forked from bartvdbraak/blender
BGE: Fix T19241: draw debug shape with overlay/background scene.
It's for the function render.drawLine and physics debug.
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76beb7b7d4
@ -1252,12 +1252,15 @@ void KX_KetsjiEngine::PostRenderScene(KX_Scene* scene)
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// We need to first make sure our viewport is correct (enabling multiple viewports can mess this up)
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m_canvas->SetViewPort(0, 0, m_canvas->GetWidth(), m_canvas->GetHeight());
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m_rasterizer->FlushDebugShapes();
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m_rasterizer->FlushDebugShapes(scene);
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scene->Render2DFilters(m_canvas);
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#ifdef WITH_PYTHON
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PHY_SetActiveEnvironment(scene->GetPhysicsEnvironment());
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scene->RunDrawingCallbacks(scene->GetPostDrawCB());
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// Python draw callback can also call debug draw functions, so we have to clear debug shapes.
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m_rasterizer->FlushDebugShapes(scene);
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#endif
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}
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@ -186,17 +186,17 @@ class KX_KetsjiEngine* KX_GetActiveEngine()
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}
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/* why is this in python? */
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void KX_RasterizerDrawDebugLine(const MT_Vector3& from,const MT_Vector3& to,const MT_Vector3& color)
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void KX_RasterizerDrawDebugLine(const MT_Vector3& from,const MT_Vector3& to,const MT_Vector3& color)
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{
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if (gp_Rasterizer)
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gp_Rasterizer->DrawDebugLine(from,to,color);
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gp_Rasterizer->DrawDebugLine(gp_KetsjiScene, from, to, color);
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}
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void KX_RasterizerDrawDebugCircle(const MT_Vector3& center, const MT_Scalar radius, const MT_Vector3& color,
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const MT_Vector3& normal, int nsector)
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{
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if (gp_Rasterizer)
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gp_Rasterizer->DrawDebugCircle(center, radius, color, normal, nsector);
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gp_Rasterizer->DrawDebugCircle(gp_KetsjiScene, center, radius, color, normal, nsector);
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}
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#ifdef WITH_PYTHON
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@ -1265,7 +1265,7 @@ static PyObject *gPyDrawLine(PyObject *, PyObject *args)
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if (!PyVecTo(ob_color, color))
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return NULL;
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gp_Rasterizer->DrawDebugLine(from,to,color);
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gp_Rasterizer->DrawDebugLine(gp_KetsjiScene, from, to, color);
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Py_RETURN_NONE;
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}
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@ -54,6 +54,7 @@ class RAS_ICanvas;
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class RAS_IPolyMaterial;
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class RAS_MeshSlot;
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class RAS_ILightObject;
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class SCA_IScene;
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typedef vector<unsigned short> KX_IndexArray;
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typedef vector<RAS_TexVert> KX_VertexArray;
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@ -384,10 +385,10 @@ public:
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*/
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virtual void SetPolygonOffset(float mult, float add) = 0;
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virtual void DrawDebugLine(const MT_Vector3 &from, const MT_Vector3 &to, const MT_Vector3& color) = 0;
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virtual void DrawDebugCircle(const MT_Vector3 ¢er, const MT_Scalar radius, const MT_Vector3 &color,
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const MT_Vector3 &normal, int nsector) = 0;
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virtual void FlushDebugShapes() = 0;
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virtual void DrawDebugLine(SCA_IScene *scene, const MT_Vector3 &from, const MT_Vector3 &to, const MT_Vector3& color) = 0;
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virtual void DrawDebugCircle(SCA_IScene *scene, const MT_Vector3 ¢er, const MT_Scalar radius,
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const MT_Vector3 &color, const MT_Vector3 &normal, int nsector) = 0;
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virtual void FlushDebugShapes(SCA_IScene *scene) = 0;
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virtual void SetTexCoordNum(int num) = 0;
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virtual void SetAttribNum(int num) = 0;
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@ -356,9 +356,10 @@ void RAS_OpenGLRasterizer::ClearCachingInfo(void)
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m_materialCachingInfo = 0;
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}
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void RAS_OpenGLRasterizer::FlushDebugShapes()
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void RAS_OpenGLRasterizer::FlushDebugShapes(SCA_IScene *scene)
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{
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if (m_debugShapes.empty())
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std::vector<OglDebugShape> &debugShapes = m_debugShapes[scene];
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if (debugShapes.empty())
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return;
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// DrawDebugLines
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@ -372,28 +373,26 @@ void RAS_OpenGLRasterizer::FlushDebugShapes()
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//draw lines
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glBegin(GL_LINES);
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for (unsigned int i=0;i<m_debugShapes.size();i++)
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{
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if (m_debugShapes[i].m_type != OglDebugShape::LINE)
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for (unsigned int i = 0; i < debugShapes.size(); i++) {
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if (debugShapes[i].m_type != OglDebugShape::LINE)
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continue;
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glColor4f(m_debugShapes[i].m_color[0],m_debugShapes[i].m_color[1],m_debugShapes[i].m_color[2],1.f);
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const MT_Scalar* fromPtr = &m_debugShapes[i].m_pos.x();
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const MT_Scalar* toPtr= &m_debugShapes[i].m_param.x();
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glColor4f(debugShapes[i].m_color[0], debugShapes[i].m_color[1], debugShapes[i].m_color[2], 1.0f);
