forked from bartvdbraak/blender
COLLADA: Split ArmatureExporter, InstanceWriter and TransformWriter into separate files.
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469
source/blender/collada/ArmatureExporter.cpp
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469
source/blender/collada/ArmatureExporter.cpp
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/**
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* $Id: DocumentExporter.cpp 32309 2010-10-05 00:05:14Z jesterking $
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Jan Diederich, Tod Liverseed,
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* Nathan Letwory
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#include "COLLADASWBaseInputElement.h"
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#include "COLLADASWInstanceController.h"
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#include "COLLADASWPrimitves.h"
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#include "COLLADASWSource.h"
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#include "DNA_action_types.h"
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#include "DNA_meshdata_types.h"
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#include "DNA_modifier_types.h"
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#include "BKE_action.h"
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#include "BKE_armature.h"
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#include "BLI_listBase.h"
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#include "GeometryExporter.h"
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#include "ArmatureExporter.h"
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// XXX exporter writes wrong data for shared armatures. A separate
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// controller should be written for each armature-mesh binding how do
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// we make controller ids then?
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ArmatureExporter::ArmatureExporter(COLLADASW::StreamWriter *sw) : COLLADASW::LibraryControllers(sw) {}
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// write bone nodes
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void ArmatureExporter::add_armature_bones(Object *ob_arm, Scene *sce)
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{
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// write bone nodes
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bArmature *arm = (bArmature*)ob_arm->data;
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for (Bone *bone = (Bone*)arm->bonebase.first; bone; bone = bone->next) {
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// start from root bones
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if (!bone->parent)
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add_bone_node(bone, ob_arm);
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}
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}
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bool ArmatureExporter::is_skinned_mesh(Object *ob)
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{
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return get_assigned_armature(ob) != NULL;
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}
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void ArmatureExporter::add_instance_controller(Object *ob)
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{
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Object *ob_arm = get_assigned_armature(ob);
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bArmature *arm = (bArmature*)ob_arm->data;
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const std::string& controller_id = get_controller_id(ob_arm, ob);
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COLLADASW::InstanceController ins(mSW);
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ins.setUrl(COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, controller_id));
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// write root bone URLs
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Bone *bone;
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for (bone = (Bone*)arm->bonebase.first; bone; bone = bone->next) {
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if (!bone->parent)
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ins.addSkeleton(COLLADABU::URI(COLLADABU::Utils::EMPTY_STRING, get_joint_id(bone, ob_arm)));
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}
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InstanceWriter::add_material_bindings(ins.getBindMaterial(), ob);
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ins.add();
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}
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void ArmatureExporter::export_controllers(Scene *sce)
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{
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scene = sce;
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openLibrary();
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GeometryFunctor gf;
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gf.forEachMeshObjectInScene<ArmatureExporter>(sce, *this);
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closeLibrary();
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}
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void ArmatureExporter::operator()(Object *ob)
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{
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Object *ob_arm = get_assigned_armature(ob);
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if (ob_arm /*&& !already_written(ob_arm)*/)
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export_controller(ob, ob_arm);
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}
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#if 0
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bool ArmatureExporter::already_written(Object *ob_arm)
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{
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return std::find(written_armatures.begin(), written_armatures.end(), ob_arm) != written_armatures.end();
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}
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void ArmatureExporter::wrote(Object *ob_arm)
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{
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written_armatures.push_back(ob_arm);
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}
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void ArmatureExporter::find_objects_using_armature(Object *ob_arm, std::vector<Object *>& objects, Scene *sce)
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{
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objects.clear();
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Base *base= (Base*) sce->base.first;
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while(base) {
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Object *ob = base->object;
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if (ob->type == OB_MESH && get_assigned_armature(ob) == ob_arm) {
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objects.push_back(ob);
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}
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base= base->next;
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}
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}
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#endif
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Object *ArmatureExporter::get_assigned_armature(Object *ob)
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{
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Object *ob_arm = NULL;
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if (ob->parent && ob->partype == PARSKEL && ob->parent->type == OB_ARMATURE) {
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ob_arm = ob->parent;
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}
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else {
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ModifierData *mod = (ModifierData*)ob->modifiers.first;
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while (mod) {
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if (mod->type == eModifierType_Armature) {
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ob_arm = ((ArmatureModifierData*)mod)->object;
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}
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mod = mod->next;
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}
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}
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return ob_arm;
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}
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std::string ArmatureExporter::get_joint_sid(Bone *bone, Object *ob_arm)
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{
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return get_joint_id(bone, ob_arm);
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}
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// parent_mat is armature-space
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void ArmatureExporter::add_bone_node(Bone *bone, Object *ob_arm)
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{
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std::string node_id = get_joint_id(bone, ob_arm);
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std::string node_name = std::string(bone->name);
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std::string node_sid = get_joint_sid(bone, ob_arm);
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COLLADASW::Node node(mSW);
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node.setType(COLLADASW::Node::JOINT);
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node.setNodeId(node_id);
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node.setNodeName(node_name);
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node.setNodeSid(node_sid);
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node.start();
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add_bone_transform(ob_arm, bone, node);
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for (Bone *child = (Bone*)bone->childbase.first; child; child = child->next) {
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add_bone_node(child, ob_arm);
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}
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node.end();
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}
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void ArmatureExporter::add_bone_transform(Object *ob_arm, Bone *bone, COLLADASW::Node& node)
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{
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bPoseChannel *pchan = get_pose_channel(ob_arm->pose, bone->name);
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float mat[4][4];
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if (bone->parent) {
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// get bone-space matrix from armature-space
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bPoseChannel *parchan = get_pose_channel(ob_arm->pose, bone->parent->name);
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float invpar[4][4];
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invert_m4_m4(invpar, parchan->pose_mat);
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mul_m4_m4m4(mat, pchan->pose_mat, invpar);
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}
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else {
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// get world-space from armature-space
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mul_m4_m4m4(mat, pchan->pose_mat, ob_arm->obmat);
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}
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TransformWriter::add_node_transform(node, mat, NULL);
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}
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std::string ArmatureExporter::get_controller_id(Object *ob_arm, Object *ob)
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{
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return translate_id(id_name(ob_arm)) + "_" + translate_id(id_name(ob)) + SKIN_CONTROLLER_ID_SUFFIX;
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}
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// ob should be of type OB_MESH
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// both args are required
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void ArmatureExporter::export_controller(Object* ob, Object *ob_arm)
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{
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// joint names
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// joint inverse bind matrices
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// vertex weights
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// input:
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// joint names: ob -> vertex group names
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// vertex group weights: me->dvert -> groups -> index, weight
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/*
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me->dvert:
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typedef struct MDeformVert {
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struct MDeformWeight *dw;
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int totweight;
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int flag; // flag only in use for weightpaint now
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} MDeformVert;
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typedef struct MDeformWeight {
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int def_nr;
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float weight;
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} MDeformWeight;
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*/
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Mesh *me = (Mesh*)ob->data;
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if (!me->dvert) return;
