forked from bartvdbraak/blender
UI: don't hide Object menu in 3d view header when there is no
active object, to avoid buttons jumping too much. Also small change in collision panel code.
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@ -184,18 +184,16 @@ class PHYSICS_PT_collision(PhysicButtonsPanel):
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#row.itemR(md, "render", text="")
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#row.itemR(md, "realtime", text="")
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coll = md.settings
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settings = md.settings
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else:
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# add modifier
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split.item_enumO("object.modifier_add", "type", 'COLLISION', text="Add")
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split.itemL()
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coll = None
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if coll:
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settings = context.object.collision
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settings = None
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if settings:
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layout.active = settings.enabled
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split = layout.split()
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@ -34,6 +34,8 @@ class VIEW3D_HT_header(bpy.types.Header):
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if mode_string not in ['PAINT_WEIGHT', 'PAINT_TEXTURE']:
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sub.itemM("VIEW3D_MT_%s" % mode_string)
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else:
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sub.itemM("VIEW3D_MT_OBJECT")
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layout.template_header_3D()
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