forked from bartvdbraak/blender
bugfix [#36757] Vertex coloring in preview window meshes default to black, makes preview useless
Adding 'Col' vertex color layer to preview cycles meshes The artist could simply disconnect the VCol node from the nodetree for the preview, but it should be harmless to add this to the preview meshes. As long as the user stick to the default vertex color name (and is happy with seing a all-white channel) it should be ok.
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