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std::string controller_name = id_name(ob_arm);
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std::string controller_id = get_controller_id(ob_arm, ob);
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openSkin(controller_id, controller_name,
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COLLADABU::URI(COLLADABU::Utils::EMPTY_STRING, get_geometry_id(ob)));
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add_bind_shape_mat(ob);
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std::string joints_source_id = add_joints_source(ob_arm, &ob->defbase, controller_id);
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std::string inv_bind_mat_source_id = add_inv_bind_mats_source(ob_arm, &ob->defbase, controller_id);
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std::string weights_source_id = add_weights_source(me, controller_id);
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add_joints_element(&ob->defbase, joints_source_id, inv_bind_mat_source_id);
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add_vertex_weights_element(weights_source_id, joints_source_id, me, ob_arm, &ob->defbase);
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closeSkin();
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closeController();
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}
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void ArmatureExporter::add_joints_element(ListBase *defbase,
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const std::string& joints_source_id, const std::string& inv_bind_mat_source_id)
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{
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COLLADASW::JointsElement joints(mSW);
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COLLADASW::InputList &input = joints.getInputList();
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input.push_back(COLLADASW::Input(COLLADASW::JOINT, // constant declared in COLLADASWInputList.h
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COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, joints_source_id)));
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input.push_back(COLLADASW::Input(COLLADASW::BINDMATRIX,
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COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, inv_bind_mat_source_id)));
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joints.add();
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}
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void ArmatureExporter::add_bind_shape_mat(Object *ob)
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{
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double bind_mat[4][4];
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converter.mat4_to_dae_double(bind_mat, ob->obmat);
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addBindShapeTransform(bind_mat);
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}
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std::string ArmatureExporter::add_joints_source(Object *ob_arm, ListBase *defbase, const std::string& controller_id)
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{
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std::string source_id = controller_id + JOINTS_SOURCE_ID_SUFFIX;
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int totjoint = 0;
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bDeformGroup *def;
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for (def = (bDeformGroup*)defbase->first; def; def = def->next) {
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if (is_bone_defgroup(ob_arm, def))
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totjoint++;
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}
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COLLADASW::NameSource source(mSW);
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source.setId(source_id);
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source.setArrayId(source_id + ARRAY_ID_SUFFIX);
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source.setAccessorCount(totjoint);
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source.setAccessorStride(1);
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COLLADASW::SourceBase::ParameterNameList ¶m = source.getParameterNameList();
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param.push_back("JOINT");
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source.prepareToAppendValues();
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for (def = (bDeformGroup*)defbase->first; def; def = def->next) {
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Bone *bone = get_bone_from_defgroup(ob_arm, def);
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if (bone)
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source.appendValues(get_joint_sid(bone, ob_arm));
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}
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source.finish();
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return source_id;
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}
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std::string ArmatureExporter::add_inv_bind_mats_source(Object *ob_arm, ListBase *defbase, const std::string& controller_id)
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{
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std::string source_id = controller_id + BIND_POSES_SOURCE_ID_SUFFIX;
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COLLADASW::FloatSourceF source(mSW);
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source.setId(source_id);
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source.setArrayId(source_id + ARRAY_ID_SUFFIX);
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source.setAccessorCount(BLI_countlist(defbase));
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source.setAccessorStride(16);
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source.setParameterTypeName(&COLLADASW::CSWC::CSW_VALUE_TYPE_FLOAT4x4);
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COLLADASW::SourceBase::ParameterNameList ¶m = source.getParameterNameList();
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param.push_back("TRANSFORM");
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source.prepareToAppendValues();
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bPose *pose = ob_arm->pose;
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bArmature *arm = (bArmature*)ob_arm->data;
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int flag = arm->flag;
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// put armature in rest position
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if (!(arm->flag & ARM_RESTPOS)) {
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arm->flag |= ARM_RESTPOS;
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where_is_pose(scene, ob_arm);
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}
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for (bDeformGroup *def = (bDeformGroup*)defbase->first; def; def = def->next) {
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if (is_bone_defgroup(ob_arm, def)) {
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bPoseChannel *pchan = get_pose_channel(pose, def->name);
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float mat[4][4];
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float world[4][4];
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float inv_bind_mat[4][4];
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// make world-space matrix, pose_mat is armature-space
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mul_m4_m4m4(world, pchan->pose_mat, ob_arm->obmat);
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invert_m4_m4(mat, world);
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converter.mat4_to_dae(inv_bind_mat, mat);
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source.appendValues(inv_bind_mat);
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}
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}
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// back from rest positon
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if (!(flag & ARM_RESTPOS)) {
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arm->flag = flag;
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where_is_pose(scene, ob_arm);
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}
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source.finish();
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return source_id;
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}
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Bone *ArmatureExporter::get_bone_from_defgroup(Object *ob_arm, bDeformGroup* def)
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{
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bPoseChannel *pchan = get_pose_channel(ob_arm->pose, def->name);
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return pchan ? pchan->bone : NULL;
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}
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||||||
|
bool ArmatureExporter::is_bone_defgroup(Object *ob_arm, bDeformGroup* def)
|
||||||
|
{
|
||||||
|
return get_bone_from_defgroup(ob_arm, def) != NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::string ArmatureExporter::add_weights_source(Mesh *me, const std::string& controller_id)
|
||||||
|
{
|
||||||
|
std::string source_id = controller_id + WEIGHTS_SOURCE_ID_SUFFIX;
|
||||||
|
|
||||||
|
int i;
|
||||||
|
int totweight = 0;
|
||||||
|
|
||||||
|
for (i = 0; i < me->totvert; i++) {
|
||||||
|
totweight += me->dvert[i].totweight;
|
||||||
|
}
|
||||||
|
|
||||||
|
COLLADASW::FloatSourceF source(mSW);
|
||||||
|
source.setId(source_id);
|
||||||
|
source.setArrayId(source_id + ARRAY_ID_SUFFIX);
|
||||||
|
source.setAccessorCount(totweight);
|
||||||
|
source.setAccessorStride(1);
|
||||||
|
|
||||||
|
COLLADASW::SourceBase::ParameterNameList ¶m = source.getParameterNameList();
|
||||||
|
param.push_back("WEIGHT");
|
||||||
|
|
||||||
|
source.prepareToAppendValues();
|
||||||
|
|
||||||
|
// NOTE: COLLADA spec says weights should be normalized
|
||||||
|
|
||||||
|
for (i = 0; i < me->totvert; i++) {
|
||||||
|
MDeformVert *vert = &me->dvert[i];
|
||||||
|
for (int j = 0; j < vert->totweight; j++) {
|
||||||
|
source.appendValues(vert->dw[j].weight);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
source.finish();
|
||||||
|
|
||||||
|
return source_id;
|
||||||
|
}
|
||||||
|
|
||||||
|
void ArmatureExporter::add_vertex_weights_element(const std::string& weights_source_id, const std::string& joints_source_id, Mesh *me,
|
||||||
|
Object *ob_arm, ListBase *defbase)
|
||||||
|
{
|
||||||
|
COLLADASW::VertexWeightsElement weights(mSW);
|
||||||
|
COLLADASW::InputList &input = weights.getInputList();
|
||||||
|
|
||||||
|
int offset = 0;
|
||||||
|
input.push_back(COLLADASW::Input(COLLADASW::JOINT, // constant declared in COLLADASWInputList.h
|
||||||
|
COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, joints_source_id), offset++));
|
||||||
|
input.push_back(COLLADASW::Input(COLLADASW::WEIGHT,
|
||||||
|
COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, weights_source_id), offset++));
|
||||||
|
|
||||||
|
weights.setCount(me->totvert);
|
||||||
|
|
||||||
|
// write number of deformers per vertex
|
||||||
|
COLLADASW::PrimitivesBase::VCountList vcount;
|
||||||
|
int i;
|
||||||
|
for (i = 0; i < me->totvert; i++) {
|
||||||
|
vcount.push_back(me->dvert[i].totweight);
|
||||||
|
}
|
||||||
|
|
||||||
|
weights.prepareToAppendVCountValues();
|
||||||
|
weights.appendVertexCount(vcount);
|
||||||
|
|
||||||
|
// def group index -> joint index
|
||||||
|
std::map<int, int> joint_index_by_def_index;
|
||||||
|
bDeformGroup *def;
|
||||||
|
int j;
|
||||||
|
for (def = (bDeformGroup*)defbase->first, i = 0, j = 0; def; def = def->next, i++) {
|
||||||
|
if (is_bone_defgroup(ob_arm, def))
|
||||||
|
joint_index_by_def_index[i] = j++;
|
||||||
|
else
|
||||||
|
joint_index_by_def_index[i] = -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
weights.CloseVCountAndOpenVElement();
|
||||||
|
|
||||||
|
// write deformer index - weight index pairs
|
||||||
|
int weight_index = 0;
|
||||||
|
for (i = 0; i < me->totvert; i++) {
|
||||||
|
MDeformVert *dvert = &me->dvert[i];
|
||||||
|
for (int j = 0; j < dvert->totweight; j++) {
|
||||||
|
weights.appendValues(joint_index_by_def_index[dvert->dw[j].def_nr]);
|
||||||
|
weights.appendValues(weight_index++);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
weights.finish();
|
||||||
|
}
|
137
source/blender/collada/ArmatureExporter.h
Normal file
137
source/blender/collada/ArmatureExporter.h
Normal file
@ -0,0 +1,137 @@
|
|||||||
|
/**
|
||||||
|
* $Id: DocumentExporter.cpp 32309 2010-10-05 00:05:14Z jesterking $
|
||||||
|
*
|
||||||
|
* ***** BEGIN GPL LICENSE BLOCK *****
|
||||||
|
*
|
||||||
|
* This program is free software; you can redistribute it and/or
|
||||||
|
* modify it under the terms of the GNU General Public License
|
||||||
|
* as published by the Free Software Foundation; either version 2
|
||||||
|
* of the License, or (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program; if not, write to the Free Software Foundation,
|
||||||
|
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
|
*
|
||||||
|
* Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Jan Diederich, Tod Liverseed,
|
||||||
|
* Nathan Letwory
|
||||||
|
*
|
||||||
|
* ***** END GPL LICENSE BLOCK *****
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef __ARMATUREEXPORTER_H__
|
||||||
|
#define __ARMATUREEXPORTER_H__
|
||||||
|
|
||||||
|
#include <string>
|
||||||
|
//#include <vector>
|
||||||
|
|
||||||
|
#include "COLLADASWStreamWriter.h"
|
||||||
|
#include "COLLADASWLibraryControllers.h"
|
||||||
|
#include "COLLADASWInputList.h"
|
||||||
|
#include "COLLADASWNode.h"
|
||||||
|
|
||||||
|
#include "DNA_armature_types.h"
|
||||||
|
#include "DNA_listBase.h"
|
||||||
|
#include "DNA_mesh_types.h"
|
||||||
|
#include "DNA_object_types.h"
|
||||||
|
#include "DNA_scene_types.h"
|
||||||
|
|
||||||
|
#include "TransformWriter.h"
|
||||||
|
#include "InstanceWriter.h"
|
||||||
|
|
||||||
|
// XXX exporter writes wrong data for shared armatures. A separate
|
||||||
|
// controller should be written for each armature-mesh binding how do
|
||||||
|
// we make controller ids then?
