem.type == 'PLANE':
col.itemL(text="Size:")
col.itemR(metaelem, "size_x", text="X")
col.itemR(metaelem, "size_y", text="Y")
col.label(text="Size:")
col.prop(metaelem, "size_x", text="X")
col.prop(metaelem, "size_y", text="Y")
bpy.types.register(DATA_PT_context_metaball)
bpy.types.register(DATA_PT_metaball)

@ -38,9 +38,9 @@ class DATA_PT_modifiers(DataButtonsPanel):
wide_ui = context.region.width > narrowui
row = layout.row()
row.item_menu_enumO("object.modifier_add", "type")
row.operator_menu_enum("object.modifier_add", "type")
if wide_ui:
row.itemL()
row.label()
for md in ob.modifiers:
box = layout.template_modifier(md)
@ -56,447 +56,449 @@ class DATA_PT_modifiers(DataButtonsPanel):
split = layout.split()
col = split.column()
col.itemL(text="Object:")
col.itemR(md, "object", text="")
col.label(text="Object:")
col.prop(md, "object", text="")
if wide_ui:
col = split.column()
col.itemL(text="Vertex Group::")
col.item_pointerR(md, "vertex_group", ob, "vertex_groups", text="")
col.label(text="Vertex Group::")
col.prop_object(md, "vertex_group", ob, "vertex_groups", text="")
sub = col.column()
sub.active = md.vertex_group
sub.itemR(md, "invert")
sub.active = bool(md.vertex_group)
sub.prop(md, "invert")
split = layout.split()
col = split.column()
col.itemL(text="Bind To:")
col.itemR(md, "use_vertex_groups", text="Vertex Groups")
col.itemR(md, "use_bone_envelopes", text="Bone Envelopes")
col.label(text="Bind To:")
col.prop(md, "use_vertex_groups", text="Vertex Groups")
col.prop(md, "use_bone_envelopes", text="Bone Envelopes")
if wide_ui:
col = split.column()
col.itemL(text="Deformation:")
col.itemR(md, "quaternion")
col.itemR(md, "multi_modifier")
col.label(text="Deformation:")
col.prop(md, "quaternion")
col.prop(md, "multi_modifier")
def ARRAY(self, layout, ob, md, wide_ui):
if wide_ui:
layout.itemR(md, "fit_type")
layout.prop(md, "fit_type")
else:
layout.itemR(md, "fit_type", text="")
layout.prop(md, "fit_type", text="")
if md.fit_type == 'FIXED_COUNT':
layout.itemR(md, "count")
layout.prop(md, "count")
elif md.fit_type == 'FIT_LENGTH':
layout.itemR(md, "length")
layout.prop(md, "length")
elif md.fit_type == 'FIT_CURVE':
layout.itemR(md, "curve")
layout.prop(md, "curve")
layout.itemS()
layout.separator()
split = layout.split()
col = split.column()
col.itemR(md, "constant_offset")
col.prop(md, "constant_offset")
sub = col.column()
sub.active = md.constant_offset
sub.itemR(md, "constant_offset_displacement", text="")
sub.prop(md, "constant_offset_displacement", text="")
col.itemS()
col.separator()
col.itemR(md, "merge_adjacent_vertices", text="Merge")
col.prop(md, "merge_adjacent_vertices", text="Merge")
sub = col.column()
sub.active = md.merge_adjacent_vertices
sub.itemR(md, "merge_end_vertices", text="First Last")
sub.itemR(md, "merge_distance", text="Distance")
sub.prop(md, "merge_end_vertices", text="First Last")
sub.prop(md, "merge_distance", text="Distance")
if wide_ui:
col = split.column()
col.itemR(md, "relative_offset")
col.prop(md, "relative_offset")
sub = col.column()
sub.active = md.relative_offset
sub.itemR(md, "relative_offset_displacement", text="")
sub.prop(md, "relative_offset_displacement", text="")
col.itemS()
col.separator()
col.itemR(md, "add_offset_object")
col.prop(md, "add_offset_object")
sub = col.column()
sub.active = md.add_offset_object
sub.itemR(md, "offset_object", text="")
sub.prop(md, "offset_object", text="")
layout.itemS()
layout.separator()
col = layout.column()
col.itemR(md, "start_cap")
col.itemR(md, "end_cap")
col.prop(md, "start_cap")
col.prop(md, "end_cap")
def BEVEL(self, layout, ob, md, wide_ui):
split = layout.split()
col = split.column()
col.itemR(md, "width")
col.prop(md, "width")
if wide_ui:
col = split.column()
col.itemR(md, "only_vertices")
col.prop(md, "only_vertices")
layout.itemL(text="Limit Method:")
layout.row().itemR(md, "limit_method", expand=True)
layout.label(text="Limit Method:")
layout.row().prop(md, "limit_method", expand=True)
if md.limit_method == 'ANGLE':
layout.itemR(md, "angle")
layout.prop(md, "angle")
elif md.limit_method == 'WEIGHT':
layout.row().itemR(md, "edge_weight_method", expand=True)
layout.row().prop(md, "edge_weight_method", expand=True)
def BOOLEAN(self, layout, ob, md, wide_ui):
split = layout.split()
col = split.column()
col.itemL(text="Operation:")
col.itemR(md, "operation", text="")
col.label(text="Operation:")
col.prop(md, "operation", text="")
if wide_ui:
col = split.column()
col.itemL(text="Object:")
col.itemR(md, "object", text="")
col.label(text="Object:")
col.prop(md, "object", text="")
def BUILD(self, layout, ob, md, wide_ui):
split = layout.split()
col = split.column()
col.itemR(md, "start")
col.itemR(md, "length")
col.prop(md, "start")
col.prop(md, "length")
if wide_ui:
col = split.column()
col.itemR(md, "randomize")
col.prop(md, "randomize")
sub = col.column()
sub.active = md.randomize
sub.itemR(md, "seed")
sub.prop(md, "seed")
def CAST(self, layout, ob, md, wide_ui):
split = layout.split(percentage=0.25)
if wide_ui:
split.itemL(text="Cast Type:")
split.itemR(md, "cast_type", text="")
split.label(text="Cast Type:")
split.prop(md, "cast_type", text="")
else:
layout.itemR(md, "cast_type", text="")
layout.prop(md, "cast_type", text="")
split = layout.split(percentage=0.25)
col = split.column()
col.itemR(md, "x")
col.itemR(md, "y")
col.itemR(md, "z")
col.prop(md, "x")
col.prop(md, "y")
col.prop(md, "z")
col = split.column()
col.itemR(md, "factor")
col.itemR(md, "radius")
col.itemR(md, "size")
col.itemR(md, "from_radius")
col.prop(md, "factor")
col.prop(md, "radius")
col.prop(md, "size")
col.prop(md, "from_radius")
split = layout.split()
col = split.column()
col.itemL(text="Vertex Group:")
col.item_pointerR(md, "vertex_group", ob, "vertex_groups", text="")
col.label(text="Vertex Group:")
col.prop_object(md, "vertex_group", ob, "vertex_groups", text="")
if wide_ui:
col = split.column()
col.itemL(text="Control Object:")
col.itemR(md, "object", text="")
col.label(text="Control Object:")
col.prop(md, "object", text="")
if md.object:
col.itemR(md, "use_transform")
col.prop(md, "use_transform")
def CLOTH(self, layout, ob, md, wide_ui):
layout.itemL(text="See Cloth panel.")
layout.label(text="See Cloth panel.")
def COLLISION(self, layout, ob, md, wide_ui):
layout.itemL(text="See Collision panel.")
layout.label(text="See Collision panel.")
def CURVE(self, layout, ob, md, wide_ui):
split = layout.split()
col = split.column()
col.itemL(text="Object:")
col.itemR(md, "object", text="")
col.label(text="Object:")
col.prop(md, "object", text="")
if wide_ui:
col = split.column()
col.itemL(text="Vertex Group:")
col.item_pointerR(md, "vertex_group", ob, "vertex_groups", text="")
layout.itemL(text="Deformation Axis:")
layout.row().itemR(md, "deform_axis", expand=True)
col.label(text="Vertex Group:")
col.prop_object(md, "vertex_group", ob, "vertex_groups", text="")
layout.label(text="Deformation Axis:")
layout.row().prop(md, "deform_axis", expand=True)
def DECIMATE(self, layout, ob, md, wide_ui):
layout.itemR(md, "ratio")
layout.itemR(md, "face_count")
layout.prop(md, "ratio")
layout.prop(md, "face_count")
def DISPLACE(self, layout, ob, md, wide_ui):
split = layout.split()
col = split.column()
col.itemL(text="Texture:")
col.itemR(md, "texture", text="")
col.itemL(text="Vertex Group:")
col.item_pointerR(md, "vertex_group", ob, "vertex_groups", text="")
col.label(text="Texture:")
col.prop(md, "texture", text="")
col.label(text="Vertex Group:")
col.prop_object(md, "vertex_group", ob, "vertex_groups", text="")
if wide_ui:
col = split.column()
col.itemL(text="Direction:")
col.itemR(md, "direction", text="")
col.itemL(text="Texture Coordinates:")
col.itemR(md, "texture_coordinates", text="")
col.label(text="Direction:")
col.prop(md, "direction", text="")
col.label(text="Texture Coordinates:")
col.prop(md, "texture_coordinates", text="")
if md.texture_coordinates == 'OBJECT':
layout.itemR(md, "texture_coordinate_object", text="Object")
layout.prop(md, "texture_coordinate_object", text="Object")
elif md.texture_coordinates == 'UV' and ob.type == 'MESH':
layout.item_pointerR(md, "uv_layer", ob.data, "uv_textures")
layout.prop_object(md, "uv_layer", ob.data, "uv_textures")
layout.itemS()
layout.separator()
split = layout.split()
col = split.column()
col.itemR(md, "midlevel")
col.prop(md, "midlevel")
if wide_ui:
col = split.column()
col.itemR(md, "strength")
col.prop(md, "strength")
def EDGE_SPLIT(self, layout, ob, md, wide_ui):
split = layout.split()
col = split.column()
col.itemR(md, "use_edge_angle", text="Edge Angle")
col.prop(md, "use_edge_angle", text="Edge Angle")
sub = col.column()
sub.active = md.use_edge_angle
sub.itemR(md, "split_angle")
sub.prop(md, "split_angle")
if wide_ui:
col = split.column()
col.itemR(md, "use_sharp", text="Sharp Edges")
col.prop(md, "use_sharp", text="Sharp Edges")
def EXPLODE(self, layout, ob, md, wide_ui):
split = layout.split()
col = split.column()
col.itemL(text="Vertex group:")
col.item_pointerR(md, "vertex_group", ob, "vertex_groups", text="")
col.label(text="Vertex group:")
col.prop_object(md, "vertex_group", ob, "vertex_groups", text="")
sub = col.column()
sub.active = md.vertex_group
sub.itemR(md, "protect")
sub.active = bool(md.vertex_group)
sub.prop(md, "protect")
if wide_ui:
col = split.column()
col.itemR(md, "split_edges")
col.itemR(md, "unborn")
col.itemR(md, "alive")
col.itemR(md, "dead")
col.prop(md, "split_edges")
col.prop(md, "unborn")
col.prop(md, "alive")
col.prop(md, "dead")
layout.itemO("object.explode_refresh", text="Refresh")
layout.operator("object.explode_refresh", text="Refresh")
def FLUID_SIMULATION(self, layout, ob, md, wide_ui):
layout.itemL(text="See Fluid panel.")
layout.label(text="See Fluid panel.")
def HOOK(self, layout, ob, md, wide_ui):
split = layout.split()
col = split.column()
col.itemL(text="Object:")
col.itemR(md, "object", text="")
col.label(text="Object:")
col.prop(md, "object", text="")
if md.object and md.object.type == 'ARMATURE':
col.itemL(text="Bone:")
col.item_pointerR(md, "subtarget", md.object.data, "bones", text="")
col.label(text="Bone:")
col.prop_object(md, "subtarget", md.object.data, "bones", text="")
if wide_ui:
col = split.column()
col.itemL(text="Vertex Group:")
col.item_pointerR(md, "vertex_group", ob, "vertex_groups", text="")
col.label(text="Vertex Group:")
col.prop_object(md, "vertex_group", ob, "vertex_groups", text="")
layout.itemS()
layout.separator()
split = layout.split()
col = split.column()
col.itemR(md, "falloff")
col.itemR(md, "force", slider=True)
col.prop(md, "falloff")
col.prop(md, "force", slider=True)
if wide_ui:
col = split.column()
else:
col.itemS()
col.itemO("object.hook_reset", text="Reset")
col.itemO("object.hook_recenter", text="Recenter")
col.separator()
col.operator("object.hook_reset", text="Reset")
col.operator("object.hook_recenter", text="Recenter")
if ob.mode == 'EDIT':
layout.itemS()
layout.separator()
row = layout.row()
row.itemO("object.hook_select", text="Select")
row.itemO("object.hook_assign", text="Assign")
row.operator("object.hook_select", text="Select")
row.operator("object.hook_assign", text="Assign")
def LATTICE(self, layout, ob, md, wide_ui):
split = layout.split()
col = split.column()
col.itemL(text="Object:")
col.itemR(md, "object", text="")
col.label(text="Object:")
col.prop(md, "object", text="")
if wide_ui:
col = split.column()
col.itemL(text="Vertex Group:")
col.item_pointerR(md, "vertex_group", ob, "vertex_groups", text="")
col.label(text="Vertex Group:")
col.prop_object(md, "vertex_group", ob, "vertex_groups", text="")
def MASK(self, layout, ob, md, wide_ui):
split = layout.split()
col = split.column()
col.itemL(text="Mode:")
col.itemR(md, "mode", text="")
col.label(text="Mode:")
col.prop(md, "mode", text="")
if wide_ui:
col = split.column()
col.itemL(text="Vertex Group:")
col.label(text="Vertex Group:")
if md.mode == 'ARMATURE':
col.itemR(md, "armature", text="")
col.prop(md, "armature", text="")
elif md.mode == 'VERTEX_GROUP':
col.item_pointerR(md, "vertex_group", ob, "vertex_groups", text="")
col.prop_object(md, "vertex_group", ob, "vertex_groups", text="")
sub = col.column()
sub.active = md.vertex_group
sub.itemR(md, "invert")
sub.active = bool(md.vertex_group)
sub.prop(md, "invert")
def MESH_DEFORM(self, layout, ob, md, wide_ui):
split = layout.split()
col = split.column()
col.itemL(text="Object:")
col.itemR(md, "object", text="")
if md.object and md.object.type == 'ARMATURE':
col.itemL(text="Bone:")
col.item_pointerR(md, "subtarget", md.object.data, "bones", text="")
sub = col.column()
sub.label(text="Object:")
sub.prop(md, "object", text="")
sub.prop(md, "mode", text="")
sub.active = not md.is_bound
if wide_ui:
col = split.column()
col.itemL(text="Vertex Group:")
col.item_pointerR(md, "vertex_group", ob, "vertex_groups", text="")
col.label(text="Vertex Group:")
col.prop_object(md, "vertex_group", ob, "vertex_groups", text="")
sub = col.column()
sub.active = md.vertex_group
sub.itemR(md, "invert")
sub.active = bool(md.vertex_group)
sub.prop(md, "invert")
layout.itemS()
layout.separator()
if md.is_bound:
layout.itemO("object.meshdeform_bind", text="Unbind")
layout.operator("object.meshdeform_bind", text="Unbind")
else:
layout.itemO("object.meshdeform_bind", text="Bind")
split = layout.split()
layout.operator("object.meshdeform_bind", text="Bind")
col = split.column()
col.itemR(md, "precision")
if md.mode == 'VOLUME':
split = layout.split()
if wide_ui:
col = split.column()
col.itemR(md, "dynamic")
col.prop(md, "precision")
if wide_ui:
col = split.column()
col.prop(md, "dynamic")
def MIRROR(self, layout, ob, md, wide_ui):
layout.itemR(md, "merge_limit")
layout.prop(md, "merge_limit")
if wide_ui:
split = layout.split(percentage=0.25)
else:
split = layout.split(percentage=0.4)
col = split.column()
col.itemL(text="Axis:")
col.itemR(md, "x")
col.itemR(md, "y")
col.itemR(md, "z")
col.label(text="Axis:")
col.prop(md, "x")
col.prop(md, "y")
col.prop(md, "z")
if wide_ui:
col = split.column()
else:
subsplit = layout.split()
col = subsplit.column()
col.itemL(text="Options:")
col.itemR(md, "clip", text="Clipping")
col.itemR(md, "mirror_vertex_groups", text="Vertex Groups")
col.label(text="Options:")
col.prop(md, "clip", text="Clipping")
col.prop(md, "mirror_vertex_groups", text="Vertex Groups")
col = split.column()
col.itemL(text="Textures:")
col.itemR(md, "mirror_u", text="U")
col.itemR(md, "mirror_v", text="V")
col.label(text="Textures:")
col.prop(md, "mirror_u", text="U")
col.prop(md, "mirror_v", text="V")
col = layout.column()
col.itemL(text="Mirror Object:")
col.itemR(md, "mirror_object", text="")
col.label(text="Mirror Object:")
col.prop(md, "mirror_object", text="")
def MULTIRES(self, layout, ob, md, wide_ui):
if wide_ui:
layout.row().itemR(md, "subdivision_type", expand=True)
layout.row().prop(md, "subdivision_type", expand=True)
else:
layout.row().itemR(md, "subdivision_type", text="")
layout.itemR(md, "level")
layout.row().prop(md, "subdivision_type", text="")
layout.prop(md, "level")
split = layout.split()
col = split.column()
col.itemO("object.multires_subdivide", text="Subdivide")
col.operator("object.multires_subdivide", text="Subdivide")
if wide_ui:
col = split.column()
col.itemO("object.multires_higher_levels_delete", text="Delete Higher")
col.operator("object.multires_higher_levels_delete", text="Delete Higher")
def PARTICLE_INSTANCE(self, layout, ob, md, wide_ui):
layout.itemR(md, "object")
layout.itemR(md, "particle_system_number", text="Particle System")
layout.prop(md, "object")
layout.prop(md, "particle_system_number", text="Particle System")
split = layout.split()
col = split.column()
col.itemL(text="Create From:")
col.itemR(md, "normal")
col.itemR(md, "children")
col.itemR(md, "size")
col.label(text="Create From:")
col.prop(md, "normal")
col.prop(md, "children")
col.prop(md, "size")
if wide_ui:
col = split.column()
col.itemL(text="Show Particles When:")
col.itemR(md, "alive")
col.itemR(md, "unborn")
col.itemR(md, "dead")
col.label(text="Show Particles When:")
col.prop(md, "alive")
col.prop(md, "unborn")
col.prop(md, "dead")
layout.itemS()
layout.separator()
layout.itemR(md, "path", text="Create Along Paths")
layout.prop(md, "path", text="Create Along Paths")
split = layout.split()
split.active = md.path
col = split.column()
col.row().itemR(md, "axis", expand=True)
col.itemR(md, "keep_shape")
col.row().prop(md, "axis", expand=True)
col.prop(md, "keep_shape")
if wide_ui:
col = split.column()
col.itemR(md, "position", slider=True)
col.itemR(md, "random_position", text="Random", slider=True)
col.prop(md, "position", slider=True)
col.prop(md, "random_position", text="Random", slider=True)
def PARTICLE_SYSTEM(self, layout, ob, md, wide_ui):
layout.itemL(text="See Particle panel.")
layout.label(text="See Particle panel.")
def SHRINKWRAP(self, layout, ob, md, wide_ui):
split = layout.split()
col = split.column()
col.itemL(text="Target:")
col.itemR(md, "target", text="")
col.label(text="Target:")
col.prop(md, "target", text="")
if wide_ui:
col = split.column()
col.itemL(text="Vertex Group:")
col.item_pointerR(md, "vertex_group", ob, "vertex_groups", text="")
col.label(text="Vertex Group:")
col.prop_object(md, "vertex_group", ob, "vertex_groups", text="")
split = layout.split()
col = split.column()
col.itemR(md, "offset")
col.itemR(md, "subsurf_levels")
col.prop(md, "offset")
col.prop(md, "subsurf_levels")
if wide_ui:
col = split.column()
col.itemL(text="Mode:")
col.itemR(md, "mode", text="")
col.label(text="Mode:")
col.prop(md, "mode", text="")
if wide_ui:
split = layout.split(percentage=0.25)
@ -505,186 +507,186 @@ class DATA_PT_modifiers(DataButtonsPanel):
col = split.column()
if md.mode == 'PROJECT':
col.itemL(text="Axis:")
col.itemR(md, "x")
col.itemR(md, "y")
col.itemR(md, "z")
col.label(text="Axis:")
col.prop(md, "x")
col.prop(md, "y")
col.prop(md, "z")
col = split.column()
col.itemL(text="Direction:")
col.itemR(md, "negative")
col.itemR(md, "positive")
col.label(text="Direction:")
col.prop(md, "negative")
col.prop(md, "positive")
if wide_ui:
col = split.column()
else:
subsplit = layout.split()
col = subsplit.column()
col.itemL(text="Cull Faces:")
col.itemR(md, "cull_front_faces", text="Front")
col.itemR(md, "cull_back_faces", text="Back")
col.label(text="Cull Faces:")
col.prop(md, "cull_front_faces", text="Front")
col.prop(md, "cull_back_faces", text="Back")
layout.itemL(text="Auxiliary Target:")
layout.itemR(md, "auxiliary_target", text="")
layout.label(text="Auxiliary Target:")
layout.prop(md, "auxiliary_target", text="")
elif md.mode == 'NEAREST_SURFACEPOINT':
layout.itemR(md, "keep_above_surface")
layout.prop(md, "keep_above_surface")
def SIMPLE_DEFORM(self, layout, ob, md, wide_ui):
split = layout.split()
col = split.column()
col.itemL(text="Mode:")
col.itemR(md, "mode", text="")
col.label(text="Mode:")
col.prop(md, "mode", text="")
if wide_ui:
col = split.column()
col.itemL(text="Vertex Group:")
col.item_pointerR(md, "vertex_group", ob, "vertex_groups", text="")
col.label(text="Vertex Group:")
col.prop_object(md, "vertex_group", ob, "vertex_groups", text="")
split = layout.split()
col = split.column()
col.itemL(text="Origin:")
col.itemR(md, "origin", text="")
col.label(text="Origin:")
col.prop(md, "origin", text="")
sub = col.column()
sub.active = md.origin
sub.itemR(md, "relative")
sub.active = (md.origin != "")
sub.prop(md, "relative")
if wide_ui:
col = split.column()
col.itemL(text="Deform:")
col.itemR(md, "factor")
col.itemR(md, "limits", slider=True)
col.label(text="Deform:")
col.prop(md, "factor")
col.prop(md, "limits", slider=True)
if md.mode in ('TAPER', 'STRETCH'):
col.itemR(md, "lock_x_axis")
col.itemR(md, "lock_y_axis")
col.prop(md, "lock_x_axis")
col.prop(md, "lock_y_axis")
def SMOKE(self, layout, ob, md, wide_ui):
layout.itemL(text="See Smoke panel.")
layout.label(text="See Smoke panel.")
def SMOOTH(self, layout, ob, md, wide_ui):
split = layout.split(percentage=0.25)
col = split.column()
col.itemL(text="Axis:")
col.itemR(md, "x")
col.itemR(md, "y")
col.itemR(md, "z")
col.label(text="Axis:")
col.prop(md, "x")
col.prop(md, "y")
col.prop(md, "z")
col = split.column()
col.itemR(md, "factor")
col.itemR(md, "repeat")
col.itemL(text="Vertex Group:")
col.item_pointerR(md, "vertex_group", ob, "vertex_groups", text="")
col.prop(md, "factor")
col.prop(md, "repeat")
col.label(text="Vertex Group:")
col.prop_object(md, "vertex_group", ob, "vertex_groups", text="")
def SOFT_BODY(self, layout, ob, md, wide_ui):
layout.itemL(text="See Soft Body panel.")
layout.label(text="See Soft Body panel.")
def SUBSURF(self, layout, ob, md, wide_ui):
if wide_ui:
layout.row().itemR(md, "subdivision_type", expand=True)
layout.row().prop(md, "subdivision_type", expand=True)
else:
layout.row().itemR(md, "subdivision_type", text="")
layout.row().prop(md, "subdivision_type", text="")
split = layout.split()
col = split.column()
col.itemL(text="Subdivisions:")
col.itemR(md, "levels", text="View")
col.itemR(md, "render_levels", text="Render")
col.label(text="Subdivisions:")
col.prop(md, "levels", text="View")
col.prop(md, "render_levels", text="Render")
if wide_ui:
col = split.column()
col.itemL(text="Options:")
col.itemR(md, "optimal_draw", text="Optimal Display")
col.itemR(md, "subsurf_uv")
col.label(text="Options:")
col.prop(md, "optimal_draw", text="Optimal Display")
col.prop(md, "subsurf_uv")
def SURFACE(self, layout, ob, md, wide_ui):
layout.itemL(text="See Fields panel.")
layout.label(text="See Fields panel.")
def UV_PROJECT(self, layout, ob, md, wide_ui):
if ob.type == 'MESH':
split = layout.split()
col = split.column()
col.itemL(text="UV Layer:")
col.item_pointerR(md, "uv_layer", ob.data, "uv_textures", text="")
col.label(text="UV Layer:")
col.prop_object(md, "uv_layer", ob.data, "uv_textures", text="")
if wide_ui:
col = split.column()
col.itemL(text="Image:")
col.itemR(md, "image", text="")
col.label(text="Image:")
col.prop(md, "image", text="")
split = layout.split()
col = split.column()
col.itemR(md, "override_image")
col.itemR(md, "num_projectors", text="Projectors")
col.prop(md, "override_image")
col.prop(md, "num_projectors", text="Projectors")
for proj in md.projectors:
col.itemR(proj, "object", text="")
col.prop(proj, "object", text="")
if wide_ui:
col = split.column()
sub = col.column(align=True)
sub.itemL(text="Aspect Ratio:")
sub.itemR(md, "horizontal_aspect_ratio", text="Horizontal")
sub.itemR(md, "vertical_aspect_ratio", text="Vertical")
sub.label(text="Aspect Ratio:")
sub.prop(md, "horizontal_aspect_ratio", text="Horizontal")
sub.prop(md, "vertical_aspect_ratio", text="Vertical")
def WAVE(self, layout, ob, md, wide_ui):
split = layout.split()
col = split.column()
col.itemL(text="Motion:")
col.itemR(md, "x")
col.itemR(md, "y")
col.itemR(md, "cyclic")
col.label(text="Motion:")
col.prop(md, "x")
col.prop(md, "y")
col.prop(md, "cyclic")
if wide_ui:
col = split.column()
col.itemR(md, "normals")
col.prop(md, "normals")
sub = col.column()
sub.active = md.normals
sub.itemR(md, "x_normal", text="X")
sub.itemR(md, "y_normal", text="Y")
sub.itemR(md, "z_normal", text="Z")
sub.prop(md, "x_normal", text="X")
sub.prop(md, "y_normal", text="Y")
sub.prop(md, "z_normal", text="Z")
split = layout.split()
col = split.column()
col.itemL(text="Time:")
col.label(text="Time:")
sub = col.column(align=True)
sub.itemR(md, "time_offset", text="Offset")
sub.itemR(md, "lifetime", text="Life")
col.itemR(md, "damping_time", text="Damping")
sub.prop(md, "time_offset", text="Offset")
sub.prop(md, "lifetime", text="Life")
col.prop(md, "damping_time", text="Damping")
if wide_ui:
col = split.column()
col.itemL(text="Position:")
col.label(text="Position:")
sub = col.column(align=True)
sub.itemR(md, "start_position_x", text="X")
sub.itemR(md, "start_position_y", text="Y")
col.itemR(md, "falloff_radius", text="Falloff")
sub.prop(md, "start_position_x", text="X")
sub.prop(md, "start_position_y", text="Y")
col.prop(md, "falloff_radius", text="Falloff")
layout.itemS()
layout.separator()
layout.itemR(md, "start_position_object")
layout.item_pointerR(md, "vertex_group", ob, "vertex_groups")
layout.itemR(md, "texture")
layout.itemR(md, "texture_coordinates")
layout.prop(md, "start_position_object")
layout.prop_object(md, "vertex_group", ob, "vertex_groups")
layout.prop(md, "texture")
layout.prop(md, "texture_coordinates")
if md.texture_coordinates == 'MAP_UV' and ob.type == 'MESH':
layout.item_pointerR(md, "uv_layer", ob.data, "uv_textures")
layout.prop_object(md, "uv_layer", ob.data, "uv_textures")
elif md.texture_coordinates == 'OBJECT':
layout.itemR(md, "texture_coordinates_object")
layout.prop(md, "texture_coordinates_object")
layout.itemS()
layout.separator()
split = layout.split()
col = split.column()
col.itemR(md, "speed", slider=True)
col.itemR(md, "height", slider=True)
col.prop(md, "speed", slider=True)
col.prop(md, "height", slider=True)
if wide_ui:
col = split.column()
col.itemR(md, "width", slider=True)
col.itemR(md, "narrowness", slider=True)
col.prop(md, "width", slider=True)
col.prop(md, "narrowness", slider=True)
bpy.types.register(DATA_PT_modifiers)

