Cycles Standalone: Up/Down movement was inverted.

This commit is contained in:
Thomas Dinges 2014-02-14 13:56:23 +01:00
parent 34d1746331
commit 76dd68351c

@ -189,7 +189,7 @@ static void motion(int x, int y, int button)
/* Translate */
if(button == 0) {
float3 translate = make_float3(x * 0.01f, y * 0.01f, 0.0f);
float3 translate = make_float3(x * 0.01f, -(y * 0.01f), 0.0f);
matrix = matrix * transform_translate(translate);
}
@ -198,7 +198,7 @@ static void motion(int x, int y, int button)
float4 r1= make_float4(x * 0.1f, 0.0f, 1.0f, 0.0f);
matrix = matrix * transform_rotate(r1.x * M_PI/180.0f, make_float3(r1.y, r1.z, r1.w));
float4 r2 = make_float4(y*0.1, 1.0f, 0.0, 0.0f);
float4 r2 = make_float4(y * 0.1, 1.0f, 0.0f, 0.0f);
matrix = matrix * transform_rotate(r2.x * M_PI/180.0f, make_float3(r2.y, r2.z, r2.w));
}