forked from bartvdbraak/blender
* Put "Custom Properties" panel to bottom in particle buttons as well.
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2e2592127e
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@ -136,11 +136,6 @@ class PARTICLE_PT_context_particles(ParticleButtonsPanel, bpy.types.Panel):
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split.prop(psys, "reactor_target_particle_system", text="Particle System")
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split.prop(psys, "reactor_target_particle_system", text="Particle System")
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class PARTICLE_PT_custom_props(ParticleButtonsPanel, PropertyPanel, bpy.types.Panel):
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COMPAT_ENGINES = {'BLENDER_RENDER'}
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_context_path = "particle_system.settings"
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class PARTICLE_PT_emission(ParticleButtonsPanel, bpy.types.Panel):
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class PARTICLE_PT_emission(ParticleButtonsPanel, bpy.types.Panel):
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bl_label = "Emission"
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bl_label = "Emission"
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COMPAT_ENGINES = {'BLENDER_RENDER'}
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COMPAT_ENGINES = {'BLENDER_RENDER'}
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@ -1078,6 +1073,11 @@ class PARTICLE_PT_vertexgroups(ParticleButtonsPanel, bpy.types.Panel):
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row.prop(psys, "vertex_group_field_negate", text="")
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row.prop(psys, "vertex_group_field_negate", text="")
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class PARTICLE_PT_custom_props(ParticleButtonsPanel, PropertyPanel, bpy.types.Panel):
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COMPAT_ENGINES = {'BLENDER_RENDER'}
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_context_path = "particle_system.settings"
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def register():
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def register():
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pass
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pass
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