forked from bartvdbraak/blender
Fix #30524: documentation example code for bge.types.KX_MeshProxy did not work,
using fix suggested by Ryan King.
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@ -1806,9 +1806,9 @@ Game Types (bge.types)
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object = cont.owner
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object = cont.owner
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for mesh in object.meshes:
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for mesh in object.meshes:
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for material in mesh.materials:
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for m_index in range(len(mesh.materials)):
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for v_index in range(mesh.getVertexArrayLength(mat)):
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for v_index in range(mesh.getVertexArrayLength(mat)):
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vertex = mesh.getVertex(mat, v_index)
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vertex = mesh.getVertex(m_index, v_index)
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# Do something with vertex here...
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# Do something with vertex here...
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# ... eg: colour the vertex red.
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# ... eg: colour the vertex red.
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vertex.colour = [1.0, 0.0, 0.0, 1.0]
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vertex.colour = [1.0, 0.0, 0.0, 1.0]
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