forked from bartvdbraak/blender
- agh! missed it again! for real this time, fix for proper updating
in image window
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752dbf1e9a
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@ -65,6 +65,7 @@
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#include "BKE_image.h"
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#include "BKE_DerivedMesh.h"
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#include "BKE_displist.h"
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#include "BKE_object.h"
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#include "BDR_editface.h"
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#include "BDR_drawobject.h"
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@ -828,6 +829,15 @@ void drawimagespace(ScrArea *sa, void *spacedata)
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int x1, y1;
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short sx, sy, dx, dy;
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/* If derived data is used then make sure that object
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* is up-to-date... might not be the case because updates
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* are normally done in drawview and could get here before
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* drawing a View3D.
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*/
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if (!G.obedit && OBACT && (G.sima->flag&SI_DRAWSHADOW)) {
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object_handle_update(OBACT);
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}
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BIF_GetThemeColor3fv(TH_BACK, col);
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glClearColor(col[0], col[1], col[2], 0.0);
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glClear(GL_COLOR_BUFFER_BIT);
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