@ -45,120 +45,120 @@ class PHYSICS_PT_game_physics(PhysicsButtonsPanel):
wide_ui = context.region.width > narrowui
if wide_ui:
layout.itemR(game, "physics_type")
layout.prop(game, "physics_type")
else:
layout.itemR(game, "physics_type", text="")
layout.itemS()
layout.prop(game, "physics_type", text="")
layout.separator()
#if game.physics_type == 'DYNAMIC':
if game.physics_type in ('DYNAMIC', 'RIGID_BODY'):
split = layout.split()
col = split.column()
col.itemR(game, "actor")
col.itemR(game, "ghost")
col.itemR(ob, "restrict_render", text="Invisible") # out of place but useful
col.prop(game, "actor")
col.prop(game, "ghost")
col.prop(ob, "restrict_render", text="Invisible") # out of place but useful
if wide_ui:
col = split.column()
col.itemR(game, "material_physics")
col.itemR(game, "rotate_from_normal")
col.itemR(game, "no_sleeping")
col.prop(game, "material_physics")
col.prop(game, "rotate_from_normal")
col.prop(game, "no_sleeping")
layout.itemS()
layout.separator()
split = layout.split()
col = split.column()
col.itemL(text="Attributes:")
col.itemR(game, "mass")
col.itemR(game, "radius")
col.itemR(game, "form_factor")
col.label(text="Attributes:")
col.prop(game, "mass")
col.prop(game, "radius")
col.prop(game, "form_factor")
if wide_ui:
col = split.column()
sub = col.column()
sub.active = (game.physics_type == 'RIGID_BODY')
sub.itemR(game, "anisotropic_friction")
sub.prop(game, "anisotropic_friction")
subsub = sub.column()
subsub.active = game.anisotropic_friction
subsub.itemR(game, "friction_coefficients", text="", slider=True)
subsub.prop(game, "friction_coefficients", text="", slider=True)
split = layout.split()
col = split.column()
col.itemL(text="Velocity:")
col.label(text="Velocity:")
sub = col.column(align=True)
sub.itemR(game, "minimum_velocity", text="Minimum")
sub.itemR(game, "maximum_velocity", text="Maximum")
sub.prop(game, "minimum_velocity", text="Minimum")
sub.prop(game, "maximum_velocity", text="Maximum")
if wide_ui:
col = split.column()
col.itemL(text="Damping:")
col.label(text="Damping:")
sub = col.column(align=True)
sub.itemR(game, "damping", text="Translation", slider=True)
sub.itemR(game, "rotation_damping", text="Rotation", slider=True)
sub.prop(game, "damping", text="Translation", slider=True)
sub.prop(game, "rotation_damping", text="Rotation", slider=True)
layout.itemS()
layout.separator()
split = layout.split()
col = split.column()
col.itemL(text="Lock Translation:")
col.itemR(game, "lock_x_axis", text="X")
col.itemR(game, "lock_y_axis", text="Y")
col.itemR(game, "lock_z_axis", text="Z")
col.label(text="Lock Translation:")
col.prop(game, "lock_x_axis", text="X")
col.prop(game, "lock_y_axis", text="Y")
col.prop(game, "lock_z_axis", text="Z")
col = split.column()
col.itemL(text="Lock Rotation:")
col.itemR(game, "lock_x_rot_axis", text="X")
col.itemR(game, "lock_y_rot_axis", text="Y")
col.itemR(game, "lock_z_rot_axis", text="Z")
col.label(text="Lock Rotation:")
col.prop(game, "lock_x_rot_axis", text="X")
col.prop(game, "lock_y_rot_axis", text="Y")
col.prop(game, "lock_z_rot_axis", text="Z")
elif game.physics_type == 'SOFT_BODY':
col = layout.column()
col.itemR(game, "actor")
col.itemR(game, "ghost")
col.itemR(ob, "restrict_render", text="Invisible")
col.prop(game, "actor")
col.prop(game, "ghost")
col.prop(ob, "restrict_render", text="Invisible")
layout.itemS()
layout.separator()
split = layout.split()
col = split.column()
col.itemL(text="Attributes:")
col.itemR(game, "mass")
col.itemR(soft, "welding")
col.itemR(soft, "position_iterations")
col.itemR(soft, "linstiff", slider=True)
col.itemR(soft, "dynamic_friction", slider=True)
col.itemR(soft, "margin", slider=True)
col.itemR(soft, "bending_const", text="Bending Constraints")
col.label(text="Attributes:")
col.prop(game, "mass")
col.prop(soft, "welding")
col.prop(soft, "position_iterations")
col.prop(soft, "linstiff", slider=True)
col.prop(soft, "dynamic_friction", slider=True)
col.prop(soft, "margin", slider=True)
col.prop(soft, "bending_const", text="Bending Constraints")
if wide_ui:
col = split.column()
col.itemR(soft, "shape_match")
col.prop(soft, "shape_match")
sub = col.column()
sub.active = soft.shape_match
sub.itemR(soft, "threshold", slider=True)
sub.prop(soft, "threshold", slider=True)
col.itemS()
col.separator()
col.itemL(text="Cluster Collision:")
col.itemR(soft, "cluster_rigid_to_softbody")
col.itemR(soft, "cluster_soft_to_softbody")
col.label(text="Cluster Collision:")
col.prop(soft, "cluster_rigid_to_softbody")
col.prop(soft, "cluster_soft_to_softbody")
sub = col.column()
sub.active = (soft.cluster_rigid_to_softbody or soft.cluster_soft_to_softbody)
sub.itemR(soft, "cluster_iterations", text="Iterations")
sub.prop(soft, "cluster_iterations", text="Iterations")
elif game.physics_type == 'STATIC':
col = layout.column()
col.itemR(game, "actor")
col.itemR(game, "ghost")
col.itemR(ob, "restrict_render", text="Invisible")
col.prop(game, "actor")
col.prop(game, "ghost")
col.prop(ob, "restrict_render", text="Invisible")
elif game.physics_type in ('SENSOR', 'INVISIBLE', 'NO_COLLISION', 'OCCLUDE'):
layout.itemR(ob, "restrict_render", text="Invisible")
layout.prop(ob, "restrict_render", text="Invisible")
class PHYSICS_PT_game_collision_bounds(PhysicsButtonsPanel):
@ -172,7 +172,7 @@ class PHYSICS_PT_game_collision_bounds(PhysicsButtonsPanel):
def draw_header(self, context):
game = context.active_object.game
self.layout.itemR(game, "use_collision_bounds", text="")
self.layout.prop(game, "use_collision_bounds", text="")
def draw(self, context):
layout = self.layout
@ -182,18 +182,18 @@ class PHYSICS_PT_game_collision_bounds(PhysicsButtonsPanel):
layout.active = game.use_collision_bounds
if wide_ui:
layout.itemR(game, "collision_bounds", text="Bounds")
layout.prop(game, "collision_bounds", text="Bounds")
else:
layout.itemR(game, "collision_bounds", text="")
layout.prop(game, "collision_bounds", text="")
split = layout.split()
col = split.column()
col.itemR(game, "collision_margin", text="Margin", slider=True)
col.prop(game, "collision_margin", text="Margin", slider=True)
if wide_ui:
col = split.column()
col.itemR(game, "collision_compound", text="Compound")
col.prop(game, "collision_compound", text="Compound")
bpy.types.register(PHYSICS_PT_game_physics)
@ -217,8 +217,8 @@ class RENDER_PT_game(RenderButtonsPanel):
layout = self.layout
row = layout.row()
row.itemO("view3d.game_start", text="Start")
row.itemL()
row.operator("view3d.game_start", text="Start")
row.label()
class RENDER_PT_game_player(RenderButtonsPanel):
@ -230,32 +230,32 @@ class RENDER_PT_game_player(RenderButtonsPanel):
gs = context.scene.game_data
wide_ui = context.region.width > narrowui
layout.itemR(gs, "fullscreen")
layout.prop(gs, "fullscreen")
split = layout.split()
col = split.column()
col.itemL(text="Resolution:")
col.label(text="Resolution:")
sub = col.column(align=True)
sub.itemR(gs, "resolution_x", slider=False, text="X")
sub.itemR(gs, "resolution_y", slider=False, text="Y")
sub.prop(gs, "resolution_x", slider=False, text="X")
sub.prop(gs, "resolution_y", slider=False, text="Y")
if wide_ui:
col = split.column()
col.itemL(text="Quality:")
col.label(text="Quality:")
sub = col.column(align=True)
sub.itemR(gs, "depth", text="Bit Depth", slider=False)
sub.itemR(gs, "frequency", text="FPS", slider=False)
sub.prop(gs, "depth", text="Bit Depth", slider=False)
sub.prop(gs, "frequency", text="FPS", slider=False)
# framing:
col = layout.column()
col.itemL(text="Framing:")
col.label(text="Framing:")
if wide_ui:
col.row().itemR(gs, "framing_type", expand=True)
col.row().prop(gs, "framing_type", expand=True)
else:
col.itemR(gs, "framing_type", text="")
col.prop(gs, "framing_type", text="")
if gs.framing_type == 'LETTERBOX':
col.itemR(gs, "framing_color", text="")
col.prop(gs, "framing_color", text="")
class RENDER_PT_game_stereo(RenderButtonsPanel):
@ -269,20 +269,20 @@ class RENDER_PT_game_stereo(RenderButtonsPanel):
wide_ui = context.region.width > narrowui
# stereo options:
layout.itemR(gs, "stereo", expand=True)
layout.prop(gs, "stereo", expand=True)
# stereo:
if stereo_mode == 'STEREO':
layout.itemR(gs, "stereo_mode")
layout.itemL(text="To do: Focal Length")
layout.itemL(text="To do: Eye Separation")
layout.prop(gs, "stereo_mode")
# layout.label(text="To do: Focal Length") # to be done after 2.5alpha0 is out
# layout.label(text="To do: Eye Separation") # to be done after 2.5alpha0 is out
# dome:
elif stereo_mode == 'DOME':
if wide_ui:
layout.itemR(gs, "dome_mode", text="Dome Type")
layout.prop(gs, "dome_mode", text="Dome Type")
else:
layout.itemR(gs, "dome_mode", text="")
layout.prop(gs, "dome_mode", text="")
dome_type = gs.dome_mode
@ -293,29 +293,29 @@ class RENDER_PT_game_stereo(RenderButtonsPanel):
dome_type == 'TRUNCATED_FRONT':
col = split.column()
col.itemR(gs, "dome_buffer_resolution", text="Resolution", slider=True)
col.itemR(gs, "dome_angle", slider=True)
col.prop(gs, "dome_buffer_resolution", text="Resolution", slider=True)
col.prop(gs, "dome_angle", slider=True)
if wide_ui:
col = split.column()
col.itemR(gs, "dome_tesselation", text="Tesselation")
col.itemR(gs, "dome_tilt")
col.prop(gs, "dome_tesselation", text="Tesselation")
col.prop(gs, "dome_tilt")
elif dome_type == 'PANORAM_SPH':
col = split.column()
col.itemR(gs, "dome_buffer_resolution", text="Resolution", slider=True)
col.prop(gs, "dome_buffer_resolution", text="Resolution", slider=True)
if wide_ui:
col = split.column()
col.itemR(gs, "dome_tesselation", text="Tesselation")
col.prop(gs, "dome_tesselation", text="Tesselation")
else: # cube map
col = split.column()
col.itemR(gs, "dome_buffer_resolution", text="Resolution", slider=True)
col.prop(gs, "dome_buffer_resolution", text="Resolution", slider=True)
if wide_ui:
col = split.column()
layout.itemR(gs, "dome_text")
layout.prop(gs, "dome_text")
class RENDER_PT_game_shading(RenderButtonsPanel):
@ -328,22 +328,22 @@ class RENDER_PT_game_shading(RenderButtonsPanel):
wide_ui = context.region.width > narrowui
if wide_ui:
layout.itemR(gs, "material_mode", expand=True)
layout.prop(gs, "material_mode", expand=True)
else:
layout.itemR(gs, "material_mode", text="")
layout.prop(gs, "material_mode", text="")
if gs.material_mode == 'GLSL':
split = layout.split()
col = split.column()
col.itemR(gs, "glsl_lights", text="Lights")
col.itemR(gs, "glsl_shaders", text="Shaders")
col.itemR(gs, "glsl_shadows", text="Shadows")
col.prop(gs, "glsl_lights", text="Lights")
col.prop(gs, "glsl_shaders", text="Shaders")
col.prop(gs, "glsl_shadows", text="Shadows")
col = split.column()
col.itemR(gs, "glsl_ramps", text="Ramps")
col.itemR(gs, "glsl_nodes", text="Nodes")
col.itemR(gs, "glsl_extra_textures", text="Extra Textures")
col.prop(gs, "glsl_ramps", text="Ramps")
col.prop(gs, "glsl_nodes", text="Nodes")
col.prop(gs, "glsl_extra_textures", text="Extra Textures")
class RENDER_PT_game_performance(RenderButtonsPanel):
@ -358,17 +358,17 @@ class RENDER_PT_game_performance(RenderButtonsPanel):
split = layout.split()
col = split.column()
col.itemL(text="Show:")
col.itemR(gs, "show_debug_properties", text="Debug Properties")
col.itemR(gs, "show_framerate_profile", text="Framerate and Profile")
col.itemR(gs, "show_physics_visualization", text="Physics Visualization")
col.itemR(gs, "deprecation_warnings")
col.label(text="Show:")
col.prop(gs, "show_debug_properties", text="Debug Properties")
col.prop(gs, "show_framerate_profile", text="Framerate and Profile")
col.prop(gs, "show_physics_visualization", text="Physics Visualization")
col.prop(gs, "deprecation_warnings")
if wide_ui:
col = split.column()
col.itemL(text="Render:")
col.itemR(gs, "all_frames")
col.itemR(gs, "display_lists")
col.label(text="Render:")
col.prop(gs, "all_frames")
col.prop(gs, "display_lists")
class RENDER_PT_game_sound(RenderButtonsPanel):
@ -381,11 +381,11 @@ class RENDER_PT_game_sound(RenderButtonsPanel):
wide_ui = context.region.width > narrowui
if wide_ui:
layout.itemR(scene, "distance_model")
layout.prop(scene, "distance_model")
else:
layout.itemR(scene, "distance_model", text="")
layout.itemR(scene, "speed_of_sound", text="Speed")
layout.itemR(scene, "doppler_factor")
layout.prop(scene, "distance_model", text="")
layout.prop(scene, "speed_of_sound", text="Speed")
layout.prop(scene, "doppler_factor")
bpy.types.register(RENDER_PT_game)
bpy.types.register(RENDER_PT_game_player)
@ -446,11 +446,11 @@ class WORLD_PT_game_world(WorldButtonsPanel):
split = layout.split()
col = split.column()
col.itemR(world, "horizon_color")
col.prop(world, "horizon_color")
if wide_ui:
col = split.column()
col.itemR(world, "ambient_color")
col.prop(world, "ambient_color")
class WORLD_PT_game_mist(WorldButtonsPanel):
@ -459,7 +459,7 @@ class WORLD_PT_game_mist(WorldButtonsPanel):
def draw_header(self, context):
world = context.world
self.layout.itemR(world.mist, "enabled", text="")
self.layout.prop(world.mist, "enabled", text="")
def draw(self, context):
layout = self.layout
@ -471,11 +471,11 @@ class WORLD_PT_game_mist(WorldButtonsPanel):
split = layout.split()
col = split.column()
col.itemR(world.mist, "start")
col.prop(world.mist, "start")
if wide_ui:
col = split.column()
col.itemR(world.mist, "depth")
col.prop(world.mist, "depth")
class WORLD_PT_game_physics(WorldButtonsPanel):
@ -487,40 +487,40 @@ class WORLD_PT_game_physics(WorldButtonsPanel):
gs = context.scene.game_data
wide_ui = context.region.width > narrowui
layout.itemR(gs, "physics_engine")
layout.prop(gs, "physics_engine")
if gs.physics_engine != 'NONE':
layout.itemR(gs, "physics_gravity", text="Gravity")
layout.prop(gs, "physics_gravity", text="Gravity")
split = layout.split()
col = split.column()
col.itemL(text="Physics Steps:")
col.label(text="Physics Steps:")
sub = col.column(align=True)
sub.itemR(gs, "physics_step_max", text="Max")
sub.itemR(gs, "physics_step_sub", text="Substeps")
col.itemR(gs, "fps", text="FPS")
sub.prop(gs, "physics_step_max", text="Max")
sub.prop(gs, "physics_step_sub", text="Substeps")
col.prop(gs, "fps", text="FPS")
if wide_ui:
col = split.column()
col.itemL(text="Logic Steps:")
col.itemR(gs, "logic_step_max", text="Max")
col.label(text="Logic Steps:")
col.prop(gs, "logic_step_max", text="Max")
col = layout.column()
col.itemR(gs, "use_occlusion_culling", text="Occlusion Culling")
col.prop(gs, "use_occlusion_culling", text="Occlusion Culling")
sub = col.column()
sub.active = gs.use_occlusion_culling
sub.itemR(gs, "occlusion_culling_resolution", text="Resolution")
sub.prop(gs, "occlusion_culling_resolution", text="Resolution")
else:
split = layout.split()
col = split.column()
col.itemL(text="Physics Steps:")
col.itemR(gs, "fps", text="FPS")
col.label(text="Physics Steps:")
col.prop(gs, "fps", text="FPS")
col = split.column()
col.itemL(text="Logic Steps:")
col.itemR(gs, "logic_step_max", text="Max")
col.label(text="Logic Steps:")
col.prop(gs, "logic_step_max", text="Max")
bpy.types.register(WORLD_PT_game_context_world)
bpy.types.register(WORLD_PT_game_world)

@ -89,15 +89,15 @@ class MATERIAL_PT_context_material(MaterialButtonsPanel):
row.template_list(ob, "materials", ob, "active_material_index", rows=2)
col = row.column(align=True)
col.itemO("object.material_slot_add", icon='ICON_ZOOMIN', text="")
col.itemO("object.material_slot_remove", icon='ICON_ZOOMOUT', text="")
col.itemO("object.material_slot_copy", icon='ICON_COPY_ID', text="")
col.operator("object.material_slot_add", icon='ICON_ZOOMIN', text="")
col.operator("object.material_slot_remove", icon='ICON_ZOOMOUT', text="")
col.operator("object.material_slot_copy", icon='ICON_COPY_ID', text="")
if ob.mode == 'EDIT':
row = layout.row(align=True)
row.itemO("object.material_slot_assign", text="Assign")
row.itemO("object.material_slot_select", text="Select")
row.itemO("object.material_slot_deselect", text="Deselect")
row.operator("object.material_slot_assign", text="Assign")
row.operator("object.material_slot_select", text="Select")
row.operator("object.material_slot_deselect", text="Deselect")
if wide_ui:
split = layout.split(percentage=0.65)
@ -106,12 +106,12 @@ class MATERIAL_PT_context_material(MaterialButtonsPanel):
split.template_ID(ob, "active_material", new="material.new")
row = split.row()
if slot:
row.itemR(slot, "link", text="")
row.prop(slot, "link", text="")
else:
row.itemL()
row.label()
elif mat:
split.template_ID(space, "pin_id")
split.itemS()
split.separator()
else:
if ob:
layout.template_ID(ob, "active_material", new="material.new")
@ -120,9 +120,9 @@ class MATERIAL_PT_context_material(MaterialButtonsPanel):
if mat:
if wide_ui:
layout.itemR(mat, "type", expand=True)
layout.prop(mat, "type", expand=True)
else:
layout.itemR(mat, "type", text="")
layout.prop(mat, "type", text="")
class MATERIAL_PT_shading(MaterialButtonsPanel):
@ -146,21 +146,21 @@ class MATERIAL_PT_shading(MaterialButtonsPanel):
col = split.column()
sub = col.column()
sub.active = not mat.shadeless
sub.itemR(mat, "emit")
sub.itemR(mat, "ambient")
sub.prop(mat, "emit")
sub.prop(mat, "ambient")
sub = col.column()
sub.itemR(mat, "translucency")
sub.prop(mat, "translucency")
if wide_ui:
col = split.column()
col.itemR(mat, "shadeless")
col.prop(mat, "shadeless")
sub = col.column()
sub.active = not mat.shadeless
sub.itemR(mat, "tangent_shading")
sub.itemR(mat, "cubic")
sub.prop(mat, "tangent_shading")
sub.prop(mat, "cubic")
elif mat.type == 'HALO':
layout.itemR(mat, "alpha")
layout.prop(mat, "alpha")
class MATERIAL_PT_strand(MaterialButtonsPanel):
@ -184,32 +184,32 @@ class MATERIAL_PT_strand(MaterialButtonsPanel):
col = split.column()
sub = col.column(align=True)
sub.itemL(text="Size:")
sub.itemR(tan, "root_size", text="Root")
sub.itemR(tan, "tip_size", text="Tip")
sub.itemR(tan, "min_size", text="Minimum")
sub.itemR(tan, "blender_units")
sub.label(text="Size:")
sub.prop(tan, "root_size", text="Root")
sub.prop(tan, "tip_size", text="Tip")
sub.prop(tan, "min_size", text="Minimum")
sub.prop(tan, "blender_units")
sub = col.column()
sub.active = (not mat.shadeless)
sub.itemR(tan, "tangent_shading")
col.itemR(tan, "shape")
sub.prop(tan, "tangent_shading")
col.prop(tan, "shape")
if wide_ui:
col = split.column()
col.itemL(text="Shading:")
col.itemR(tan, "width_fade")
col.label(text="Shading:")
col.prop(tan, "width_fade")
ob = context.object
if ob and ob.type == 'MESH':
col.item_pointerR(tan, "uv_layer", ob.data, "uv_textures", text="")
col.prop_object(tan, "uv_layer", ob.data, "uv_textures", text="")
else:
col.itemR(tan, "uv_layer", text="")
col.itemS()
col.prop(tan, "uv_layer", text="")
col.separator()
sub = col.column()
sub.active = (not mat.shadeless)
sub.itemR(tan, "surface_diffuse")
sub.prop(tan, "surface_diffuse")
sub = col.column()
sub.active = tan.surface_diffuse
sub.itemR(tan, "blend_distance", text="Distance")
sub.prop(tan, "blend_distance", text="Distance")
class MATERIAL_PT_physics(MaterialButtonsPanel):
@ -225,15 +225,15 @@ class MATERIAL_PT_physics(MaterialButtonsPanel):
split = layout.split()
col = split.column()
col.itemR(phys, "distance")
col.itemR(phys, "friction")
col.itemR(phys, "align_to_normal")
col.prop(phys, "distance")
col.prop(phys, "friction")
col.prop(phys, "align_to_normal")
if wide_ui:
col = split.column()
col.itemR(phys, "force", slider=True)
col.itemR(phys, "elasticity", slider=True)
col.itemR(phys, "damp", slider=True)
col.prop(phys, "force", slider=True)
col.prop(phys, "elasticity", slider=True)
col.prop(phys, "damp", slider=True)
class MATERIAL_PT_options(MaterialButtonsPanel):
@ -254,31 +254,31 @@ class MATERIAL_PT_options(MaterialButtonsPanel):
split = layout.split()
col = split.column()
col.itemR(mat, "traceable")
col.itemR(mat, "full_oversampling")
col.itemR(mat, "sky")
col.itemR(mat, "exclude_mist")
col.itemR(mat, "invert_z")
col.prop(mat, "traceable")
col.prop(mat, "full_oversampling")
col.prop(mat, "sky")
col.prop(mat, "exclude_mist")
col.prop(mat, "invert_z")
sub = col.row()
sub.itemR(mat, "z_offset")
sub.prop(mat, "z_offset")
sub.active = mat.transparency and mat.transparency_method == 'Z_TRANSPARENCY'
sub = col.column(align=True)
sub.itemL(text="Light Group:")
sub.itemR(mat, "light_group", text="")
sub.label(text="Light Group:")
sub.prop(mat, "light_group", text="")
row = sub.row()
row.active = mat.light_group
row.itemR(mat, "light_group_exclusive", text="Exclusive")
row.active = bool(mat.light_group)
row.prop(mat, "light_group_exclusive", text="Exclusive")
if wide_ui:
col = split.column()
col.itemR(mat, "face_texture")
col.prop(mat, "face_texture")
sub = col.column()
sub.active = mat.face_texture
sub.itemR(mat, "face_texture_alpha")
col.itemS()
col.itemR(mat, "vertex_color_paint")
col.itemR(mat, "vertex_color_light")
col.itemR(mat, "object_color")
sub.prop(mat, "face_texture_alpha")
col.separator()
col.prop(mat, "vertex_color_paint")
col.prop(mat, "vertex_color_light")
col.prop(mat, "object_color")
class MATERIAL_PT_shadow(MaterialButtonsPanel):
@ -300,22 +300,22 @@ class MATERIAL_PT_shadow(MaterialButtonsPanel):
split = layout.split()
col = split.column()
col.itemR(mat, "shadows", text="Receive")
col.itemR(mat, "receive_transparent_shadows", text="Receive Transparent")
col.itemR(mat, "only_shadow", text="Shadows Only")
col.itemR(mat, "cast_shadows_only", text="Cast Only")
col.itemR(mat, "shadow_casting_alpha", text="Casting Alpha")
col.prop(mat, "shadows", text="Receive")
col.prop(mat, "receive_transparent_shadows", text="Receive Transparent")
col.prop(mat, "only_shadow", text="Shadows Only")
col.prop(mat, "cast_shadows_only", text="Cast Only")
col.prop(mat, "shadow_casting_alpha", text="Casting Alpha")
if wide_ui:
col = split.column()
col.itemR(mat, "cast_buffer_shadows")
col.prop(mat, "cast_buffer_shadows")
sub = col.column()
sub.active = mat.cast_buffer_shadows
sub.itemR(mat, "shadow_buffer_bias", text="Buffer Bias")
col.itemR(mat, "ray_shadow_bias", text="Auto Ray Bias")
sub.prop(mat, "shadow_buffer_bias", text="Buffer Bias")
col.prop(mat, "ray_shadow_bias", text="Auto Ray Bias")
sub = col.column()
sub.active = (not mat.ray_shadow_bias)
sub.itemR(mat, "shadow_ray_bias", text="Ray Bias")
sub.prop(mat, "shadow_ray_bias", text="Ray Bias")
class MATERIAL_PT_diffuse(MaterialButtonsPanel):
@ -336,57 +336,57 @@ class MATERIAL_PT_diffuse(MaterialButtonsPanel):
split = layout.split()
col = split.column()
col.itemR(mat, "diffuse_color", text="")
col.prop(mat, "diffuse_color", text="")
sub = col.column()
sub.active = (not mat.shadeless)
sub.itemR(mat, "diffuse_intensity", text="Intensity")
sub.prop(mat, "diffuse_intensity", text="Intensity")
if wide_ui:
col = split.column()
col.active = (not mat.shadeless)
col.itemR(mat, "diffuse_shader", text="")
col.itemR(mat, "use_diffuse_ramp", text="Ramp")
col.prop(mat, "diffuse_shader", text="")
col.prop(mat, "use_diffuse_ramp", text="Ramp")
col = layout.column()
col.active = (not mat.shadeless)
if mat.diffuse_shader == 'OREN_NAYAR':
col.itemR(mat, "roughness")
col.prop(mat, "roughness")
elif mat.diffuse_shader == 'MINNAERT':
col.itemR(mat, "darkness")
col.prop(mat, "darkness")
elif mat.diffuse_shader == 'TOON':
split = col.split()
col = split.column()
col.itemR(mat, "diffuse_toon_size", text="Size")
col.prop(mat, "diffuse_toon_size", text="Size")
if wide_ui:
col = split.column()
col.itemR(mat, "diffuse_toon_smooth", text="Smooth")
col.prop(mat, "diffuse_toon_smooth", text="Smooth")
elif mat.diffuse_shader == 'FRESNEL':
split = col.split()
col = split.column()
col.itemR(mat, "diffuse_fresnel", text="Fresnel")
col.prop(mat, "diffuse_fresnel", text="Fresnel")
if wide_ui:
col = split.column()
col.itemR(mat, "diffuse_fresnel_factor", text="Factor")
col.prop(mat, "diffuse_fresnel_factor", text="Factor")
if mat.use_diffuse_ramp:
layout.itemS()
layout.separator()
layout.template_color_ramp(mat, "diffuse_ramp", expand=True)
layout.itemS()
layout.separator()
split = layout.split()
col = split.column()
col.itemR(mat, "diffuse_ramp_input", text="Input")
col.prop(mat, "diffuse_ramp_input", text="Input")
if wide_ui:
col = split.column()
col.itemR(mat, "diffuse_ramp_blend", text="Blend")
col.prop(mat, "diffuse_ramp_blend", text="Blend")
row = layout.row()
row.itemR(mat, "diffuse_ramp_factor", text="Factor")
row.prop(mat, "diffuse_ramp_factor", text="Factor")
class MATERIAL_PT_specular(MaterialButtonsPanel):
@ -409,53 +409,53 @@ class MATERIAL_PT_specular(MaterialButtonsPanel):
split = layout.split()
col = split.column()
col.itemR(mat, "specular_color", text="")
col.itemR(mat, "specular_intensity", text="Intensity")
col.prop(mat, "specular_color", text="")
col.prop(mat, "specular_intensity", text="Intensity")
if wide_ui:
col = split.column()
col.itemR(mat, "specular_shader", text="")
col.itemR(mat, "use_specular_ramp", text="Ramp")
col.prop(mat, "specular_shader", text="")
col.prop(mat, "use_specular_ramp", text="Ramp")
col = layout.column()
if mat.specular_shader in ('COOKTORR', 'PHONG'):
col.itemR(mat, "specular_hardness", text="Hardness")
col.prop(mat, "specular_hardness", text="Hardness")
elif mat.specular_shader == 'BLINN':
split = layout.split()
col = split.column()
col.itemR(mat, "specular_hardness", text="Hardness")
col.prop(mat, "specular_hardness", text="Hardness")
if wide_ui:
col = split.column()
col.itemR(mat, "specular_ior", text="IOR")
col.prop(mat, "specular_ior", text="IOR")
elif mat.specular_shader == 'WARDISO':
col.itemR(mat, "specular_slope", text="Slope")
col.prop(mat, "specular_slope", text="Slope")
elif mat.specular_shader == 'TOON':
split = layout.split()
col = split.column()
col.itemR(mat, "specular_toon_size", text="Size")
col.prop(mat, "specular_toon_size", text="Size")
if wide_ui:
col = split.column()
col.itemR(mat, "specular_toon_smooth", text="Smooth")
col.prop(mat, "specular_toon_smooth", text="Smooth")
if mat.use_specular_ramp:
layout.itemS()
layout.separator()
layout.template_color_ramp(mat, "specular_ramp", expand=True)
layout.itemS()
layout.separator()
split = layout.split()
col = split.column()
col.itemR(mat, "specular_ramp_input", text="Input")
col.prop(mat, "specular_ramp_input", text="Input")
if wide_ui:
col = split.column()
col.itemR(mat, "specular_ramp_blend", text="Blend")
col.prop(mat, "specular_ramp_blend", text="Blend")
row = layout.row()
row.itemR(mat, "specular_ramp_factor", text="Factor")
row.prop(mat, "specular_ramp_factor", text="Factor")
class MATERIAL_PT_sss(MaterialButtonsPanel):
@ -473,7 +473,7 @@ class MATERIAL_PT_sss(MaterialButtonsPanel):
sss = mat.subsurface_scattering
self.layout.active = (not mat.shadeless)
self.layout.itemR(sss, "enabled", text="")
self.layout.prop(sss, "enabled", text="")
def draw(self, context):
layout = self.layout
@ -481,33 +481,33 @@ class MATERIAL_PT_sss(MaterialButtonsPanel):
mat = active_node_mat(context.material)
sss = mat.subsurface_scattering
wide_ui = context.region.width > narrowui
layout.active = (sss.enabled) and (not mat.shadeless)
row = layout.row().split()
sub = row.row(align=True).split(percentage=0.75)
sub.itemM("MATERIAL_MT_sss_presets", text="Presets")
sub.itemO("material.sss_preset_add", text="Add")
sub.menu("MATERIAL_MT_sss_presets", text="Presets")
sub.operator("material.sss_preset_add", text="Add")
split = layout.split()
col = split.column()
col.itemR(sss, "ior")
col.itemR(sss, "scale")
col.itemR(sss, "color", text="")
col.itemR(sss, "radius", text="RGB Radius")
col.prop(sss, "ior")
col.prop(sss, "scale")
col.prop(sss, "color", text="")
col.prop(sss, "radius", text="RGB Radius")
if wide_ui:
col = split.column()
sub = col.column(align=True)
sub.itemL(text="Blend:")
sub.itemR(sss, "color_factor", text="Color")
sub.itemR(sss, "texture_factor", text="Texture")
sub.itemL(text="Scattering Weight:")
sub.itemR(sss, "front")
sub.itemR(sss, "back")
col.itemS()
col.itemR(sss, "error_tolerance", text="Error")
sub.label(text="Blend:")
sub.prop(sss, "color_factor", text="Color")
sub.prop(sss, "texture_factor", text="Texture")
sub.label(text="Scattering Weight:")
sub.prop(sss, "front")
sub.prop(sss, "back")
col.separator()
col.prop(sss, "error_tolerance", text="Error")
class MATERIAL_PT_mirror(MaterialButtonsPanel):
@ -523,7 +523,7 @@ class MATERIAL_PT_mirror(MaterialButtonsPanel):
def draw_header(self, context):
raym = active_node_mat(context.material).raytrace_mirror
self.layout.itemR(raym, "enabled", text="")
self.layout.prop(raym, "enabled", text="")
def draw(self, context):
layout = self.layout
@ -537,36 +537,36 @@ class MATERIAL_PT_mirror(MaterialButtonsPanel):
split = layout.split()
col = split.column()
col.itemR(raym, "reflect_factor")
col.itemR(mat, "mirror_color", text="")
col.prop(raym, "reflect_factor")
col.prop(mat, "mirror_color", text="")
if wide_ui:
col = split.column()
col.itemR(raym, "fresnel")
col.prop(raym, "fresnel")
sub = col.column()
sub.active = raym.fresnel > 0
sub.itemR(raym, "fresnel_factor", text="Blend")
sub.prop(raym, "fresnel_factor", text="Blend")
split = layout.split()
col = split.column()
col.itemS()
col.itemR(raym, "distance", text="Max Dist")
col.itemR(raym, "depth")
col.itemS()
col.separator()
col.prop(raym, "distance", text="Max Dist")
col.prop(raym, "depth")
col.separator()
sub = col.split(percentage=0.4)
sub.itemL(text="Fade To:")
sub.itemR(raym, "fade_to", text="")
sub.label(text="Fade To:")
sub.prop(raym, "fade_to", text="")
if wide_ui:
col = split.column()
col.itemL(text="Gloss:")
col.itemR(raym, "gloss_factor", text="Amount")
col.label(text="Gloss:")
col.prop(raym, "gloss_factor", text="Amount")
sub = col.column()
sub.active = raym.gloss_factor < 1.0
sub.itemR(raym, "gloss_threshold", text="Threshold")
sub.itemR(raym, "gloss_samples", text="Samples")
sub.itemR(raym, "gloss_anisotropic", text="Anisotropic")
sub.prop(raym, "gloss_threshold", text="Threshold")
sub.prop(raym, "gloss_samples", text="Samples")
sub.prop(raym, "gloss_anisotropic", text="Anisotropic")
class MATERIAL_PT_transp(MaterialButtonsPanel):
@ -582,7 +582,7 @@ class MATERIAL_PT_transp(MaterialButtonsPanel):
def draw_header(self, context):
mat = active_node_mat(context.material)
self.layout.itemR(mat, "transparency", text="")
self.layout.prop(mat, "transparency", text="")
def draw(self, context):
layout = self.layout
@ -594,46 +594,46 @@ class MATERIAL_PT_transp(MaterialButtonsPanel):
row = layout.row()
row.active = mat.transparency and (not mat.shadeless)
if wide_ui:
row.itemR(mat, "transparency_method", expand=True)
row.prop(mat, "transparency_method", expand=True)
else:
row.itemR(mat, "transparency_method", text="")
row.prop(mat, "transparency_method", text="")
split = layout.split()
col = split.column()
col.itemR(mat, "alpha")
col.prop(mat, "alpha")
row = col.row()
row.active = mat.transparency and (not mat.shadeless)
row.itemR(mat, "specular_alpha", text="Specular")
row.prop(mat, "specular_alpha", text="Specular")
if wide_ui:
col = split.column()
col.active = (not mat.shadeless)
col.itemR(rayt, "fresnel")
col.prop(rayt, "fresnel")
sub = col.column()
sub.active = rayt.fresnel > 0
sub.itemR(rayt, "fresnel_factor", text="Blend")
sub.prop(rayt, "fresnel_factor", text="Blend")
if mat.transparency_method == 'RAYTRACE':
layout.itemS()
layout.separator()
split = layout.split()
split.active = mat.transparency
col = split.column()
col.itemR(rayt, "ior")
col.itemR(rayt, "filter")
col.itemR(rayt, "falloff")
col.itemR(rayt, "limit")
col.itemR(rayt, "depth")
col.prop(rayt, "ior")
col.prop(rayt, "filter")
col.prop(rayt, "falloff")
col.prop(rayt, "limit")
col.prop(rayt, "depth")
if wide_ui:
col = split.column()
col.itemL(text="Gloss:")
col.itemR(rayt, "gloss_factor", text="Amount")
col.label(text="Gloss:")
col.prop(rayt, "gloss_factor", text="Amount")
sub = col.column()
sub.active = rayt.gloss_factor < 1.0
sub.itemR(rayt, "gloss_threshold", text="Threshold")
sub.itemR(rayt, "gloss_samples", text="Samples")
sub.prop(rayt, "gloss_threshold", text="Threshold")
sub.prop(rayt, "gloss_samples", text="Samples")
class MATERIAL_PT_halo(MaterialButtonsPanel):
@ -655,35 +655,35 @@ class MATERIAL_PT_halo(MaterialButtonsPanel):
split = layout.split()
col = split.column()
col.itemR(mat, "diffuse_color", text="")
col.itemR(halo, "size")
col.itemR(halo, "hardness")
col.itemR(halo, "add")
col.itemL(text="Options:")
col.itemR(halo, "texture")
col.itemR(halo, "vertex_normal")
col.itemR(halo, "xalpha")
col.itemR(halo, "shaded")
col.itemR(halo, "soft")
col.prop(mat, "diffuse_color", text="")
col.prop(halo, "size")
col.prop(halo, "hardness")
col.prop(halo, "add")
col.label(text="Options:")
col.prop(halo, "texture")
col.prop(halo, "vertex_normal")
col.prop(halo, "xalpha")
col.prop(halo, "shaded")
col.prop(halo, "soft")
if wide_ui:
col = split.column()
col.itemR(halo, "ring")
col.prop(halo, "ring")
sub = col.column()
sub.active = halo.ring
sub.itemR(halo, "rings")
sub.itemR(mat, "mirror_color", text="")
col.itemS()
col.itemR(halo, "lines")
sub.prop(halo, "rings")
sub.prop(mat, "mirror_color", text="")
col.separator()
col.prop(halo, "lines")
sub = col.column()
sub.active = halo.lines
sub.itemR(halo, "line_number", text="Lines")
sub.itemR(mat, "specular_color", text="")
col.itemS()
col.itemR(halo, "star")
sub.prop(halo, "line_number", text="Lines")
sub.prop(mat, "specular_color", text="")
col.separator()
col.prop(halo, "star")
sub = col.column()
sub.active = halo.star
sub.itemR(halo, "star_tips")
sub.prop(halo, "star_tips")
class MATERIAL_PT_flare(MaterialButtonsPanel):
@ -698,7 +698,7 @@ class MATERIAL_PT_flare(MaterialButtonsPanel):
def draw_header(self, context):
halo = context.material.halo
self.layout.itemR(halo, "flare_mode", text="")
self.layout.prop(halo, "flare_mode", text="")
def draw(self, context):
layout = self.layout
@ -712,13 +712,13 @@ class MATERIAL_PT_flare(MaterialButtonsPanel):
split = layout.split()
col = split.column()
col.itemR(halo, "flare_size", text="Size")
col.itemR(halo, "flare_boost", text="Boost")
col.itemR(halo, "flare_seed", text="Seed")
col.prop(halo, "flare_size", text="Size")
col.prop(halo, "flare_boost", text="Boost")
col.prop(halo, "flare_seed", text="Seed")
if wide_ui:
col = split.column()
col.itemR(halo, "flares_sub", text="Subflares")
col.itemR(halo, "flare_subsize", text="Subsize")
col.prop(halo, "flares_sub", text="Subflares")
col.prop(halo, "flare_subsize", text="Subsize")
bpy.types.register(MATERIAL_PT_context_material)
bpy.types.register(MATERIAL_PT_preview)
@ -760,11 +760,11 @@ class MATERIAL_PT_volume_density(VolumeButtonsPanel):
split = layout.split()
col = split.column()
col.itemR(vol, "density")
col.prop(vol, "density")
if wide_ui:
col = split.column()
col.itemR(vol, "density_scale")
col.prop(vol, "density_scale")
class MATERIAL_PT_volume_shading(VolumeButtonsPanel):
@ -781,18 +781,18 @@ class MATERIAL_PT_volume_shading(VolumeButtonsPanel):
split = layout.split()
col = split.column()
col.itemR(vol, "scattering")
col.itemR(vol, "asymmetry")
col.itemR(vol, "transmission_color")
col.prop(vol, "scattering")
col.prop(vol, "asymmetry")
col.prop(vol, "transmission_color")
if wide_ui:
col = split.column()
sub = col.column(align=True)
sub.itemR(vol, "emission")
sub.itemR(vol, "emission_color", text="")
sub.prop(vol, "emission")
sub.prop(vol, "emission_color", text="")
sub = col.column(align=True)
sub.itemR(vol, "reflection")
sub.itemR(vol, "reflection_color", text="")
sub.prop(vol, "reflection")
sub.prop(vol, "reflection_color", text="")
class MATERIAL_PT_volume_lighting(VolumeButtonsPanel):
@ -809,28 +809,28 @@ class MATERIAL_PT_volume_lighting(VolumeButtonsPanel):
split = layout.split()
col = split.column()
col.itemR(vol, "lighting_mode", text="")
col.prop(vol, "lighting_mode", text="")
if wide_ui:
col = split.column()
if vol.lighting_mode == 'SHADED':
col.itemR(vol, "external_shadows")
col.itemR(vol, "light_cache")
col.prop(vol, "external_shadows")
col.prop(vol, "light_cache")
sub = col.column()
sub.active = vol.light_cache
sub.itemR(vol, "cache_resolution")
sub.prop(vol, "cache_resolution")
elif vol.lighting_mode in ('MULTIPLE_SCATTERING', 'SHADED_PLUS_MULTIPLE_SCATTERING'):
sub = col.column()
sub.enabled = True
sub.active = False
sub.itemR(vol, "light_cache")
col.itemR(vol, "cache_resolution")
sub.prop(vol, "light_cache")
col.prop(vol, "cache_resolution")
sub = col.column(align=True)
sub.itemR(vol, "ms_diffusion")
sub.itemR(vol, "ms_spread")
sub.itemR(vol, "ms_intensity")
sub.prop(vol, "ms_diffusion")
sub.prop(vol, "ms_spread")
sub.prop(vol, "ms_intensity")
class MATERIAL_PT_volume_transp(VolumeButtonsPanel):
@ -844,9 +844,9 @@ class MATERIAL_PT_volume_transp(VolumeButtonsPanel):
wide_ui = context.region.width > narrowui
if wide_ui:
layout.itemR(mat, "transparency_method", expand=True)
layout.prop(mat, "transparency_method", expand=True)
else:
layout.itemR(mat, "transparency_method", text="")
layout.prop(mat, "transparency_method", text="")
class MATERIAL_PT_volume_integration(VolumeButtonsPanel):
@ -863,15 +863,15 @@ class MATERIAL_PT_volume_integration(VolumeButtonsPanel):
split = layout.split()
col = split.column()
col.itemL(text="Step Calculation:")
col.itemR(vol, "step_calculation", text="")
col.label(text="Step Calculation:")
col.prop(vol, "step_calculation", text="")
col = col.column(align=True)
col.itemR(vol, "step_size")
col.prop(vol, "step_size")
if wide_ui:
col = split.column()
col.itemL()
col.itemR(vol, "depth_cutoff")
col.label()
col.prop(vol, "depth_cutoff")
bpy.types.register(MATERIAL_MT_sss_presets)

