forked from bartvdbraak/blender
Cycles Standalone: Up/Down movement was inverted.
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34d1746331
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@ -189,7 +189,7 @@ static void motion(int x, int y, int button)
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/* Translate */
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/* Translate */
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if(button == 0) {
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if(button == 0) {
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float3 translate = make_float3(x * 0.01f, y * 0.01f, 0.0f);
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float3 translate = make_float3(x * 0.01f, -(y * 0.01f), 0.0f);
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matrix = matrix * transform_translate(translate);
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matrix = matrix * transform_translate(translate);
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}
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}
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@ -198,7 +198,7 @@ static void motion(int x, int y, int button)
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float4 r1= make_float4(x * 0.1f, 0.0f, 1.0f, 0.0f);
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float4 r1= make_float4(x * 0.1f, 0.0f, 1.0f, 0.0f);
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matrix = matrix * transform_rotate(r1.x * M_PI/180.0f, make_float3(r1.y, r1.z, r1.w));
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matrix = matrix * transform_rotate(r1.x * M_PI/180.0f, make_float3(r1.y, r1.z, r1.w));
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float4 r2 = make_float4(y*0.1, 1.0f, 0.0, 0.0f);
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float4 r2 = make_float4(y * 0.1, 1.0f, 0.0f, 0.0f);
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matrix = matrix * transform_rotate(r2.x * M_PI/180.0f, make_float3(r2.y, r2.z, r2.w));
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matrix = matrix * transform_rotate(r2.x * M_PI/180.0f, make_float3(r2.y, r2.z, r2.w));
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}
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}
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