|
||||||
|
class ArmatureExporter: public COLLADASW::LibraryControllers, protected TransformWriter, protected InstanceWriter
|
||||||
|
{
|
||||||
|
private:
|
||||||
|
Scene *scene;
|
||||||
|
|
||||||
|
public:
|
||||||
|
ArmatureExporter(COLLADASW::StreamWriter *sw);
|
||||||
|
|
||||||
|
// write bone nodes
|
||||||
|
void add_armature_bones(Object *ob_arm, Scene *sce);
|
||||||
|
|
||||||
|
bool is_skinned_mesh(Object *ob);
|
||||||
|
|
||||||
|
void add_instance_controller(Object *ob);
|
||||||
|
|
||||||
|
void export_controllers(Scene *sce);
|
||||||
|
|
||||||
|
void operator()(Object *ob);
|
||||||
|
|
||||||
|
private:
|
||||||
|
|
||||||
|
UnitConverter converter;
|
||||||
|
|
||||||
|
#if 0
|
||||||
|
std::vector<Object*> written_armatures;
|
||||||
|
|
||||||
|
bool already_written(Object *ob_arm);
|
||||||
|
|
||||||
|
void wrote(Object *ob_arm);
|
||||||
|
|
||||||
|
void find_objects_using_armature(Object *ob_arm, std::vector<Object *>& objects, Scene *sce);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
Object *get_assigned_armature(Object *ob);
|
||||||
|
|
||||||
|
std::string get_joint_sid(Bone *bone, Object *ob_arm);
|
||||||
|
|
||||||
|
// parent_mat is armature-space
|
||||||
|
void add_bone_node(Bone *bone, Object *ob_arm);
|
||||||
|
|
||||||
|
void add_bone_transform(Object *ob_arm, Bone *bone, COLLADASW::Node& node);
|
||||||
|
|
||||||
|
std::string get_controller_id(Object *ob_arm, Object *ob);
|
||||||
|
|
||||||
|
// ob should be of type OB_MESH
|
||||||
|
// both args are required
|
||||||
|
void export_controller(Object* ob, Object *ob_arm);
|
||||||
|
|
||||||
|
void add_joints_element(ListBase *defbase,
|
||||||
|
const std::string& joints_source_id, const std::string& inv_bind_mat_source_id);
|
||||||
|
|
||||||
|
void add_bind_shape_mat(Object *ob);
|
||||||
|
|
||||||
|
std::string add_joints_source(Object *ob_arm, ListBase *defbase, const std::string& controller_id);
|
||||||
|
|
||||||
|
std::string add_inv_bind_mats_source(Object *ob_arm, ListBase *defbase, const std::string& controller_id);
|
||||||
|
|
||||||
|
Bone *get_bone_from_defgroup(Object *ob_arm, bDeformGroup* def);
|
||||||
|
|
||||||
|
bool is_bone_defgroup(Object *ob_arm, bDeformGroup* def);
|
||||||
|
|
||||||
|
std::string add_weights_source(Mesh *me, const std::string& controller_id);
|
||||||
|
|
||||||
|
void add_vertex_weights_element(const std::string& weights_source_id, const std::string& joints_source_id, Mesh *me,
|
||||||
|
Object *ob_arm, ListBase *defbase);
|
||||||
|
};
|
||||||
|
|
||||||
|
/*
|
||||||
|
struct GeometryFunctor {
|
||||||
|
// f should have
|
||||||
|
// void operator()(Object* ob)
|
||||||
|
template<class Functor>
|
||||||
|
void forEachMeshObjectInScene(Scene *sce, Functor &f)
|
||||||
|
{
|
||||||
|
|
||||||
|
Base *base= (Base*) sce->base.first;
|
||||||
|
while(base) {
|
||||||
|
Object *ob = base->object;
|
||||||
|
|
||||||
|
if (ob->type == OB_MESH && ob->data) {
|
||||||
|
f(ob);
|
||||||
|
}
|
||||||
|
base= base->next;
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};*/
|
||||||
|
|
||||||
|
#endif
|
@ -34,8 +34,6 @@ extern "C"
|
|||||||
#include "DNA_image_types.h"
|
#include "DNA_image_types.h"
|
||||||
#include "DNA_material_types.h"
|
#include "DNA_material_types.h"
|
||||||
#include "DNA_texture_types.h"
|
#include "DNA_texture_types.h"
|
||||||
//#include "DNA_camera_types.h"
|
|
||||||
//#include "DNA_lamp_types.h"
|
|
||||||
#include "DNA_anim_types.h"
|
#include "DNA_anim_types.h"
|
||||||
#include "DNA_action_types.h"
|
#include "DNA_action_types.h"
|
||||||
#include "DNA_curve_types.h"
|
#include "DNA_curve_types.h"
|
||||||
@ -74,7 +72,6 @@ extern char build_rev[];
|
|||||||
#include "COLLADASWAsset.h"
|
#include "COLLADASWAsset.h"
|
||||||
#include "COLLADASWLibraryVisualScenes.h"
|
#include "COLLADASWLibraryVisualScenes.h"
|
||||||
#include "COLLADASWNode.h"
|
#include "COLLADASWNode.h"
|
||||||
//#include "COLLADASWLibraryGeometries.h"
|
|
||||||
#include "COLLADASWSource.h"
|
#include "COLLADASWSource.h"
|
||||||
#include "COLLADASWInstanceGeometry.h"
|
#include "COLLADASWInstanceGeometry.h"
|
||||||
#include "COLLADASWInputList.h"
|
#include "COLLADASWInputList.h"
|
||||||
@ -95,11 +92,8 @@ extern char build_rev[];
|
|||||||
#include "COLLADASWTexture.h"
|
#include "COLLADASWTexture.h"
|
||||||
#include "COLLADASWLibraryMaterials.h"
|
#include "COLLADASWLibraryMaterials.h"
|
||||||
#include "COLLADASWBindMaterial.h"
|
#include "COLLADASWBindMaterial.h"
|
||||||
//#include "COLLADASWLibraryCameras.h"
|
|
||||||
//#include "COLLADASWLibraryLights.h"
|
|
||||||
#include "COLLADASWInstanceCamera.h"
|
#include "COLLADASWInstanceCamera.h"
|
||||||
#include "COLLADASWInstanceLight.h"
|
#include "COLLADASWInstanceLight.h"
|
||||||
//#include "COLLADASWCameraOptic.h"
|
|
||||||
#include "COLLADASWConstants.h"
|
#include "COLLADASWConstants.h"
|
||||||
#include "COLLADASWLibraryControllers.h"
|
#include "COLLADASWLibraryControllers.h"
|
||||||
#include "COLLADASWInstanceController.h"
|
#include "COLLADASWInstanceController.h"
|
||||||
@ -108,14 +102,19 @@ extern char build_rev[];
|
|||||||
#include "collada_internal.h"
|
#include "collada_internal.h"
|
||||||
#include "DocumentExporter.h"
|
#include "DocumentExporter.h"
|
||||||
|
|
||||||
|
#include "ArmatureExporter.h"
|
||||||
#include "CameraExporter.h"
|
#include "CameraExporter.h"
|
||||||
#include "LightExporter.h"
|
|
||||||
#include "GeometryExporter.h"
|
#include "GeometryExporter.h"
|
||||||
|
#include "LightExporter.h"
|
||||||
|
|
||||||
|
// can probably go after refactor is complete
|
||||||
|
#include "InstanceWriter.h"
|
||||||
|
#include "TransformWriter.h"
|
||||||
|
|
||||||
#include <vector>
|
#include <vector>
|
||||||
#include <algorithm> // std::find
|
#include <algorithm> // std::find
|
||||||
|
|
||||||
