Adding ANIM_validate_keyingset to stubs.c so the Blenderplayer builds again.

This commit is contained in:
Mitchell Stokes 2011-08-16 22:14:55 +00:00
parent 9b5c0f65aa
commit 750e754604

@ -229,6 +229,7 @@ int ANIM_scene_get_keyingset_index(struct Scene *scene, struct KeyingSet *ks){re
struct ListBase builtin_keyingsets;
void ANIM_keyingset_info_register (struct KeyingSetInfo *ksi){}
void ANIM_keyingset_info_unregister (const struct bContext *C, struct KeyingSetInfo *ksi){}
short ANIM_validate_keyingset (struct bContext *C, struct ListBase *dsources, struct KeyingSet *ks){return 0;}
short ANIM_add_driver(struct ID *id, const char rna_path[], int array_index, short flag, int type){return 0;}
short ANIM_remove_driver (struct ID *id, const char rna_path[], int array_index, short flag){return 0;}
void ED_space_image_release_buffer(struct SpaceImage *sima, void *lock){}