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const MT_Scalar *fromPtr = &debugShapes[i].m_pos.x();
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const MT_Scalar *toPtr= &debugShapes[i].m_param.x();
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glVertex3dv(fromPtr);
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glVertex3dv(toPtr);
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}
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glEnd();
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//draw circles
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for (unsigned int i=0;i<m_debugShapes.size();i++)
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{
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if (m_debugShapes[i].m_type != OglDebugShape::CIRCLE)
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for (unsigned int i = 0; i < debugShapes.size(); i++) {
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if (debugShapes[i].m_type != OglDebugShape::CIRCLE)
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continue;
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glBegin(GL_LINE_LOOP);
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glColor4f(m_debugShapes[i].m_color[0],m_debugShapes[i].m_color[1],m_debugShapes[i].m_color[2],1.f);
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glColor4f(debugShapes[i].m_color[0], debugShapes[i].m_color[1], debugShapes[i].m_color[2], 1.0f);
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static const MT_Vector3 worldUp(0.0, 0.0, 1.0);
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MT_Vector3 norm = m_debugShapes[i].m_param;
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MT_Vector3 norm = debugShapes[i].m_param;
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MT_Matrix3x3 tr;
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if (norm.fuzzyZero() || norm == worldUp)
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{
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@ -408,14 +407,14 @@ void RAS_OpenGLRasterizer::FlushDebugShapes()
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yaxis.x(), yaxis.y(), yaxis.z(),
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norm.x(), norm.y(), norm.z());
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}
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MT_Scalar rad = m_debugShapes[i].m_param2.x();
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int n = (int) m_debugShapes[i].m_param2.y();
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MT_Scalar rad = debugShapes[i].m_param2.x();
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int n = (int)debugShapes[i].m_param2.y();
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for (int j = 0; j<n; j++)
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{
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MT_Scalar theta = j*M_PI*2/n;
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MT_Vector3 pos(cos(theta) * rad, sin(theta) * rad, 0.0);
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pos = pos*tr;
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pos += m_debugShapes[i].m_pos;
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pos += debugShapes[i].m_pos;
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const MT_Scalar* posPtr = &pos.x();
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glVertex3dv(posPtr);
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}
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@ -425,13 +424,11 @@ void RAS_OpenGLRasterizer::FlushDebugShapes()
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if (light) glEnable(GL_LIGHTING);
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if (tex) glEnable(GL_TEXTURE_2D);
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m_debugShapes.clear();
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debugShapes.clear();
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}
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void RAS_OpenGLRasterizer::EndFrame()
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{
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FlushDebugShapes();
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glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
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glDisable(GL_MULTISAMPLE_ARB);
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@ -38,6 +38,7 @@
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#include "MT_CmMatrix4x4.h"
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#include <vector>
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#include <map>
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using namespace std;
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#include "RAS_IRasterizer.h"
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@ -223,20 +224,20 @@ public:
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virtual void SetPolygonOffset(float mult, float add);
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virtual void FlushDebugShapes();
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virtual void FlushDebugShapes(SCA_IScene *scene);
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virtual void DrawDebugLine(const MT_Vector3 &from,const MT_Vector3 &to, const MT_Vector3 &color)
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virtual void DrawDebugLine(SCA_IScene *scene, const MT_Vector3 &from,const MT_Vector3 &to, const MT_Vector3 &color)
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{
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OglDebugShape line;
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line.m_type = OglDebugShape::LINE;
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line.m_pos= from;
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line.m_param = to;
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line.m_color = color;
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m_debugShapes.push_back(line);
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m_debugShapes[scene].push_back(line);
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}
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virtual void DrawDebugCircle(const MT_Vector3 ¢er, const MT_Scalar radius, const MT_Vector3 &color,
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const MT_Vector3 &normal, int nsector)
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virtual void DrawDebugCircle(SCA_IScene *scene, const MT_Vector3 ¢er, const MT_Scalar radius,
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const MT_Vector3 &color, const MT_Vector3 &normal, int nsector)
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{
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OglDebugShape line;
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line.m_type = OglDebugShape::CIRCLE;
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@ -245,10 +246,11 @@ public:
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line.m_color = color;
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line.m_param2.x() = radius;
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line.m_param2.y() = (float) nsector;
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m_debugShapes.push_back(line);
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m_debugShapes[scene].push_back(line);
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}
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std::vector <OglDebugShape> m_debugShapes;
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// We store each debug shape by scene.
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std::map<SCA_IScene *, std::vector<OglDebugShape> > m_debugShapes;
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virtual void SetTexCoordNum(int num);
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virtual void SetAttribNum(int num);
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