char *CustomData_get_layer_name(const struct CustomData *data, int type, int n)
|
char *bc_CustomData_get_layer_name(const struct CustomData *data, int type, int n)
|
||||||
{
|
{
|
||||||
int layer_index = CustomData_get_layer_index(data, type);
|
int layer_index = CustomData_get_layer_index(data, type);
|
||||||
if(layer_index < 0) return NULL;
|
if(layer_index < 0) return NULL;
|
||||||
@ -123,7 +122,7 @@ char *CustomData_get_layer_name(const struct CustomData *data, int type, int n)
|
|||||||
return data->layers[layer_index+n].name;
|
return data->layers[layer_index+n].name;
|
||||||
}
|
}
|
||||||
|
|
||||||
char *CustomData_get_active_layer_name(const CustomData *data, int type)
|
char *bc_CustomData_get_active_layer_name(const CustomData *data, int type)
|
||||||
{
|
{
|
||||||
/* get the layer index of the active layer of type */
|
/* get the layer index of the active layer of type */
|
||||||
int layer_index = CustomData_get_active_layer_index(data, type);
|
int layer_index = CustomData_get_active_layer_index(data, type);
|
||||||
@ -133,7 +132,6 @@ char *CustomData_get_active_layer_name(const CustomData *data, int type)
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
/*
|
/*
|
||||||
Utilities to avoid code duplication.
|
Utilities to avoid code duplication.
|
||||||
Definition can take some time to understand, but they should be useful.
|
Definition can take some time to understand, but they should be useful.
|
||||||
@ -198,558 +196,11 @@ std::string getActiveUVLayerName(Object *ob)
|
|||||||
|
|
||||||
int num_layers = CustomData_number_of_layers(&me->fdata, CD_MTFACE);
|
int num_layers = CustomData_number_of_layers(&me->fdata, CD_MTFACE);
|
||||||
if (num_layers)
|
if (num_layers)
|
||||||
return std::string(CustomData_get_active_layer_name(&me->fdata, CD_MTFACE));
|
return std::string(bc_CustomData_get_active_layer_name(&me->fdata, CD_MTFACE));
|
||||||
|
|
||||||
return "";
|
return "";
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
class TransformWriter : protected TransformBase
|
|
||||||
{
|
|
||||||
protected:
|
|
||||||
void add_node_transform(COLLADASW::Node& node, float mat[][4], float parent_mat[][4])
|
|
||||||
{
|
|
||||||
float loc[3], rot[3], scale[3];
|
|
||||||
float local[4][4];
|
|
||||||
|
|
||||||
if (parent_mat) {
|
|
||||||
float invpar[4][4];
|
|
||||||
invert_m4_m4(invpar, parent_mat);
|
|
||||||
mul_m4_m4m4(local, mat, invpar);
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
copy_m4_m4(local, mat);
|
|
||||||
}
|
|
||||||
|
|
||||||
TransformBase::decompose(local, loc, rot, NULL, scale);
|
|
||||||
|
|
||||||
add_transform(node, loc, rot, scale);
|
|
||||||
}
|
|
||||||
|
|
||||||
void add_node_transform_ob(COLLADASW::Node& node, Object *ob)
|
|
||||||
{
|
|
||||||
float rot[3], loc[3], scale[3];
|
|
||||||
|
|
||||||
if (ob->parent) {
|
|
||||||
float C[4][4], tmat[4][4], imat[4][4], mat[4][4];
|
|
||||||
|
|
||||||
// factor out scale from obmat
|
|
||||||
|
|
||||||
copy_v3_v3(scale, ob->size);
|
|
||||||
|
|
||||||
ob->size[0] = ob->size[1] = ob->size[2] = 1.0f;
|
|
||||||
object_to_mat4(ob, C);
|
|
||||||
copy_v3_v3(ob->size, scale);
|
|
||||||
|
|
||||||
mul_serie_m4(tmat, ob->parent->obmat, ob->parentinv, C, NULL, NULL, NULL, NULL, NULL);
|
|
||||||
|
|
||||||
// calculate local mat
|
|
||||||
|
|
||||||
invert_m4_m4(imat, ob->parent->obmat);
|
|
||||||
mul_m4_m4m4(mat, tmat, imat);
|
|
||||||
|
|
||||||
// done
|
|
||||||
|
|
||||||
mat4_to_eul(rot, mat);
|
|
||||||
copy_v3_v3(loc, mat[3]);
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
copy_v3_v3(loc, ob->loc);
|
|
||||||
copy_v3_v3(rot, ob->rot);
|
|
||||||
copy_v3_v3(scale, ob->size);
|
|
||||||
}
|
|
||||||
|
|
||||||
add_transform(node, loc, rot, scale);
|
|
||||||
}
|
|
||||||
|
|
||||||
void add_node_transform_identity(COLLADASW::Node& node)
|
|
||||||
{
|
|
||||||
float loc[] = {0.0f, 0.0f, 0.0f}, scale[] = {1.0f, 1.0f, 1.0f}, rot[] = {0.0f, 0.0f, 0.0f};
|
|
||||||
add_transform(node, loc, rot, scale);
|
|
||||||
}
|
|
||||||
|
|
||||||
private:
|
|
||||||
void add_transform(COLLADASW::Node& node, float loc[3], float rot[3], float scale[3])
|
|
||||||
{
|
|
||||||
node.addTranslate("location", loc[0], loc[1], loc[2]);
|
|
||||||
node.addRotateZ("rotationZ", COLLADABU::Math::Utils::radToDegF(rot[2]));
|
|
||||||
node.addRotateY("rotationY", COLLADABU::Math::Utils::radToDegF(rot[1]));
|
|
||||||
node.addRotateX("rotationX", COLLADABU::Math::Utils::radToDegF(rot[0]));
|
|
||||||
node.addScale("scale", scale[0], scale[1], scale[2]);
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
class InstanceWriter
|
|
||||||
{
|
|
||||||
protected:
|
|
||||||
void add_material_bindings(COLLADASW::BindMaterial& bind_material, Object *ob)
|
|
||||||
{
|
|
||||||
for(int a = 0; a < ob->totcol; a++) {
|
|
||||||
Material *ma = give_current_material(ob, a+1);
|
|
||||||
|
|
||||||
COLLADASW::InstanceMaterialList& iml = bind_material.getInstanceMaterialList();
|
|
||||||
|
|
||||||
if (ma) {
|
|
||||||
std::string matid(id_name(ma));
|
|
||||||
matid = translate_id(matid);
|
|
||||||
COLLADASW::InstanceMaterial im(matid, COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, matid));
|
|
||||||
|
|
||||||
// create <bind_vertex_input> for each uv layer
|
|
||||||
Mesh *me = (Mesh*)ob->data;
|
|
||||||
int totlayer = CustomData_number_of_layers(&me->fdata, CD_MTFACE);
|
|
||||||
|
|
||||||
for (int b = 0; b < totlayer; b++) {
|
|
||||||
char *name = CustomData_get_layer_name(&me->fdata, CD_MTFACE, b);
|
|
||||||
im.push_back(COLLADASW::BindVertexInput(name, "TEXCOORD", b));
|
|
||||||
}
|
|
||||||
|
|
||||||
iml.push_back(im);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
// XXX exporter writes wrong data for shared armatures. A separate
|
|
||||||
// controller should be written for each armature-mesh binding how do
|
|
||||||
// we make controller ids then?
