forked from bartvdbraak/blender
change default name of Texture face layer to UVMap, while we fake UV's and texface as being the same.
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@ -979,7 +979,8 @@ static const LayerTypeInfo LAYERTYPEINFO[CD_NUMTYPES] = {
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/* 14: CD_ORCO */
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{sizeof(float)*3, "", 0, NULL, NULL, NULL, NULL, NULL, NULL},
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/* 15: CD_MTEXPOLY */
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{sizeof(MTexPoly), "MTexPoly", 1, "Face Texture", NULL, NULL, NULL, NULL, NULL},
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/* note, when we expose the UV Map / TexFace split to the user, change this back to face Texture */
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{sizeof(MTexPoly), "MTexPoly", 1, "UVMap"/* "Face Texture" */, NULL, NULL, NULL, NULL, NULL},
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/* 16: CD_MLOOPUV */
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{sizeof(MLoopUV), "MLoopUV", 1, "UV coord", NULL, NULL, layerInterp_mloopuv, NULL, NULL,
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layerEqual_mloopuv, layerMultiply_mloopuv, layerInitMinMax_mloopuv,
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