@ -38,8 +38,8 @@ class OBJECT_PT_context_object(ObjectButtonsPanel):
ob = context.object
row = layout.row()
row.itemL(text="", icon='ICON_OBJECT_DATA')
row.itemR(ob, "name", text="")
row.label(text="", icon='ICON_OBJECT_DATA')
row.prop(ob, "name", text="")
class OBJECT_PT_transform(ObjectButtonsPanel):
@ -54,32 +54,32 @@ class OBJECT_PT_transform(ObjectButtonsPanel):
if wide_ui:
row = layout.row()
row.column().itemR(ob, "location")
row.column().prop(ob, "location")
if ob.rotation_mode == 'QUATERNION':
row.column().itemR(ob, "rotation_quaternion", text="Rotation")
row.column().prop(ob, "rotation_quaternion", text="Rotation")
elif ob.rotation_mode == 'AXIS_ANGLE':
#row.column().itemL(text="Rotation")
#row.column().itemR(pchan, "rotation_angle", text="Angle")
#row.column().itemR(pchan, "rotation_axis", text="Axis")
row.column().itemR(ob, "rotation_axis_angle", text="Rotation")
#row.column().label(text="Rotation")
#row.column().prop(pchan, "rotation_angle", text="Angle")
#row.column().prop(pchan, "rotation_axis", text="Axis")
row.column().prop(ob, "rotation_axis_angle", text="Rotation")
else:
row.column().itemR(ob, "rotation_euler", text="Rotation")
row.column().prop(ob, "rotation_euler", text="Rotation")
row.column().itemR(ob, "scale")
row.column().prop(ob, "scale")
layout.itemR(ob, "rotation_mode")
layout.prop(ob, "rotation_mode")
else:
col = layout.column()
col.itemR(ob, "location")
col.itemL(text="Rotation:")
col.itemR(ob, "rotation_mode", text="")
col.prop(ob, "location")
col.label(text="Rotation:")
col.prop(ob, "rotation_mode", text="")
if ob.rotation_mode == 'QUATERNION':
col.itemR(ob, "rotation_quaternion", text="")
col.prop(ob, "rotation_quaternion", text="")
elif ob.rotation_mode == 'AXIS_ANGLE':
col.itemR(ob, "rotation_axis_angle", text="")
col.prop(ob, "rotation_axis_angle", text="")
else:
col.itemR(ob, "rotation_euler", text="")
col.itemR(ob, "scale")
col.prop(ob, "rotation_euler", text="")
col.prop(ob, "scale")
class OBJECT_PT_transform_locks(ObjectButtonsPanel):
@ -95,18 +95,18 @@ class OBJECT_PT_transform_locks(ObjectButtonsPanel):
row = layout.row()
col = row.column()
col.itemR(ob, "lock_location", text="Location")
col.prop(ob, "lock_location", text="Location")
col = row.column()
if ob.rotation_mode in ('QUATERNION', 'AXIS_ANGLE'):
col.itemR(ob, "lock_rotations_4d", text="Rotation")
col.prop(ob, "lock_rotations_4d", text="Rotation")
if ob.lock_rotations_4d:
col.itemR(ob, "lock_rotation_w", text="W")
col.itemR(ob, "lock_rotation", text="")
col.prop(ob, "lock_rotation_w", text="W")
col.prop(ob, "lock_rotation", text="")
else:
col.itemR(ob, "lock_rotation", text="Rotation")
col.prop(ob, "lock_rotation", text="Rotation")
row.column().itemR(ob, "lock_scale", text="Scale")
row.column().prop(ob, "lock_scale", text="Scale")
class OBJECT_PT_relations(ObjectButtonsPanel):
@ -121,21 +121,21 @@ class OBJECT_PT_relations(ObjectButtonsPanel):
split = layout.split()
col = split.column()
col.itemR(ob, "layers")
col.itemS()
col.itemR(ob, "pass_index")
col.prop(ob, "layers")
col.separator()
col.prop(ob, "pass_index")
if wide_ui:
col = split.column()
col.itemL(text="Parent:")
col.itemR(ob, "parent", text="")
col.label(text="Parent:")
col.prop(ob, "parent", text="")
sub = col.column()
sub.itemR(ob, "parent_type", text="")
sub.prop(ob, "parent_type", text="")
parent = ob.parent
if parent and ob.parent_type == 'BONE' and parent.type == 'ARMATURE':
sub.item_pointerR(ob, "parent_bone", parent.data, "bones", text="")
sub.active = parent != None
sub.prop_object(ob, "parent_bone", parent.data, "bones", text="")
sub.active = (parent is not None)
class OBJECT_PT_groups(ObjectButtonsPanel):
@ -149,10 +149,10 @@ class OBJECT_PT_groups(ObjectButtonsPanel):
if wide_ui:
split = layout.split()
split.item_menu_enumO("object.group_add", "group", text="Add to Group")
split.itemL()
split.operator_menu_enum("object.group_add", "group", text="Add to Group")
split.label()
else:
layout.item_menu_enumO("object.group_add", "group", text="Add to Group")
layout.operator_menu_enum("object.group_add", "group", text="Add to Group")
for group in bpy.data.groups:
if ob.name in group.objects:
@ -161,17 +161,17 @@ class OBJECT_PT_groups(ObjectButtonsPanel):
col.set_context_pointer("group", group)
row = col.box().row()
row.itemR(group, "name", text="")
row.itemO("object.group_remove", text="", icon='VICON_X')
row.prop(group, "name", text="")
row.operator("object.group_remove", text="", icon='ICON_X')
split = col.box().split()
col = split.column()
col.itemR(group, "layer", text="Dupli")
col.prop(group, "layer", text="Dupli")
if wide_ui:
col = split.column()
col.itemR(group, "dupli_offset", text="")
col.prop(group, "dupli_offset", text="")
class OBJECT_PT_display(ObjectButtonsPanel):
@ -185,28 +185,28 @@ class OBJECT_PT_display(ObjectButtonsPanel):
split = layout.split()
col = split.column()
col.itemR(ob, "max_draw_type", text="Type")
col.prop(ob, "max_draw_type", text="Type")
if wide_ui:
col = split.column()
row = col.row()
row.itemR(ob, "draw_bounds", text="Bounds")
row.prop(ob, "draw_bounds", text="Bounds")
sub = row.row()
sub.active = ob.draw_bounds
sub.itemR(ob, "draw_bounds_type", text="")
sub.prop(ob, "draw_bounds_type", text="")
split = layout.split()
col = split.column()
col.itemR(ob, "draw_name", text="Name")
col.itemR(ob, "draw_axis", text="Axis")
col.itemR(ob, "draw_wire", text="Wire")
col.prop(ob, "draw_name", text="Name")
col.prop(ob, "draw_axis", text="Axis")
col.prop(ob, "draw_wire", text="Wire")
if wide_ui:
col = split.column()
col.itemR(ob, "draw_texture_space", text="Texture Space")
col.itemR(ob, "x_ray", text="X-Ray")
col.itemR(ob, "draw_transparent", text="Transparency")
col.prop(ob, "draw_texture_space", text="Texture Space")
col.prop(ob, "x_ray", text="X-Ray")
col.prop(ob, "draw_transparent", text="Transparency")
class OBJECT_PT_duplication(ObjectButtonsPanel):
@ -219,42 +219,42 @@ class OBJECT_PT_duplication(ObjectButtonsPanel):
wide_ui = context.region.width > narrowui
if wide_ui:
layout.itemR(ob, "dupli_type", expand=True)
layout.prop(ob, "dupli_type", expand=True)
else:
layout.itemR(ob, "dupli_type", text="")
layout.prop(ob, "dupli_type", text="")
if ob.dupli_type == 'FRAMES':
split = layout.split()
col = split.column(align=True)
col.itemR(ob, "dupli_frames_start", text="Start")
col.itemR(ob, "dupli_frames_end", text="End")
col.prop(ob, "dupli_frames_start", text="Start")
col.prop(ob, "dupli_frames_end", text="End")
if wide_ui:
col = split.column(align=True)
col.itemR(ob, "dupli_frames_on", text="On")
col.itemR(ob, "dupli_frames_off", text="Off")
col.prop(ob, "dupli_frames_on", text="On")
col.prop(ob, "dupli_frames_off", text="Off")
layout.itemR(ob, "dupli_frames_no_speed", text="No Speed")
layout.prop(ob, "dupli_frames_no_speed", text="No Speed")
elif ob.dupli_type == 'VERTS':
layout.itemR(ob, "dupli_verts_rotation", text="Rotation")
layout.prop(ob, "dupli_verts_rotation", text="Rotation")
elif ob.dupli_type == 'FACES':
split = layout.split()
col = split.column()
col.itemR(ob, "dupli_faces_scale", text="Scale")
col.prop(ob, "dupli_faces_scale", text="Scale")
if wide_ui:
col = split.column()
col.itemR(ob, "dupli_faces_inherit_scale", text="Inherit Scale")
col.prop(ob, "dupli_faces_inherit_scale", text="Inherit Scale")
elif ob.dupli_type == 'GROUP':
if wide_ui:
layout.itemR(ob, "dupli_group", text="Group")
layout.prop(ob, "dupli_group", text="Group")
else:
layout.itemR(ob, "dupli_group", text="")
layout.prop(ob, "dupli_group", text="")
class OBJECT_PT_animation(ObjectButtonsPanel):
@ -269,28 +269,28 @@ class OBJECT_PT_animation(ObjectButtonsPanel):
split = layout.split()
col = split.column()
col.itemL(text="Time Offset:")
col.itemR(ob, "time_offset_edit", text="Edit")
col.label(text="Time Offset:")
col.prop(ob, "time_offset_edit", text="Edit")
row = col.row()
row.itemR(ob, "time_offset_particle", text="Particle")
row.prop(ob, "time_offset_particle", text="Particle")
row.active = len(ob.particle_systems) != 0
row = col.row()
row.itemR(ob, "time_offset_parent", text="Parent")
row.active = ob.parent != None
row.prop(ob, "time_offset_parent", text="Parent")
row.active = (ob.parent is not None)
row = col.row()
row.itemR(ob, "slow_parent")
row.active = ob.parent != None
col.itemR(ob, "time_offset", text="Offset")
row.prop(ob, "slow_parent")
row.active = (ob.parent is not None)
col.prop(ob, "time_offset", text="Offset")
if wide_ui:
col = split.column()
col.itemL(text="Track:")
col.itemR(ob, "track", text="")
col.itemR(ob, "track_axis", text="Axis")
col.itemR(ob, "up_axis", text="Up Axis")
col.label(text="Track:")
col.prop(ob, "track", text="")
col.prop(ob, "track_axis", text="Axis")
col.prop(ob, "up_axis", text="Up Axis")
row = col.row()
row.itemR(ob, "track_override_parent", text="Override Parent")
row.active = ob.parent != None
row.prop(ob, "track_override_parent", text="Override Parent")
row.active = (ob.parent is not None)
class OBJECT_PT_properties(ObjectButtonsPanel):

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

@ -27,8 +27,8 @@ from properties_physics_common import effector_weights_ui
def cloth_panel_enabled(md):
return md.point_cache.baked == False
return md.point_cache.baked is False
class CLOTH_MT_presets(bpy.types.Menu):
'''
@ -67,17 +67,19 @@ class PHYSICS_PT_cloth(PhysicButtonsPanel):
if md:
# remove modifier + settings
split.set_context_pointer("modifier", md)
split.itemO("object.modifier_remove", text="Remove")
split.operator("object.modifier_remove", text="Remove")
row = split.row(align=True)
row.itemR(md, "render", text="")
row.itemR(md, "realtime", text="")
row.prop(md, "render", text="")
row.prop(md, "realtime", text="")
else:
# add modifier
split.item_enumO("object.modifier_add", "type", 'CLOTH', text="Add")
split.operator("object.modifier_add", text="Add").type = 'CLOTH'
if wide_ui:
split.column()
split.operator_context = 'INVOKE_DEFAULT'
if md:
cloth = md.settings
@ -87,44 +89,44 @@ class PHYSICS_PT_cloth(PhysicButtonsPanel):
col = split.column()
col.itemL(text="Presets:")
col.label(text="Presets:")
sub = col.row(align=True).split(percentage=0.75)
sub.itemM("CLOTH_MT_presets", text="Presets")
sub.itemO("cloth.preset_add", text="Add")
sub.menu("CLOTH_MT_presets", text="Presets")
sub.operator("cloth.preset_add", text="Add")
col.itemL(text="Quality:")
col.itemR(cloth, "quality", text="Steps", slider=True)
col.label(text="Quality:")
col.prop(cloth, "quality", text="Steps", slider=True)
col.itemL(text="Material:")
col.itemR(cloth, "mass")
col.itemR(cloth, "structural_stiffness", text="Structural")
col.itemR(cloth, "bending_stiffness", text="Bending")
col.label(text="Material:")
col.prop(cloth, "mass")
col.prop(cloth, "structural_stiffness", text="Structural")
col.prop(cloth, "bending_stiffness", text="Bending")
if wide_ui:
col = split.column()
col.itemL(text="Damping:")
col.itemR(cloth, "spring_damping", text="Spring")
col.itemR(cloth, "air_damping", text="Air")
col.label(text="Damping:")
col.prop(cloth, "spring_damping", text="Spring")
col.prop(cloth, "air_damping", text="Air")
col.itemR(cloth, "pin_cloth", text="Pinning")
col.prop(cloth, "pin_cloth", text="Pinning")
sub = col.column()
sub.active = cloth.pin_cloth
sub.item_pointerR(cloth, "mass_vertex_group", ob, "vertex_groups", text="")
sub.itemR(cloth, "pin_stiffness", text="Stiffness")
sub.prop_object(cloth, "mass_vertex_group", ob, "vertex_groups", text="")
sub.prop(cloth, "pin_stiffness", text="Stiffness")
col.itemL(text="Pre roll:")
col.itemR(cloth, "pre_roll", text="Frame")
col.label(text="Pre roll:")
col.prop(cloth, "pre_roll", text="Frame")
# Disabled for now
"""
if cloth.mass_vertex_group:
layout.itemL(text="Goal:")
layout.label(text="Goal:")
col = layout.column_flow()
col.itemR(cloth, "goal_default", text="Default")
col.itemR(cloth, "goal_spring", text="Stiffness")
col.itemR(cloth, "goal_friction", text="Friction")
col.prop(cloth, "goal_default", text="Default")
col.prop(cloth, "goal_spring", text="Stiffness")
col.prop(cloth, "goal_friction", text="Friction")
"""
@ -151,7 +153,7 @@ class PHYSICS_PT_cloth_collision(PhysicButtonsPanel):
cloth = context.cloth.collision_settings
self.layout.active = cloth_panel_enabled(context.cloth)
self.layout.itemR(cloth, "enable_collision", text="")
self.layout.prop(cloth, "enable_collision", text="")
def draw(self, context):
layout = self.layout
@ -165,17 +167,17 @@ class PHYSICS_PT_cloth_collision(PhysicButtonsPanel):
split = layout.split()
col = split.column()
col.itemR(cloth, "collision_quality", slider=True, text="Quality")
col.itemR(cloth, "min_distance", slider=True, text="Distance")
col.itemR(cloth, "friction")
col.prop(cloth, "collision_quality", slider=True, text="Quality")
col.prop(cloth, "min_distance", slider=True, text="Distance")
col.prop(cloth, "friction")
if wide_ui:
col = split.column()
col.itemR(cloth, "enable_self_collision", text="Self Collision")
col.prop(cloth, "enable_self_collision", text="Self Collision")
sub = col.column()
sub.active = cloth.enable_self_collision
sub.itemR(cloth, "self_collision_quality", slider=True, text="Quality")
sub.itemR(cloth, "self_min_distance", slider=True, text="Distance")
sub.prop(cloth, "self_collision_quality", slider=True, text="Quality")
sub.prop(cloth, "self_min_distance", slider=True, text="Distance")
class PHYSICS_PT_cloth_stiffness(PhysicButtonsPanel):
@ -189,7 +191,7 @@ class PHYSICS_PT_cloth_stiffness(PhysicButtonsPanel):
cloth = context.cloth.settings
self.layout.active = cloth_panel_enabled(context.cloth)
self.layout.itemR(cloth, "stiffness_scaling", text="")
self.layout.prop(cloth, "stiffness_scaling", text="")
def draw(self, context):
layout = self.layout
@ -204,15 +206,15 @@ class PHYSICS_PT_cloth_stiffness(PhysicButtonsPanel):
split = layout.split()
col = split.column()
col.itemL(text="Structural Stiffness:")
col.item_pointerR(cloth, "structural_stiffness_vertex_group", ob, "vertex_groups", text="")
col.itemR(cloth, "structural_stiffness_max", text="Max")
col.label(text="Structural Stiffness:")
col.prop_object(cloth, "structural_stiffness_vertex_group", ob, "vertex_groups", text="")
col.prop(cloth, "structural_stiffness_max", text="Max")
if wide_ui:
col = split.column()
col.itemL(text="Bending Stiffness:")
col.item_pointerR(cloth, "bending_vertex_group", ob, "vertex_groups", text="")
col.itemR(cloth, "bending_stiffness_max", text="Max")
col.label(text="Bending Stiffness:")
col.prop_object(cloth, "bending_vertex_group", ob, "vertex_groups", text="")
col.prop(cloth, "bending_stiffness_max", text="Max")
class PHYSICS_PT_cloth_field_weights(PhysicButtonsPanel):
@ -225,7 +227,7 @@ class PHYSICS_PT_cloth_field_weights(PhysicButtonsPanel):
def draw(self, context):
cloth = context.cloth.settings
effector_weights_ui(self, context, cloth.effector_weights)
bpy.types.register(CLOTH_MT_presets)
bpy.types.register(PHYSICS_PT_cloth)

@ -30,64 +30,64 @@ def point_cache_ui(self, context, cache, enabled, particles, smoke):
row = layout.row()
row.template_list(cache, "point_cache_list", cache, "active_point_cache_index", rows=2)
col = row.column(align=True)
col.itemO("ptcache.add_new", icon='ICON_ZOOMIN', text="")
col.itemO("ptcache.remove", icon='ICON_ZOOMOUT', text="")
col.operator("ptcache.add", icon='ICON_ZOOMIN', text="")
col.operator("ptcache.remove", icon='ICON_ZOOMOUT', text="")
row = layout.row()
row.itemL(text="File Name:")
row.label(text="File Name:")
if particles:
row.itemR(cache, "external")
row.prop(cache, "external")
if cache.external:
split = layout.split(percentage=0.80)
split.itemR(cache, "name", text="")
split.itemR(cache, "index", text="")
split.prop(cache, "name", text="")
split.prop(cache, "index", text="")
layout.itemL(text="File Path:")
layout.itemR(cache, "filepath", text="")
layout.label(text="File Path:")
layout.prop(cache, "filepath", text="")
layout.itemL(text=cache.info)
layout.label(text=cache.info)
else:
layout.itemR(cache, "name", text="")
layout.prop(cache, "name", text="")
if not particles:
row = layout.row()
row.enabled = enabled
row.itemR(cache, "start_frame")
row.itemR(cache, "end_frame")
row.prop(cache, "start_frame")
row.prop(cache, "end_frame")
row = layout.row()
if cache.baked == True:
row.itemO("ptcache.free_bake", text="Free Bake")
row.operator("ptcache.free_bake", text="Free Bake")
else:
row.item_booleanO("ptcache.bake", "bake", True, text="Bake")
row.operator("ptcache.bake", text="Bake").bake = True
sub = row.row()
sub.enabled = (cache.frames_skipped or cache.outdated) and enabled
sub.itemO("ptcache.bake", "bake", False, text="Calculate to Current Frame")
sub.operator("ptcache.bake", "bake", False, text="Calculate to Current Frame")
row = layout.row()
row.enabled = enabled
row.itemO("ptcache.bake_from_cache", text="Current Cache to Bake")
row.operator("ptcache.bake_from_cache", text="Current Cache to Bake")
if not smoke:
row.itemR(cache, "step")
row.prop(cache, "step")
if not smoke:
row = layout.row()
sub = row.row()
sub.enabled = enabled
sub.itemR(cache, "quick_cache")
row.itemR(cache, "disk_cache")
sub.prop(cache, "quick_cache")
row.prop(cache, "disk_cache")
layout.itemL(text=cache.info)
layout.label(text=cache.info)
layout.itemS()
layout.separator()
row = layout.row()
row.item_booleanO("ptcache.bake_all", "bake", True, text="Bake All Dynamics")
row.itemO("ptcache.free_bake_all", text="Free All Bakes")
layout.itemO("ptcache.bake_all", "bake", False, text="Update All Dynamics to current frame")
row.operator("ptcache.bake_all", text="Bake All Dynamics").bake = True
row.operator("ptcache.free_bake_all", text="Free All Bakes")
layout.operator("ptcache.bake_all", "bake", False, text="Update All Dynamics to current frame")
def effector_weights_ui(self, context, weights):
@ -95,37 +95,37 @@ def effector_weights_ui(self, context, weights):
wide_ui = context.region.width > narrowui
layout.itemR(weights, "group")
layout.prop(weights, "group")
split = layout.split()
col = split.column()
col.itemR(weights, "gravity", slider=True)
col.prop(weights, "gravity", slider=True)
if wide_ui:
col = split.column()
col.itemR(weights, "all", slider=True)
col.prop(weights, "all", slider=True)
layout.itemS()
layout.separator()
split = layout.split()
col = split.column()
col.itemR(weights, "force", slider=True)
col.itemR(weights, "vortex", slider=True)
col.itemR(weights, "magnetic", slider=True)
col.itemR(weights, "wind", slider=True)
col.itemR(weights, "curveguide", slider=True)
col.itemR(weights, "texture", slider=True)
col.prop(weights, "force", slider=True)
col.prop(weights, "vortex", slider=True)
col.prop(weights, "magnetic", slider=True)
col.prop(weights, "wind", slider=True)
col.prop(weights, "curveguide", slider=True)
col.prop(weights, "texture", slider=True)
if wide_ui:
col = split.column()
col.itemR(weights, "harmonic", slider=True)
col.itemR(weights, "charge", slider=True)
col.itemR(weights, "lennardjones", slider=True)
col.itemR(weights, "turbulence", slider=True)
col.itemR(weights, "drag", slider=True)
col.itemR(weights, "boid", slider=True)
col.prop(weights, "harmonic", slider=True)
col.prop(weights, "charge", slider=True)
col.prop(weights, "lennardjones", slider=True)
col.prop(weights, "turbulence", slider=True)
col.prop(weights, "drag", slider=True)
col.prop(weights, "boid", slider=True)
def basic_force_field_settings_ui(self, context, field):
@ -141,40 +141,40 @@ def basic_force_field_settings_ui(self, context, field):
col = split.column()
if field.type == 'DRAG':
col.itemR(field, "linear_drag", text="Linear")
col.prop(field, "linear_drag", text="Linear")
else:
col.itemR(field, "strength")
col.prop(field, "strength")
if field.type == 'TURBULENCE':
col.itemR(field, "size")
col.itemR(field, "flow")
col.prop(field, "size")
col.prop(field, "flow")
elif field.type == 'HARMONIC':
col.itemR(field, "harmonic_damping", text="Damping")
col.prop(field, "harmonic_damping", text="Damping")
elif field.type == 'VORTEX' and field.shape != 'POINT':
col.itemR(field, "inflow")
col.prop(field, "inflow")
elif field.type == 'DRAG':
col.itemR(field, "quadratic_drag", text="Quadratic")
col.prop(field, "quadratic_drag", text="Quadratic")
else:
col.itemR(field, "flow")
col.prop(field, "flow")
if wide_ui:
col = split.column()
col.itemR(field, "noise")
col.itemR(field, "seed")
col.prop(field, "noise")
col.prop(field, "seed")
if field.type == 'TURBULENCE':
col.itemR(field, "global_coordinates", text="Global")
col.prop(field, "global_coordinates", text="Global")
split = layout.split()
col = split.column()
col.itemL(text="Effect point:")
col.itemR(field, "do_location")
col.itemR(field, "do_rotation")
col.label(text="Effect point:")
col.prop(field, "do_location")
col.prop(field, "do_rotation")
if wide_ui:
col = split.column()
col.itemL(text="Collision:")
col.itemR(field, "do_absorption")
col.label(text="Collision:")
col.prop(field, "do_absorption")
def basic_force_field_falloff_ui(self, context, field):
@ -192,18 +192,18 @@ def basic_force_field_falloff_ui(self, context, field):
return
col = split.column()
col.itemR(field, "z_direction", text="")
col.itemR(field, "use_min_distance", text="Use Minimum")
col.itemR(field, "use_max_distance", text="Use Maximum")
col.prop(field, "z_direction", text="")
col.prop(field, "use_min_distance", text="Use Minimum")
col.prop(field, "use_max_distance", text="Use Maximum")
if wide_ui:
col = split.column()
col.itemR(field, "falloff_power", text="Power")
col.prop(field, "falloff_power", text="Power")
sub = col.column()
sub.active = field.use_min_distance
sub.itemR(field, "minimum_distance", text="Distance")
sub.prop(field, "minimum_distance", text="Distance")
sub = col.column()
sub.active = field.use_max_distance
sub.itemR(field, "maximum_distance", text="Distance")
sub.prop(field, "maximum_distance", text="Distance")

@ -48,19 +48,19 @@ class PHYSICS_PT_field(PhysicButtonsPanel):
if wide_ui:
split = layout.split(percentage=0.2)
split.itemL(text="Type:")
split.label(text="Type:")
else:
split = layout.split()
split.itemR(field, "type", text="")
split.prop(field, "type", text="")
if field.type not in ('NONE', 'GUIDE', 'TEXTURE'):
if wide_ui:
split = layout.split(percentage=0.2)
split.itemL(text="Shape:")
split.label(text="Shape:")
else:
split = layout.split()
split.itemR(field, "shape", text="")
split.prop(field, "shape", text="")
split = layout.split()
@ -68,104 +68,104 @@ class PHYSICS_PT_field(PhysicButtonsPanel):
return # nothing to draw
elif field.type == 'GUIDE':
col = split.column()
col.itemR(field, "guide_minimum")
col.itemR(field, "guide_free")
col.itemR(field, "falloff_power")
col.itemR(field, "guide_path_add")
col.prop(field, "guide_minimum")
col.prop(field, "guide_free")
col.prop(field, "falloff_power")
col.prop(field, "guide_path_add")
if wide_ui:
col = split.column()
col.itemL(text="Clumping:")
col.itemR(field, "guide_clump_amount")
col.itemR(field, "guide_clump_shape")
col.label(text="Clumping:")
col.prop(field, "guide_clump_amount")
col.prop(field, "guide_clump_shape")
row = layout.row()
row.itemR(field, "use_max_distance")
row.prop(field, "use_max_distance")
sub = row.row()
sub.active = field.use_max_distance
sub.itemR(field, "maximum_distance")
sub.prop(field, "maximum_distance")
layout.itemS()
layout.separator()
layout.itemR(field, "guide_kink_type")
layout.prop(field, "guide_kink_type")
if (field.guide_kink_type != 'NONE'):
layout.itemR(field, "guide_kink_axis")
layout.prop(field, "guide_kink_axis")
split = layout.split()
col = split.column()
col.itemR(field, "guide_kink_frequency")
col.itemR(field, "guide_kink_shape")
col.prop(field, "guide_kink_frequency")
col.prop(field, "guide_kink_shape")
if wide_ui:
col = split.column()
col.itemR(field, "guide_kink_amplitude")
col.prop(field, "guide_kink_amplitude")
elif field.type == 'TEXTURE':
col = split.column()
col.itemR(field, "strength")
col.itemR(field, "texture", text="")
col.itemR(field, "texture_mode", text="")
col.itemR(field, "texture_nabla")
col.prop(field, "strength")
col.prop(field, "texture", text="")
col.prop(field, "texture_mode", text="")
col.prop(field, "texture_nabla")
if wide_ui:
col = split.column()
col.itemR(field, "use_coordinates")
col.itemR(field, "root_coordinates")
col.itemR(field, "force_2d")
col.prop(field, "use_coordinates")
col.prop(field, "root_coordinates")
col.prop(field, "force_2d")
else:
basic_force_field_settings_ui(self, context, field)
if field.type not in ('NONE', 'GUIDE'):
layout.itemL(text="Falloff:")
layout.itemR(field, "falloff_type", expand=True)
layout.label(text="Falloff:")
layout.prop(field, "falloff_type", expand=True)
basic_force_field_falloff_ui(self, context, field)
if field.falloff_type == 'CONE':
layout.itemS()
layout.separator()
split = layout.split(percentage=0.35)
col = split.column()
col.itemL(text="Angular:")
col.itemR(field, "use_radial_min", text="Use Minimum")
col.itemR(field, "use_radial_max", text="Use Maximum")
col.label(text="Angular:")
col.prop(field, "use_radial_min", text="Use Minimum")
col.prop(field, "use_radial_max", text="Use Maximum")
if wide_ui:
col = split.column()
col.itemR(field, "radial_falloff", text="Power")
col.prop(field, "radial_falloff", text="Power")
sub = col.column()
sub.active = field.use_radial_min
sub.itemR(field, "radial_minimum", text="Angle")
sub.prop(field, "radial_minimum", text="Angle")
sub = col.column()
sub.active = field.use_radial_max
sub.itemR(field, "radial_maximum", text="Angle")
sub.prop(field, "radial_maximum", text="Angle")
elif field.falloff_type == 'TUBE':
layout.itemS()
layout.separator()
split = layout.split(percentage=0.35)
col = split.column()
col.itemL(text="Radial:")
col.itemR(field, "use_radial_min", text="Use Minimum")
col.itemR(field, "use_radial_max", text="Use Maximum")
col.label(text="Radial:")
col.prop(field, "use_radial_min", text="Use Minimum")
col.prop(field, "use_radial_max", text="Use Maximum")
if wide_ui:
col = split.column()
col.itemR(field, "radial_falloff", text="Power")
col.prop(field, "radial_falloff", text="Power")
sub = col.column()
sub.active = field.use_radial_min
sub.itemR(field, "radial_minimum", text="Distance")
sub.prop(field, "radial_minimum", text="Distance")
sub = col.column()
sub.active = field.use_radial_max
sub.itemR(field, "radial_maximum", text="Distance")
sub.prop(field, "radial_maximum", text="Distance")
class PHYSICS_PT_collision(PhysicButtonsPanel):
@ -189,21 +189,21 @@ class PHYSICS_PT_collision(PhysicButtonsPanel):
if md:
# remove modifier + settings
split.set_context_pointer("modifier", md)
split.itemO("object.modifier_remove", text="Remove")
split.operator("object.modifier_remove", text="Remove")
if wide_ui:
col = split.column()
#row = split.row(align=True)
#row.itemR(md, "render", text="")
#row.itemR(md, "realtime", text="")
#row.prop(md, "render", text="")
#row.prop(md, "realtime", text="")
coll = md.settings
else:
# add modifier
split.item_enumO("object.modifier_add", "type", 'COLLISION', text="Add")
split.operator("object.modifier_add", text="Add").type = 'COLLISION'
if wide_ui:
split.itemL()
split.label()
coll = None
@ -215,31 +215,31 @@ class PHYSICS_PT_collision(PhysicButtonsPanel):
split = layout.split()
col = split.column()
col.itemL(text="Particle:")
col.itemR(settings, "permeability", slider=True)
col.itemR(settings, "kill_particles")
col.itemL(text="Particle Damping:")
col.label(text="Particle:")
col.prop(settings, "permeability", slider=True)
col.prop(settings, "kill_particles")
col.label(text="Particle Damping:")
sub = col.column(align=True)
sub.itemR(settings, "damping_factor", text="Factor", slider=True)
sub.itemR(settings, "random_damping", text="Random", slider=True)
sub.prop(settings, "damping_factor", text="Factor", slider=True)
sub.prop(settings, "random_damping", text="Random", slider=True)
col.itemL(text="Particle Friction:")
col.label(text="Particle Friction:")
sub = col.column(align=True)
sub.itemR(settings, "friction_factor", text="Factor", slider=True)
sub.itemR(settings, "random_friction", text="Random", slider=True)
sub.prop(settings, "friction_factor", text="Factor", slider=True)
sub.prop(settings, "random_friction", text="Random", slider=True)
if wide_ui:
col = split.column()
col.itemL(text="Soft Body and Cloth:")
col.label(text="Soft Body and Cloth:")
sub = col.column(align=True)
sub.itemR(settings, "outer_thickness", text="Outer", slider=True)
sub.itemR(settings, "inner_thickness", text="Inner", slider=True)
sub.prop(settings, "outer_thickness", text="Outer", slider=True)
sub.prop(settings, "inner_thickness", text="Inner", slider=True)
col.itemL(text="Soft Body Damping:")
col.itemR(settings, "damping", text="Factor", slider=True)
col.label(text="Soft Body Damping:")
col.prop(settings, "damping", text="Factor", slider=True)
col.itemL(text="Force Fields:")
col.itemR(settings, "absorption", text="Absorption")
col.label(text="Force Fields:")
col.prop(settings, "absorption", text="Absorption")
bpy.types.register(PHYSICS_PT_field)
bpy.types.register(PHYSICS_PT_collision)