|
|
||||||
class ArmatureExporter: public COLLADASW::LibraryControllers, protected TransformWriter, protected InstanceWriter
|
|
||||||
{
|
|
||||||
private:
|
|
||||||
Scene *scene;
|
|
||||||
|
|
||||||
public:
|
|
||||||
ArmatureExporter(COLLADASW::StreamWriter *sw) : COLLADASW::LibraryControllers(sw) {}
|
|
||||||
|
|
||||||
// write bone nodes
|
|
||||||
void add_armature_bones(Object *ob_arm, Scene *sce)
|
|
||||||
{
|
|
||||||
// write bone nodes
|
|
||||||
bArmature *arm = (bArmature*)ob_arm->data;
|
|
||||||
for (Bone *bone = (Bone*)arm->bonebase.first; bone; bone = bone->next) {
|
|
||||||
// start from root bones
|
|
||||||
if (!bone->parent)
|
|
||||||
add_bone_node(bone, ob_arm);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
bool is_skinned_mesh(Object *ob)
|
|
||||||
{
|
|
||||||
return get_assigned_armature(ob) != NULL;
|
|
||||||
}
|
|
||||||
|
|
||||||
void add_instance_controller(Object *ob)
|
|
||||||
{
|
|
||||||
Object *ob_arm = get_assigned_armature(ob);
|
|
||||||
bArmature *arm = (bArmature*)ob_arm->data;
|
|
||||||
|
|
||||||
const std::string& controller_id = get_controller_id(ob_arm, ob);
|
|
||||||
|
|
||||||
COLLADASW::InstanceController ins(mSW);
|
|
||||||
ins.setUrl(COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, controller_id));
|
|
||||||
|
|
||||||
// write root bone URLs
|
|
||||||
Bone *bone;
|
|
||||||
for (bone = (Bone*)arm->bonebase.first; bone; bone = bone->next) {
|
|
||||||
if (!bone->parent)
|
|
||||||
ins.addSkeleton(COLLADABU::URI(COLLADABU::Utils::EMPTY_STRING, get_joint_id(bone, ob_arm)));
|
|
||||||
}
|
|
||||||
|
|
||||||
InstanceWriter::add_material_bindings(ins.getBindMaterial(), ob);
|
|
||||||
|
|
||||||
ins.add();
|
|
||||||
}
|
|
||||||
|
|
||||||
void export_controllers(Scene *sce)
|
|
||||||
{
|
|
||||||
scene = sce;
|
|
||||||
|
|
||||||
openLibrary();
|
|
||||||
|
|
||||||
GeometryFunctor gf;
|
|
||||||
gf.forEachMeshObjectInScene<ArmatureExporter>(sce, *this);
|
|
||||||
|
|
||||||
closeLibrary();
|
|
||||||
}
|
|
||||||
|
|
||||||
void operator()(Object *ob)
|
|
||||||
{
|
|
||||||
Object *ob_arm = get_assigned_armature(ob);
|
|
||||||
|
|
||||||
if (ob_arm /*&& !already_written(ob_arm)*/)
|
|
||||||
export_controller(ob, ob_arm);
|
|
||||||
}
|
|
||||||
|
|
||||||
private:
|
|
||||||
|
|
||||||
UnitConverter converter;
|
|
||||||
|
|
||||||
#if 0
|
|
||||||
std::vector<Object*> written_armatures;
|
|
||||||
|
|
||||||
bool already_written(Object *ob_arm)
|
|
||||||
{
|
|
||||||
return std::find(written_armatures.begin(), written_armatures.end(), ob_arm) != written_armatures.end();
|
|
||||||
}
|
|
||||||
|
|
||||||
void wrote(Object *ob_arm)
|
|
||||||
{
|
|
||||||
written_armatures.push_back(ob_arm);
|
|
||||||
}
|
|
||||||
|
|
||||||
void find_objects_using_armature(Object *ob_arm, std::vector<Object *>& objects, Scene *sce)
|
|
||||||
{
|
|
||||||
objects.clear();
|
|
||||||
|
|
||||||
Base *base= (Base*) sce->base.first;
|
|
||||||
while(base) {
|
|
||||||
Object *ob = base->object;
|
|
||||||
|
|
||||||
if (ob->type == OB_MESH && get_assigned_armature(ob) == ob_arm) {
|
|
||||||
objects.push_back(ob);
|
|
||||||
}
|
|
||||||
|
|
||||||
base= base->next;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
|
|
||||||
Object *get_assigned_armature(Object *ob)
|
|
||||||
{
|
|
||||||
Object *ob_arm = NULL;
|
|
||||||
|
|
||||||
if (ob->parent && ob->partype == PARSKEL && ob->parent->type == OB_ARMATURE) {
|
|
||||||
ob_arm = ob->parent;
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
ModifierData *mod = (ModifierData*)ob->modifiers.first;
|
|
||||||
while (mod) {
|
|
||||||
if (mod->type == eModifierType_Armature) {
|
|
||||||
ob_arm = ((ArmatureModifierData*)mod)->object;
|
|
||||||
}
|
|
||||||
|
|
||||||
mod = mod->next;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return ob_arm;
|
|
||||||
}
|
|
||||||
|
|
||||||
std::string get_joint_sid(Bone *bone, Object *ob_arm)
|
|
||||||
{
|
|
||||||
return get_joint_id(bone, ob_arm);
|
|
||||||
}
|
|
||||||
|
|
||||||
// parent_mat is armature-space
|
|
||||||
void add_bone_node(Bone *bone, Object *ob_arm)
|
|
||||||
{
|
|
||||||
std::string node_id = get_joint_id(bone, ob_arm);
|
|
||||||
std::string node_name = std::string(bone->name);
|
|
||||||
std::string node_sid = get_joint_sid(bone, ob_arm);
|
|
||||||
|
|
||||||
COLLADASW::Node node(mSW);
|
|
||||||
|
|
||||||
node.setType(COLLADASW::Node::JOINT);
|
|
||||||
node.setNodeId(node_id);
|
|
||||||
node.setNodeName(node_name);
|
|
||||||
node.setNodeSid(node_sid);
|
|
||||||
|
|
||||||
node.start();
|
|
||||||
|
|
||||||
add_bone_transform(ob_arm, bone, node);
|
|
||||||
|
|
||||||
for (Bone *child = (Bone*)bone->childbase.first; child; child = child->next) {
|
|
||||||
add_bone_node(child, ob_arm);
|
|
||||||
}
|
|
||||||
|
|
||||||
node.end();
|
|
||||||
}
|
|
||||||
|
|
||||||
void add_bone_transform(Object *ob_arm, Bone *bone, COLLADASW::Node& node)
|
|
||||||
{
|
|
||||||
bPoseChannel *pchan = get_pose_channel(ob_arm->pose, bone->name);
|
|
||||||
|
|
||||||
float mat[4][4];
|
|
||||||
|
|
||||||
if (bone->parent) {
|
|
||||||
// get bone-space matrix from armature-space
|
|
||||||
bPoseChannel *parchan = get_pose_channel(ob_arm->pose, bone->parent->name);
|
|
||||||
|
|
||||||
float invpar[4][4];
|
|
||||||
invert_m4_m4(invpar, parchan->pose_mat);
|
|
||||||
mul_m4_m4m4(mat, pchan->pose_mat, invpar);
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
// get world-space from armature-space
|
|
||||||
mul_m4_m4m4(mat, pchan->pose_mat, ob_arm->obmat);
|
|
||||||
}
|
|
||||||
|
|
||||||
TransformWriter::add_node_transform(node, mat, NULL);
|
|
||||||
}
|
|
||||||
|
|
||||||
std::string get_controller_id(Object *ob_arm, Object *ob)
|
|
||||||
{
|
|
||||||
return translate_id(id_name(ob_arm)) + "_" + translate_id(id_name(ob)) + SKIN_CONTROLLER_ID_SUFFIX;
|
|
||||||
}
|
|
||||||
|
|
||||||
// ob should be of type OB_MESH
|
|
||||||
// both args are required
|
|
||||||
void export_controller(Object* ob, Object *ob_arm)
|
|
||||||
{
|
|
||||||
// joint names
|
|
||||||
// joint inverse bind matrices
|
|
||||||
// vertex weights
|
|
||||||
|
|
||||||
// input:
|
|
||||||
// joint names: ob -> vertex group names
|
|
||||||
// vertex group weights: me->dvert -> groups -> index, weight
