forked from bartvdbraak/blender
Fixes #28599: Wrong re-assigning of layers in RenderLayer comp nodes when deleting a render layer.
Also added the check of comp nodetree of all scenes, as others might also use that scene in their compositing!
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124d16aa14
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@ -529,7 +529,7 @@ void SCENE_OT_render_layer_add(wmOperatorType *ot)
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static int render_layer_remove_exec(bContext *C, wmOperator *UNUSED(op))
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static int render_layer_remove_exec(bContext *C, wmOperator *UNUSED(op))
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{
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{
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Scene *scene= CTX_data_scene(C);
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Scene *scene = CTX_data_scene(C), *sce;
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SceneRenderLayer *rl;
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SceneRenderLayer *rl;
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int act= scene->r.actlay;
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int act= scene->r.actlay;
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@ -542,10 +542,11 @@ static int render_layer_remove_exec(bContext *C, wmOperator *UNUSED(op))
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scene->r.actlay= 0;
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scene->r.actlay= 0;
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if(scene->nodetree) {
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for(sce = CTX_data_main(C)->scene.first; sce; sce = sce->id.next) {
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if(sce->nodetree) {
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bNode *node;
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bNode *node;
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for(node= scene->nodetree->nodes.first; node; node= node->next) {
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for(node = sce->nodetree->nodes.first; node; node = node->next) {
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if(node->type==CMP_NODE_R_LAYERS && node->id==NULL) {
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if(node->type==CMP_NODE_R_LAYERS && (Scene*)node->id==scene) {
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if(node->custom1==act)
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if(node->custom1==act)
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node->custom1= 0;
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node->custom1= 0;
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else if(node->custom1>act)
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else if(node->custom1>act)
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@ -553,6 +554,7 @@ static int render_layer_remove_exec(bContext *C, wmOperator *UNUSED(op))
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}
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}
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}
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}
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}
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}
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}
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WM_event_add_notifier(C, NC_SCENE|ND_RENDER_OPTIONS, scene);
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WM_event_add_notifier(C, NC_SCENE|ND_RENDER_OPTIONS, scene);
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