@ -48,114 +48,114 @@ class PHYSICS_PT_fluid(PhysicButtonsPanel):
if md:
# remove modifier + settings
split.set_context_pointer("modifier", md)
split.itemO("object.modifier_remove", text="Remove")
split.operator("object.modifier_remove", text="Remove")
row = split.row(align=True)
row.itemR(md, "render", text="")
row.itemR(md, "realtime", text="")
row.prop(md, "render", text="")
row.prop(md, "realtime", text="")
fluid = md.settings
else:
# add modifier
split.item_enumO("object.modifier_add", "type", 'FLUID_SIMULATION', text="Add")
split.operator("object.modifier_add", text="Add").type = 'FLUID_SIMULATION'
if wide_ui:
split.itemL()
split.label()
fluid = None
if fluid:
if wide_ui:
layout.itemR(fluid, "type")
layout.prop(fluid, "type")
else:
layout.itemR(fluid, "type", text="")
layout.prop(fluid, "type", text="")
if fluid.type == 'DOMAIN':
layout.itemO("fluid.bake", text="Bake Fluid Simulation", icon='ICON_MOD_FLUIDSIM')
layout.operator("fluid.bake", text="Bake Fluid Simulation", icon='ICON_MOD_FLUIDSIM')
split = layout.split()
col = split.column()
col.itemL(text="Resolution:")
col.itemR(fluid, "resolution", text="Final")
col.itemL(text="Render Display:")
col.itemR(fluid, "render_display_mode", text="")
col.label(text="Resolution:")
col.prop(fluid, "resolution", text="Final")
col.label(text="Render Display:")
col.prop(fluid, "render_display_mode", text="")
if wide_ui:
col = split.column()
col.itemL(text="Required Memory: " + fluid.memory_estimate)
col.itemR(fluid, "preview_resolution", text="Preview")
col.itemL(text="Viewport Display:")
col.itemR(fluid, "viewport_display_mode", text="")
col.label(text="Required Memory: " + fluid.memory_estimate)
col.prop(fluid, "preview_resolution", text="Preview")
col.label(text="Viewport Display:")
col.prop(fluid, "viewport_display_mode", text="")
split = layout.split()
col = split.column()
col.itemL(text="Time:")
col.label(text="Time:")
sub = col.column(align=True)
sub.itemR(fluid, "start_time", text="Start")
sub.itemR(fluid, "end_time", text="End")
sub.prop(fluid, "start_time", text="Start")
sub.prop(fluid, "end_time", text="End")
if wide_ui:
col = split.column()
col.itemL()
col.itemR(fluid, "generate_speed_vectors")
col.itemR(fluid, "reverse_frames")
col.label()
col.prop(fluid, "generate_speed_vectors")
col.prop(fluid, "reverse_frames")
layout.itemR(fluid, "path", text="")
layout.prop(fluid, "path", text="")
elif fluid.type == 'FLUID':
split = layout.split()
col = split.column()
col.itemL(text="Volume Initialization:")
col.itemR(fluid, "volume_initialization", text="")
col.itemR(fluid, "export_animated_mesh")
col.label(text="Volume Initialization:")
col.prop(fluid, "volume_initialization", text="")
col.prop(fluid, "export_animated_mesh")
if wide_ui:
col = split.column()
col.itemL(text="Initial Velocity:")
col.itemR(fluid, "initial_velocity", text="")
col.label(text="Initial Velocity:")
col.prop(fluid, "initial_velocity", text="")
elif fluid.type == 'OBSTACLE':
split = layout.split()
col = split.column()
col.itemL(text="Volume Initialization:")
col.itemR(fluid, "volume_initialization", text="")
col.itemR(fluid, "export_animated_mesh")
col.label(text="Volume Initialization:")
col.prop(fluid, "volume_initialization", text="")
col.prop(fluid, "export_animated_mesh")
if wide_ui:
col = split.column()
col.itemL(text="Slip Type:")
col.itemR(fluid, "slip_type", text="")
col.label(text="Slip Type:")
col.prop(fluid, "slip_type", text="")
if fluid.slip_type == 'PARTIALSLIP':
col.itemR(fluid, "partial_slip_factor", slider=True, text="Amount")
col.prop(fluid, "partial_slip_factor", slider=True, text="Amount")
col.itemL(text="Impact:")
col.itemR(fluid, "impact_factor", text="Factor")
col.label(text="Impact:")
col.prop(fluid, "impact_factor", text="Factor")
elif fluid.type == 'INFLOW':
split = layout.split()
col = split.column()
col.itemL(text="Volume Initialization:")
col.itemR(fluid, "volume_initialization", text="")
col.itemR(fluid, "export_animated_mesh")
col.itemR(fluid, "local_coordinates")
col.label(text="Volume Initialization:")
col.prop(fluid, "volume_initialization", text="")
col.prop(fluid, "export_animated_mesh")
col.prop(fluid, "local_coordinates")
if wide_ui:
col = split.column()
col.itemL(text="Inflow Velocity:")
col.itemR(fluid, "inflow_velocity", text="")
col.label(text="Inflow Velocity:")
col.prop(fluid, "inflow_velocity", text="")
elif fluid.type == 'OUTFLOW':
split = layout.split()
col = split.column()
col.itemL(text="Volume Initialization:")
col.itemR(fluid, "volume_initialization", text="")
col.itemR(fluid, "export_animated_mesh")
col.label(text="Volume Initialization:")
col.prop(fluid, "volume_initialization", text="")
col.prop(fluid, "export_animated_mesh")
if wide_ui:
split.column()
@ -164,48 +164,48 @@ class PHYSICS_PT_fluid(PhysicButtonsPanel):
split = layout.split()
col = split.column()
col.itemL(text="Influence:")
col.itemR(fluid, "particle_influence", text="Size")
col.itemR(fluid, "alpha_influence", text="Alpha")
col.label(text="Influence:")
col.prop(fluid, "particle_influence", text="Size")
col.prop(fluid, "alpha_influence", text="Alpha")
if wide_ui:
col = split.column()
col.itemL(text="Type:")
col.itemR(fluid, "drops")
col.itemR(fluid, "floats")
col.itemR(fluid, "tracer")
col.label(text="Type:")
col.prop(fluid, "drops")
col.prop(fluid, "floats")
col.prop(fluid, "tracer")
layout.itemR(fluid, "path", text="")
layout.prop(fluid, "path", text="")
elif fluid.type == 'CONTROL':
split = layout.split()
col = split.column()
col.itemL(text="")
col.itemR(fluid, "quality", slider=True)
col.itemR(fluid, "reverse_frames")
col.label(text="")
col.prop(fluid, "quality", slider=True)
col.prop(fluid, "reverse_frames")
if wide_ui:
col = split.column()
col.itemL(text="Time:")
col.label(text="Time:")
sub = col.column(align=True)
sub.itemR(fluid, "start_time", text="Start")
sub.itemR(fluid, "end_time", text="End")
sub.prop(fluid, "start_time", text="Start")
sub.prop(fluid, "end_time", text="End")
split = layout.split()
col = split.column()
col.itemL(text="Attraction Force:")
col.label(text="Attraction Force:")
sub = col.column(align=True)
sub.itemR(fluid, "attraction_strength", text="Strength")
sub.itemR(fluid, "attraction_radius", text="Radius")
sub.prop(fluid, "attraction_strength", text="Strength")
sub.prop(fluid, "attraction_radius", text="Radius")
if wide_ui:
col = split.column()
col.itemL(text="Velocity Force:")
col.label(text="Velocity Force:")
sub = col.column(align=True)
sub.itemR(fluid, "velocity_strength", text="Strength")
sub.itemR(fluid, "velocity_radius", text="Radius")
sub.prop(fluid, "velocity_strength", text="Strength")
sub.prop(fluid, "velocity_radius", text="Radius")
class PHYSICS_PT_domain_gravity(PhysicButtonsPanel):
@ -225,24 +225,24 @@ class PHYSICS_PT_domain_gravity(PhysicButtonsPanel):
split = layout.split()
col = split.column()
col.itemL(text="Gravity:")
col.itemR(fluid, "gravity", text="")
col.itemL(text="Real World Size:")
col.itemR(fluid, "real_world_size", text="Metres")
col.label(text="Gravity:")
col.prop(fluid, "gravity", text="")
col.label(text="Real World Size:")
col.prop(fluid, "real_world_size", text="Metres")
if wide_ui:
col = split.column()
col.itemL(text="Viscosity Presets:")
col.label(text="Viscosity Presets:")
sub = col.column(align=True)
sub.itemR(fluid, "viscosity_preset", text="")
sub.prop(fluid, "viscosity_preset", text="")
if fluid.viscosity_preset == 'MANUAL':
sub.itemR(fluid, "viscosity_base", text="Base")
sub.itemR(fluid, "viscosity_exponent", text="Exponent", slider=True)
sub.prop(fluid, "viscosity_base", text="Base")
sub.prop(fluid, "viscosity_exponent", text="Exponent", slider=True)
col.itemL(text="Optimization:")
col.itemR(fluid, "grid_levels", slider=True)
col.itemR(fluid, "compressibility", slider=True)
col.label(text="Optimization:")
col.prop(fluid, "grid_levels", slider=True)
col.prop(fluid, "compressibility", slider=True)
class PHYSICS_PT_domain_boundary(PhysicButtonsPanel):
@ -262,16 +262,16 @@ class PHYSICS_PT_domain_boundary(PhysicButtonsPanel):
split = layout.split()
col = split.column()
col.itemL(text="Slip Type:")
col.itemR(fluid, "slip_type", text="")
col.label(text="Slip Type:")
col.prop(fluid, "slip_type", text="")
if fluid.slip_type == 'PARTIALSLIP':
col.itemR(fluid, "partial_slip_factor", slider=True, text="Amount")
col.prop(fluid, "partial_slip_factor", slider=True, text="Amount")
if wide_ui:
col = split.column()
col.itemL(text="Surface:")
col.itemR(fluid, "surface_smoothing", text="Smoothing")
col.itemR(fluid, "surface_subdivisions", text="Subdivisions")
col.label(text="Surface:")
col.prop(fluid, "surface_smoothing", text="Smoothing")
col.prop(fluid, "surface_subdivisions", text="Subdivisions")
class PHYSICS_PT_domain_particles(PhysicButtonsPanel):
@ -288,8 +288,8 @@ class PHYSICS_PT_domain_particles(PhysicButtonsPanel):
fluid = context.fluid.settings
col = layout.column(align=True)
col.itemR(fluid, "tracer_particles")
col.itemR(fluid, "generate_particles")
col.prop(fluid, "tracer_particles")
col.prop(fluid, "generate_particles")
bpy.types.register(PHYSICS_PT_fluid)
bpy.types.register(PHYSICS_PT_domain_gravity)

@ -53,23 +53,23 @@ class PHYSICS_PT_smoke(PhysicButtonsPanel):
if md:
# remove modifier + settings
split.set_context_pointer("modifier", md)
split.itemO("object.modifier_remove", text="Remove")
split.operator("object.modifier_remove", text="Remove")
row = split.row(align=True)
row.itemR(md, "render", text="")
row.itemR(md, "realtime", text="")
row.prop(md, "render", text="")
row.prop(md, "realtime", text="")
else:
# add modifier
split.item_enumO("object.modifier_add", "type", 'SMOKE', text="Add")
split.operator("object.modifier_add", text="Add").type = 'SMOKE'
if wide_ui:
split.itemL()
split.label()
if md:
if wide_ui:
layout.itemR(md, "smoke_type", expand=True)
layout.prop(md, "smoke_type", expand=True)
else:
layout.itemR(md, "smoke_type", text="")
layout.prop(md, "smoke_type", text="")
if md.smoke_type == 'TYPE_DOMAIN':
@ -78,19 +78,19 @@ class PHYSICS_PT_smoke(PhysicButtonsPanel):
split = layout.split()
col = split.column()
col.itemL(text="Resolution:")
col.itemR(domain, "maxres", text="Divisions")
col.label(text="Resolution:")
col.prop(domain, "maxres", text="Divisions")
if wide_ui:
col = split.column()
col.itemL(text="Behavior:")
col.itemR(domain, "alpha")
col.itemR(domain, "beta")
col.itemR(domain, "dissolve_smoke", text="Dissolve")
col.label(text="Behavior:")
col.prop(domain, "alpha")
col.prop(domain, "beta")
col.prop(domain, "dissolve_smoke", text="Dissolve")
sub = col.column()
sub.active = domain.dissolve_smoke
sub.itemR(domain, "dissolve_speed", text="Time")
sub.itemR(domain, "dissolve_smoke_log", text="Slow")
sub.prop(domain, "dissolve_speed", text="Time")
sub.prop(domain, "dissolve_smoke_log", text="Slow")
elif md.smoke_type == 'TYPE_FLOW':
@ -99,9 +99,9 @@ class PHYSICS_PT_smoke(PhysicButtonsPanel):
split = layout.split()
col = split.column()
col.itemR(flow, "outflow")
col.itemL(text="Particle System:")
col.item_pointerR(flow, "psys", ob, "particle_systems", text="")
col.prop(flow, "outflow")
col.label(text="Particle System:")
col.prop_object(flow, "psys", ob, "particle_systems", text="")
if md.flow_settings.outflow:
if wide_ui:
@ -109,12 +109,12 @@ class PHYSICS_PT_smoke(PhysicButtonsPanel):
else:
if wide_ui:
col = split.column()
col.itemL(text="Behavior:")
col.itemR(flow, "temperature")
col.itemR(flow, "density")
col.label(text="Behavior:")
col.prop(flow, "temperature")
col.prop(flow, "density")
#elif md.smoke_type == 'TYPE_COLL':
# layout.itemS()
# layout.separator()
class PHYSICS_PT_smoke_groups(PhysicButtonsPanel):
@ -134,16 +134,16 @@ class PHYSICS_PT_smoke_groups(PhysicButtonsPanel):
split = layout.split()
col = split.column()
col.itemL(text="Flow Group:")
col.itemR(group, "fluid_group", text="")
col.label(text="Flow Group:")
col.prop(group, "fluid_group", text="")
#col.itemL(text="Effector Group:")
#col.itemR(group, "eff_group", text="")
#col.label(text="Effector Group:")
#col.prop(group, "eff_group", text="")
if wide_ui:
col = split.column()
col.itemL(text="Collision Group:")
col.itemR(group, "coll_group", text="")
col.label(text="Collision Group:")
col.prop(group, "coll_group", text="")
class PHYSICS_PT_smoke_cache(PhysicButtonsPanel):
@ -158,7 +158,7 @@ class PHYSICS_PT_smoke_cache(PhysicButtonsPanel):
md = context.smoke.domain_settings
cache = md.point_cache_low
point_cache_ui(self, context, cache, cache.baked == False, 0, 1)
point_cache_ui(self, context, cache, (cache.baked is False), 0, 1)
class PHYSICS_PT_smoke_highres(PhysicButtonsPanel):
@ -172,7 +172,7 @@ class PHYSICS_PT_smoke_highres(PhysicButtonsPanel):
def draw_header(self, context):
high = context.smoke.domain_settings
self.layout.itemR(high, "highres", text="")
self.layout.prop(high, "highres", text="")
def draw(self, context):
layout = self.layout
@ -183,15 +183,15 @@ class PHYSICS_PT_smoke_highres(PhysicButtonsPanel):
split = layout.split()
col = split.column()
col.itemL(text="Resolution:")
col.itemR(md, "amplify", text="Divisions")
col.itemR(md, "viewhighres")
col.label(text="Resolution:")
col.prop(md, "amplify", text="Divisions")
col.prop(md, "viewhighres")
if wide_ui:
col = split.column()
col.itemL(text="Noise Method:")
col.row().itemR(md, "noise_type", text="")
col.itemR(md, "strength")
col.label(text="Noise Method:")
col.row().prop(md, "noise_type", text="")
col.prop(md, "strength")
class PHYSICS_PT_smoke_cache_highres(PhysicButtonsPanel):
@ -206,7 +206,7 @@ class PHYSICS_PT_smoke_cache_highres(PhysicButtonsPanel):
md = context.smoke.domain_settings
cache = md.point_cache_high
point_cache_ui(self, context, cache, cache.baked == False, 0, 1)
point_cache_ui(self, context, cache, (cache.baked is False), 0, 1)
class PHYSICS_PT_smoke_field_weights(PhysicButtonsPanel):

@ -27,7 +27,7 @@ from properties_physics_common import effector_weights_ui
def softbody_panel_enabled(md):
return md.point_cache.baked == False
return (md.point_cache.baked is False)
class PhysicButtonsPanel(bpy.types.Panel):
@ -57,14 +57,14 @@ class PHYSICS_PT_softbody(PhysicButtonsPanel):
if md:
# remove modifier + settings
split.set_context_pointer("modifier", md)
split.itemO("object.modifier_remove", text="Remove")
split.operator("object.modifier_remove", text="Remove")
row = split.row(align=True)
row.itemR(md, "render", text="")
row.itemR(md, "realtime", text="")
row.prop(md, "render", text="")
row.prop(md, "realtime", text="")
else:
# add modifier
split.item_enumO("object.modifier_add", "type", 'SOFT_BODY', text="Add")
split.operator("object.modifier_add", text="Add").type = 'SOFT_BODY'
if wide_ui:
split.column()
@ -76,15 +76,15 @@ class PHYSICS_PT_softbody(PhysicButtonsPanel):
split.enabled = softbody_panel_enabled(md)
col = split.column()
col.itemL(text="Object:")
col.itemR(softbody, "friction")
col.itemR(softbody, "mass")
col.item_pointerR(softbody, "mass_vertex_group", ob, "vertex_groups", text="Mass:")
col.label(text="Object:")
col.prop(softbody, "friction")
col.prop(softbody, "mass")
col.prop_object(softbody, "mass_vertex_group", ob, "vertex_groups", text="Mass:")
if wide_ui:
col = split.column()
col.itemL(text="Simulation:")
col.itemR(softbody, "speed")
col.label(text="Simulation:")
col.prop(softbody, "speed")
class PHYSICS_PT_softbody_cache(PhysicButtonsPanel):
@ -110,7 +110,7 @@ class PHYSICS_PT_softbody_goal(PhysicButtonsPanel):
softbody = context.soft_body.settings
self.layout.active = softbody_panel_enabled(context.soft_body)
self.layout.itemR(softbody, "use_goal", text="")
self.layout.prop(softbody, "use_goal", text="")
def draw(self, context):
layout = self.layout
@ -128,19 +128,19 @@ class PHYSICS_PT_softbody_goal(PhysicButtonsPanel):
split = layout.split()
col = split.column()
col.itemL(text="Goal Strengths:")
col.itemR(softbody, "goal_default", text="Default")
col.label(text="Goal Strengths:")
col.prop(softbody, "goal_default", text="Default")
sub = col.column(align=True)
sub.itemR(softbody, "goal_min", text="Minimum")
sub.itemR(softbody, "goal_max", text="Maximum")
sub.prop(softbody, "goal_min", text="Minimum")
sub.prop(softbody, "goal_max", text="Maximum")
if wide_ui:
col = split.column()
col.itemL(text="Goal Settings:")
col.itemR(softbody, "goal_spring", text="Stiffness")
col.itemR(softbody, "goal_friction", text="Damping")
col.label(text="Goal Settings:")
col.prop(softbody, "goal_spring", text="Stiffness")
col.prop(softbody, "goal_friction", text="Damping")
layout.item_pointerR(softbody, "goal_vertex_group", ob, "vertex_groups", text="Vertex Group")
layout.prop_object(softbody, "goal_vertex_group", ob, "vertex_groups", text="Vertex Group")
class PHYSICS_PT_softbody_edge(PhysicButtonsPanel):
@ -154,7 +154,7 @@ class PHYSICS_PT_softbody_edge(PhysicButtonsPanel):
softbody = context.soft_body.settings
self.layout.active = softbody_panel_enabled(context.soft_body)
self.layout.itemR(softbody, "use_edges", text="")
self.layout.prop(softbody, "use_edges", text="")
def draw(self, context):
layout = self.layout
@ -169,30 +169,30 @@ class PHYSICS_PT_softbody_edge(PhysicButtonsPanel):
split = layout.split()
col = split.column()
col.itemL(text="Springs:")
col.itemR(softbody, "pull")
col.itemR(softbody, "push")
col.itemR(softbody, "damp")
col.itemR(softbody, "plastic")
col.itemR(softbody, "bending")
col.itemR(softbody, "spring_length", text="Length")
col.item_pointerR(softbody, "spring_vertex_group", ob, "vertex_groups", text="Springs:")
col.label(text="Springs:")
col.prop(softbody, "pull")
col.prop(softbody, "push")
col.prop(softbody, "damp")
col.prop(softbody, "plastic")
col.prop(softbody, "bending")
col.prop(softbody, "spring_length", text="Length")
col.prop_object(softbody, "spring_vertex_group", ob, "vertex_groups", text="Springs:")
if wide_ui:
col = split.column()
col.itemR(softbody, "stiff_quads")
col.prop(softbody, "stiff_quads")
sub = col.column()
sub.active = softbody.stiff_quads
sub.itemR(softbody, "shear")
sub.prop(softbody, "shear")
col.itemR(softbody, "new_aero", text="Aero")
col.prop(softbody, "new_aero", text="Aero")
sub = col.column()
sub.enabled = softbody.new_aero
sub.itemR(softbody, "aero", text="Factor")
sub.prop(softbody, "aero", text="Factor")
col.itemL(text="Collision:")
col.itemR(softbody, "edge_collision", text="Edge")
col.itemR(softbody, "face_collision", text="Face")
col.label(text="Collision:")
col.prop(softbody, "edge_collision", text="Edge")
col.prop(softbody, "face_collision", text="Face")
class PHYSICS_PT_softbody_collision(PhysicButtonsPanel):
@ -206,7 +206,7 @@ class PHYSICS_PT_softbody_collision(PhysicButtonsPanel):
softbody = context.soft_body.settings
self.layout.active = softbody_panel_enabled(context.soft_body)
self.layout.itemR(softbody, "self_collision", text="")
self.layout.prop(softbody, "self_collision", text="")
def draw(self, context):
layout = self.layout
@ -217,17 +217,17 @@ class PHYSICS_PT_softbody_collision(PhysicButtonsPanel):
layout.active = softbody.self_collision and softbody_panel_enabled(md)
layout.itemL(text="Collision Type:")
layout.label(text="Collision Type:")
if wide_ui:
layout.itemR(softbody, "collision_type", expand=True)
layout.prop(softbody, "collision_type", expand=True)
else:
layout.itemR(softbody, "collision_type", text="")
layout.prop(softbody, "collision_type", text="")
col = layout.column(align=True)
col.itemL(text="Ball:")
col.itemR(softbody, "ball_size", text="Size")
col.itemR(softbody, "ball_stiff", text="Stiffness")
col.itemR(softbody, "ball_damp", text="Dampening")
col.label(text="Ball:")
col.prop(softbody, "ball_size", text="Size")
col.prop(softbody, "ball_stiff", text="Stiffness")
col.prop(softbody, "ball_damp", text="Dampening")
class PHYSICS_PT_softbody_solver(PhysicButtonsPanel):
@ -250,20 +250,20 @@ class PHYSICS_PT_softbody_solver(PhysicButtonsPanel):
split = layout.split()
col = split.column(align=True)
col.itemL(text="Step Size:")
col.itemR(softbody, "minstep")
col.itemR(softbody, "maxstep")
col.itemR(softbody, "auto_step", text="Auto-Step")
col.label(text="Step Size:")
col.prop(softbody, "minstep")
col.prop(softbody, "maxstep")
col.prop(softbody, "auto_step", text="Auto-Step")
if wide_ui:
col = split.column()
col.itemR(softbody, "error_limit")
col.itemL(text="Helpers:")
col.itemR(softbody, "choke")
col.itemR(softbody, "fuzzy")
col.prop(softbody, "error_limit")
col.label(text="Helpers:")
col.prop(softbody, "choke")
col.prop(softbody, "fuzzy")
layout.itemL(text="Diagnostics:")
layout.itemR(softbody, "diagnose")
layout.label(text="Diagnostics:")
layout.prop(softbody, "diagnose")
class PHYSICS_PT_softbody_field_weights(PhysicButtonsPanel):