|
|
||||||
|
|
||||||
/*
|
|
||||||
me->dvert:
|
|
||||||
|
|
||||||
typedef struct MDeformVert {
|
|
||||||
struct MDeformWeight *dw;
|
|
||||||
int totweight;
|
|
||||||
int flag; // flag only in use for weightpaint now
|
|
||||||
} MDeformVert;
|
|
||||||
|
|
||||||
typedef struct MDeformWeight {
|
|
||||||
int def_nr;
|
|
||||||
float weight;
|
|
||||||
} MDeformWeight;
|
|
||||||
*/
|
|
||||||
|
|
||||||
Mesh *me = (Mesh*)ob->data;
|
|
||||||
if (!me->dvert) return;
|
|
||||||
|
|
||||||
std::string controller_name = id_name(ob_arm);
|
|
||||||
std::string controller_id = get_controller_id(ob_arm, ob);
|
|
||||||
|
|
||||||
openSkin(controller_id, controller_name,
|
|
||||||
COLLADABU::URI(COLLADABU::Utils::EMPTY_STRING, get_geometry_id(ob)));
|
|
||||||
|
|
||||||
add_bind_shape_mat(ob);
|
|
||||||
|
|
||||||
std::string joints_source_id = add_joints_source(ob_arm, &ob->defbase, controller_id);
|
|
||||||
std::string inv_bind_mat_source_id = add_inv_bind_mats_source(ob_arm, &ob->defbase, controller_id);
|
|
||||||
std::string weights_source_id = add_weights_source(me, controller_id);
|
|
||||||
|
|
||||||
add_joints_element(&ob->defbase, joints_source_id, inv_bind_mat_source_id);
|
|
||||||
add_vertex_weights_element(weights_source_id, joints_source_id, me, ob_arm, &ob->defbase);
|
|
||||||
|
|
||||||
closeSkin();
|
|
||||||
closeController();
|
|
||||||
}
|
|
||||||
|
|
||||||
void add_joints_element(ListBase *defbase,
|
|
||||||
const std::string& joints_source_id, const std::string& inv_bind_mat_source_id)
|
|
||||||
{
|
|
||||||
COLLADASW::JointsElement joints(mSW);
|
|
||||||
COLLADASW::InputList &input = joints.getInputList();
|
|
||||||
|
|
||||||
input.push_back(COLLADASW::Input(COLLADASW::JOINT, // constant declared in COLLADASWInputList.h
|
|
||||||
COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, joints_source_id)));
|
|
||||||
input.push_back(COLLADASW::Input(COLLADASW::BINDMATRIX,
|
|
||||||
COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, inv_bind_mat_source_id)));
|
|
||||||
joints.add();
|
|
||||||
}
|
|
||||||
|
|
||||||
void add_bind_shape_mat(Object *ob)
|
|
||||||
{
|
|
||||||
double bind_mat[4][4];
|
|
||||||
|
|
||||||
converter.mat4_to_dae_double(bind_mat, ob->obmat);
|
|
||||||
|
|
||||||
addBindShapeTransform(bind_mat);
|
|
||||||
}
|
|
||||||
|
|
||||||
std::string add_joints_source(Object *ob_arm, ListBase *defbase, const std::string& controller_id)
|
|
||||||
{
|
|
||||||
std::string source_id = controller_id + JOINTS_SOURCE_ID_SUFFIX;
|
|
||||||
|
|
||||||
int totjoint = 0;
|
|
||||||
bDeformGroup *def;
|
|
||||||
for (def = (bDeformGroup*)defbase->first; def; def = def->next) {
|
|
||||||
if (is_bone_defgroup(ob_arm, def))
|
|
||||||
totjoint++;
|
|
||||||
}
|
|
||||||
|
|
||||||
COLLADASW::NameSource source(mSW);
|
|
||||||
source.setId(source_id);
|
|
||||||
source.setArrayId(source_id + ARRAY_ID_SUFFIX);
|
|
||||||
source.setAccessorCount(totjoint);
|
|
||||||
source.setAccessorStride(1);
|
|
||||||
|
|
||||||
COLLADASW::SourceBase::ParameterNameList ¶m = source.getParameterNameList();
|
|
||||||
param.push_back("JOINT");
|
|
||||||
|
|
||||||
source.prepareToAppendValues();
|
|
||||||
|
|
||||||
for (def = (bDeformGroup*)defbase->first; def; def = def->next) {
|
|
||||||
Bone *bone = get_bone_from_defgroup(ob_arm, def);
|
|
||||||
if (bone)
|
|
||||||
source.appendValues(get_joint_sid(bone, ob_arm));
|
|
||||||
}
|
|
||||||
|
|
||||||
source.finish();
|
|
||||||
|
|
||||||
return source_id;
|
|
||||||
}
|
|
||||||
|
|
||||||
std::string add_inv_bind_mats_source(Object *ob_arm, ListBase *defbase, const std::string& controller_id)
|
|
||||||
{
|
|
||||||
std::string source_id = controller_id + BIND_POSES_SOURCE_ID_SUFFIX;
|
|
||||||
|
|
||||||
COLLADASW::FloatSourceF source(mSW);
|
|
||||||
source.setId(source_id);
|
|
||||||
source.setArrayId(source_id + ARRAY_ID_SUFFIX);
|
|
||||||
source.setAccessorCount(BLI_countlist(defbase));
|
|
||||||
source.setAccessorStride(16);
|
|
||||||
|
|
||||||
source.setParameterTypeName(&COLLADASW::CSWC::CSW_VALUE_TYPE_FLOAT4x4);
|
|
||||||
COLLADASW::SourceBase::ParameterNameList ¶m = source.getParameterNameList();
|
|
||||||
param.push_back("TRANSFORM");
|
|
||||||
|
|
||||||
source.prepareToAppendValues();
|
|
||||||
|
|
||||||
bPose *pose = ob_arm->pose;
|
|
||||||
bArmature *arm = (bArmature*)ob_arm->data;
|
|
||||||
|
|
||||||
int flag = arm->flag;
|
|
||||||
|
|
||||||
// put armature in rest position
|
|
||||||
if (!(arm->flag & ARM_RESTPOS)) {
|
|
||||||
arm->flag |= ARM_RESTPOS;
|
|
||||||
where_is_pose(scene, ob_arm);
|
|
||||||
}
|
|
||||||
|
|
||||||
for (bDeformGroup *def = (bDeformGroup*)defbase->first; def; def = def->next) {
|
|
||||||
if (is_bone_defgroup(ob_arm, def)) {
|
|
||||||
|
|
||||||
bPoseChannel *pchan = get_pose_channel(pose, def->name);
|
|
||||||
|
|
||||||
float mat[4][4];
|
|
||||||
float world[4][4];
|
|
||||||
float inv_bind_mat[4][4];
|
|
||||||
|
|
||||||
// make world-space matrix, pose_mat is armature-space
|
|
||||||
mul_m4_m4m4(world, pchan->pose_mat, ob_arm->obmat);
|
|
||||||
|
|
||||||
invert_m4_m4(mat, world);
|
|
||||||
converter.mat4_to_dae(inv_bind_mat, mat);
|
|
||||||
|
|
||||||
source.appendValues(inv_bind_mat);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// back from rest positon
|
|
||||||
if (!(flag & ARM_RESTPOS)) {
|
|
||||||
arm->flag = flag;
|
|
||||||
where_is_pose(scene, ob_arm);
|
|
||||||
}
|
|
||||||
|
|
||||||
source.finish();
|
|
||||||
|
|
||||||
return source_id;
|
|
||||||
}
|
|
||||||
|
|
||||||
Bone *get_bone_from_defgroup(Object *ob_arm, bDeformGroup* def)
|
|
||||||
{
|
|
||||||
bPoseChannel *pchan = get_pose_channel(ob_arm->pose, def->name);
|
|
||||||
return pchan ? pchan->bone : NULL;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool is_bone_defgroup(Object *ob_arm, bDeformGroup* def)
|
|
||||||
{
|
|
||||||
return get_bone_from_defgroup(ob_arm, def) != NULL;
|
|
||||||
}
|
|
||||||
|
|
||||||
std::string add_weights_source(Mesh *me, const std::string& controller_id)
|
|
||||||
{
|
|
||||||
std::string source_id = controller_id + WEIGHTS_SOURCE_ID_SUFFIX;
|
|
||||||
|
|
||||||
int i;
|
|
||||||
int totweight = 0;
|
|
||||||
|
|
||||||
