UI: don't hide Object menu in 3d view header when there is no

active object, to avoid buttons jumping too much. Also small
change in collision panel code.
This commit is contained in:
Brecht Van Lommel 2009-09-14 12:16:35 +00:00
parent d0aa03737e
commit 75d4a836b8
2 changed files with 5 additions and 5 deletions

@ -184,18 +184,16 @@ class PHYSICS_PT_collision(PhysicButtonsPanel):
#row.itemR(md, "render", text="")
#row.itemR(md, "realtime", text="")
coll = md.settings
settings = md.settings
else:
# add modifier
split.item_enumO("object.modifier_add", "type", 'COLLISION', text="Add")
split.itemL()
coll = None
if coll:
settings = context.object.collision
settings = None
if settings:
layout.active = settings.enabled
split = layout.split()

@ -34,6 +34,8 @@ class VIEW3D_HT_header(bpy.types.Header):
if mode_string not in ['PAINT_WEIGHT', 'PAINT_TEXTURE']:
sub.itemM("VIEW3D_MT_%s" % mode_string)
else:
sub.itemM("VIEW3D_MT_OBJECT")
layout.template_header_3D()