@ -37,7 +37,7 @@ class RenderButtonsPanel(bpy.types.Panel):
def poll(self, context):
rd = context.scene.render_data
return (context.scene and rd.use_game_engine == False) and (rd.engine in self.COMPAT_ENGINES)
return (context.scene and rd.use_game_engine is False) and (rd.engine in self.COMPAT_ENGINES)
class RENDER_PT_render(RenderButtonsPanel):
@ -53,13 +53,13 @@ class RENDER_PT_render(RenderButtonsPanel):
split = layout.split()
col = split.column()
col.itemO("screen.render", text="Image", icon='ICON_RENDER_STILL')
col.operator("screen.render", text="Image", icon='ICON_RENDER_STILL')
if wide_ui:
col = split.column()
col.item_booleanO("screen.render", "animation", True, text="Animation", icon='ICON_RENDER_ANIMATION')
col.operator("screen.render", text="Animation", icon='ICON_RENDER_ANIMATION').animation = True
layout.itemR(rd, "display_mode", text="Display")
layout.prop(rd, "display_mode", text="Display")
class RENDER_PT_layers(RenderButtonsPanel):
@ -78,86 +78,86 @@ class RENDER_PT_layers(RenderButtonsPanel):
row.template_list(rd, "layers", rd, "active_layer_index", rows=2)
col = row.column(align=True)
col.itemO("scene.render_layer_add", icon='ICON_ZOOMIN', text="")
col.itemO("scene.render_layer_remove", icon='ICON_ZOOMOUT', text="")
col.operator("scene.render_layer_add", icon='ICON_ZOOMIN', text="")
col.operator("scene.render_layer_remove", icon='ICON_ZOOMOUT', text="")
rl = rd.layers[rd.active_layer_index]
if rl:
layout.itemR(rl, "name")
layout.prop(rl, "name")
split = layout.split()
col = split.column()
col.itemR(scene, "visible_layers", text="Scene")
col.prop(scene, "visible_layers", text="Scene")
if wide_ui:
col = split.column()
col.itemR(rl, "visible_layers", text="Layer")
col.prop(rl, "visible_layers", text="Layer")
layout.itemR(rl, "light_override", text="Light")
layout.itemR(rl, "material_override", text="Material")
layout.prop(rl, "light_override", text="Light")
layout.prop(rl, "material_override", text="Material")
layout.itemS()
layout.itemL(text="Include:")
layout.separator()
layout.label(text="Include:")
split = layout.split()
col = split.column()
col.itemR(rl, "zmask")
col.prop(rl, "zmask")
row = col.row()
row.itemR(rl, "zmask_negate", text="Negate")
row.prop(rl, "zmask_negate", text="Negate")
row.active = rl.zmask
col.itemR(rl, "all_z")
col.prop(rl, "all_z")
col = split.column()
col.itemR(rl, "solid")
col.itemR(rl, "halo")
col.itemR(rl, "ztransp")
col.prop(rl, "solid")
col.prop(rl, "halo")
col.prop(rl, "ztransp")
col = split.column()
col.itemR(rl, "sky")
col.itemR(rl, "edge")
col.itemR(rl, "strand")
col.prop(rl, "sky")
col.prop(rl, "edge")
col.prop(rl, "strand")
if rl.zmask:
split = layout.split()
split.itemL(text="Zmask Layers:")
split.column().itemR(rl, "zmask_layers", text="")
split.label(text="Zmask Layers:")
split.column().prop(rl, "zmask_layers", text="")
layout.itemS()
layout.separator()
split = layout.split()
col = split.column()
col.itemL(text="Passes:")
col.itemR(rl, "pass_combined")
col.itemR(rl, "pass_z")
col.itemR(rl, "pass_vector")
col.itemR(rl, "pass_normal")
col.itemR(rl, "pass_uv")
col.itemR(rl, "pass_mist")
col.itemR(rl, "pass_object_index")
col.label(text="Passes:")
col.prop(rl, "pass_combined")
col.prop(rl, "pass_z")
col.prop(rl, "pass_vector")
col.prop(rl, "pass_normal")
col.prop(rl, "pass_uv")
col.prop(rl, "pass_mist")
col.prop(rl, "pass_object_index")
if wide_ui:
col = split.column()
col.itemL()
col.itemR(rl, "pass_color")
col.itemR(rl, "pass_diffuse")
col.label()
col.prop(rl, "pass_color")
col.prop(rl, "pass_diffuse")
row = col.row()
row.itemR(rl, "pass_specular")
row.itemR(rl, "pass_specular_exclude", text="", icon='ICON_X')
row.prop(rl, "pass_specular")
row.prop(rl, "pass_specular_exclude", text="", icon='ICON_X')
row = col.row()
row.itemR(rl, "pass_shadow")
row.itemR(rl, "pass_shadow_exclude", text="", icon='ICON_X')
row.prop(rl, "pass_shadow")
row.prop(rl, "pass_shadow_exclude", text="", icon='ICON_X')
row = col.row()
row.itemR(rl, "pass_ao")
row.itemR(rl, "pass_ao_exclude", text="", icon='ICON_X')
row.prop(rl, "pass_ao")
row.prop(rl, "pass_ao_exclude", text="", icon='ICON_X')
row = col.row()
row.itemR(rl, "pass_reflection")
row.itemR(rl, "pass_reflection_exclude", text="", icon='ICON_X')
row.prop(rl, "pass_reflection")
row.prop(rl, "pass_reflection_exclude", text="", icon='ICON_X')
row = col.row()
row.itemR(rl, "pass_refraction")
row.itemR(rl, "pass_refraction_exclude", text="", icon='ICON_X')
row.prop(rl, "pass_refraction")
row.prop(rl, "pass_refraction_exclude", text="", icon='ICON_X')
class RENDER_PT_shading(RenderButtonsPanel):
@ -173,16 +173,16 @@ class RENDER_PT_shading(RenderButtonsPanel):
split = layout.split()
col = split.column()
col.itemR(rd, "render_textures", text="Textures")
col.itemR(rd, "render_shadows", text="Shadows")
col.itemR(rd, "render_sss", text="Subsurface Scattering")
col.itemR(rd, "render_envmaps", text="Environment Map")
col.prop(rd, "render_textures", text="Textures")
col.prop(rd, "render_shadows", text="Shadows")
col.prop(rd, "render_sss", text="Subsurface Scattering")
col.prop(rd, "render_envmaps", text="Environment Map")
if wide_ui:
col = split.column()
col.itemR(rd, "render_raytracing", text="Ray Tracing")
col.itemR(rd, "color_management")
col.itemR(rd, "alpha_mode", text="Alpha")
col.prop(rd, "render_raytracing", text="Ray Tracing")
col.prop(rd, "color_management")
col.prop(rd, "alpha_mode", text="Alpha")
class RENDER_PT_performance(RenderButtonsPanel):
@ -199,34 +199,34 @@ class RENDER_PT_performance(RenderButtonsPanel):
split = layout.split()
col = split.column()
col.itemL(text="Threads:")
col.row().itemR(rd, "threads_mode", expand=True)
col.label(text="Threads:")
col.row().prop(rd, "threads_mode", expand=True)
sub = col.column()
sub.enabled = rd.threads_mode == 'THREADS_FIXED'
sub.itemR(rd, "threads")
sub.prop(rd, "threads")
sub = col.column(align=True)
sub.itemL(text="Tiles:")
sub.itemR(rd, "parts_x", text="X")
sub.itemR(rd, "parts_y", text="Y")
sub.label(text="Tiles:")
sub.prop(rd, "parts_x", text="X")
sub.prop(rd, "parts_y", text="Y")
if wide_ui:
col = split.column()
col.itemL(text="Memory:")
col.label(text="Memory:")
sub = col.column()
sub.itemR(rd, "save_buffers")
sub.prop(rd, "save_buffers")
sub.enabled = not rd.full_sample
sub = col.column()
sub.active = rd.use_compositing
sub.itemR(rd, "free_image_textures")
sub.prop(rd, "free_image_textures")
sub = col.column()
sub.active = rd.render_raytracing
sub.itemL(text="Acceleration structure:")
sub.itemR(rd, "raytrace_structure", text="")
sub.label(text="Acceleration structure:")
sub.prop(rd, "raytrace_structure", text="")
if rd.raytrace_structure == 'OCTREE':
sub.itemR(rd, "octree_resolution", text="Resolution")
sub.prop(rd, "octree_resolution", text="Resolution")
else:
sub.itemR(rd, "use_instances", text="Instances")
sub.itemR(rd, "use_local_coords", text="Local Coordinates")
sub.prop(rd, "use_instances", text="Instances")
sub.prop(rd, "use_local_coords", text="Local Coordinates")
class RENDER_PT_post_processing(RenderButtonsPanel):
@ -243,34 +243,34 @@ class RENDER_PT_post_processing(RenderButtonsPanel):
split = layout.split()
col = split.column()
col.itemR(rd, "use_compositing")
col.itemR(rd, "use_sequencer")
col.prop(rd, "use_compositing")
col.prop(rd, "use_sequencer")
if wide_ui:
col = split.column()
col.itemR(rd, "dither_intensity", text="Dither", slider=True)
col.prop(rd, "dither_intensity", text="Dither", slider=True)
layout.itemS()
layout.separator()
split = layout.split()
col = split.column()
col.itemR(rd, "fields", text="Fields")
col.prop(rd, "fields", text="Fields")
sub = col.column()
sub.active = rd.fields
sub.row().itemR(rd, "field_order", expand=True)
sub.itemR(rd, "fields_still", text="Still")
sub.row().prop(rd, "field_order", expand=True)
sub.prop(rd, "fields_still", text="Still")
if wide_ui:
col = split.column()
else:
col.itemS()
col.itemR(rd, "edge")
col.separator()
col.prop(rd, "edge")
sub = col.column()
sub.active = rd.edge
sub.itemR(rd, "edge_threshold", text="Threshold", slider=True)
sub.itemR(rd, "edge_color", text="")
sub.prop(rd, "edge_threshold", text="Threshold", slider=True)
sub.prop(rd, "edge_color", text="")
class RENDER_PT_output(RenderButtonsPanel):
@ -283,91 +283,72 @@ class RENDER_PT_output(RenderButtonsPanel):
rd = context.scene.render_data
wide_ui = context.region.width > narrowui
layout.itemR(rd, "output_path", text="")
layout.prop(rd, "output_path", text="")
split = layout.split()
col = split.column()
col.itemR(rd, "file_format", text="")
col.row().itemR(rd, "color_mode", text="Color", expand=True)
col.prop(rd, "file_format", text="")
col.row().prop(rd, "color_mode", text="Color", expand=True)
if wide_ui:
col = split.column()
col.itemR(rd, "file_extensions")
col.itemR(rd, "use_overwrite")
col.itemR(rd, "use_placeholder")
col.prop(rd, "file_extensions")
col.prop(rd, "use_overwrite")
col.prop(rd, "use_placeholder")
if rd.file_format in ('AVIJPEG', 'JPEG'):
split = layout.split()
split.itemR(rd, "quality", slider=True)
split.prop(rd, "quality", slider=True)
elif rd.file_format == 'OPENEXR':
split = layout.split()
col = split.column()
col.itemL(text="Codec:")
col.itemR(rd, "exr_codec", text="")
col.label(text="Codec:")
col.prop(rd, "exr_codec", text="")
if wide_ui:
subsplit = split.split()
col = subsplit.column()
col.itemR(rd, "exr_half")
col.itemR(rd, "exr_zbuf")
col.prop(rd, "exr_half")
col.prop(rd, "exr_zbuf")
if wide_ui:
col = subsplit.column()
col.itemR(rd, "exr_preview")
col.prop(rd, "exr_preview")
elif rd.file_format == 'JPEG2000':
split = layout.split()
col = split.column()
col.itemL(text="Depth:")
col.row().itemR(rd, "jpeg2k_depth", expand=True)
col.label(text="Depth:")
col.row().prop(rd, "jpeg2k_depth", expand=True)
if wide_ui:
col = split.column()
col.itemR(rd, "jpeg2k_preset", text="")
col.itemR(rd, "jpeg2k_ycc")
col.prop(rd, "jpeg2k_preset", text="")
col.prop(rd, "jpeg2k_ycc")
elif rd.file_format in ('CINEON', 'DPX'):
split = layout.split()
col = split.column()
col.itemR(rd, "cineon_log", text="Convert to Log")
col.prop(rd, "cineon_log", text="Convert to Log")
if wide_ui:
col = split.column(align=True)
col.active = rd.cineon_log
col.itemR(rd, "cineon_black", text="Black")
col.itemR(rd, "cineon_white", text="White")
col.itemR(rd, "cineon_gamma", text="Gamma")
col.prop(rd, "cineon_black", text="Black")
col.prop(rd, "cineon_white", text="White")
col.prop(rd, "cineon_gamma", text="Gamma")
elif rd.file_format == 'TIFF':
split = layout.split()
split.itemR(rd, "tiff_bit")
split.prop(rd, "tiff_bit")
class RENDER_PT_QTencoding(RenderButtonsPanel):
bl_label = "Encoding"
bl_default_closed = True
COMPAT_ENGINES = set(['BLENDER_RENDER'])
def poll(self, context):
rd = context.scene.render_data
return rd.file_format in ('QUICKTIME_QTKIT') # QUICKTIME will be added later
def draw(self, context):
layout = self.layout
rd = context.scene.render_data
wide_ui = context.region.width > narrowui
split = layout.split()
split.itemR(rd, "quicktime_codec_type")
split = layout.split()
if rd.file_format == 'QUICKTIME_QTKIT':
split.itemR(rd, "quicktime_codec_spatial_quality", text="Quality", slider=True)
elif rd.file_format == 'QUICKTIME_QTKIT':
split = layout.split()
col = split.column()
col.prop(rd, "quicktime_codec_type")
col.prop(rd, "quicktime_codec_spatial_quality", text="Quality")
class RENDER_PT_encoding(RenderButtonsPanel):
@ -388,54 +369,56 @@ class RENDER_PT_encoding(RenderButtonsPanel):
split = layout.split()
col = split.column()
col.itemR(rd, "ffmpeg_format")
col.prop(rd, "ffmpeg_format")
if rd.ffmpeg_format in ('AVI', 'QUICKTIME', 'MKV', 'OGG'):
if wide_ui:
col = split.column()
col.itemR(rd, "ffmpeg_codec")
col.prop(rd, "ffmpeg_codec")
else:
if wide_ui:
split.itemL()
split.label()
split = layout.split()
col = split.column()
col.itemR(rd, "ffmpeg_video_bitrate")
col.prop(rd, "ffmpeg_video_bitrate")
if wide_ui:
col = split.column()
col.itemR(rd, "ffmpeg_gopsize")
col.prop(rd, "ffmpeg_gopsize")
split = layout.split()
col = split.column()
col.itemL(text="Rate:")
col.itemR(rd, "ffmpeg_minrate", text="Minimum")
col.itemR(rd, "ffmpeg_maxrate", text="Maximum")
col.itemR(rd, "ffmpeg_buffersize", text="Buffer")
col.label(text="Rate:")
col.prop(rd, "ffmpeg_minrate", text="Minimum")
col.prop(rd, "ffmpeg_maxrate", text="Maximum")
col.prop(rd, "ffmpeg_buffersize", text="Buffer")
if wide_ui:
col = split.column()
col.itemR(rd, "ffmpeg_autosplit")
col.itemL(text="Mux:")
col.itemR(rd, "ffmpeg_muxrate", text="Rate")
col.itemR(rd, "ffmpeg_packetsize", text="Packet Size")
col.prop(rd, "ffmpeg_autosplit")
col.label(text="Mux:")
col.prop(rd, "ffmpeg_muxrate", text="Rate")
col.prop(rd, "ffmpeg_packetsize", text="Packet Size")
row = layout.row()
row.itemL(text="Audio:")
row = layout.row()
row.itemR(rd, "ffmpeg_audio_codec", text="Codec")
# Audio:
layout.prop(rd, "ffmpeg_multiplex_audio", text="Audio")
split = layout.split()
sub = layout.column()
sub.active = rd.ffmpeg_multiplex_audio
sub.prop(rd, "ffmpeg_audio_codec", text="Codec")
sub.separator()
split = sub.split()
col = split.column()
col.itemR(rd, "ffmpeg_audio_bitrate")
col.itemR(rd, "ffmpeg_audio_mixrate")
col.prop(rd, "ffmpeg_audio_bitrate")
col.prop(rd, "ffmpeg_audio_mixrate")
if wide_ui:
col = split.column()
col.itemR(rd, "ffmpeg_multiplex_audio")
col.itemR(rd, "ffmpeg_audio_volume", slider=True)
col.prop(rd, "ffmpeg_audio_volume", slider=True)
class RENDER_PT_antialiasing(RenderButtonsPanel):
@ -445,7 +428,7 @@ class RENDER_PT_antialiasing(RenderButtonsPanel):
def draw_header(self, context):
rd = context.scene.render_data
self.layout.itemR(rd, "antialiasing", text="")
self.layout.prop(rd, "antialiasing", text="")
def draw(self, context):
layout = self.layout
@ -457,13 +440,13 @@ class RENDER_PT_antialiasing(RenderButtonsPanel):
split = layout.split()
col = split.column()
col.row().itemR(rd, "antialiasing_samples", expand=True)
col.itemR(rd, "full_sample")
col.row().prop(rd, "antialiasing_samples", expand=True)
col.prop(rd, "full_sample")
if wide_ui:
col = split.column()
col.itemR(rd, "pixel_filter", text="")
col.itemR(rd, "filter_size", text="Size", slider=True)
col.prop(rd, "pixel_filter", text="")
col.prop(rd, "filter_size", text="Size")
class RENDER_PT_dimensions(RenderButtonsPanel):
@ -476,42 +459,42 @@ class RENDER_PT_dimensions(RenderButtonsPanel):
scene = context.scene
rd = scene.render_data
wide_ui = context.region.width > narrowui
row = layout.row().split()
sub = row.row(align=True).split(percentage=0.75)
sub.itemM("RENDER_MT_presets", text="Presets")
sub.itemO("render.preset_add", text="Add")
sub.menu("RENDER_MT_presets", text="Presets")
sub.operator("render.preset_add", text="Add")
split = layout.split()
col = split.column()
sub = col.column(align=True)
sub.itemL(text="Resolution:")
sub.itemR(rd, "resolution_x", text="X")
sub.itemR(rd, "resolution_y", text="Y")
sub.itemR(rd, "resolution_percentage", text="")
sub.label(text="Resolution:")
sub.prop(rd, "resolution_x", text="X")
sub.prop(rd, "resolution_y", text="Y")
sub.prop(rd, "resolution_percentage", text="")
sub.itemL(text="Aspect Ratio:")
sub.itemR(rd, "pixel_aspect_x", text="X")
sub.itemR(rd, "pixel_aspect_y", text="Y")
sub.label(text="Aspect Ratio:")
sub.prop(rd, "pixel_aspect_x", text="X")
sub.prop(rd, "pixel_aspect_y", text="Y")
row = col.row()
row.itemR(rd, "use_border", text="Border")
row.prop(rd, "use_border", text="Border")
sub = row.row()
sub.active = rd.use_border
sub.itemR(rd, "crop_to_border", text="Crop")
sub.prop(rd, "crop_to_border", text="Crop")
if wide_ui:
col = split.column()
sub = col.column(align=True)
sub.itemL(text="Frame Range:")
sub.itemR(scene, "start_frame", text="Start")
sub.itemR(scene, "end_frame", text="End")
sub.itemR(scene, "frame_step", text="Step")
sub.label(text="Frame Range:")
sub.prop(scene, "start_frame", text="Start")
sub.prop(scene, "end_frame", text="End")
sub.prop(scene, "frame_step", text="Step")
sub.itemL(text="Frame Rate:")
sub.itemR(rd, "fps")
sub.itemR(rd, "fps_base", text="/")
sub.label(text="Frame Rate:")
sub.prop(rd, "fps")
sub.prop(rd, "fps_base", text="/")
class RENDER_PT_stamp(RenderButtonsPanel):
@ -522,7 +505,7 @@ class RENDER_PT_stamp(RenderButtonsPanel):
def draw_header(self, context):
rd = context.scene.render_data
self.layout.itemR(rd, "render_stamp", text="")
self.layout.prop(rd, "render_stamp", text="")
def draw(self, context):
layout = self.layout
@ -535,29 +518,29 @@ class RENDER_PT_stamp(RenderButtonsPanel):
split = layout.split()
col = split.column()
col.itemR(rd, "stamp_time", text="Time")
col.itemR(rd, "stamp_date", text="Date")
col.itemR(rd, "stamp_render_time", text="RenderTime")
col.itemR(rd, "stamp_frame", text="Frame")
col.itemR(rd, "stamp_scene", text="Scene")
col.itemR(rd, "stamp_camera", text="Camera")
col.itemR(rd, "stamp_filename", text="Filename")
col.itemR(rd, "stamp_marker", text="Marker")
col.itemR(rd, "stamp_sequence_strip", text="Seq. Strip")
col.prop(rd, "stamp_time", text="Time")
col.prop(rd, "stamp_date", text="Date")
col.prop(rd, "stamp_render_time", text="RenderTime")
col.prop(rd, "stamp_frame", text="Frame")
col.prop(rd, "stamp_scene", text="Scene")
col.prop(rd, "stamp_camera", text="Camera")
col.prop(rd, "stamp_filename", text="Filename")
col.prop(rd, "stamp_marker", text="Marker")
col.prop(rd, "stamp_sequence_strip", text="Seq. Strip")
if wide_ui:
col = split.column()
col.active = rd.render_stamp
col.itemR(rd, "stamp_foreground", slider=True)
col.itemR(rd, "stamp_background", slider=True)
col.itemS()
col.itemR(rd, "stamp_font_size", text="Font Size")
col.prop(rd, "stamp_foreground", slider=True)
col.prop(rd, "stamp_background", slider=True)
col.separator()
col.prop(rd, "stamp_font_size", text="Font Size")
row = layout.split(percentage=0.2)
row.itemR(rd, "stamp_note", text="Note")
row.prop(rd, "stamp_note", text="Note")
sub = row.row()
sub.active = rd.stamp_note
sub.itemR(rd, "stamp_note_text", text="")
sub.prop(rd, "stamp_note_text", text="")
bpy.types.register(RENDER_MT_presets)
@ -568,7 +551,6 @@ bpy.types.register(RENDER_PT_dimensions)
bpy.types.register(RENDER_PT_antialiasing)
bpy.types.register(RENDER_PT_shading)
bpy.types.register(RENDER_PT_output)
bpy.types.register(RENDER_PT_QTencoding)
bpy.types.register(RENDER_PT_encoding)
bpy.types.register(RENDER_PT_performance)
bpy.types.register(RENDER_PT_post_processing)

@ -41,11 +41,11 @@ class SCENE_PT_scene(SceneButtonsPanel):
scene = context.scene
if wide_ui:
layout.itemR(scene, "camera")
layout.itemR(scene, "set", text="Background")
layout.prop(scene, "camera")
layout.prop(scene, "set", text="Background")
else:
layout.itemR(scene, "camera", text="")
layout.itemR(scene, "set", text="")
layout.prop(scene, "camera", text="")
layout.prop(scene, "set", text="")
class SCENE_PT_unit(SceneButtonsPanel):
@ -58,17 +58,17 @@ class SCENE_PT_unit(SceneButtonsPanel):
unit = context.scene.unit_settings
col = layout.column()
col.row().itemR(unit, "system", expand=True)
col.row().prop(unit, "system", expand=True)
split = layout.split()
split.active = (unit.system != 'NONE')
col = split.column()
col.itemR(unit, "scale_length", text="Scale")
col.prop(unit, "scale_length", text="Scale")
if wide_ui:
col = split.column()
col.itemR(unit, "use_separate")
col.prop(unit, "use_separate")
class SCENE_PT_keying_sets(SceneButtonsPanel):
@ -85,29 +85,29 @@ class SCENE_PT_keying_sets(SceneButtonsPanel):
col.template_list(scene, "keying_sets", scene, "active_keying_set_index", rows=2)
col = row.column(align=True)
col.itemO("anim.keying_set_add", icon='ICON_ZOOMIN', text="")
col.itemO("anim.keying_set_remove", icon='ICON_ZOOMOUT', text="")
col.operator("anim.keying_set_add", icon='ICON_ZOOMIN', text="")
col.operator("anim.keying_set_remove", icon='ICON_ZOOMOUT', text="")
ks = scene.active_keying_set
if ks:
row = layout.row()
col = row.column()
col.itemR(ks, "name")
col.itemR(ks, "absolute")
col.prop(ks, "name")
col.prop(ks, "absolute")
if wide_ui:
col = row.column()
col.itemL(text="Keyframing Settings:")
col.itemR(ks, "insertkey_needed", text="Needed")
col.itemR(ks, "insertkey_visual", text="Visual")
col.label(text="Keyframing Settings:")
col.prop(ks, "insertkey_needed", text="Needed")
col.prop(ks, "insertkey_visual", text="Visual")
class SCENE_PT_keying_set_paths(SceneButtonsPanel):
bl_label = "Active Keying Set"
def poll(self, context):
return (context.scene != None) and (context.scene.active_keying_set != None)
return (context.scene.active_keying_set is not None)
def draw(self, context):
layout = self.layout
@ -117,7 +117,7 @@ class SCENE_PT_keying_set_paths(SceneButtonsPanel):
wide_ui = context.region.width > narrowui
row = layout.row()
row.itemL(text="Paths:")
row.label(text="Paths:")
row = layout.row()
@ -125,13 +125,13 @@ class SCENE_PT_keying_set_paths(SceneButtonsPanel):
col.template_list(ks, "paths", ks, "active_path_index", rows=2)
col = row.column(align=True)
col.itemO("anim.keying_set_path_add", icon='ICON_ZOOMIN', text="")
col.itemO("anim.keying_set_path_remove", icon='ICON_ZOOMOUT', text="")
col.operator("anim.keying_set_path_add", icon='ICON_ZOOMIN', text="")
col.operator("anim.keying_set_path_remove", icon='ICON_ZOOMOUT', text="")
ksp = ks.active_path
if ksp:
col = layout.column()
col.itemL(text="Target:")
col.label(text="Target:")
col.template_any_ID(ksp, "id", "id_type")
col.template_path_builder(ksp, "rna_path", ksp.id)
@ -139,17 +139,17 @@ class SCENE_PT_keying_set_paths(SceneButtonsPanel):
row = layout.row()
col = row.column()
col.itemL(text="Array Target:")
col.itemR(ksp, "entire_array")
if ksp.entire_array == False:
col.itemR(ksp, "array_index")
col.label(text="Array Target:")
col.prop(ksp, "entire_array")
if ksp.entire_array is False:
col.prop(ksp, "array_index")
if wide_ui:
col = row.column()
col.itemL(text="F-Curve Grouping:")
col.itemR(ksp, "grouping")
col.label(text="F-Curve Grouping:")
col.prop(ksp, "grouping")
if ksp.grouping == 'NAMED':
col.itemR(ksp, "group")
col.prop(ksp, "group")
class SCENE_PT_physics(SceneButtonsPanel):
@ -157,7 +157,7 @@ class SCENE_PT_physics(SceneButtonsPanel):
COMPAT_ENGINES = set(['BLENDER_RENDER'])
def draw_header(self, context):
self.layout.itemR(context.scene, "use_gravity", text="")
self.layout.prop(context.scene, "use_gravity", text="")
def draw(self, context):
layout = self.layout
@ -168,9 +168,9 @@ class SCENE_PT_physics(SceneButtonsPanel):
layout.active = scene.use_gravity
if wide_ui:
layout.itemR(scene, "gravity", text="")
layout.prop(scene, "gravity", text="")
else:
layout.column().itemR(scene, "gravity", text="")
layout.column().prop(scene, "gravity", text="")
bpy.types.register(SCENE_PT_scene)
bpy.types.register(SCENE_PT_unit)

@ -99,8 +99,8 @@ class TEXTURE_PT_context_texture(TextureButtonsPanel):
row.template_list(idblock, "textures", idblock, "active_texture_index", rows=2)
col = row.column(align=True)
col.item_enumO("texture.slot_move", "type", 'UP', text="", icon='ICON_TRIA_UP')
col.item_enumO("texture.slot_move", "type", 'DOWN', text="", icon='ICON_TRIA_DOWN')
col.operator("texture.slot_move", text="", icon='ICON_TRIA_UP').type = 'UP'
col.operator("texture.slot_move", text="", icon='ICON_TRIA_DOWN').type = 'DOWN'
if wide_ui:
@ -118,10 +118,10 @@ class TEXTURE_PT_context_texture(TextureButtonsPanel):
context.weight_paint_object or
context.texture_paint_object):
split.itemR(space, "brush_texture", text="Brush", toggle=True)
split.prop(space, "brush_texture", text="Brush", toggle=True)
if tex:
layout.itemR(tex, "use_nodes")
layout.prop(tex, "use_nodes")
split = layout.split(percentage=0.2)
@ -129,15 +129,15 @@ class TEXTURE_PT_context_texture(TextureButtonsPanel):
slot = context.texture_slot
if slot:
split.itemL(text="Output:")
split.itemR(slot, "output_node", text="")
split.label(text="Output:")
split.prop(slot, "output_node", text="")
else:
if wide_ui:
split.itemL(text="Type:")
split.itemR(tex, "type", text="")
split.label(text="Type:")
split.prop(tex, "type", text="")
else:
layout.itemR(tex, "type", text="")
layout.prop(tex, "type", text="")
class TEXTURE_PT_colors(TextureButtonsPanel):
@ -150,24 +150,24 @@ class TEXTURE_PT_colors(TextureButtonsPanel):
tex = context.texture
wide_ui = context.region.width > narrowui
layout.itemR(tex, "use_color_ramp", text="Ramp")
layout.prop(tex, "use_color_ramp", text="Ramp")
if tex.use_color_ramp:
layout.template_color_ramp(tex, "color_ramp", expand=True)
split = layout.split()
col = split.column()
col.itemL(text="RGB Multiply:")
col.label(text="RGB Multiply:")
sub = col.column(align=True)
sub.itemR(tex, "factor_red", text="R")
sub.itemR(tex, "factor_green", text="G")
sub.itemR(tex, "factor_blue", text="B")
sub.prop(tex, "factor_red", text="R")
sub.prop(tex, "factor_green", text="G")
sub.prop(tex, "factor_blue", text="B")
if wide_ui:
col = split.column()
col.itemL(text="Adjust:")
col.itemR(tex, "brightness")
col.itemR(tex, "contrast")
col.label(text="Adjust:")
col.prop(tex, "brightness")
col.prop(tex, "contrast")
# Texture Slot Panels #
@ -194,74 +194,74 @@ class TEXTURE_PT_mapping(TextureSlotPanel):
if type(idblock) != bpy.types.Brush:
split = layout.split(percentage=0.3)
col = split.column()
col.itemL(text="Coordinates:")
col.label(text="Coordinates:")
col = split.column()
col.itemR(tex, "texture_coordinates", text="")
col.prop(tex, "texture_coordinates", text="")
if tex.texture_coordinates == 'ORCO':
"""
ob = context.object
if ob and ob.type == 'MESH':
split = layout.split(percentage=0.3)
split.itemL(text="Mesh:")
split.itemR(ob.data, "texco_mesh", text="")
split.label(text="Mesh:")
split.prop(ob.data, "texco_mesh", text="")
"""
elif tex.texture_coordinates == 'UV':
split = layout.split(percentage=0.3)
split.itemL(text="Layer:")
split.label(text="Layer:")
ob = context.object
if ob and ob.type == 'MESH':
split.item_pointerR(tex, "uv_layer", ob.data, "uv_textures", text="")
split.prop_object(tex, "uv_layer", ob.data, "uv_textures", text="")
else:
split.itemR(tex, "uv_layer", text="")
split.prop(tex, "uv_layer", text="")
elif tex.texture_coordinates == 'OBJECT':
split = layout.split(percentage=0.3)
split.itemL(text="Object:")
split.itemR(tex, "object", text="")
split.label(text="Object:")
split.prop(tex, "object", text="")
if type(idblock) == bpy.types.Brush:
layout.itemR(tex, "map_mode", expand=True)
layout.prop(tex, "map_mode", expand=True)
row = layout.row()
row.active = tex.map_mode in ('FIXED', 'TILED')
row.itemR(tex, "angle")
row.prop(tex, "angle")
row = layout.row()
row.active = tex.map_mode in ('TILED', '3D')
row.column().itemR(tex, "size")
row.column().prop(tex, "size")
else:
if type(idblock) == bpy.types.Material:
split = layout.split(percentage=0.3)
split.itemL(text="Projection:")
split.itemR(tex, "mapping", text="")
split.label(text="Projection:")
split.prop(tex, "mapping", text="")
split = layout.split()
col = split.column()
if tex.texture_coordinates in ('ORCO', 'UV'):
col.itemR(tex, "from_dupli")
col.prop(tex, "from_dupli")
elif tex.texture_coordinates == 'OBJECT':
col.itemR(tex, "from_original")
col.prop(tex, "from_original")
elif wide_ui:
col.itemL()
col.label()
if wide_ui:
col = split.column()
row = col.row()
row.itemR(tex, "x_mapping", text="")
row.itemR(tex, "y_mapping", text="")
row.itemR(tex, "z_mapping", text="")
row.prop(tex, "x_mapping", text="")
row.prop(tex, "y_mapping", text="")
row.prop(tex, "z_mapping", text="")
# any non brush
split = layout.split()
col = split.column()
col.itemR(tex, "offset")
col.prop(tex, "offset")
if wide_ui:
col = split.column()
col.itemR(tex, "size")
col.prop(tex, "size")
class TEXTURE_PT_influence(TextureSlotPanel):
@ -282,43 +282,43 @@ class TEXTURE_PT_influence(TextureSlotPanel):
def factor_but(layout, active, toggle, factor, name):
row = layout.row(align=True)
row.itemR(tex, toggle, text="")
row.prop(tex, toggle, text="")
sub = row.row()
sub.active = active
sub.itemR(tex, factor, text=name, slider=True)
sub.prop(tex, factor, text=name, slider=True)
if type(idblock) == bpy.types.Material:
if idblock.type in ('SURFACE', 'HALO', 'WIRE'):
split = layout.split()
col = split.column()
col.itemL(text="Diffuse:")
col.label(text="Diffuse:")
factor_but(col, tex.map_diffuse, "map_diffuse", "diffuse_factor", "Intensity")
factor_but(col, tex.map_colordiff, "map_colordiff", "colordiff_factor", "Color")
factor_but(col, tex.map_alpha, "map_alpha", "alpha_factor", "Alpha")
factor_but(col, tex.map_translucency, "map_translucency", "translucency_factor", "Translucency")
col.itemL(text="Specular:")
col.label(text="Specular:")
factor_but(col, tex.map_specular, "map_specular", "specular_factor", "Intensity")
factor_but(col, tex.map_colorspec, "map_colorspec", "colorspec_factor", "Color")
factor_but(col, tex.map_hardness, "map_hardness", "hardness_factor", "Hardness")
if wide_ui:
col = split.column()
col.itemL(text="Shading:")
col.label(text="Shading:")
factor_but(col, tex.map_ambient, "map_ambient", "ambient_factor", "Ambient")
factor_but(col, tex.map_emit, "map_emit", "emit_factor", "Emit")
factor_but(col, tex.map_mirror, "map_mirror", "mirror_factor", "Mirror")
factor_but(col, tex.map_raymir, "map_raymir", "raymir_factor", "Ray Mirror")
col.itemL(text="Geometry:")
col.label(text="Geometry:")
factor_but(col, tex.map_normal, "map_normal", "normal_factor", "Normal")
factor_but(col, tex.map_warp, "map_warp", "warp_factor", "Warp")
factor_but(col, tex.map_displacement, "map_displacement", "displacement_factor", "Displace")
#sub = col.column()
#sub.active = tex.map_translucency or tex.map_emit or tex.map_alpha or tex.map_raymir or tex.map_hardness or tex.map_ambient or tex.map_specularity or tex.map_reflection or tex.map_mirror
#sub.itemR(tex, "default_value", text="Amount", slider=True)
#sub.prop(tex, "default_value", text="Amount", slider=True)
elif idblock.type == 'VOLUME':
split = layout.split()
@ -330,7 +330,7 @@ class TEXTURE_PT_influence(TextureSlotPanel):
if wide_ui:
col = split.column()
col.itemL(text=" ")
col.label(text=" ")
factor_but(col, tex.map_alpha, "map_coloremission", "coloremission_factor", "Emission Color")
factor_but(col, tex.map_colortransmission, "map_colortransmission", "colortransmission_factor", "Transmission Color")
factor_but(col, tex.map_colorreflection, "map_colorreflection", "colorreflection_factor", "Reflection Color")
@ -357,24 +357,24 @@ class TEXTURE_PT_influence(TextureSlotPanel):
factor_but(col, tex.map_zenith_up, "map_zenith_up", "zenith_up_factor", "Zenith Up")
factor_but(col, tex.map_zenith_down, "map_zenith_down", "zenith_down_factor", "Zenith Down")
layout.itemS()
layout.separator()
split = layout.split()
col = split.column()
col.itemR(tex, "blend_type", text="Blend")
col.itemR(tex, "rgb_to_intensity")
col.prop(tex, "blend_type", text="Blend")
col.prop(tex, "rgb_to_intensity")
sub = col.column()
sub.active = tex.rgb_to_intensity
sub.itemR(tex, "color", text="")
sub.prop(tex, "color", text="")
if wide_ui:
col = split.column()
col.itemR(tex, "negate", text="Negative")
col.itemR(tex, "stencil")
col.prop(tex, "negate", text="Negative")
col.prop(tex, "stencil")
if type(idblock) in (bpy.types.Material, bpy.types.World):
col.itemR(tex, "default_value", text="DVar", slider=True)
col.prop(tex, "default_value", text="DVar", slider=True)
# Texture Type Panels #
@ -396,23 +396,23 @@ class TEXTURE_PT_clouds(TextureTypePanel):
tex = context.texture
wide_ui = context.region.width > narrowui
layout.itemR(tex, "stype", expand=True)
layout.itemL(text="Noise:")
layout.itemR(tex, "noise_type", text="Type", expand=True)
layout.prop(tex, "stype", expand=True)
layout.label(text="Noise:")
layout.prop(tex, "noise_type", text="Type", expand=True)
if wide_ui:
layout.itemR(tex, "noise_basis", text="Basis")
layout.prop(tex, "noise_basis", text="Basis")
else:
layout.itemR(tex, "noise_basis", text="")
layout.prop(tex, "noise_basis", text="")
split = layout.split()
col = split.column()
col.itemR(tex, "noise_size", text="Size")
col.itemR(tex, "noise_depth", text="Depth")
col.prop(tex, "noise_size", text="Size")
col.prop(tex, "noise_depth", text="Depth")
if wide_ui:
col = split.column()
col.itemR(tex, "nabla", text="Nabla")
col.prop(tex, "nabla", text="Nabla")
class TEXTURE_PT_wood(TextureTypePanel):
@ -425,30 +425,30 @@ class TEXTURE_PT_wood(TextureTypePanel):
tex = context.texture
wide_ui = context.region.width > narrowui
layout.itemR(tex, "noisebasis2", expand=True)
layout.prop(tex, "noisebasis2", expand=True)
if wide_ui:
layout.itemR(tex, "stype", expand=True)
layout.prop(tex, "stype", expand=True)
else:
layout.itemR(tex, "stype", text="")
layout.prop(tex, "stype", text="")
col = layout.column()
col.active = tex.stype in ('RINGNOISE', 'BANDNOISE')
col.itemL(text="Noise:")
col.row().itemR(tex, "noise_type", text="Type", expand=True)
col.label(text="Noise:")
col.row().prop(tex, "noise_type", text="Type", expand=True)
if wide_ui:
layout.itemR(tex, "noise_basis", text="Basis")
layout.prop(tex, "noise_basis", text="Basis")
else:
layout.itemR(tex, "noise_basis", text="")
layout.prop(tex, "noise_basis", text="")
split = layout.split()
split.active = tex.stype in ('RINGNOISE', 'BANDNOISE')
col = split.column()
col.itemR(tex, "noise_size", text="Size")
col.itemR(tex, "turbulence")
col.prop(tex, "noise_size", text="Size")
col.prop(tex, "turbulence")
col = split.column()
col.itemR(tex, "nabla")
col.prop(tex, "nabla")
class TEXTURE_PT_marble(TextureTypePanel):
@ -461,25 +461,25 @@ class TEXTURE_PT_marble(TextureTypePanel):
tex = context.texture
wide_ui = context.region.width > narrowui
layout.itemR(tex, "stype", expand=True)
layout.itemR(tex, "noisebasis2", expand=True)
layout.itemL(text="Noise:")
layout.itemR(tex, "noise_type", text="Type", expand=True)
layout.prop(tex, "stype", expand=True)
layout.prop(tex, "noisebasis2", expand=True)
layout.label(text="Noise:")
layout.prop(tex, "noise_type", text="Type", expand=True)
if wide_ui:
layout.itemR(tex, "noise_basis", text="Basis")
layout.prop(tex, "noise_basis", text="Basis")
else:
layout.itemR(tex, "noise_basis", text="")
layout.prop(tex, "noise_basis", text="")
split = layout.split()
col = split.column()
col.itemR(tex, "noise_size", text="Size")
col.itemR(tex, "noise_depth", text="Depth")
col.prop(tex, "noise_size", text="Size")
col.prop(tex, "noise_depth", text="Depth")
if wide_ui:
col = split.column()
col.itemR(tex, "turbulence")
col.itemR(tex, "nabla")
col.prop(tex, "turbulence")
col.prop(tex, "nabla")
class TEXTURE_PT_magic(TextureTypePanel):
@ -495,11 +495,11 @@ class TEXTURE_PT_magic(TextureTypePanel):
split = layout.split()
col = split.column()
col.itemR(tex, "noise_depth", text="Depth")
col.prop(tex, "noise_depth", text="Depth")
if wide_ui:
col = split.column()
col.itemR(tex, "turbulence")
col.prop(tex, "turbulence")
class TEXTURE_PT_blend(TextureTypePanel):
@ -513,14 +513,14 @@ class TEXTURE_PT_blend(TextureTypePanel):
wide_ui = context.region.width > narrowui
if wide_ui:
layout.itemR(tex, "progression")
layout.prop(tex, "progression")
else:
layout.itemR(tex, "progression", text="")
layout.prop(tex, "progression", text="")
sub = layout.row()
sub.active = (tex.progression in ('LINEAR', 'QUADRATIC', 'EASING', 'RADIAL'))
sub.itemR(tex, "flip_axis", expand=True)
sub.prop(tex, "flip_axis", expand=True)
class TEXTURE_PT_stucci(TextureTypePanel):
@ -533,22 +533,22 @@ class TEXTURE_PT_stucci(TextureTypePanel):
tex = context.texture
wide_ui = context.region.width > narrowui
layout.itemR(tex, "stype", expand=True)
layout.itemL(text="Noise:")
layout.itemR(tex, "noise_type", text="Type", expand=True)
layout.prop(tex, "stype", expand=True)
layout.label(text="Noise:")
layout.prop(tex, "noise_type", text="Type", expand=True)
if wide_ui:
layout.itemR(tex, "noise_basis", text="Basis")
layout.prop(tex, "noise_basis", text="Basis")
else:
layout.itemR(tex, "noise_basis", text="")
layout.prop(tex, "noise_basis", text="")
split = layout.split()
col = split.column()
col.itemR(tex, "noise_size", text="Size")
col.prop(tex, "noise_size", text="Size")
if wide_ui:
col = split.column()
col.itemR(tex, "turbulence")
col.prop(tex, "turbulence")
class TEXTURE_PT_image(TextureTypePanel):
@ -578,38 +578,38 @@ class TEXTURE_PT_image_sampling(TextureTypePanel):
split = layout.split()
col = split.column()
col.itemL(text="Alpha:")
col.itemR(tex, "use_alpha", text="Use")
col.itemR(tex, "calculate_alpha", text="Calculate")
col.itemR(tex, "invert_alpha", text="Invert")
col.itemS()
col.itemR(tex, "flip_axis", text="Flip X/Y Axis")
col.label(text="Alpha:")
col.prop(tex, "use_alpha", text="Use")
col.prop(tex, "calculate_alpha", text="Calculate")
col.prop(tex, "invert_alpha", text="Invert")
col.separator()
col.prop(tex, "flip_axis", text="Flip X/Y Axis")
if wide_ui:
col = split.column()
else:
col.itemS()
col.itemR(tex, "normal_map")
col.separator()
col.prop(tex, "normal_map")
row = col.row()
row.active = tex.normal_map
row.itemR(tex, "normal_space", text="")
row.prop(tex, "normal_space", text="")
col.itemL(text="Filter:")
col.itemR(tex, "filter", text="")
col.itemR(tex, "filter_size")
col.itemR(tex, "filter_size_minimum")
col.itemR(tex, "mipmap")
col.label(text="Filter:")
col.prop(tex, "filter", text="")
col.prop(tex, "filter_size")
col.prop(tex, "filter_size_minimum")
col.prop(tex, "mipmap")
row = col.row()
row.active = tex.mipmap
row.itemR(tex, "mipmap_gauss")
row.prop(tex, "mipmap_gauss")
col.itemR(tex, "interpolation")
col.prop(tex, "interpolation")
if tex.mipmap and tex.filter != 'DEFAULT':
if tex.filter == 'FELINE':
col.itemR(tex, "filter_probes", text="Probes")
col.prop(tex, "filter_probes", text="Probes")
else:
col.itemR(tex, "filter_eccentricity", text="Eccentricity")
col.prop(tex, "filter_eccentricity", text="Eccentricity")
class TEXTURE_PT_image_mapping(TextureTypePanel):
@ -624,50 +624,50 @@ class TEXTURE_PT_image_mapping(TextureTypePanel):
wide_ui = context.region.width > narrowui
if wide_ui:
layout.itemR(tex, "extension")
layout.prop(tex, "extension")
else:
layout.itemR(tex, "extension", text="")
layout.prop(tex, "extension", text="")
split = layout.split()
if tex.extension == 'REPEAT':
col = split.column(align=True)
col.itemL(text="Repeat:")
col.itemR(tex, "repeat_x", text="X")
col.itemR(tex, "repeat_y", text="Y")
col.label(text="Repeat:")
col.prop(tex, "repeat_x", text="X")
col.prop(tex, "repeat_y", text="Y")
if wide_ui:
col = split.column(align=True)
col.itemL(text="Mirror:")
col.itemR(tex, "mirror_x", text="X")
col.itemR(tex, "mirror_y", text="Y")
layout.itemS()
col.label(text="Mirror:")
col.prop(tex, "mirror_x", text="X")
col.prop(tex, "mirror_y", text="Y")
layout.separator()
elif tex.extension == 'CHECKER':
col = split.column(align=True)
row = col.row()
row.itemR(tex, "checker_even", text="Even")
row.itemR(tex, "checker_odd", text="Odd")
row.prop(tex, "checker_even", text="Even")
row.prop(tex, "checker_odd", text="Odd")
if wide_ui:
col = split.column()
col.itemR(tex, "checker_distance", text="Distance")
col.prop(tex, "checker_distance", text="Distance")
layout.itemS()
layout.separator()
split = layout.split()
col = split.column(align=True)
#col.itemR(tex, "crop_rectangle")
col.itemL(text="Crop Minimum:")
col.itemR(tex, "crop_min_x", text="X")
col.itemR(tex, "crop_min_y", text="Y")
#col.prop(tex, "crop_rectangle")
col.label(text="Crop Minimum:")
col.prop(tex, "crop_min_x", text="X")
col.prop(tex, "crop_min_y", text="Y")
if wide_ui:
col = split.column(align=True)
col.itemL(text="Crop Maximum:")
col.itemR(tex, "crop_max_x", text="X")
col.itemR(tex, "crop_max_y", text="Y")
col.label(text="Crop Maximum:")
col.prop(tex, "crop_max_x", text="X")
col.prop(tex, "crop_max_y", text="Y")
class TEXTURE_PT_plugin(TextureTypePanel):
@ -679,7 +679,7 @@ class TEXTURE_PT_plugin(TextureTypePanel):
# tex = context.texture
layout.itemL(text="Nothing yet")
layout.label(text="Nothing yet")
class TEXTURE_PT_envmap(TextureTypePanel):
@ -691,7 +691,7 @@ class TEXTURE_PT_envmap(TextureTypePanel):
# tex = context.texture
layout.itemL(text="Nothing yet")
layout.label(text="Nothing yet")
class TEXTURE_PT_musgrave(TextureTypePanel):
@ -705,40 +705,40 @@ class TEXTURE_PT_musgrave(TextureTypePanel):
wide_ui = context.region.width > narrowui
if wide_ui:
layout.itemR(tex, "musgrave_type")
layout.prop(tex, "musgrave_type")
else:
layout.itemR(tex, "musgrave_type", text="")
layout.prop(tex, "musgrave_type", text="")
split = layout.split()
col = split.column()
col.itemR(tex, "highest_dimension", text="Dimension")
col.itemR(tex, "lacunarity")
col.itemR(tex, "octaves")
col.prop(tex, "highest_dimension", text="Dimension")
col.prop(tex, "lacunarity")
col.prop(tex, "octaves")
if wide_ui:
col = split.column()
if (tex.musgrave_type in ('HETERO_TERRAIN', 'RIDGED_MULTIFRACTAL', 'HYBRID_MULTIFRACTAL')):
col.itemR(tex, "offset")
col.prop(tex, "offset")
if (tex.musgrave_type in ('RIDGED_MULTIFRACTAL', 'HYBRID_MULTIFRACTAL')):
col.itemR(tex, "gain")
col.itemR(tex, "noise_intensity", text="Intensity")
col.prop(tex, "gain")
col.prop(tex, "noise_intensity", text="Intensity")
layout.itemL(text="Noise:")
layout.label(text="Noise:")
if wide_ui:
layout.itemR(tex, "noise_basis", text="Basis")
layout.prop(tex, "noise_basis", text="Basis")
else:
layout.itemR(tex, "noise_basis", text="")
layout.prop(tex, "noise_basis", text="")
split = layout.split()
col = split.column()
col.itemR(tex, "noise_size", text="Size")
col.prop(tex, "noise_size", text="Size")
if wide_ui:
col = split.column()
col.itemR(tex, "nabla")
col.prop(tex, "nabla")
class TEXTURE_PT_voronoi(TextureTypePanel):
@ -754,34 +754,34 @@ class TEXTURE_PT_voronoi(TextureTypePanel):
split = layout.split()
col = split.column()
col.itemL(text="Distance Metric:")
col.itemR(tex, "distance_metric", text="")
col.label(text="Distance Metric:")
col.prop(tex, "distance_metric", text="")
sub = col.column()
sub.active = tex.distance_metric == 'MINKOVSKY'
sub.itemR(tex, "minkovsky_exponent", text="Exponent")
col.itemL(text="Coloring:")
col.itemR(tex, "coloring", text="")
col.itemR(tex, "noise_intensity", text="Intensity")
sub.prop(tex, "minkovsky_exponent", text="Exponent")
col.label(text="Coloring:")
col.prop(tex, "coloring", text="")
col.prop(tex, "noise_intensity", text="Intensity")
if wide_ui:
col = split.column()
sub = col.column(align=True)
sub.itemL(text="Feature Weights:")
sub.itemR(tex, "weight_1", text="1", slider=True)
sub.itemR(tex, "weight_2", text="2", slider=True)
sub.itemR(tex, "weight_3", text="3", slider=True)
sub.itemR(tex, "weight_4", text="4", slider=True)
sub.label(text="Feature Weights:")
sub.prop(tex, "weight_1", text="1", slider=True)
sub.prop(tex, "weight_2", text="2", slider=True)
sub.prop(tex, "weight_3", text="3", slider=True)
sub.prop(tex, "weight_4", text="4", slider=True)
layout.itemL(text="Noise:")
layout.label(text="Noise:")
split = layout.split()
col = split.column()
col.itemR(tex, "noise_size", text="Size")
col.prop(tex, "noise_size", text="Size")
if wide_ui:
col = split.column()
col.itemR(tex, "nabla")
col.prop(tex, "nabla")
class TEXTURE_PT_distortednoise(TextureTypePanel):
@ -795,21 +795,21 @@ class TEXTURE_PT_distortednoise(TextureTypePanel):
wide_ui = context.region.width > narrowui
if wide_ui:
layout.itemR(tex, "noise_distortion")
layout.itemR(tex, "noise_basis", text="Basis")
layout.prop(tex, "noise_distortion")
layout.prop(tex, "noise_basis", text="Basis")
else:
layout.itemR(tex, "noise_distortion", text="")
layout.itemR(tex, "noise_basis", text="")
layout.prop(tex, "noise_distortion", text="")
layout.prop(tex, "noise_basis", text="")
split = layout.split()
col = split.column()
col.itemR(tex, "distortion", text="Distortion")
col.itemR(tex, "noise_size", text="Size")
col.prop(tex, "distortion", text="Distortion")
col.prop(tex, "noise_size", text="Size")
if wide_ui:
col = split.column()
col.itemR(tex, "nabla")
col.prop(tex, "nabla")
class TEXTURE_PT_voxeldata(TextureButtonsPanel):
@ -825,22 +825,22 @@ class TEXTURE_PT_voxeldata(TextureButtonsPanel):
tex = context.texture
vd = tex.voxeldata
layout.itemR(vd, "file_format")
layout.prop(vd, "file_format")
if vd.file_format in ['BLENDER_VOXEL', 'RAW_8BIT']:
layout.itemR(vd, "source_path")
layout.prop(vd, "source_path")
if vd.file_format == 'RAW_8BIT':
layout.itemR(vd, "resolution")
layout.prop(vd, "resolution")
elif vd.file_format == 'SMOKE':
layout.itemR(vd, "domain_object")
layout.prop(vd, "domain_object")
layout.itemR(vd, "still")
layout.prop(vd, "still")
row = layout.row()
row.active = vd.still
row.itemR(vd, "still_frame_number")
row.prop(vd, "still_frame_number")
layout.itemR(vd, "interpolation")
layout.itemR(vd, "extension")
layout.itemR(vd, "intensity")
layout.prop(vd, "interpolation")
layout.prop(vd, "extension")
layout.prop(vd, "intensity")
class TEXTURE_PT_pointdensity(TextureButtonsPanel):
@ -858,47 +858,47 @@ class TEXTURE_PT_pointdensity(TextureButtonsPanel):
wide_ui = context.region.width > narrowui
if wide_ui:
layout.itemR(pd, "point_source", expand=True)
layout.prop(pd, "point_source", expand=True)
else:
layout.itemR(pd, "point_source", text="")
layout.prop(pd, "point_source", text="")
split = layout.split()
col = split.column()
if pd.point_source == 'PARTICLE_SYSTEM':
col.itemL(text="Object:")
col.itemR(pd, "object", text="")
col.label(text="Object:")
col.prop(pd, "object", text="")
sub = col.column()
sub.enabled = pd.object
sub.enabled = bool(pd.object)
if pd.object:
sub.itemL(text="System:")
sub.item_pointerR(pd, "particle_system", pd.object, "particle_systems", text="")
sub.itemL(text="Cache:")
sub.itemR(pd, "particle_cache", text="")
sub.label(text="System:")
sub.prop_object(pd, "particle_system", pd.object, "particle_systems", text="")
sub.label(text="Cache:")
sub.prop(pd, "particle_cache", text="")
else:
col.itemL(text="Object:")
col.itemR(pd, "object", text="")
col.itemL(text="Cache:")
col.itemR(pd, "vertices_cache", text="")
col.label(text="Object:")
col.prop(pd, "object", text="")
col.label(text="Cache:")
col.prop(pd, "vertices_cache", text="")
col.itemS()
col.separator()
col.itemL(text="Color Source:")
col.itemR(pd, "color_source", text="")
col.label(text="Color Source:")
col.prop(pd, "color_source", text="")
if pd.color_source in ('PARTICLE_SPEED', 'PARTICLE_VELOCITY'):
col.itemR(pd, "speed_scale")
col.prop(pd, "speed_scale")
if pd.color_source in ('PARTICLE_SPEED', 'PARTICLE_AGE'):
layout.template_color_ramp(pd, "color_ramp", expand=True)
if wide_ui:
col = split.column()
col.itemL()
col.itemR(pd, "radius")
col.itemL(text="Falloff:")
col.itemR(pd, "falloff", text="")
col.label()
col.prop(pd, "radius")
col.label(text="Falloff:")
col.prop(pd, "falloff", text="")
if pd.falloff == 'SOFT':
col.itemR(pd, "falloff_softness")
col.prop(pd, "falloff_softness")
class TEXTURE_PT_pointdensity_turbulence(TextureButtonsPanel):
@ -914,7 +914,7 @@ class TEXTURE_PT_pointdensity_turbulence(TextureButtonsPanel):
tex = context.texture
pd = tex.pointdensity
layout.itemR(pd, "turbulence", text="")
layout.prop(pd, "turbulence", text="")
def draw(self, context):
layout = self.layout
@ -927,17 +927,17 @@ class TEXTURE_PT_pointdensity_turbulence(TextureButtonsPanel):
split = layout.split()
col = split.column()
col.itemL(text="Influence:")
col.itemR(pd, "turbulence_influence", text="")
col.itemL(text="Noise Basis:")
col.itemR(pd, "noise_basis", text="")
col.label(text="Influence:")
col.prop(pd, "turbulence_influence", text="")
col.label(text="Noise Basis:")
col.prop(pd, "noise_basis", text="")
if wide_ui:
col = split.column()
col.itemL()
col.itemR(pd, "turbulence_size")
col.itemR(pd, "turbulence_depth")
col.itemR(pd, "turbulence_strength")
col.label()
col.prop(pd, "turbulence_size")
col.prop(pd, "turbulence_depth")
col.prop(pd, "turbulence_strength")
bpy.types.register(TEXTURE_PT_context_texture)
bpy.types.register(TEXTURE_PT_preview)

