forked from bartvdbraak/blender
Mesh faces split: Add missing vertex normal copy
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@ -2269,6 +2269,7 @@ static void split_faces_split_verts(Mesh *mesh,
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if ((vert_flags[ml->v] & SPLIT_VERT_REUSED) == 0) {
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/* Ignore first split on vertex, re-use it instead. */
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vert_flags[ml->v] |= SPLIT_VERT_REUSED;
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normal_float_to_short_v3(mvert[ml->v].no, lnors[poly_loop]);
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continue;
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}
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/* Create new vertex. */
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