Cleanup: spelling

Also remove historic bftgl reference.
This commit is contained in:
Campbell Barton 2019-10-17 12:19:59 +11:00
parent e7c02f14c7
commit 76e6d2f19d
6 changed files with 12 additions and 12 deletions

@ -76,9 +76,9 @@ ccl_device void kernel_filter_construct_transform(const ccl_global float *ccl_re
filter_calculate_scale(feature_scale, use_time);
/* === Generate the feature transformation. ===
* This transformation maps the num_features-dimentional feature space to a reduced feature
* (r-feature) space which generally has fewer dimensions. This mainly helps to prevent
* overfitting. */
* This transformation maps the num_features-dimensional feature space to a reduced feature
* (r-feature) space which generally has fewer dimensions.
* This mainly helps to prevent overfitting. */
float feature_matrix[DENOISE_FEATURES * DENOISE_FEATURES];
math_matrix_zero(feature_matrix, num_features);
FOR_PIXEL_WINDOW

@ -73,9 +73,9 @@ ccl_device void kernel_filter_construct_transform(const float *ccl_restrict buff
filter_calculate_scale_sse(feature_scale, use_time);
/* === Generate the feature transformation. ===
* This transformation maps the num_features-dimentional feature space to a reduced feature
* (r-feature) space which generally has fewer dimensions. This mainly helps to prevent
* overfitting. */
* This transformation maps the num_features-dimensional feature space to a reduced feature
* (r-feature) space which generally has fewer dimensions.
* This mainly helps to prevent over-fitting. */
float4 feature_matrix_sse[DENOISE_FEATURES * DENOISE_FEATURES];
math_matrix_zero_sse(feature_matrix_sse, num_features);
FOR_PIXEL_WINDOW_SSE

@ -80,9 +80,8 @@ typedef struct GlyphCacheBLF {
/* and the last texture, aka. the current texture. */
unsigned int texture_current;
/* like bftgl, we draw every glyph in a big texture, so this is the
* current position inside the texture.
*/
/* We draw every glyph in a big texture, so this is the
* current position inside the texture. */
int offset_x;
int offset_y;

@ -407,7 +407,8 @@ BLI_INLINE eGPUTextureFormat workbench_color_texture_format(const WORKBENCH_Priv
return result;
}
BLI_INLINE bool workbench_background_dither_factor(const WORKBENCH_PrivateData *wpd) {
BLI_INLINE bool workbench_background_dither_factor(const WORKBENCH_PrivateData *wpd)
{
/* Only apply dithering when rendering on a RGBA8 texture.
* The dithering will remove banding when using a gradient as background */
return workbench_color_texture_format(wpd) == GPU_RGBA8;

@ -688,7 +688,7 @@ static void edit_mesh_add_ob_to_pass(Scene *scene,
skin_roots = DRW_mesh_batch_cache_get_edit_skin_roots(ob->data);
/* NOTE(fclem) We cannot use ob here since it would offset the instance attribs with
* baseinstance offset. */
* base instance offset. */
DRW_shgroup_call(grp, skin_roots, NULL);
}
}

@ -436,7 +436,7 @@ PyTypeObject PyKDTree_Type = {
(destructor)NULL, /* tp_del */
};
PyDoc_STRVAR(py_kdtree_doc, "Generic 3-dimentional kd-tree to perform spatial searches.");
PyDoc_STRVAR(py_kdtree_doc, "Generic 3-dimensional kd-tree to perform spatial searches.");
static struct PyModuleDef kdtree_moduledef = {
PyModuleDef_HEAD_INIT,
"mathutils.kdtree", /* m_name */