@ -80,21 +80,21 @@ class WORLD_PT_world(WorldButtonsPanel):
if wide_ui:
row = layout.row()
row.itemR(world, "paper_sky")
row.itemR(world, "blend_sky")
row.itemR(world, "real_sky")
row.prop(world, "paper_sky")
row.prop(world, "blend_sky")
row.prop(world, "real_sky")
else:
col = layout.column()
col.itemR(world, "paper_sky")
col.itemR(world, "blend_sky")
col.itemR(world, "real_sky")
col.prop(world, "paper_sky")
col.prop(world, "blend_sky")
col.prop(world, "real_sky")
row = layout.row()
row.column().itemR(world, "horizon_color")
row.column().prop(world, "horizon_color")
col = row.column()
col.itemR(world, "zenith_color")
col.prop(world, "zenith_color")
col.active = world.blend_sky
row.column().itemR(world, "ambient_color")
row.column().prop(world, "ambient_color")
class WORLD_PT_mist(WorldButtonsPanel):
@ -104,7 +104,7 @@ class WORLD_PT_mist(WorldButtonsPanel):
def draw_header(self, context):
world = context.world
self.layout.itemR(world.mist, "enabled", text="")
self.layout.prop(world.mist, "enabled", text="")
def draw(self, context):
layout = self.layout
@ -116,15 +116,15 @@ class WORLD_PT_mist(WorldButtonsPanel):
split = layout.split()
col = split.column()
col.itemR(world.mist, "intensity", slider=True)
col.itemR(world.mist, "start")
col.prop(world.mist, "intensity", slider=True)
col.prop(world.mist, "start")
if wide_ui:
col = split.column()
col.itemR(world.mist, "depth")
col.itemR(world.mist, "height")
col.prop(world.mist, "depth")
col.prop(world.mist, "height")
layout.itemR(world.mist, "falloff")
layout.prop(world.mist, "falloff")
class WORLD_PT_stars(WorldButtonsPanel):
@ -134,7 +134,7 @@ class WORLD_PT_stars(WorldButtonsPanel):
def draw_header(self, context):
world = context.world
self.layout.itemR(world.stars, "enabled", text="")
self.layout.prop(world.stars, "enabled", text="")
def draw(self, context):
layout = self.layout
@ -146,13 +146,13 @@ class WORLD_PT_stars(WorldButtonsPanel):
split = layout.split()
col = split.column()
col.itemR(world.stars, "size")
col.itemR(world.stars, "color_randomization", text="Colors")
col.prop(world.stars, "size")
col.prop(world.stars, "color_randomization", text="Colors")
if wide_ui:
col = split.column()
col.itemR(world.stars, "min_distance", text="Min. Dist")
col.itemR(world.stars, "average_separation", text="Separation")
col.prop(world.stars, "min_distance", text="Min. Dist")
col.prop(world.stars, "average_separation", text="Separation")
class WORLD_PT_ambient_occlusion(WorldButtonsPanel):
@ -162,7 +162,7 @@ class WORLD_PT_ambient_occlusion(WorldButtonsPanel):
def draw_header(self, context):
world = context.world
self.layout.itemR(world.ambient_occlusion, "enabled", text="")
self.layout.prop(world.ambient_occlusion, "enabled", text="")
def draw(self, context):
layout = self.layout
@ -171,58 +171,58 @@ class WORLD_PT_ambient_occlusion(WorldButtonsPanel):
layout.active = ao.enabled
layout.itemR(ao, "gather_method", expand=True)
layout.prop(ao, "gather_method", expand=True)
split = layout.split()
col = split.column()
col.itemL(text="Attenuation:")
col.label(text="Attenuation:")
if ao.gather_method == 'RAYTRACE':
col.itemR(ao, "distance")
col.itemR(ao, "falloff")
col.prop(ao, "distance")
col.prop(ao, "falloff")
sub = col.row()
sub.active = ao.falloff
sub.itemR(ao, "falloff_strength", text="Strength")
sub.prop(ao, "falloff_strength", text="Strength")
if ao.gather_method == 'RAYTRACE':
if wide_ui:
col = split.column()
col.itemL(text="Sampling:")
col.itemR(ao, "sample_method", text="")
col.label(text="Sampling:")
col.prop(ao, "sample_method", text="")
sub = col.column()
sub.itemR(ao, "samples")
sub.prop(ao, "samples")
if ao.sample_method == 'ADAPTIVE_QMC':
sub.itemR(ao, "threshold")
sub.itemR(ao, "adapt_to_speed", slider=True)
sub.prop(ao, "threshold")
sub.prop(ao, "adapt_to_speed", slider=True)
elif ao.sample_method == 'CONSTANT_JITTERED':
sub.itemR(ao, "bias")
sub.prop(ao, "bias")
if ao.gather_method == 'APPROXIMATE':
if wide_ui:
col = split.column()
col.itemL(text="Sampling:")
col.itemR(ao, "passes")
col.itemR(ao, "error_tolerance", text="Error")
col.itemR(ao, "pixel_cache")
col.itemR(ao, "correction")
col.label(text="Sampling:")
col.prop(ao, "passes")
col.prop(ao, "error_tolerance", text="Error")
col.prop(ao, "pixel_cache")
col.prop(ao, "correction")
col = layout.column()
col.itemL(text="Influence:")
col.label(text="Influence:")
col.row().itemR(ao, "blend_mode", expand=True)
col.row().prop(ao, "blend_mode", expand=True)
split = layout.split()
col = split.column()
col.itemR(ao, "energy")
col.prop(ao, "energy")
if wide_ui:
col = split.column()
col.itemR(ao, "color")
col.prop(ao, "color")
bpy.types.register(WORLD_PT_context_world)
bpy.types.register(WORLD_PT_preview)

@ -34,11 +34,11 @@ class Buttons_HT_header(bpy.types.Header):
if context.area.show_menus:
sub = row.row(align=True)
sub.itemM("Buttons_MT_view", text="View")
sub.menu("Buttons_MT_view", text="View")
row = layout.row()
row.itemR(so, "buttons_context", expand=True, text="")
row.itemR(scene, "current_frame")
row.prop(so, "buttons_context", expand=True, text="")
row.prop(scene, "current_frame")
class Buttons_MT_view(bpy.types.Menu):
@ -49,7 +49,7 @@ class Buttons_MT_view(bpy.types.Menu):
so = context.space_data
col = layout.column()
col.itemR(so, "panel_alignment", expand=True)
col.prop(so, "panel_alignment", expand=True)
bpy.types.register(Buttons_HT_header)
bpy.types.register(Buttons_MT_view)

@ -36,27 +36,27 @@ class CONSOLE_HT_header(bpy.types.Header):
sub = row.row(align=True)
if sc.console_type == 'REPORT':
sub.itemM("CONSOLE_MT_report")
sub.menu("CONSOLE_MT_report")
else:
sub.itemM("CONSOLE_MT_console")
sub.menu("CONSOLE_MT_console")
layout.itemS()
layout.itemR(sc, "console_type", expand=True)
layout.separator()
layout.prop(sc, "console_type", expand=True)
if sc.console_type == 'REPORT':
row = layout.row(align=True)
row.itemR(sc, "show_report_debug", text="Debug")
row.itemR(sc, "show_report_info", text="Info")
row.itemR(sc, "show_report_operator", text="Operators")
row.itemR(sc, "show_report_warn", text="Warnings")
row.itemR(sc, "show_report_error", text="Errors")
row.prop(sc, "show_report_debug", text="Debug")
row.prop(sc, "show_report_info", text="Info")
row.prop(sc, "show_report_operator", text="Operators")
row.prop(sc, "show_report_warn", text="Warnings")
row.prop(sc, "show_report_error", text="Errors")
row = layout.row()
row.enabled = sc.show_report_operator
row.itemO("console.report_replay")
row.operator("console.report_replay")
else:
row = layout.row(align=True)
row.itemO("console.autocomplete", text="Autocomplete")
row.operator("console.autocomplete", text="Autocomplete")
class CONSOLE_MT_console(bpy.types.Menu):
@ -65,10 +65,10 @@ class CONSOLE_MT_console(bpy.types.Menu):
def draw(self, context):
layout = self.layout
layout.column()
layout.itemO("console.clear")
layout.itemO("console.copy")
layout.itemO("console.paste")
layout.itemM("CONSOLE_MT_language")
layout.operator("console.clear")
layout.operator("console.copy")
layout.operator("console.paste")
layout.menu("CONSOLE_MT_language")
class CONSOLE_MT_report(bpy.types.Menu):
@ -77,10 +77,10 @@ class CONSOLE_MT_report(bpy.types.Menu):
def draw(self, context):
layout = self.layout
layout.column()
layout.itemO("console.select_all_toggle")
layout.itemO("console.select_border")
layout.itemO("console.report_delete")
layout.itemO("console.report_copy")
layout.operator("console.select_all_toggle")
layout.operator("console.select_border")
layout.operator("console.report_delete")
layout.operator("console.report_copy")
class CONSOLE_MT_language(bpy.types.Menu):
@ -101,7 +101,7 @@ class CONSOLE_MT_language(bpy.types.Menu):
languages.sort()
for language in languages:
layout.item_stringO("console.language", "language", language, text=language[0].upper() + language[1:])
layout.operator("console.language", text=language[0].upper() + language[1:]).language = language
def add_scrollback(text, text_type):

@ -32,36 +32,36 @@ class FILEBROWSER_HT_header(bpy.types.Header):
layout.template_header(menus=False)
row = layout.row()
row.itemS()
row.separator()
row = layout.row(align=True)
row.itemO("file.previous", text="", icon='ICON_BACK')
row.itemO("file.next", text="", icon='ICON_FORWARD')
row.itemO("file.parent", text="", icon='ICON_FILE_PARENT')
row.itemO("file.refresh", text="", icon='ICON_FILE_REFRESH')
row.operator("file.previous", text="", icon='ICON_BACK')
row.operator("file.next", text="", icon='ICON_FORWARD')
row.operator("file.parent", text="", icon='ICON_FILE_PARENT')
row.operator("file.refresh", text="", icon='ICON_FILE_REFRESH')
row = layout.row()
row.itemS()
row.separator()
row = layout.row(align=True)
row.itemO("file.directory_new", text="", icon='ICON_NEWFOLDER')
row.operator("file.directory_new", text="", icon='ICON_NEWFOLDER')
layout.itemR(params, "display", expand=True, text="")
layout.itemR(params, "sort", expand=True, text="")
layout.prop(params, "display", expand=True, text="")
layout.prop(params, "sort", expand=True, text="")
layout.itemR(params, "hide_dot", text="Hide Invisible")
layout.itemR(params, "do_filter", text="", icon='ICON_FILTER')
layout.prop(params, "hide_dot", text="Hide Invisible")
layout.prop(params, "do_filter", text="", icon='ICON_FILTER')
row = layout.row(align=True)
row.active = params.do_filter
row.itemR(params, "filter_folder", text="")
row.itemR(params, "filter_blender", text="")
row.itemR(params, "filter_image", text="")
row.itemR(params, "filter_movie", text="")
row.itemR(params, "filter_script", text="")
row.itemR(params, "filter_font", text="")
row.itemR(params, "filter_sound", text="")
row.itemR(params, "filter_text", text="")
row.prop(params, "filter_folder", text="")
row.prop(params, "filter_blender", text="")
row.prop(params, "filter_image", text="")
row.prop(params, "filter_movie", text="")
row.prop(params, "filter_script", text="")
row.prop(params, "filter_font", text="")
row.prop(params, "filter_sound", text="")
row.prop(params, "filter_text", text="")
bpy.types.register(FILEBROWSER_HT_header)

