forked from bartvdbraak/blender
Cleanup: spelling
Also remove historic bftgl reference.
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@ -76,9 +76,9 @@ ccl_device void kernel_filter_construct_transform(const ccl_global float *ccl_re
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filter_calculate_scale(feature_scale, use_time);
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/* === Generate the feature transformation. ===
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* This transformation maps the num_features-dimentional feature space to a reduced feature
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* (r-feature) space which generally has fewer dimensions. This mainly helps to prevent
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* overfitting. */
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* This transformation maps the num_features-dimensional feature space to a reduced feature
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* (r-feature) space which generally has fewer dimensions.
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* This mainly helps to prevent overfitting. */
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float feature_matrix[DENOISE_FEATURES * DENOISE_FEATURES];
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math_matrix_zero(feature_matrix, num_features);
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FOR_PIXEL_WINDOW
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@ -73,9 +73,9 @@ ccl_device void kernel_filter_construct_transform(const float *ccl_restrict buff
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filter_calculate_scale_sse(feature_scale, use_time);
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/* === Generate the feature transformation. ===
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* This transformation maps the num_features-dimentional feature space to a reduced feature
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* (r-feature) space which generally has fewer dimensions. This mainly helps to prevent
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* overfitting. */
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* This transformation maps the num_features-dimensional feature space to a reduced feature
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* (r-feature) space which generally has fewer dimensions.
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* This mainly helps to prevent over-fitting. */
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float4 feature_matrix_sse[DENOISE_FEATURES * DENOISE_FEATURES];
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math_matrix_zero_sse(feature_matrix_sse, num_features);
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FOR_PIXEL_WINDOW_SSE
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@ -80,9 +80,8 @@ typedef struct GlyphCacheBLF {
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/* and the last texture, aka. the current texture. */
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unsigned int texture_current;
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/* like bftgl, we draw every glyph in a big texture, so this is the
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* current position inside the texture.
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*/
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/* We draw every glyph in a big texture, so this is the
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* current position inside the texture. */
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int offset_x;
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int offset_y;
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@ -407,7 +407,8 @@ BLI_INLINE eGPUTextureFormat workbench_color_texture_format(const WORKBENCH_Priv
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return result;
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}
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BLI_INLINE bool workbench_background_dither_factor(const WORKBENCH_PrivateData *wpd) {
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BLI_INLINE bool workbench_background_dither_factor(const WORKBENCH_PrivateData *wpd)
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{
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/* Only apply dithering when rendering on a RGBA8 texture.
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* The dithering will remove banding when using a gradient as background */
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return workbench_color_texture_format(wpd) == GPU_RGBA8;
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@ -688,7 +688,7 @@ static void edit_mesh_add_ob_to_pass(Scene *scene,
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skin_roots = DRW_mesh_batch_cache_get_edit_skin_roots(ob->data);
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/* NOTE(fclem) We cannot use ob here since it would offset the instance attribs with
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* baseinstance offset. */
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* base instance offset. */
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DRW_shgroup_call(grp, skin_roots, NULL);
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}
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}
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@ -436,7 +436,7 @@ PyTypeObject PyKDTree_Type = {
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(destructor)NULL, /* tp_del */
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};
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PyDoc_STRVAR(py_kdtree_doc, "Generic 3-dimentional kd-tree to perform spatial searches.");
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PyDoc_STRVAR(py_kdtree_doc, "Generic 3-dimensional kd-tree to perform spatial searches.");
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static struct PyModuleDef kdtree_moduledef = {
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PyModuleDef_HEAD_INIT,
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"mathutils.kdtree", /* m_name */
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