for (i = 0; i < me->totvert; i++) {
|
|
||||||
totweight += me->dvert[i].totweight;
|
|
||||||
}
|
|
||||||
|
|
||||||
COLLADASW::FloatSourceF source(mSW);
|
|
||||||
source.setId(source_id);
|
|
||||||
source.setArrayId(source_id + ARRAY_ID_SUFFIX);
|
|
||||||
source.setAccessorCount(totweight);
|
|
||||||
source.setAccessorStride(1);
|
|
||||||
|
|
||||||
COLLADASW::SourceBase::ParameterNameList ¶m = source.getParameterNameList();
|
|
||||||
param.push_back("WEIGHT");
|
|
||||||
|
|
||||||
source.prepareToAppendValues();
|
|
||||||
|
|
||||||
// NOTE: COLLADA spec says weights should be normalized
|
|
||||||
|
|
||||||
for (i = 0; i < me->totvert; i++) {
|
|
||||||
MDeformVert *vert = &me->dvert[i];
|
|
||||||
for (int j = 0; j < vert->totweight; j++) {
|
|
||||||
source.appendValues(vert->dw[j].weight);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
source.finish();
|
|
||||||
|
|
||||||
return source_id;
|
|
||||||
}
|
|
||||||
|
|
||||||
void add_vertex_weights_element(const std::string& weights_source_id, const std::string& joints_source_id, Mesh *me,
|
|
||||||
Object *ob_arm, ListBase *defbase)
|
|
||||||
{
|
|
||||||
COLLADASW::VertexWeightsElement weights(mSW);
|
|
||||||
COLLADASW::InputList &input = weights.getInputList();
|
|
||||||
|
|
||||||
int offset = 0;
|
|
||||||
input.push_back(COLLADASW::Input(COLLADASW::JOINT, // constant declared in COLLADASWInputList.h
|
|
||||||
COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, joints_source_id), offset++));
|
|
||||||
input.push_back(COLLADASW::Input(COLLADASW::WEIGHT,
|
|
||||||
COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, weights_source_id), offset++));
|
|
||||||
|
|
||||||
weights.setCount(me->totvert);
|
|
||||||
|
|
||||||
// write number of deformers per vertex
|
|
||||||
COLLADASW::PrimitivesBase::VCountList vcount;
|
|
||||||
int i;
|
|
||||||
for (i = 0; i < me->totvert; i++) {
|
|
||||||
vcount.push_back(me->dvert[i].totweight);
|
|
||||||
}
|
|
||||||
|
|
||||||
weights.prepareToAppendVCountValues();
|
|
||||||
weights.appendVertexCount(vcount);
|
|
||||||
|
|
||||||
// def group index -> joint index
|
|
||||||
std::map<int, int> joint_index_by_def_index;
|
|
||||||
bDeformGroup *def;
|
|
||||||
int j;
|
|
||||||
for (def = (bDeformGroup*)defbase->first, i = 0, j = 0; def; def = def->next, i++) {
|
|
||||||
if (is_bone_defgroup(ob_arm, def))
|
|
||||||
joint_index_by_def_index[i] = j++;
|
|
||||||
else
|
|
||||||
joint_index_by_def_index[i] = -1;
|
|
||||||
}
|
|
||||||
|
|
||||||
weights.CloseVCountAndOpenVElement();
|
|
||||||
|
|
||||||
// write deformer index - weight index pairs
|
|
||||||
int weight_index = 0;
|
|
||||||
for (i = 0; i < me->totvert; i++) {
|
|
||||||
MDeformVert *dvert = &me->dvert[i];
|
|
||||||
for (int j = 0; j < dvert->totweight; j++) {
|
|
||||||
weights.appendValues(joint_index_by_def_index[dvert->dw[j].def_nr]);
|
|
||||||
weights.appendValues(weight_index++);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
weights.finish();
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
class SceneExporter: COLLADASW::LibraryVisualScenes, protected TransformWriter, protected InstanceWriter
|
class SceneExporter: COLLADASW::LibraryVisualScenes, protected TransformWriter, protected InstanceWriter
|
||||||
{
|
{
|
||||||
ArmatureExporter *arm_exporter;
|
ArmatureExporter *arm_exporter;
|
||||||
|
64
source/blender/collada/InstanceWriter.cpp
Normal file
64
source/blender/collada/InstanceWriter.cpp
Normal file
@ -0,0 +1,64 @@
|
|||||||
|
/**
|
||||||
|
* $Id: DocumentExporter.cpp 32309 2010-10-05 00:05:14Z jesterking $
|
||||||
|
*
|
||||||
|
* ***** BEGIN GPL LICENSE BLOCK *****
|
||||||
|
*
|
||||||
|
* This program is free software; you can redistribute it and/or
|
||||||
|
* modify it under the terms of the GNU General Public License
|
||||||
|
* as published by the Free Software Foundation; either version 2
|
||||||
|
* of the License, or (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program; if not, write to the Free Software Foundation,
|
||||||
|
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
|
*
|
||||||
|
* Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Jan Diederich, Tod Liverseed,
|
||||||
|
* Nathan Letwory
|
||||||
|
*
|
||||||
|
* ***** END GPL LICENSE BLOCK *****
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include <string>
|
||||||
|
|
||||||
|
#include "COLLADASWInstanceMaterial.h"
|
||||||
|
|
||||||
|
#include "BKE_customdata.h"
|
||||||
|
#include "BKE_material.h"
|
||||||
|
|
||||||
|
#include "DNA_mesh_types.h"
|
||||||
|
|
||||||
|
#include "InstanceWriter.h"
|
||||||
|
|
||||||
|
#include "collada_internal.h"
|
||||||
|
#include "collada_utils.h"
|
||||||
|
|
||||||
|
void InstanceWriter::add_material_bindings(COLLADASW::BindMaterial& bind_material, Object *ob)
|
||||||
|
{
|
||||||
|
for(int a = 0; a < ob->totcol; a++) {
|
||||||
|
Material *ma = give_current_material(ob, a+1);
|
||||||
|
|
||||||
|
COLLADASW::InstanceMaterialList& iml = bind_material.getInstanceMaterialList();
|
||||||
|
|
||||||
|
if (ma) {
|
||||||
|
std::string matid(id_name(ma));
|
||||||
|
matid = translate_id(matid);
|
||||||
|
COLLADASW::InstanceMaterial im(matid, COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, matid));
|
||||||
|
|
||||||
|
// create <bind_vertex_input> for each uv layer
|
||||||
|
Mesh *me = (Mesh*)ob->data;
|
||||||
|
int totlayer = CustomData_number_of_layers(&me->fdata, CD_MTFACE);
|
||||||
|
|
||||||
|
for (int b = 0; b < totlayer; b++) {
|
||||||
|
char *name = bc_CustomData_get_layer_name(&me->fdata, CD_MTFACE, b);
|
||||||
|
im.push_back(COLLADASW::BindVertexInput(name, "TEXCOORD", b));
|
||||||
|
}
|
||||||
|
|
||||||
|
iml.push_back(im);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
39
source/blender/collada/InstanceWriter.h
Normal file
39
source/blender/collada/InstanceWriter.h
Normal file
@ -0,0 +1,39 @@
|
|||||||
|
/**
|
||||||
|
* $Id: DocumentExporter.cpp 32309 2010-10-05 00:05:14Z jesterking $
|
||||||
|
*
|
||||||
|
* ***** BEGIN GPL LICENSE BLOCK *****
|
||||||
|
*
|
||||||
|
* This program is free software; you can redistribute it and/or
|
||||||
|
* modify it under the terms of the GNU General Public License
|
||||||
|
* as published by the Free Software Foundation; either version 2