@ -34,34 +34,34 @@ class IMAGE_MT_view(bpy.types.Menu):
show_uvedit = sima.show_uvedit
layout.itemO("image.properties", icon='ICON_MENU_PANEL')
layout.operator("image.properties", icon='ICON_MENU_PANEL')
layout.itemS()
layout.separator()
layout.itemR(sima, "update_automatically")
layout.prop(sima, "update_automatically")
if show_uvedit:
layout.itemR(settings, "uv_local_view") # Numpad /
layout.prop(settings, "uv_local_view") # Numpad /
layout.itemS()
layout.separator()
layout.itemO("image.view_zoom_in")
layout.itemO("image.view_zoom_out")
layout.operator("image.view_zoom_in")
layout.operator("image.view_zoom_out")
layout.itemS()
layout.separator()
ratios = [[1, 8], [1, 4], [1, 2], [1, 1], [2, 1], [4, 1], [8, 1]]
for a, b in ratios:
text = "Zoom %d:%d" % (a, b)
layout.item_floatO("image.view_zoom_ratio", "ratio", a / b, text=text)
layout.operator("image.view_zoom_ratio", text=text).ratio = a / b
layout.itemS()
layout.separator()
if show_uvedit:
layout.itemO("image.view_selected")
layout.operator("image.view_selected")
layout.itemO("image.view_all")
layout.itemO("screen.screen_full_area")
layout.operator("image.view_all")
layout.operator("screen.screen_full_area")
class IMAGE_MT_select(bpy.types.Menu):
@ -70,19 +70,19 @@ class IMAGE_MT_select(bpy.types.Menu):
def draw(self, context):
layout = self.layout
layout.itemO("uv.select_border")
layout.item_booleanO("uv.select_border", "pinned", True)
layout.operator("uv.select_border")
layout.operator("uv.select_border").pinned = True
layout.itemS()
layout.separator()
layout.itemO("uv.select_all_toggle")
layout.itemO("uv.select_inverse")
layout.itemO("uv.unlink_selection")
layout.operator("uv.select_all_toggle")
layout.operator("uv.select_inverse")
layout.operator("uv.unlink_selection")
layout.itemS()
layout.separator()
layout.itemO("uv.select_pinned")
layout.itemO("uv.select_linked")
layout.operator("uv.select_pinned")
layout.operator("uv.select_linked")
class IMAGE_MT_image(bpy.types.Menu):
@ -94,39 +94,39 @@ class IMAGE_MT_image(bpy.types.Menu):
sima = context.space_data
ima = sima.image
layout.itemO("image.new")
layout.itemO("image.open")
layout.operator("image.new")
layout.operator("image.open")
show_render = sima.show_render
if ima:
if not show_render:
layout.itemO("image.replace")
layout.itemO("image.reload")
layout.operator("image.replace")
layout.operator("image.reload")
layout.itemO("image.save")
layout.itemO("image.save_as")
layout.operator("image.save")
layout.operator("image.save_as")
if ima.source == 'SEQUENCE':
layout.itemO("image.save_sequence")
layout.operator("image.save_sequence")
if not show_render:
layout.itemS()
layout.separator()
if ima.packed_file:
layout.itemO("image.unpack")
layout.operator("image.unpack")
else:
layout.itemO("image.pack")
layout.operator("image.pack")
# only for dirty && specific image types, perhaps
# this could be done in operator poll too
if ima.dirty:
if ima.source in ('FILE', 'GENERATED') and ima.type != 'MULTILAYER':
layout.item_booleanO("image.pack", "as_png", True, text="Pack As PNG")
layout.operator("image.pack", text="Pack As PNG").as_png = True
layout.itemS()
layout.separator()
layout.itemR(sima, "image_painting")
layout.prop(sima, "image_painting")
class IMAGE_MT_uvs_showhide(bpy.types.Menu):
@ -135,9 +135,9 @@ class IMAGE_MT_uvs_showhide(bpy.types.Menu):
def draw(self, context):
layout = self.layout
layout.itemO("uv.reveal")
layout.itemO("uv.hide")
layout.item_booleanO("uv.hide", "unselected", True)
layout.operator("uv.reveal")
layout.operator("uv.hide")
layout.operator("uv.hide").unselected = True
class IMAGE_MT_uvs_transform(bpy.types.Menu):
@ -146,9 +146,26 @@ class IMAGE_MT_uvs_transform(bpy.types.Menu):
def draw(self, context):
layout = self.layout
layout.itemO("tfm.translate")
layout.itemO("tfm.rotate")
layout.itemO("tfm.resize")
layout.operator("tfm.translate")
layout.operator("tfm.rotate")
layout.operator("tfm.resize")
class IMAGE_MT_uvs_snap(bpy.types.Menu):
bl_label = "Snap"
def draw(self, context):
layout = self.layout
layout.operator_context = 'EXEC_REGION_WIN'
layout.operator("uv.snap_selection", text="Selected to Pixels").target = 'PIXELS'
layout.operator("uv.snap_selection", text="Selected to Cursor").target = 'CURSOR'
layout.operator("uv.snap_selection", text="Selected to Adjacent Unselected").target = 'ADJACENT_UNSELECTED'
layout.separator()
layout.operator("uv.snap_cursor", text="Cursor to Pixels").target = 'PIXELS'
layout.operator("uv.snap_cursor", text="Cursor to Selection").target = 'SELECTION'
class IMAGE_MT_uvs_mirror(bpy.types.Menu):
@ -158,11 +175,8 @@ class IMAGE_MT_uvs_mirror(bpy.types.Menu):
layout = self.layout
layout.operator_context = 'EXEC_REGION_WIN'
props = layout.itemO("tfm.mirror", text="X Axis", properties=True)
props.constraint_axis[0] = True
props = layout.itemO("tfm.mirror", text="Y Axis", properties=True)
props.constraint_axis[1] = True
layout.operator("tfm.mirror", text="X Axis").constraint_axis[0] = True
layout.operator("tfm.mirror", text="Y Axis").constraint_axis[1] = True
class IMAGE_MT_uvs_weldalign(bpy.types.Menu):
@ -171,8 +185,8 @@ class IMAGE_MT_uvs_weldalign(bpy.types.Menu):
def draw(self, context):
layout = self.layout
layout.itemO("uv.weld") # W, 1
layout.items_enumO("uv.align", "axis") # W, 2/3/4
layout.operator("uv.weld") # W, 1
layout.operator_enums("uv.align", "axis") # W, 2/3/4
class IMAGE_MT_uvs(bpy.types.Menu):
@ -185,37 +199,38 @@ class IMAGE_MT_uvs(bpy.types.Menu):
uv = sima.uv_editor
settings = context.tool_settings
layout.itemR(uv, "snap_to_pixels")
layout.itemR(uv, "constrain_to_image_bounds")
layout.prop(uv, "snap_to_pixels")
layout.prop(uv, "constrain_to_image_bounds")
layout.itemS()
layout.separator()
layout.itemR(uv, "live_unwrap")
layout.itemO("uv.unwrap")
layout.item_booleanO("uv.pin", "clear", True, text="Unpin")
layout.itemO("uv.pin")
layout.prop(uv, "live_unwrap")
layout.operator("uv.unwrap")
layout.operator("uv.pin", text="Unpin").clear = True
layout.operator("uv.pin")
layout.itemS()
layout.separator()
layout.itemO("uv.pack_islands")
layout.itemO("uv.average_islands_scale")
layout.itemO("uv.minimize_stretch")
layout.itemO("uv.stitch")
layout.operator("uv.pack_islands")
layout.operator("uv.average_islands_scale")
layout.operator("uv.minimize_stretch")
layout.operator("uv.stitch")
layout.itemS()
layout.separator()
layout.itemM("IMAGE_MT_uvs_transform")
layout.itemM("IMAGE_MT_uvs_mirror")
layout.itemM("IMAGE_MT_uvs_weldalign")
layout.menu("IMAGE_MT_uvs_transform")
layout.menu("IMAGE_MT_uvs_mirror")
layout.menu("IMAGE_MT_uvs_snap")
layout.menu("IMAGE_MT_uvs_weldalign")
layout.itemS()
layout.separator()
layout.item_menu_enumR(settings, "proportional_editing")
layout.item_menu_enumR(settings, "proportional_editing_falloff")
layout.prop_menu_enum(settings, "proportional_editing")
layout.prop_menu_enum(settings, "proportional_editing_falloff")
layout.itemS()
layout.separator()
layout.itemM("IMAGE_MT_uvs_showhide")
layout.menu("IMAGE_MT_uvs_showhide")
class IMAGE_HT_header(bpy.types.Header):
@ -239,18 +254,18 @@ class IMAGE_HT_header(bpy.types.Header):
# menus
if context.area.show_menus:
sub = row.row(align=True)
sub.itemM("IMAGE_MT_view")
sub.menu("IMAGE_MT_view")
if show_uvedit:
sub.itemM("IMAGE_MT_select")
sub.menu("IMAGE_MT_select")
if ima and ima.dirty:
sub.itemM("IMAGE_MT_image", text="Image*")
sub.menu("IMAGE_MT_image", text="Image*")
else:
sub.itemM("IMAGE_MT_image", text="Image")
sub.menu("IMAGE_MT_image", text="Image")
if show_uvedit:
sub.itemM("IMAGE_MT_uvs")
sub.menu("IMAGE_MT_uvs")
layout.template_ID(sima, "image", new="image.new")
@ -258,42 +273,42 @@ class IMAGE_HT_header(bpy.types.Header):
if show_uvedit:
uvedit = sima.uv_editor
layout.itemR(uvedit, "pivot", text="", icon_only=True)
layout.itemR(settings, "uv_sync_selection", text="")
layout.prop(uvedit, "pivot", text="", icon_only=True)
layout.prop(settings, "uv_sync_selection", text="")
if settings.uv_sync_selection:
layout.itemR(settings, "mesh_selection_mode", text="", expand=True)
layout.prop(settings, "mesh_selection_mode", text="", expand=True)
else:
layout.itemR(settings, "uv_selection_mode", text="", expand=True)
layout.itemR(uvedit, "sticky_selection_mode", text="", icon_only=True)
layout.prop(settings, "uv_selection_mode", text="", expand=True)
layout.prop(uvedit, "sticky_selection_mode", text="", icon_only=True)
row = layout.row(align=True)
row.itemR(settings, "snap", text="")
row.prop(settings, "snap", text="")
if settings.snap:
row.itemR(settings, "snap_mode", text="")
row.prop(settings, "snap_mode", text="")
# mesh = context.edit_object.data
# row.item_pointerR(mesh, "active_uv_layer", mesh, "uv_textures")
# row.prop_object(mesh, "active_uv_layer", mesh, "uv_textures")
if ima:
# layers
layout.template_image_layers(ima, iuser)
# painting
layout.itemR(sima, "image_painting", text="")
layout.prop(sima, "image_painting", text="")
# draw options
row = layout.row(align=True)
row.itemR(sima, "draw_channels", text="", expand=True)
row.prop(sima, "draw_channels", text="", expand=True)
row = layout.row(align=True)
if ima.type == 'COMPOSITE':
row.itemO("image.record_composite", icon='ICON_REC')
row.operator("image.record_composite", icon='ICON_REC')
if ima.type == 'COMPOSITE' and ima.source in ('MOVIE', 'SEQUENCE'):
row.itemO("image.play_composite", icon='ICON_PLAY')
row.operator("image.play_composite", icon='ICON_PLAY')
if show_uvedit or sima.image_painting:
layout.itemR(sima, "update_automatically", text="")
layout.prop(sima, "update_automatically", text="")
class IMAGE_PT_image_properties(bpy.types.Panel):
@ -337,27 +352,27 @@ class IMAGE_PT_game_properties(bpy.types.Panel):
col = split.column()
sub = col.column(align=True)
sub.itemR(ima, "animated")
sub.prop(ima, "animated")
subsub = sub.column()
subsub.active = ima.animated
subsub.itemR(ima, "animation_start", text="Start")
subsub.itemR(ima, "animation_end", text="End")
subsub.itemR(ima, "animation_speed", text="Speed")
subsub.prop(ima, "animation_start", text="Start")
subsub.prop(ima, "animation_end", text="End")
subsub.prop(ima, "animation_speed", text="Speed")
col.itemR(ima, "tiles")
col.prop(ima, "tiles")
sub = col.column(align=True)
sub.active = ima.tiles or ima.animated
sub.itemR(ima, "tiles_x", text="X")
sub.itemR(ima, "tiles_y", text="Y")
sub.prop(ima, "tiles_x", text="X")
sub.prop(ima, "tiles_y", text="Y")
if wide_ui:
col = split.column()
col.itemL(text="Clamp:")
col.itemR(ima, "clamp_x", text="X")
col.itemR(ima, "clamp_y", text="Y")
col.itemS()
col.itemR(ima, "mapping", expand=True)
col.label(text="Clamp:")
col.prop(ima, "clamp_x", text="X")
col.prop(ima, "clamp_y", text="Y")
col.separator()
col.prop(ima, "mapping", expand=True)
class IMAGE_PT_view_properties(bpy.types.Panel):
@ -382,41 +397,41 @@ class IMAGE_PT_view_properties(bpy.types.Panel):
col = split.column()
if ima:
col.itemR(ima, "display_aspect", text="Aspect Ratio")
col.prop(ima, "display_aspect", text="Aspect Ratio")
if wide_ui:
col = split.column()
col.itemL(text="Coordinates:")
col.itemR(sima, "draw_repeated", text="Repeat")
col.label(text="Coordinates:")
col.prop(sima, "draw_repeated", text="Repeat")
if show_uvedit:
col.itemR(uvedit, "normalized_coordinates", text="Normalized")
col.prop(uvedit, "normalized_coordinates", text="Normalized")
elif show_uvedit:
col.itemL(text="Coordinates:")
col.itemR(uvedit, "normalized_coordinates", text="Normalized")
col.label(text="Coordinates:")
col.prop(uvedit, "normalized_coordinates", text="Normalized")
if show_uvedit:
col = layout.column()
col.itemL(text="UVs:")
col.label(text="UVs:")
row = col.row()
if wide_ui:
row.itemR(uvedit, "edge_draw_type", expand=True)
row.prop(uvedit, "edge_draw_type", expand=True)
else:
row.itemR(uvedit, "edge_draw_type", text="")
row.prop(uvedit, "edge_draw_type", text="")
split = layout.split()
col = split.column()
col.itemR(uvedit, "draw_smooth_edges", text="Smooth")
col.itemR(uvedit, "draw_modified_edges", text="Modified")
#col.itemR(uvedit, "draw_edges")
#col.itemR(uvedit, "draw_faces")
col.prop(uvedit, "draw_smooth_edges", text="Smooth")
col.prop(uvedit, "draw_modified_edges", text="Modified")
#col.prop(uvedit, "draw_edges")
#col.prop(uvedit, "draw_faces")
if wide_ui:
col = split.column()
col.itemR(uvedit, "draw_stretch", text="Stretch")
col.prop(uvedit, "draw_stretch", text="Stretch")
sub = col.column()
sub.active = uvedit.draw_stretch
sub.row().itemR(uvedit, "draw_stretch_type", expand=True)
sub.row().prop(uvedit, "draw_stretch_type", expand=True)
class IMAGE_PT_paint(bpy.types.Panel):
@ -445,28 +460,28 @@ class IMAGE_PT_paint(bpy.types.Panel):
sub = layout.row(align=True)
else:
sub = layout.column(align=True)
sub.item_enumR(settings, "tool", 'DRAW')
sub.item_enumR(settings, "tool", 'SOFTEN')
sub.item_enumR(settings, "tool", 'CLONE')
sub.item_enumR(settings, "tool", 'SMEAR')
sub.prop_enum(settings, "tool", 'DRAW')
sub.prop_enum(settings, "tool", 'SOFTEN')
sub.prop_enum(settings, "tool", 'CLONE')
sub.prop_enum(settings, "tool", 'SMEAR')
if brush:
col = layout.column()
col.itemR(brush, "color", text="")
col.prop(brush, "color", text="")
row = col.row(align=True)
row.itemR(brush, "size", slider=True)
row.itemR(brush, "use_size_pressure", toggle=True, text="")
row.prop(brush, "size", slider=True)
row.prop(brush, "use_size_pressure", toggle=True, text="")
row = col.row(align=True)
row.itemR(brush, "strength", slider=True)
row.itemR(brush, "use_strength_pressure", toggle=True, text="")
row.prop(brush, "strength", slider=True)
row.prop(brush, "use_strength_pressure", toggle=True, text="")
row = col.row(align=True)
row.itemR(brush, "jitter", slider=True)
row.itemR(brush, "use_jitter_pressure", toggle=True, text="")
row.prop(brush, "jitter", slider=True)
row.prop(brush, "use_jitter_pressure", toggle=True, text="")
col.itemR(brush, "blend", text="Blend")
col.prop(brush, "blend", text="Blend")
class IMAGE_PT_paint_stroke(bpy.types.Panel):
@ -486,16 +501,16 @@ class IMAGE_PT_paint_stroke(bpy.types.Panel):
settings = context.tool_settings.image_paint
brush = settings.brush
layout.itemR(brush, "use_airbrush")
layout.prop(brush, "use_airbrush")
col = layout.column()
col.active = brush.use_airbrush
col.itemR(brush, "rate", slider=True)
col.prop(brush, "rate", slider=True)
layout.itemR(brush, "use_space")
layout.prop(brush, "use_space")
row = layout.row(align=True)
row.active = brush.use_space
row.itemR(brush, "spacing", text="Distance", slider=True)
row.itemR(brush, "use_spacing_pressure", toggle=True, text="")
row.prop(brush, "spacing", text="Distance", slider=True)
row.prop(brush, "use_spacing_pressure", toggle=True, text="")
class IMAGE_PT_paint_curve(bpy.types.Panel):
@ -516,13 +531,14 @@ class IMAGE_PT_paint_curve(bpy.types.Panel):
brush = settings.brush
layout.template_curve_mapping(brush, "curve")
layout.item_menu_enumO("brush.curve_preset", property="shape")
layout.operator_menu_enum("brush.curve_preset", property="shape")
bpy.types.register(IMAGE_MT_view)
bpy.types.register(IMAGE_MT_select)
bpy.types.register(IMAGE_MT_image)
bpy.types.register(IMAGE_MT_uvs_showhide)
bpy.types.register(IMAGE_MT_uvs_transform)
bpy.types.register(IMAGE_MT_uvs_snap)
bpy.types.register(IMAGE_MT_uvs_mirror)
bpy.types.register(IMAGE_MT_uvs_weldalign)
bpy.types.register(IMAGE_MT_uvs)

@ -37,30 +37,30 @@ class INFO_HT_header(bpy.types.Header):
if context.area.show_menus:
sub = row.row(align=True)
sub.itemM("INFO_MT_file")
sub.itemM("INFO_MT_add")
sub.menu("INFO_MT_file")
sub.menu("INFO_MT_add")
if rd.use_game_engine:
sub.itemM("INFO_MT_game")
sub.menu("INFO_MT_game")
else:
sub.itemM("INFO_MT_render")
sub.itemM("INFO_MT_help")
sub.menu("INFO_MT_render")
sub.menu("INFO_MT_help")
layout.template_ID(context.window, "screen", new="screen.new", unlink="screen.delete")
layout.template_ID(context.screen, "scene", new="scene.new", unlink="scene.delete")
layout.itemS()
layout.separator()
if rd.multiple_engines:
layout.itemR(rd, "engine", text="")
layout.prop(rd, "engine", text="")
layout.itemS()
layout.separator()
layout.template_operator_search()
layout.template_running_jobs()
layout.itemL(text=scene.statistics())
layout.label(text=scene.statistics())
layout.itemO("wm.window_fullscreen_toggle", icon='ICON_FULLSCREEN_ENTER', text="")
layout.operator("wm.window_fullscreen_toggle", icon='ICON_FULLSCREEN_ENTER', text="")
class INFO_MT_file(bpy.types.Menu):
@ -70,38 +70,38 @@ class INFO_MT_file(bpy.types.Menu):
layout = self.layout
layout.operator_context = 'EXEC_AREA'
layout.itemO("wm.read_homefile", text="New", icon='ICON_NEW')
layout.operator("wm.read_homefile", text="New", icon='ICON_NEW')
layout.operator_context = 'INVOKE_AREA'
layout.itemO("wm.open_mainfile", text="Open...", icon='ICON_FILE_FOLDER')
layout.item_menu_enumO("wm.open_recentfile", "file", text="Open Recent")
layout.itemO("wm.recover_last_session")
layout.itemO("wm.recover_auto_save", text="Recover Auto Save...")
layout.operator("wm.open_mainfile", text="Open...", icon='ICON_FILE_FOLDER')
layout.operator_menu_enum("wm.open_recentfile", "file", text="Open Recent")
layout.operator("wm.recover_last_session")
layout.operator("wm.recover_auto_save", text="Recover Auto Save...")
layout.itemS()
layout.separator()
layout.operator_context = 'EXEC_AREA'
layout.itemO("wm.save_mainfile", text="Save", icon='ICON_FILE_TICK')
layout.operator("wm.save_mainfile", text="Save", icon='ICON_FILE_TICK')
layout.operator_context = 'INVOKE_AREA'
layout.itemO("wm.save_as_mainfile", text="Save As...")
layout.itemO("screen.userpref_show", text="User Preferences...", icon='ICON_PREFERENCES')
layout.operator("wm.save_as_mainfile", text="Save As...")
layout.operator("screen.userpref_show", text="User Preferences...", icon='ICON_PREFERENCES')
layout.itemS()
layout.separator()
layout.operator_context = 'INVOKE_AREA'
layout.itemO("wm.link_append", text="Link")
layout.item_booleanO("wm.link_append", "link", False, text="Append")
layout.itemS()
layout.operator("wm.link_append", text="Link")
layout.operator("wm.link_append", text="Append").link = False
layout.separator()
layout.itemM("INFO_MT_file_import")
layout.itemM("INFO_MT_file_export")
layout.menu("INFO_MT_file_import")
layout.menu("INFO_MT_file_export")
layout.itemS()
layout.separator()
layout.itemM("INFO_MT_file_external_data")
layout.menu("INFO_MT_file_external_data")
layout.itemS()
layout.separator()
layout.operator_context = 'EXEC_AREA'
layout.itemO("wm.exit_blender", text="Quit", icon='ICON_QUIT')
layout.operator("wm.exit_blender", text="Quit", icon='ICON_QUIT')
# test for expanding menus
'''
@ -111,7 +111,7 @@ class INFO_MT_file_more(INFO_MT_file):
def draw(self, context):
layout = self.layout
layout.itemO("wm.read_homefile", text="TESTING ")
layout.operator("wm.read_homefile", text="TESTING ")
dynamic_menu.setup(INFO_MT_file_more)
'''
@ -123,7 +123,7 @@ class INFO_MT_file_import(dynamic_menu.DynMenu):
def draw(self, context):
if "collada_import" in dir(bpy.ops.wm):
self.layout.itemO("wm.collada_import", text="COLLADA (.dae)...")
self.layout.operator("wm.collada_import", text="COLLADA (.dae)...")
class INFO_MT_file_export(dynamic_menu.DynMenu):
@ -132,7 +132,7 @@ class INFO_MT_file_export(dynamic_menu.DynMenu):
def draw(self, context):
if "collada_export" in dir(bpy.ops.wm):
self.layout.itemO("wm.collada_export", text="COLLADA (.dae)...")
self.layout.operator("wm.collada_export", text="COLLADA (.dae)...")
class INFO_MT_file_external_data(bpy.types.Menu):
@ -141,15 +141,15 @@ class INFO_MT_file_external_data(bpy.types.Menu):
def draw(self, context):
layout = self.layout
layout.itemO("file.pack_all", text="Pack into .blend file")
layout.itemO("file.unpack_all", text="Unpack into Files...")
layout.operator("file.pack_all", text="Pack into .blend file")
layout.operator("file.unpack_all", text="Unpack into Files...")
layout.itemS()
layout.separator()
layout.itemO("file.make_paths_relative")
layout.itemO("file.make_paths_absolute")
layout.itemO("file.report_missing_files")
layout.itemO("file.find_missing_files")
layout.operator("file.make_paths_relative")
layout.operator("file.make_paths_absolute")
layout.operator("file.report_missing_files")
layout.operator("file.find_missing_files")
class INFO_MT_mesh_add(dynamic_menu.DynMenu):
@ -159,16 +159,16 @@ class INFO_MT_mesh_add(dynamic_menu.DynMenu):
def draw(self, context):
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
layout.itemO("mesh.primitive_plane_add", icon='ICON_MESH_PLANE', text="Plane")
layout.itemO("mesh.primitive_cube_add", icon='ICON_MESH_CUBE', text="Cube")
layout.itemO("mesh.primitive_circle_add", icon='ICON_MESH_CIRCLE', text="Circle")
layout.itemO("mesh.primitive_uv_sphere_add", icon='ICON_MESH_UVSPHERE', text="UV Sphere")
layout.itemO("mesh.primitive_ico_sphere_add", icon='ICON_MESH_ICOSPHERE', text="Icosphere")
layout.itemO("mesh.primitive_tube_add", icon='ICON_MESH_TUBE', text="Tube")
layout.itemO("mesh.primitive_cone_add", icon='ICON_MESH_CONE', text="Cone")
layout.itemS()
layout.itemO("mesh.primitive_grid_add", icon='ICON_MESH_GRID', text="Grid")
layout.itemO("mesh.primitive_monkey_add", icon='ICON_MESH_MONKEY', text="Monkey")
layout.operator("mesh.primitive_plane_add", icon='ICON_MESH_PLANE', text="Plane")
layout.operator("mesh.primitive_cube_add", icon='ICON_MESH_CUBE', text="Cube")
layout.operator("mesh.primitive_circle_add", icon='ICON_MESH_CIRCLE', text="Circle")
layout.operator("mesh.primitive_uv_sphere_add", icon='ICON_MESH_UVSPHERE', text="UV Sphere")
layout.operator("mesh.primitive_ico_sphere_add", icon='ICON_MESH_ICOSPHERE', text="Icosphere")
layout.operator("mesh.primitive_tube_add", icon='ICON_MESH_TUBE', text="Tube")
layout.operator("mesh.primitive_cone_add", icon='ICON_MESH_CONE', text="Cone")
layout.separator()
layout.operator("mesh.primitive_grid_add", icon='ICON_MESH_GRID', text="Grid")
layout.operator("mesh.primitive_monkey_add", icon='ICON_MESH_MONKEY', text="Monkey")
class INFO_MT_add(bpy.types.Menu):
@ -179,37 +179,37 @@ class INFO_MT_add(bpy.types.Menu):
layout.operator_context = 'EXEC_SCREEN'
# layout.item_menu_enumO("object.mesh_add", "type", text="Mesh", icon='ICON_OUTLINER_OB_MESH')
layout.itemM("INFO_MT_mesh_add", icon='ICON_OUTLINER_OB_MESH')
#layout.operator_menu_enum("object.mesh_add", "type", text="Mesh", icon='ICON_OUTLINER_OB_MESH')
layout.menu("INFO_MT_mesh_add", icon='ICON_OUTLINER_OB_MESH')
layout.item_menu_enumO("object.curve_add", "type", text="Curve", icon='ICON_OUTLINER_OB_CURVE')
layout.item_menu_enumO("object.surface_add", "type", text="Surface", icon='ICON_OUTLINER_OB_SURFACE')
layout.item_menu_enumO("object.metaball_add", "type", 'META', text="Metaball", icon='ICON_OUTLINER_OB_META')
layout.itemO("object.text_add", text="Text", icon='ICON_OUTLINER_OB_FONT')
layout.operator_menu_enum("object.curve_add", "type", text="Curve", icon='ICON_OUTLINER_OB_CURVE')
layout.operator_menu_enum("object.surface_add", "type", text="Surface", icon='ICON_OUTLINER_OB_SURFACE')
layout.operator_menu_enum("object.metaball_add", "type", 'META', text="Metaball", icon='ICON_OUTLINER_OB_META')
layout.operator("object.text_add", text="Text", icon='ICON_OUTLINER_OB_FONT')
layout.itemS()
layout.separator()
layout.operator_context = 'INVOKE_SCREEN'
layout.operator_context = 'INVOKE_REGION_WIN'
layout.itemO("object.armature_add", text="Armature", icon='ICON_OUTLINER_OB_ARMATURE')
layout.item_enumO("object.add", "type", 'LATTICE', icon='ICON_OUTLINER_OB_LATTICE')
layout.item_enumO("object.add", "type", 'EMPTY', icon='ICON_OUTLINER_OB_EMPTY')
layout.operator("object.armature_add", text="Armature", icon='ICON_OUTLINER_OB_ARMATURE')
layout.operator("object.add", text="Lattice", icon='ICON_OUTLINER_OB_LATTICE').type = 'LATTICE'
layout.operator("object.add", text="Empty", icon='ICON_OUTLINER_OB_EMPTY').type = 'EMPTY'
layout.itemS()
layout.separator()
layout.item_enumO("object.add", "type", 'CAMERA', icon='ICON_OUTLINER_OB_CAMERA')
layout.operator("object.add", text="Camera", icon='ICON_OUTLINER_OB_CAMERA').type = 'CAMERA'
layout.operator_context = 'EXEC_SCREEN'
layout.item_menu_enumO("object.lamp_add", "type", 'LAMP', text="Lamp", icon='ICON_OUTLINER_OB_LAMP')
layout.operator_menu_enum("object.lamp_add", "type", 'LAMP', text="Lamp", icon='ICON_OUTLINER_OB_LAMP')
layout.itemS()
layout.separator()
layout.item_menu_enumO("object.effector_add", "type", 'EMPTY', text="Force Field", icon='ICON_OUTLINER_OB_EMPTY')
layout.operator_menu_enum("object.effector_add", "type", 'EMPTY', text="Force Field", icon='ICON_OUTLINER_OB_EMPTY')
layout.itemS()
layout.separator()
layout.item_menu_enumO("object.group_instance_add", "type", text="Group Instance", icon='ICON_OUTLINER_OB_EMPTY')
layout.operator_menu_enum("object.group_instance_add", "type", text="Group Instance", icon='ICON_OUTLINER_OB_EMPTY')
class INFO_MT_game(bpy.types.Menu):
@ -220,14 +220,14 @@ class INFO_MT_game(bpy.types.Menu):
gs = context.scene.game_data
layout.itemO("view3d.game_start")
layout.operator("view3d.game_start")
layout.itemS()
layout.separator()
layout.itemR(gs, "show_debug_properties")
layout.itemR(gs, "show_framerate_profile")
layout.itemR(gs, "show_physics_visualization")
layout.itemR(gs, "deprecation_warnings")
layout.prop(gs, "show_debug_properties")
layout.prop(gs, "show_framerate_profile")
layout.prop(gs, "show_physics_visualization")
layout.prop(gs, "deprecation_warnings")
class INFO_MT_render(bpy.types.Menu):
@ -238,17 +238,17 @@ class INFO_MT_render(bpy.types.Menu):
# rd = context.scene.render_data
layout.itemO("screen.render", text="Render Image", icon='ICON_RENDER_STILL')
layout.item_booleanO("screen.render", "animation", True, text="Render Animation", icon='ICON_RENDER_ANIMATION')
layout.operator("screen.render", text="Render Image", icon='ICON_RENDER_STILL')
layout.operator("screen.render", text="Render Animation", icon='ICON_RENDER_ANIMATION').animation = True
layout.itemS()
layout.separator()
layout.itemO("screen.opengl_render", text="OpenGL Render Image")
layout.item_booleanO("screen.opengl_render", "animation", True, text="OpenGL Render Animation")
layout.operator("screen.opengl_render", text="OpenGL Render Image")
layout.operator("screen.opengl_render", text="OpenGL Render Animation").animation = True
layout.itemS()
layout.separator()
layout.itemO("screen.render_view_show")
layout.operator("screen.render_view_show")
class INFO_MT_help(bpy.types.Menu):
@ -257,19 +257,20 @@ class INFO_MT_help(bpy.types.Menu):
def draw(self, context):
layout = self.layout
layout.itemO("help.manual", icon='ICON_HELP')
layout.itemO("help.release_logs", icon='ICON_URL')
layout.operator("help.manual", icon='ICON_HELP')
layout.operator("help.release_logs", icon='ICON_URL')
layout.itemS()
layout.separator()
layout.itemO("help.blender_website", icon='ICON_URL')
layout.itemO("help.blender_eshop", icon='ICON_URL')
layout.itemO("help.developer_community", icon='ICON_URL')
layout.itemO("help.user_community", icon='ICON_URL')
layout.itemS()
layout.itemO("help.report_bug", icon='ICON_URL')
layout.itemS()
layout.itemO("help.operator_cheat_sheet")
layout.operator("help.blender_website", icon='ICON_URL')
layout.operator("help.blender_eshop", icon='ICON_URL')
layout.operator("help.developer_community", icon='ICON_URL')
layout.operator("help.user_community", icon='ICON_URL')
layout.separator()
layout.operator("help.report_bug", icon='ICON_URL')
layout.separator()
layout.operator("help.python_api", icon='ICON_URL')
layout.operator("help.operator_cheat_sheet")
bpy.types.register(INFO_HT_header)
bpy.types.register(INFO_MT_file)
@ -297,14 +298,14 @@ class HELP_OT_manual(HelpOperator):
'''The Blender Wiki manual'''
bl_idname = "help.manual"
bl_label = "Manual"
_url = 'http://wiki.blender.org/index.php/Manual'
_url = 'http://wiki.blender.org/index.php/Doc:Manual'
class HELP_OT_release_logs(HelpOperator):
'''Information about the changes in this version of Blender'''
bl_idname = "help.release_logs"
bl_label = "Release Logs"
_url = 'http://www.blender.org/development/release-logs/'
bl_label = "Release Log"
_url = 'http://www.blender.org/development/release-logs/blender-250/'
class HELP_OT_blender_website(HelpOperator):
@ -342,6 +343,13 @@ class HELP_OT_report_bug(HelpOperator):
_url = 'http://projects.blender.org/tracker/?atid=498&group_id=9&func=browse'
class HELP_OT_python_api(HelpOperator):
'''Reference for operator and data Python API'''
bl_idname = "help.python_api"
bl_label = "Python API Reference"
_url = 'http://www.blender.org/documentation/250PythonDoc/'
class HELP_OT_operator_cheat_sheet(bpy.types.Operator):
bl_idname = "help.operator_cheat_sheet"
bl_label = "Operator Cheat Sheet (new textblock)"
@ -375,4 +383,5 @@ bpy.ops.add(HELP_OT_blender_eshop)
bpy.ops.add(HELP_OT_developer_community)
bpy.ops.add(HELP_OT_user_community)
bpy.ops.add(HELP_OT_report_bug)
bpy.ops.add(HELP_OT_python_api)
bpy.ops.add(HELP_OT_operator_cheat_sheet)

@ -35,15 +35,15 @@ class LOGIC_PT_properties(bpy.types.Panel):
ob = context.active_object
game = ob.game
layout.itemO("object.game_property_new", text="Add Game Property")
layout.operator("object.game_property_new", text="Add Game Property")
for i, prop in enumerate(game.properties):
row = layout.row(align=True)
row.itemR(prop, "name", text="")
row.itemR(prop, "type", text="")
row.itemR(prop, "value", text="", toggle=True) # we dont care about the type. rna will display correctly
row.itemR(prop, "debug", text="", toggle=True, icon='ICON_INFO')
row.item_intO("object.game_property_remove", "index", i, text="", icon='ICON_X')
row.prop(prop, "name", text="")
row.prop(prop, "type", text="")
row.prop(prop, "value", text="", toggle=True) # we dont care about the type. rna will display correctly
row.prop(prop, "debug", text="", toggle=True, icon='ICON_INFO')
row.operator("object.game_property_remove", text="", icon='ICON_X').index = i
bpy.types.register(LOGIC_PT_properties)

@ -33,13 +33,13 @@ class NODE_HT_header(bpy.types.Header):
if context.area.show_menus:
sub = row.row(align=True)
sub.itemM("NODE_MT_view")
sub.itemM("NODE_MT_select")
sub.itemM("NODE_MT_add")
sub.itemM("NODE_MT_node")
sub.menu("NODE_MT_view")
sub.menu("NODE_MT_select")
sub.menu("NODE_MT_add")
sub.menu("NODE_MT_node")
row = layout.row()
row.itemR(snode, "tree_type", text="", expand=True)
row.prop(snode, "tree_type", text="", expand=True)
if snode.tree_type == 'MATERIAL':
ob = snode.id_from
@ -47,24 +47,24 @@ class NODE_HT_header(bpy.types.Header):
if ob:
layout.template_ID(ob, "active_material", new="material.new")
if snode_id:
layout.itemR(snode_id, "use_nodes")
layout.prop(snode_id, "use_nodes")
elif snode.tree_type == 'TEXTURE':
row.itemR(snode, "texture_type", text="", expand=True)
row.prop(snode, "texture_type", text="", expand=True)
snode_id = snode.id
id_from = snode.id_from
if id_from:
layout.template_ID(id_from, "active_texture", new="texture.new")
if snode_id:
layout.itemR(snode_id, "use_nodes")
layout.prop(snode_id, "use_nodes")
elif snode.tree_type == 'COMPOSITING':
snode_id = snode.id
layout.itemR(snode_id, "use_nodes")
layout.itemR(snode_id.render_data, "free_unused_nodes", text="Free Unused")
layout.itemR(snode, "backdrop")
layout.prop(snode_id, "use_nodes")
layout.prop(snode_id.render_data, "free_unused_nodes", text="Free Unused")
layout.prop(snode, "backdrop")
class NODE_MT_view(bpy.types.Menu):
@ -73,16 +73,16 @@ class NODE_MT_view(bpy.types.Menu):
def draw(self, context):
layout = self.layout
layout.itemO("node.properties", icon='ICON_MENU_PANEL')
layout.itemS()
layout.operator("node.properties", icon='ICON_MENU_PANEL')
layout.separator()
layout.itemO("view2d.zoom_in")
layout.itemO("view2d.zoom_out")
layout.operator("view2d.zoom_in")
layout.operator("view2d.zoom_out")
layout.itemS()
layout.separator()
layout.itemO("node.view_all")
layout.itemO("screen.screen_full_area")
layout.operator("node.view_all")
layout.operator("screen.screen_full_area")
class NODE_MT_select(bpy.types.Menu):
@ -91,12 +91,12 @@ class NODE_MT_select(bpy.types.Menu):
def draw(self, context):
layout = self.layout
layout.itemO("node.select_border")
layout.operator("node.select_border")
layout.itemS()
layout.itemO("node.select_all")
layout.itemO("node.select_linked_from")
layout.itemO("node.select_linked_to")
layout.separator()
layout.operator("node.select_all")
layout.operator("node.select_linked_from")
layout.operator("node.select_linked_to")
class NODE_MT_node(bpy.types.Menu):
@ -105,34 +105,34 @@ class NODE_MT_node(bpy.types.Menu):
def draw(self, context):
layout = self.layout
layout.itemO("tfm.translate")
layout.itemO("tfm.rotate")
layout.itemO("tfm.resize")
layout.operator("tfm.translate")
layout.operator("tfm.rotate")
layout.operator("tfm.resize")
layout.itemS()
layout.separator()
layout.itemO("node.duplicate_move")
layout.itemO("node.delete")
layout.operator("node.duplicate_move")
layout.operator("node.delete")
layout.itemS()
layout.itemO("node.link_make")
layout.separator()
layout.operator("node.link_make")
layout.itemS()
layout.itemO("node.group_edit")
layout.itemO("node.group_ungroup")
layout.itemO("node.group_make")
layout.separator()
layout.operator("node.group_edit")
layout.operator("node.group_ungroup")
layout.operator("node.group_make")
layout.itemS()
layout.separator()
layout.itemO("node.hide")
layout.itemO("node.mute")
layout.operator("node.hide")
layout.operator("node.mute")
# XXX
# layout.itemO("node.rename")
# layout.operator("node.rename")
layout.itemS()
layout.separator()
layout.itemO("node.show_cyclic_dependencies")
layout.operator("node.show_cyclic_dependencies")
bpy.types.register(NODE_HT_header)
bpy.types.register(NODE_MT_view)

@ -35,29 +35,29 @@ class OUTLINER_HT_header(bpy.types.Header):
if context.area.show_menus:
sub = row.row(align=True)
sub.itemM("OUTLINER_MT_view")
sub.menu("OUTLINER_MT_view")
if space.display_mode == 'DATABLOCKS':
sub.itemM("OUTLINER_MT_edit_datablocks")
sub.menu("OUTLINER_MT_edit_datablocks")
layout.itemR(space, "display_mode", text="")
layout.prop(space, "display_mode", text="")
layout.itemS()
layout.separator()
if space.display_mode == 'DATABLOCKS':
row = layout.row(align=True)
row.itemO("outliner.keyingset_add_selected", icon='ICON_ZOOMIN', text="")
row.itemO("outliner.keyingset_remove_selected", icon='ICON_ZOOMOUT', text="")
row.operator("outliner.keyingset_add_selected", icon='ICON_ZOOMIN', text="")
row.operator("outliner.keyingset_remove_selected", icon='ICON_ZOOMOUT', text="")
if ks:
row = layout.row(align=False)
row.item_pointerR(scene, "active_keying_set", scene, "keying_sets", text="")
row.prop_object(scene, "active_keying_set", scene, "keying_sets", text="")
row = layout.row(align=True)
row.itemO("anim.insert_keyframe", text="", icon='ICON_KEY_HLT')
row.itemO("anim.delete_keyframe", text="", icon='ICON_KEY_DEHLT')
row.operator("anim.keyframe_insert", text="", icon='ICON_KEY_HLT')
row.operator("anim.keyframe_delete", text="", icon='ICON_KEY_DEHLT')
else:
row = layout.row(align=False)
row.itemL(text="No Keying Set active")
row.label(text="No Keying Set active")
class OUTLINER_MT_view(bpy.types.Menu):
@ -70,12 +70,12 @@ class OUTLINER_MT_view(bpy.types.Menu):
col = layout.column()
if space.display_mode not in ('DATABLOCKS', 'USER_PREFERENCES', 'KEYMAPS'):
col.itemR(space, "show_restriction_columns")
col.itemS()
col.itemO("outliner.show_active")
col.prop(space, "show_restriction_columns")
col.separator()
col.operator("outliner.show_active")
col.itemO("outliner.show_one_level")
col.itemO("outliner.show_hierarchy")
col.operator("outliner.show_one_level")
col.operator("outliner.show_hierarchy")
class OUTLINER_MT_edit_datablocks(bpy.types.Menu):
@ -86,13 +86,13 @@ class OUTLINER_MT_edit_datablocks(bpy.types.Menu):
col = layout.column()
col.itemO("outliner.keyingset_add_selected")
col.itemO("outliner.keyingset_remove_selected")
col.operator("outliner.keyingset_add_selected")
col.operator("outliner.keyingset_remove_selected")
col.itemS()
col.separator()
col.itemO("outliner.drivers_add_selected")
col.itemO("outliner.drivers_delete_selected")
col.operator("outliner.drivers_add_selected")
col.operator("outliner.drivers_delete_selected")
bpy.types.register(OUTLINER_HT_header)
bpy.types.register(OUTLINER_MT_view)

