forked from bartvdbraak/blender
Fix for Cycles particle motion blur hiding fix.
My mistake in modifying the patch.
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df7be61438
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734e0aca38
@ -55,9 +55,9 @@ Object::Object()
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particle_system = NULL;
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particle_system = NULL;
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particle_index = 0;
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particle_index = 0;
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bounds = BoundBox::empty;
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bounds = BoundBox::empty;
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motion.pre = transform_identity();
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motion.pre = transform_empty();
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motion.mid = transform_identity();
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motion.mid = transform_empty();
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motion.post = transform_identity();
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motion.post = transform_empty();
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use_motion = false;
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use_motion = false;
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}
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}
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@ -346,6 +346,15 @@ void ObjectManager::device_update_object_transform(UpdateObejctTransformState *s
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Transform mtfm_pre = ob->motion.pre;
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Transform mtfm_pre = ob->motion.pre;
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Transform mtfm_post = ob->motion.post;
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Transform mtfm_post = ob->motion.post;
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/* In case of missing motion information for previous/next frame,
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* assume there is no motion. */
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if(!ob->use_motion || mtfm_pre == transform_empty()) {
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mtfm_pre = ob->tfm;
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}
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if(!ob->use_motion || mtfm_post == transform_empty()) {
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mtfm_post = ob->tfm;
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}
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if(!mesh->attributes.find(ATTR_STD_MOTION_VERTEX_POSITION)) {
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if(!mesh->attributes.find(ATTR_STD_MOTION_VERTEX_POSITION)) {
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mtfm_pre = mtfm_pre * itfm;
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mtfm_pre = mtfm_pre * itfm;
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mtfm_post = mtfm_post * itfm;
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mtfm_post = mtfm_post * itfm;
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