|
||||||
|
* of the License, or (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program; if not, write to the Free Software Foundation,
|
||||||
|
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
|
*
|
||||||
|
* Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Jan Diederich, Tod Liverseed,
|
||||||
|
* Nathan Letwory
|
||||||
|
*
|
||||||
|
* ***** END GPL LICENSE BLOCK *****
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef __INSTANCEWRITER_H__
|
||||||
|
#define __INSTANCEWRITER_H__
|
||||||
|
|
||||||
|
#include "COLLADASWBindMaterial.h"
|
||||||
|
|
||||||
|
#include "DNA_object_types.h"
|
||||||
|
|
||||||
|
class InstanceWriter
|
||||||
|
{
|
||||||
|
protected:
|
||||||
|
void add_material_bindings(COLLADASW::BindMaterial& bind_material, Object *ob);
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
100
source/blender/collada/TransformWriter.cpp
Normal file
100
source/blender/collada/TransformWriter.cpp
Normal file
@ -0,0 +1,100 @@
|
|||||||
|
/**
|
||||||
|
* $Id: DocumentExporter.cpp 32309 2010-10-05 00:05:14Z jesterking $
|
||||||
|
*
|
||||||
|
* ***** BEGIN GPL LICENSE BLOCK *****
|
||||||
|
*
|
||||||
|
* This program is free software; you can redistribute it and/or
|
||||||
|
* modify it under the terms of the GNU General Public License
|
||||||
|
* as published by the Free Software Foundation; either version 2
|
||||||
|
* of the License, or (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program; if not, write to the Free Software Foundation,
|
||||||
|
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
|
*
|
||||||
|
* Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Jan Diederich, Tod Liverseed,
|
||||||
|
* Nathan Letwory
|
||||||
|
*
|
||||||
|
* ***** END GPL LICENSE BLOCK *****
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "BKE_object.h"
|
||||||
|
|
||||||
|
#include "TransformWriter.h"
|
||||||
|
|
||||||
|
#include "BLI_math.h"
|
||||||
|
|
||||||
|
void TransformWriter::add_node_transform(COLLADASW::Node& node, float mat[][4], float parent_mat[][4])
|
||||||
|
{
|
||||||
|
float loc[3], rot[3], scale[3];
|
||||||
|
float local[4][4];
|
||||||
|
|
||||||
|
if (parent_mat) {
|
||||||
|
float invpar[4][4];
|
||||||
|
invert_m4_m4(invpar, parent_mat);
|
||||||
|
mul_m4_m4m4(local, mat, invpar);
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
copy_m4_m4(local, mat);
|
||||||
|
}
|
||||||
|
|
||||||
|
TransformBase::decompose(local, loc, rot, NULL, scale);
|
||||||
|
|
||||||
|
add_transform(node, loc, rot, scale);
|
||||||
|
}
|
||||||
|
|
||||||
|
void TransformWriter::add_node_transform_ob(COLLADASW::Node& node, Object *ob)
|
||||||
|
{
|
||||||
|
float rot[3], loc[3], scale[3];
|
||||||
|
|
||||||
|
if (ob->parent) {
|
||||||
|
float C[4][4], tmat[4][4], imat[4][4], mat[4][4];
|
||||||
|
|
||||||
|
// factor out scale from obmat
|
||||||
|
|
||||||
|
copy_v3_v3(scale, ob->size);
|
||||||
|
|
||||||
|
ob->size[0] = ob->size[1] = ob->size[2] = 1.0f;
|
||||||
|
object_to_mat4(ob, C);
|
||||||
|
copy_v3_v3(ob->size, scale);
|
||||||
|
|
||||||
|
mul_serie_m4(tmat, ob->parent->obmat, ob->parentinv, C, NULL, NULL, NULL, NULL, NULL);
|
||||||
|
|
||||||
|
// calculate local mat
|
||||||
|
|
||||||
|
invert_m4_m4(imat, ob->parent->obmat);
|
||||||
|
mul_m4_m4m4(mat, tmat, imat);
|
||||||
|
|
||||||
|
// done
|
||||||
|
|
||||||
|
mat4_to_eul(rot, mat);
|
||||||
|
copy_v3_v3(loc, mat[3]);
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
copy_v3_v3(loc, ob->loc);
|
||||||
|
copy_v3_v3(rot, ob->rot);
|
||||||
|
copy_v3_v3(scale, ob->size);
|
||||||
|
}
|
||||||
|
|
||||||
|
add_transform(node, loc, rot, scale);
|
||||||
|
}
|
||||||
|
|
||||||
|
void TransformWriter::add_node_transform_identity(COLLADASW::Node& node)
|
||||||
|
{
|
||||||
|
float loc[] = {0.0f, 0.0f, 0.0f}, scale[] = {1.0f, 1.0f, 1.0f}, rot[] = {0.0f, 0.0f, 0.0f};
|
||||||
|
add_transform(node, loc, rot, scale);
|
||||||
|
}
|
||||||
|
|
||||||
|
void TransformWriter::add_transform(COLLADASW::Node& node, float loc[3], float rot[3], float scale[3])
|
||||||
|
{
|
||||||
|
node.addTranslate("location", loc[0], loc[1], loc[2]);
|
||||||
|
node.addRotateZ("rotationZ", COLLADABU::Math::Utils::radToDegF(rot[2]));
|
||||||
|
node.addRotateY("rotationY", COLLADABU::Math::Utils::radToDegF(rot[1]));
|
||||||
|
node.addRotateX("rotationX", COLLADABU::Math::Utils::radToDegF(rot[0]));
|
||||||
|
node.addScale("scale", scale[0], scale[1], scale[2]);
|
||||||
|
}
|
48
source/blender/collada/TransformWriter.h
Normal file
48
source/blender/collada/TransformWriter.h
Normal file
@ -0,0 +1,48 @@
|
|||||||
|
/**
|
||||||
|
* $Id: DocumentExporter.cpp 32309 2010-10-05 00:05:14Z jesterking $
|
||||||
|
*
|
||||||
|
* ***** BEGIN GPL LICENSE BLOCK *****
|
||||||
|
*
|
||||||
|
* This program is free software; you can redistribute it and/or
|
||||||
|
* modify it under the terms of the GNU General Public License
|
||||||
|
* as published by the Free Software Foundation; either version 2
|
||||||
|
* of the License, or (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program; if not, write to the Free Software Foundation,
|
||||||
|
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
|
*
|
||||||
|
* Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Jan Diederich, Tod Liverseed,
|
||||||
|
* Nathan Letwory
|
||||||
|
*
|
||||||
|
* ***** END GPL LICENSE BLOCK *****
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef __TRANSFORMWRITER_H__
|
||||||
|
#define __TRANSFORMWRITER_H__
|
||||||
|
|
||||||
|
#include "COLLADASWNode.h"
|
||||||
|
|
||||||
|
#include "DNA_object_types.h"
|
||||||
|
|
||||||
|
#include "collada_internal.h"
|
||||||
|
|
||||||
|
class TransformWriter : protected TransformBase
|
||||||
|
{
|
||||||
|
protected:
|
||||||
|
void add_node_transform(COLLADASW::Node& node, float mat[][4], float parent_mat[][4]);
|
||||||
|
|
||||||
|
void add_node_transform_ob(COLLADASW::Node& node, Object *ob);
|
||||||
|
|
||||||
|
void add_node_transform_identity(COLLADASW::Node& node);
|
||||||
|
|
||||||
|
private:
|
||||||
|
void add_transform(COLLADASW::Node& node, float loc[3], float rot[3], float scale[3]);
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
Loading…
Reference in New Issue
Block a user