@ -40,23 +40,23 @@ class SEQUENCER_HT_header(bpy.types.Header):
if context.area.show_menus:
sub = row.row(align=True)
sub.itemM("SEQUENCER_MT_view")
sub.menu("SEQUENCER_MT_view")
row.itemS()
row.separator()
if st.display_mode == 'SEQUENCER':
sub.itemM("SEQUENCER_MT_select")
sub.itemM("SEQUENCER_MT_marker")
sub.itemM("SEQUENCER_MT_add")
sub.itemM("SEQUENCER_MT_strip")
sub.menu("SEQUENCER_MT_select")
sub.menu("SEQUENCER_MT_marker")
sub.menu("SEQUENCER_MT_add")
sub.menu("SEQUENCER_MT_strip")
layout.itemR(st, "display_mode", text="")
layout.prop(st, "display_mode", text="")
if st.display_mode == 'SEQUENCER':
layout.itemS()
layout.itemO("sequencer.reload")
layout.separator()
layout.operator("sequencer.refresh_all")
else:
layout.itemR(st, "display_channel", text="Channel")
layout.prop(st, "display_channel", text="Channel")
class SEQUENCER_MT_view(bpy.types.Menu):
@ -97,11 +97,11 @@ class SEQUENCER_MT_view(bpy.types.Menu):
menuwidth, 19, NULL, 0.0, 0.0, 1, 2, "");
"""
layout.itemS()
layout.itemO("sequencer.view_all")
layout.itemO("sequencer.view_selected")
layout.itemS()
layout.itemO("screen.screen_full_area", text="Toggle Full Screen")
layout.separator()
layout.operator("sequencer.view_all")
layout.operator("sequencer.view_selected")
layout.separator()
layout.operator("screen.screen_full_area", text="Toggle Full Screen")
"""
@ -114,12 +114,12 @@ class SEQUENCER_MT_view(bpy.types.Menu):
uiDefMenuSep(block);
"""
layout.itemR(st, "draw_frames")
layout.itemR(st, "show_cframe_indicator")
layout.prop(st, "draw_frames")
layout.prop(st, "show_cframe_indicator")
if st.display_mode == 'IMAGE':
layout.itemR(st, "draw_safe_margin")
layout.prop(st, "draw_safe_margin")
if st.display_mode == 'WAVEFORM':
layout.itemR(st, "separate_color_preview")
layout.prop(st, "separate_color_preview")
"""
if(!sa->full) uiDefIconTextBut(block, BUTM, B_FULL, ICON_BLANK1, "Maximize Window|Ctrl UpArrow", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 0,0, "");
@ -135,16 +135,16 @@ class SEQUENCER_MT_select(bpy.types.Menu):
layout = self.layout
layout.column()
layout.item_enumO("sequencer.select_active_side", "side", 'LEFT', text="Strips to the Left")
layout.item_enumO("sequencer.select_active_side", "side", 'RIGHT', text="Strips to the Right")
layout.itemS()
layout.item_enumO("sequencer.select_handles", "side", 'BOTH', text="Surrounding Handles")
layout.item_enumO("sequencer.select_handles", "side", 'LEFT', text="Left Handle")
layout.item_enumO("sequencer.select_handles", "side", 'RIGHT', text="Right Handle")
layout.itemS()
layout.itemO("sequencer.select_linked")
layout.itemO("sequencer.select_all_toggle")
layout.itemO("sequencer.select_inverse")
layout.operator("sequencer.select_active_side", text="Strips to the Left").side = 'LEFT'
layout.operator("sequencer.select_active_side", text="Strips to the Right").side = 'RIGHT'
layout.separator()
layout.operator("sequencer.select_handles", text="Surrounding Handles").side = 'BOTH'
layout.operator("sequencer.select_handles", text="Left Handle").side = 'LEFT'
layout.operator("sequencer.select_handles", text="Right Handle").side = 'RIGHT'
layout.separator()
layout.operator("sequencer.select_linked")
layout.operator("sequencer.select_all_toggle")
layout.operator("sequencer.select_inverse")
class SEQUENCER_MT_marker(bpy.types.Menu):
@ -154,14 +154,14 @@ class SEQUENCER_MT_marker(bpy.types.Menu):
layout = self.layout
layout.column()
layout.itemO("marker.add", text="Add Marker")
layout.itemO("marker.duplicate", text="Duplicate Marker")
layout.itemO("marker.move", text="Grab/Move Marker")
layout.itemO("marker.delete", text="Delete Marker")
layout.itemS()
layout.itemL(text="ToDo: Name Marker")
layout.operator("marker.add", text="Add Marker")
layout.operator("marker.duplicate", text="Duplicate Marker")
layout.operator("marker.move", text="Grab/Move Marker")
layout.operator("marker.delete", text="Delete Marker")
layout.separator()
layout.label(text="ToDo: Name Marker")
#layout.itemO("sequencer.sound_strip_add", text="Transform Markers") # toggle, will be rna - (sseq->flag & SEQ_MARKER_TRANS)
#layout.operator("sequencer.sound_strip_add", text="Transform Markers") # toggle, will be rna - (sseq->flag & SEQ_MARKER_TRANS)
class SEQUENCER_MT_add(bpy.types.Menu):
@ -172,12 +172,12 @@ class SEQUENCER_MT_add(bpy.types.Menu):
layout.operator_context = 'INVOKE_REGION_WIN'
layout.column()
layout.itemO("sequencer.scene_strip_add", text="Scene")
layout.itemO("sequencer.movie_strip_add", text="Movie")
layout.itemO("sequencer.image_strip_add", text="Image")
layout.itemO("sequencer.sound_strip_add", text="Sound")
layout.operator("sequencer.scene_strip_add", text="Scene")
layout.operator("sequencer.movie_strip_add", text="Movie")
layout.operator("sequencer.image_strip_add", text="Image")
layout.operator("sequencer.sound_strip_add", text="Sound")
layout.itemM("SEQUENCER_MT_add_effect")
layout.menu("SEQUENCER_MT_add_effect")
class SEQUENCER_MT_add_effect(bpy.types.Menu):
@ -188,19 +188,19 @@ class SEQUENCER_MT_add_effect(bpy.types.Menu):
layout.operator_context = 'INVOKE_REGION_WIN'
layout.column()
layout.item_enumO("sequencer.effect_strip_add", 'type', 'ADD')
layout.item_enumO("sequencer.effect_strip_add", 'type', 'SUBTRACT')
layout.item_enumO("sequencer.effect_strip_add", 'type', 'ALPHA_OVER')
layout.item_enumO("sequencer.effect_strip_add", 'type', 'ALPHA_UNDER')
layout.item_enumO("sequencer.effect_strip_add", 'type', 'GAMMA_CROSS')
layout.item_enumO("sequencer.effect_strip_add", 'type', 'MULTIPLY')
layout.item_enumO("sequencer.effect_strip_add", 'type', 'OVER_DROP')
layout.item_enumO("sequencer.effect_strip_add", 'type', 'PLUGIN')
layout.item_enumO("sequencer.effect_strip_add", 'type', 'WIPE')
layout.item_enumO("sequencer.effect_strip_add", 'type', 'GLOW')
layout.item_enumO("sequencer.effect_strip_add", 'type', 'TRANSFORM')
layout.item_enumO("sequencer.effect_strip_add", 'type', 'COLOR')
layout.item_enumO("sequencer.effect_strip_add", 'type', 'SPEED')
layout.operator("sequencer.effect_strip_add", text="Add").type = 'ADD'
layout.operator("sequencer.effect_strip_add", text="Subtract").type = 'SUBTRACT'
layout.operator("sequencer.effect_strip_add", text="Alpha Over").type = 'ALPHA_OVER'
layout.operator("sequencer.effect_strip_add", text="Alpha Under").type = 'ALPHA_UNDER'
layout.operator("sequencer.effect_strip_add", text="Gamma Cross").type = 'GAMMA_CROSS'
layout.operator("sequencer.effect_strip_add", text="Multiply").type = 'MULTIPLY'
layout.operator("sequencer.effect_strip_add", text="Over Drop").type = 'OVER_DROP'
layout.operator("sequencer.effect_strip_add", text="Plugin").type = 'PLUGIN'
layout.operator("sequencer.effect_strip_add", text="Wipe").type = 'WIPE'
layout.operator("sequencer.effect_strip_add", text="Glow").type = 'GLOW'
layout.operator("sequencer.effect_strip_add", text="Transform").type = 'TRANSFORM'
layout.operator("sequencer.effect_strip_add", text="Color").type = 'COLOR'
layout.operator("sequencer.effect_strip_add", text="Speed Control").type = 'SPEED'
class SEQUENCER_MT_strip(bpy.types.Menu):
@ -212,18 +212,18 @@ class SEQUENCER_MT_strip(bpy.types.Menu):
layout.operator_context = 'INVOKE_REGION_WIN'
layout.column()
layout.item_enumO("tfm.transform", "mode", 'TRANSLATION', text="Grab/Move")
layout.item_enumO("tfm.transform", "mode", 'TIME_EXTEND', text="Grab/Extend from frame")
layout.operator("tfm.transform", text="Grab/Move").mode = 'TRANSLATION'
layout.operator("tfm.transform", text="Grab/Extend from frame").mode = 'TIME_EXTEND'
# uiItemO(layout, NULL, 0, "sequencer.strip_snap"); // TODO - add this operator
layout.itemS()
layout.separator()
layout.item_enumO("sequencer.cut", "type", 'HARD', text="Cut (hard) at frame")
layout.item_enumO("sequencer.cut", "type", 'SOFT', text="Cut (soft) at frame")
layout.itemO("sequencer.images_separate")
layout.itemS()
layout.operator("sequencer.cut", text="Cut (hard) at frame").type = 'HARD'
layout.operator("sequencer.cut", text="Cut (soft) at frame").type = 'SOFT'
layout.operator("sequencer.images_separate")
layout.separator()
layout.itemO("sequencer.duplicate")
layout.itemO("sequencer.delete")
layout.operator("sequencer.duplicate")
layout.operator("sequencer.delete")
strip = act_strip(context)
@ -231,45 +231,45 @@ class SEQUENCER_MT_strip(bpy.types.Menu):
stype = strip.type
if stype == 'EFFECT':
layout.itemS()
layout.itemO("sequencer.effect_change")
layout.itemO("sequencer.effect_reassign_inputs")
layout.separator()
layout.operator("sequencer.effect_change")
layout.operator("sequencer.effect_reassign_inputs")
elif stype == 'IMAGE':
layout.itemS()
layout.itemO("sequencer.image_change")
layout.itemO("sequencer.rendersize")
layout.separator()
layout.operator("sequencer.image_change")
layout.operator("sequencer.rendersize")
elif stype == 'SCENE':
layout.itemS()
layout.itemO("sequencer.scene_change", text="Change Scene")
layout.separator()
layout.operator("sequencer.scene_change", text="Change Scene")
elif stype == 'MOVIE':
layout.itemS()
layout.itemO("sequencer.movie_change")
layout.itemO("sequencer.rendersize")
layout.separator()
layout.operator("sequencer.movie_change")
layout.operator("sequencer.rendersize")
layout.itemS()
layout.separator()
layout.itemO("sequencer.meta_make")
layout.itemO("sequencer.meta_separate")
layout.operator("sequencer.meta_make")
layout.operator("sequencer.meta_separate")
#if (ed && (ed->metastack.first || (ed->act_seq && ed->act_seq->type == SEQ_META))) {
# uiItemS(layout);
# uiItemO(layout, NULL, 0, "sequencer.meta_toggle");
#}
layout.itemS()
layout.itemO("sequencer.reload")
layout.itemS()
layout.itemO("sequencer.lock")
layout.itemO("sequencer.unlock")
layout.itemO("sequencer.mute")
layout.itemO("sequencer.unmute")
layout.separator()
layout.operator("sequencer.reload")
layout.separator()
layout.operator("sequencer.lock")
layout.operator("sequencer.unlock")
layout.operator("sequencer.mute")
layout.operator("sequencer.unmute")
layout.item_booleanO("sequencer.mute", "unselected", 1, text="Mute Deselected Strips")
layout.operator("sequencer.mute", text="Mute Deselected Strips").unselected = True
layout.itemO("sequencer.snap")
layout.operator("sequencer.snap")
layout.itemO("sequencer.swap_right")
layout.itemO("sequencer.swap_left")
layout.operator("sequencer.swap_right")
layout.operator("sequencer.swap_left")
class SequencerButtonsPanel(bpy.types.Panel):
@ -277,7 +277,7 @@ class SequencerButtonsPanel(bpy.types.Panel):
bl_region_type = 'UI'
def poll(self, context):
return context.space_data.display_mode == 'SEQUENCER' and act_strip(context) != None
return (context.space_data.display_mode == 'SEQUENCER') and (act_strip(context) is not None)
class SequencerButtonsPanel_Output(bpy.types.Panel):
@ -297,47 +297,47 @@ class SEQUENCER_PT_edit(SequencerButtonsPanel):
strip = act_strip(context)
split = layout.split(percentage=0.3)
split.itemL(text="Name:")
split.itemR(strip, "name", text="")
split.label(text="Name:")
split.prop(strip, "name", text="")
split = layout.split(percentage=0.3)
split.itemL(text="Type:")
split.itemR(strip, "type", text="")
split.label(text="Type:")
split.prop(strip, "type", text="")
split = layout.split(percentage=0.3)
split.itemL(text="Blend:")
split.itemR(strip, "blend_mode", text="")
split.label(text="Blend:")
split.prop(strip, "blend_mode", text="")
row = layout.row()
if strip.mute == True:
row.itemR(strip, "mute", toggle=True, icon='ICON_RESTRICT_VIEW_ON', text="")
elif strip.mute == False:
row.itemR(strip, "mute", toggle=True, icon='ICON_RESTRICT_VIEW_OFF', text="")
row.prop(strip, "mute", toggle=True, icon='ICON_RESTRICT_VIEW_ON', text="")
elif strip.mute is False:
row.prop(strip, "mute", toggle=True, icon='ICON_RESTRICT_VIEW_OFF', text="")
sub = row.row()
sub.active = (not strip.mute)
sub.itemR(strip, "blend_opacity", text="Opacity", slider=True)
sub.prop(strip, "blend_opacity", text="Opacity", slider=True)
row = layout.row()
row.itemR(strip, "lock")
row.itemR(strip, "frame_locked", text="Frame Lock")
row.prop(strip, "lock")
row.prop(strip, "frame_locked", text="Frame Lock")
col = layout.column()
col.enabled = not strip.lock
col.itemR(strip, "channel")
col.itemR(strip, "start_frame")
col.itemR(strip, "length")
col.prop(strip, "channel")
col.prop(strip, "start_frame")
col.prop(strip, "length")
col = layout.column(align=True)
col.itemL(text="Offset:")
col.itemR(strip, "start_offset", text="Start")
col.itemR(strip, "end_offset", text="End")
col.label(text="Offset:")
col.prop(strip, "start_offset", text="Start")
col.prop(strip, "end_offset", text="End")
col = layout.column(align=True)
col.itemL(text="Still:")
col.itemR(strip, "start_still", text="Start")
col.itemR(strip, "end_still", text="End")
col.label(text="Still:")
col.prop(strip, "start_still", text="Start")
col.prop(strip, "end_still", text="End")
class SEQUENCER_PT_effect(SequencerButtonsPanel):
@ -359,77 +359,79 @@ class SEQUENCER_PT_effect(SequencerButtonsPanel):
strip = act_strip(context)
if strip.type == 'COLOR':
layout.itemR(strip, "color")
layout.prop(strip, "color")
elif strip.type == 'WIPE':
col = layout.column()
col.itemR(strip, "transition_type")
col.itemL(text="Direction:")
col.row().itemR(strip, "direction", expand=True)
col.prop(strip, "transition_type")
col.label(text="Direction:")
col.row().prop(strip, "direction", expand=True)
col = layout.column()
col.itemR(strip, "blur_width", slider=True)
col.prop(strip, "blur_width", slider=True)
if strip.transition_type in ('SINGLE', 'DOUBLE'):
col.itemR(strip, "angle")
col.prop(strip, "angle")
elif strip.type == 'GLOW':
flow = layout.column_flow()
flow.itemR(strip, "threshold", slider=True)
flow.itemR(strip, "clamp", slider=True)
flow.itemR(strip, "boost_factor")
flow.itemR(strip, "blur_distance")
flow.prop(strip, "threshold", slider=True)
flow.prop(strip, "clamp", slider=True)
flow.prop(strip, "boost_factor")
flow.prop(strip, "blur_distance")
row = layout.row()
row.itemR(strip, "quality", slider=True)
row.itemR(strip, "only_boost")
row.prop(strip, "quality", slider=True)
row.prop(strip, "only_boost")
elif strip.type == 'SPEED':
layout.itemR(strip, "global_speed")
layout.prop(strip, "global_speed")
flow = layout.column_flow()
flow.itemR(strip, "curve_velocity")
flow.itemR(strip, "curve_compress_y")
flow.itemR(strip, "frame_blending")
flow.prop(strip, "curve_velocity")
flow.prop(strip, "curve_compress_y")
flow.prop(strip, "frame_blending")
elif strip.type == 'TRANSFORM':
col = layout.column()
col.itemR(strip, "interpolation")
col.itemR(strip, "translation_unit")
col.prop(strip, "interpolation")
col.prop(strip, "translation_unit")
col = layout.column(align=True)
col.itemL(text="Position X:")
col.itemR(strip, "translate_start_x", text="Start")
col.itemR(strip, "translate_end_x", text="End")
col.label(text="Position X:")
col.prop(strip, "translate_start_x", text="Start")
col.prop(strip, "translate_end_x", text="End")
col = layout.column(align=True)
col.itemL(text="Position Y:")
col.itemR(strip, "translate_start_y", text="Start")
col.itemR(strip, "translate_end_y", text="End")
col.label(text="Position Y:")
col.prop(strip, "translate_start_y", text="Start")
col.prop(strip, "translate_end_y", text="End")
layout.itemS()
layout.separator()
col = layout.column(align=True)
col.itemL(text="Scale X:")
col.itemR(strip, "scale_start_x", text="Start")
col.itemR(strip, "scale_end_x", text="End")
col.label(text="Scale X:")
col.prop(strip, "scale_start_x", text="Start")
col.prop(strip, "scale_end_x", text="End")
col = layout.column(align=True)
col.itemL(text="Scale Y:")
col.itemR(strip, "scale_start_y", text="Start")
col.itemR(strip, "scale_end_y", text="End")
col.label(text="Scale Y:")
col.prop(strip, "scale_start_y", text="Start")
col.prop(strip, "scale_end_y", text="End")
layout.itemS()
layout.separator()
col = layout.column(align=True)
col.itemL(text="Rotation:")
col.itemR(strip, "rotation_start", text="Start")
col.itemR(strip, "rotation_end", text="End")
col.label(text="Rotation:")
col.prop(strip, "rotation_start", text="Start")
col.prop(strip, "rotation_end", text="End")
col = layout.column(align=True)
col.itemR(strip, "factor_0", text="Anim0")
col.itemR(strip, "factor_1", text="Anim1")
if strip.type == 'SPEED':
col.prop(strip, "speed_fader", text="Speed fader")
else:
col.prop(strip, "effect_fader", text="Effect fader")
class SEQUENCER_PT_input(SequencerButtonsPanel):
@ -452,9 +454,9 @@ class SEQUENCER_PT_input(SequencerButtonsPanel):
split = layout.split(percentage=0.2)
col = split.column()
col.itemL(text="Path:")
col.label(text="Path:")
col = split.column()
col.itemR(strip, "directory", text="")
col.prop(strip, "directory", text="")
# Current element for the filename
@ -462,30 +464,30 @@ class SEQUENCER_PT_input(SequencerButtonsPanel):
if elem:
split = layout.split(percentage=0.2)
col = split.column()
col.itemL(text="File:")
col.label(text="File:")
col = split.column()
col.itemR(elem, "filename", text="") # strip.elements[0] could be a fallback
col.prop(elem, "filename", text="") # strip.elements[0] could be a fallback
layout.itemR(strip, "use_translation", text="Image Offset:")
layout.prop(strip, "use_translation", text="Image Offset:")
if strip.transform:
col = layout.column(align=True)
col.active = strip.use_translation
col.itemR(strip.transform, "offset_x", text="X")
col.itemR(strip.transform, "offset_y", text="Y")
col.prop(strip.transform, "offset_x", text="X")
col.prop(strip.transform, "offset_y", text="Y")
layout.itemR(strip, "use_crop", text="Image Crop:")
layout.prop(strip, "use_crop", text="Image Crop:")
if strip.crop:
col = layout.column(align=True)
col.active = strip.use_crop
col.itemR(strip.crop, "top")
col.itemR(strip.crop, "left")
col.itemR(strip.crop, "bottom")
col.itemR(strip.crop, "right")
col.prop(strip.crop, "top")
col.prop(strip.crop, "left")
col.prop(strip.crop, "bottom")
col.prop(strip.crop, "right")
col = layout.column(align=True)
col.itemL(text="Trim Duration:")
col.itemR(strip, "animation_start_offset", text="Start")
col.itemR(strip, "animation_end_offset", text="End")
col.label(text="Trim Duration:")
col.prop(strip, "animation_start_offset", text="Start")
col.prop(strip, "animation_end_offset", text="End")
class SEQUENCER_PT_sound(SequencerButtonsPanel):
@ -499,7 +501,7 @@ class SEQUENCER_PT_sound(SequencerButtonsPanel):
if not strip:
return False
return strip.type in ('SOUND', )
return (strip.type == 'SOUND')
def draw(self, context):
layout = self.layout
@ -508,18 +510,39 @@ class SEQUENCER_PT_sound(SequencerButtonsPanel):
layout.template_ID(strip, "sound", open="sound.open")
layout.itemS()
layout.itemR(strip.sound, "filename", text="")
layout.separator()
layout.prop(strip.sound, "filename", text="")
row = layout.row()
if strip.sound.packed_file:
row.itemO("sound.unpack", icon='ICON_PACKAGE', text="Unpack")
row.operator("sound.unpack", icon='ICON_PACKAGE', text="Unpack")
else:
row.itemO("sound.pack", icon='ICON_UGLYPACKAGE', text="Pack")
row.operator("sound.pack", icon='ICON_UGLYPACKAGE', text="Pack")
row.itemR(strip.sound, "caching")
row.prop(strip.sound, "caching")
layout.itemR(strip, "volume")
layout.prop(strip, "volume")
class SEQUENCER_PT_scene(SequencerButtonsPanel):
bl_label = "Scene"
def poll(self, context):
if context.space_data.display_mode != 'SEQUENCER':
return False
strip = act_strip(context)
if not strip:
return False
return (strip.type == 'SCENE')
def draw(self, context):
layout = self.layout
strip = act_strip(context)
layout.template_ID(strip, "scene")
class SEQUENCER_PT_filter(SequencerButtonsPanel):
@ -541,35 +564,35 @@ class SEQUENCER_PT_filter(SequencerButtonsPanel):
strip = act_strip(context)
col = layout.column()
col.itemL(text="Video:")
col.itemR(strip, "strobe")
col.itemR(strip, "de_interlace")
col.label(text="Video:")
col.prop(strip, "strobe")
col.prop(strip, "de_interlace")
col = layout.column()
col.itemL(text="Colors:")
col.itemR(strip, "multiply_colors", text="Multiply")
col.itemR(strip, "premultiply")
col.itemR(strip, "convert_float")
col.label(text="Colors:")
col.prop(strip, "multiply_colors", text="Multiply")
col.prop(strip, "premultiply")
col.prop(strip, "convert_float")
col = layout.column()
col.itemL(text="Flip:")
col.itemR(strip, "flip_x", text="X")
col.itemR(strip, "flip_y", text="Y")
col.itemR(strip, "reverse_frames", text="Backwards")
col.label(text="Flip:")
col.prop(strip, "flip_x", text="X")
col.prop(strip, "flip_y", text="Y")
col.prop(strip, "reverse_frames", text="Backwards")
layout.itemR(strip, "use_color_balance")
layout.prop(strip, "use_color_balance")
if strip.color_balance: # TODO - need to add this somehow
row = layout.row()
row.active = strip.use_color_balance
col = row.column()
col.itemR(strip.color_balance, "lift")
col.itemR(strip.color_balance, "inverse_lift", text="Inverse")
col.prop(strip.color_balance, "lift")
col.prop(strip.color_balance, "inverse_lift", text="Inverse")
col = row.column()
col.itemR(strip.color_balance, "gamma")
col.itemR(strip.color_balance, "inverse_gamma", text="Inverse")
col.prop(strip.color_balance, "gamma")
col.prop(strip.color_balance, "inverse_gamma", text="Inverse")
col = row.column()
col.itemR(strip.color_balance, "gain")
col.itemR(strip.color_balance, "inverse_gain", text="Inverse")
col.prop(strip.color_balance, "gain")
col.prop(strip.color_balance, "inverse_gain", text="Inverse")
class SEQUENCER_PT_proxy(SequencerButtonsPanel):
@ -588,7 +611,7 @@ class SEQUENCER_PT_proxy(SequencerButtonsPanel):
def draw_header(self, context):
strip = act_strip(context)
self.layout.itemR(strip, "use_proxy", text="")
self.layout.prop(strip, "use_proxy", text="")
def draw(self, context):
layout = self.layout
@ -596,10 +619,10 @@ class SEQUENCER_PT_proxy(SequencerButtonsPanel):
strip = act_strip(context)
flow = layout.column_flow()
flow.itemR(strip, "proxy_custom_directory")
flow.prop(strip, "proxy_custom_directory")
if strip.proxy: # TODO - need to add this somehow
flow.itemR(strip.proxy, "directory")
flow.itemR(strip.proxy, "file")
flow.prop(strip.proxy, "directory")
flow.prop(strip.proxy, "file")
class SEQUENCER_PT_view(SequencerButtonsPanel_Output):
@ -611,8 +634,8 @@ class SEQUENCER_PT_view(SequencerButtonsPanel_Output):
st = context.space_data
col = layout.column()
col.itemR(st, "draw_overexposed") # text="Zebra"
col.itemR(st, "draw_safe_margin")
col.prop(st, "draw_overexposed") # text="Zebra"
col.prop(st, "draw_safe_margin")
bpy.types.register(SEQUENCER_HT_header) # header/menu classes
bpy.types.register(SEQUENCER_MT_view)
@ -626,6 +649,7 @@ bpy.types.register(SEQUENCER_PT_edit) # sequencer panels
bpy.types.register(SEQUENCER_PT_effect)
bpy.types.register(SEQUENCER_PT_input)
bpy.types.register(SEQUENCER_PT_sound)
bpy.types.register(SEQUENCER_PT_scene)
bpy.types.register(SEQUENCER_PT_filter)
bpy.types.register(SEQUENCER_PT_proxy)

@ -34,39 +34,39 @@ class TEXT_HT_header(bpy.types.Header):
if context.area.show_menus:
sub = row.row(align=True)
sub.itemM("TEXT_MT_text")
sub.menu("TEXT_MT_text")
if text:
sub.itemM("TEXT_MT_edit")
sub.itemM("TEXT_MT_format")
sub.menu("TEXT_MT_edit")
sub.menu("TEXT_MT_format")
if text and text.modified:
row = layout.row()
# row.color(redalert)
row.itemO("text.resolve_conflict", text="", icon='ICON_HELP')
row.operator("text.resolve_conflict", text="", icon='ICON_HELP')
layout.template_ID(st, "text", new="text.new", unlink="text.unlink")
row = layout.row(align=True)
row.itemR(st, "line_numbers", text="")
row.itemR(st, "word_wrap", text="")
row.itemR(st, "syntax_highlight", text="")
row = layout.row()
row.itemO("text.run_script")
row.itemR(text, "use_module")
row.prop(st, "line_numbers", text="")
row.prop(st, "word_wrap", text="")
row.prop(st, "syntax_highlight", text="")
if text:
row = layout.row()
row.operator("text.run_script")
row.prop(text, "use_module")
row = layout.row()
if text.filename != "":
if text.dirty:
row.itemL(text="File: *%s (unsaved)" % text.filename)
row.label(text="File: *%s (unsaved)" % text.filename)
else:
row.itemL(text="File: %s" % text.filename)
row.label(text="File: %s" % text.filename)
else:
if text.library:
row.itemL(text="Text: External")
row.label(text="Text: External")
else:
row.itemL(text="Text: Internal")
row.label(text="Text: Internal")
class TEXT_PT_properties(bpy.types.Panel):
@ -80,14 +80,14 @@ class TEXT_PT_properties(bpy.types.Panel):
st = context.space_data
flow = layout.column_flow()
flow.itemR(st, "line_numbers")
flow.itemR(st, "word_wrap")
flow.itemR(st, "syntax_highlight")
flow.itemR(st, "live_edit")
flow.prop(st, "line_numbers")
flow.prop(st, "word_wrap")
flow.prop(st, "syntax_highlight")
flow.prop(st, "live_edit")
flow = layout.column_flow()
flow.itemR(st, "font_size")
flow.itemR(st, "tab_width")
flow.prop(st, "font_size")
flow.prop(st, "tab_width")
class TEXT_PT_find(bpy.types.Panel):
@ -103,24 +103,24 @@ class TEXT_PT_find(bpy.types.Panel):
# find
col = layout.column(align=True)
row = col.row()
row.itemR(st, "find_text", text="")
row.itemO("text.find_set_selected", text="", icon='ICON_TEXT')
col.itemO("text.find")
row.prop(st, "find_text", text="")
row.operator("text.find_set_selected", text="", icon='ICON_TEXT')
col.operator("text.find")
# replace
col = layout.column(align=True)
row = col.row()
row.itemR(st, "replace_text", text="")
row.itemO("text.replace_set_selected", text="", icon='ICON_TEXT')
col.itemO("text.replace")
row.prop(st, "replace_text", text="")
row.operator("text.replace_set_selected", text="", icon='ICON_TEXT')
col.operator("text.replace")
# mark
layout.itemO("text.mark_all")
layout.operator("text.mark_all")
# settings
row = layout.row()
row.itemR(st, "find_wrap", text="Wrap")
row.itemR(st, "find_all", text="All")
row.prop(st, "find_wrap", text="Wrap")
row.prop(st, "find_all", text="All")
class TEXT_MT_text(bpy.types.Menu):
@ -133,32 +133,32 @@ class TEXT_MT_text(bpy.types.Menu):
text = st.text
layout.column()
layout.itemO("text.new")
layout.itemO("text.open")
layout.operator("text.new")
layout.operator("text.open")
if text:
layout.itemO("text.reload")
layout.operator("text.reload")
layout.column()
layout.itemO("text.save")
layout.itemO("text.save_as")
layout.operator("text.save")
layout.operator("text.save_as")
if text.filename != "":
layout.itemO("text.make_internal")
layout.operator("text.make_internal")
layout.column()
layout.itemO("text.run_script")
layout.operator("text.run_script")
#ifndef DISABLE_PYTHON
# XXX if(BPY_is_pyconstraint(text))
# XXX uiMenuItemO(head, 0, "text.refresh_pyconstraints");
#endif
layout.itemS()
layout.separator()
layout.itemO("text.properties", icon='ICON_MENU_PANEL')
layout.operator("text.properties", icon='ICON_MENU_PANEL')
layout.itemM("TEXT_MT_templates")
layout.menu("TEXT_MT_templates")
class TEXT_MT_templates(bpy.types.Menu):
@ -168,7 +168,6 @@ class TEXT_MT_templates(bpy.types.Menu):
bl_label = "Script Templates"
def draw(self, context):
import os
self.path_menu(bpy.utils.script_paths("templates"), "text.open")
@ -178,8 +177,8 @@ class TEXT_MT_edit_view(bpy.types.Menu):
def draw(self, context):
layout = self.layout
layout.item_enumO("text.move", "type", 'FILE_TOP', text="Top of File")
layout.item_enumO("text.move", "type", 'FILE_BOTTOM', text="Bottom of File")
layout.operator("text.move", text="Top of File").type = 'FILE_TOP'
layout.operator("text.move", text="Bottom of File").type = 'FILE_BOTTOM'
class TEXT_MT_edit_select(bpy.types.Menu):
@ -188,8 +187,8 @@ class TEXT_MT_edit_select(bpy.types.Menu):
def draw(self, context):
layout = self.layout
layout.itemO("text.select_all")
layout.itemO("text.select_line")
layout.operator("text.select_all")
layout.operator("text.select_line")
class TEXT_MT_edit_markers(bpy.types.Menu):
@ -198,9 +197,9 @@ class TEXT_MT_edit_markers(bpy.types.Menu):
def draw(self, context):
layout = self.layout
layout.itemO("text.markers_clear")
layout.itemO("text.next_marker")
layout.itemO("text.previous_marker")
layout.operator("text.markers_clear")
layout.operator("text.next_marker")
layout.operator("text.previous_marker")
class TEXT_MT_format(bpy.types.Menu):
@ -209,17 +208,17 @@ class TEXT_MT_format(bpy.types.Menu):
def draw(self, context):
layout = self.layout
layout.itemO("text.indent")
layout.itemO("text.unindent")
layout.operator("text.indent")
layout.operator("text.unindent")
layout.itemS()
layout.separator()
layout.itemO("text.comment")
layout.itemO("text.uncomment")
layout.operator("text.comment")
layout.operator("text.uncomment")
layout.itemS()
layout.separator()
layout.item_menu_enumO("text.convert_whitespace", "type")
layout.operator_menu_enum("text.convert_whitespace", "type")
class TEXT_MT_edit_to3d(bpy.types.Menu):
@ -228,8 +227,8 @@ class TEXT_MT_edit_to3d(bpy.types.Menu):
def draw(self, context):
layout = self.layout
layout.item_booleanO("text.to_3d_object", "split_lines", False, text="One Object")
layout.item_booleanO("text.to_3d_object", "split_lines", True, text="One Object Per Line")
layout.operator("text.to_3d_object", text="One Object").split_lines = False
layout.operator("text.to_3d_object", text="One Object Per Line").split_lines = True
class TEXT_MT_edit(bpy.types.Menu):
@ -241,29 +240,29 @@ class TEXT_MT_edit(bpy.types.Menu):
def draw(self, context):
layout = self.layout
layout.itemO("ed.undo")
layout.itemO("ed.redo")
layout.operator("ed.undo")
layout.operator("ed.redo")
layout.itemS()
layout.separator()
layout.itemO("text.cut")
layout.itemO("text.copy")
layout.itemO("text.paste")
layout.operator("text.cut")
layout.operator("text.copy")
layout.operator("text.paste")
layout.itemS()
layout.separator()
layout.itemM("TEXT_MT_edit_view")
layout.itemM("TEXT_MT_edit_select")
layout.itemM("TEXT_MT_edit_markers")
layout.menu("TEXT_MT_edit_view")
layout.menu("TEXT_MT_edit_select")
layout.menu("TEXT_MT_edit_markers")
layout.itemS()
layout.separator()
layout.itemO("text.jump")
layout.itemO("text.properties", text="Find...")
layout.operator("text.jump")
layout.operator("text.properties", text="Find...")
layout.itemS()
layout.separator()
layout.itemM("TEXT_MT_edit_to3d")
layout.menu("TEXT_MT_edit_to3d")
bpy.types.register(TEXT_HT_header)
bpy.types.register(TEXT_PT_properties)

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