forked from bartvdbraak/blender
removed extra tabs in the help function.
It was function() { blah } changed it to just function() { blah } Kent
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a41069b954
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@ -128,46 +128,43 @@ static void fpe_handler(int sig)
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static void print_help(void)
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{
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printf ("Blender V %d.%02d\n", G.version/100, G.version%100);
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printf ("Usage: blender [options ...] [file]\n");
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printf ("Blender V %d.%02d\n", G.version/100, G.version%100);
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printf ("Usage: blender [options ...] [file]\n");
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printf ("\nRender options:\n");
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printf (" -b <file>\tRender <file> in background\n");
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printf (" -S <name>\tSet scene <name>\n");
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printf (" -f <frame>\tRender frame <frame> and save it\n");
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printf (" -s <frame>\tSet start to frame <frame> (use with -a)\n");
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printf (" -e <frame>\tSet end to frame (use with -a)<frame>\n");
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printf (" -a\t\tRender animation\n");
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printf ("\nRender options:\n");
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printf (" -b <file>\tRender <file> in background\n");
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printf (" -S <name>\tSet scene <name>\n");
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printf (" -f <frame>\tRender frame <frame> and save it\n");
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printf (" -s <frame>\tSet start to frame <frame> (use with -a)\n");
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printf (" -e <frame>\tSet end to frame (use with -a)<frame>\n");
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printf (" -a\t\tRender animation\n");
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printf ("\nAnimation options:\n");
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printf (" -a <file(s)>\tPlayback <file(s)>\n");
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printf (" -p <sx> <sy>\tOpen with lower left corner at <sx>, <sy>\n");
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printf (" -m\t\tRead from disk (Don't buffer)\n");
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printf ("\nAnimation options:\n");
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printf (" -a <file(s)>\tPlayback <file(s)>\n");
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printf (" -p <sx> <sy>\tOpen with lower left corner at <sx>, <sy>\n");
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printf (" -m\t\tRead from disk (Don't buffer)\n");
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printf ("\nWindow options:\n");
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printf (" -w\t\tForce opening with borders\n");
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printf ("\nWindow options:\n");
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printf (" -w\t\tForce opening with borders\n");
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#ifdef WIN32
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printf (" -W\t\tForce opening without borders\n");
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printf (" -W\t\tForce opening without borders\n");
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#endif
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printf (" -p <sx> <sy> <w> <h>\tOpen with lower left corner at <sx>, <sy>\n");
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printf (" \tand width and height <w>, <h>\n");
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printf ("\nGame Engine specific options:\n");
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printf (" -g fixedtime\t\tRun on 50 hertz without dropping frames\n");
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printf (" -g vertexarrays\tUse Vertex Arrays for rendering (usually faster)\n");
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printf (" -g noaudio\t\tNo audio in Game Engine\n");
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printf (" -g nomipmap\t\tNo Texture Mipmapping\n");
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printf (" -g linearmipmap\tLinear Texture Mipmapping instead of Nearest (default)\n");
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printf (" -p <sx> <sy> <w> <h>\tOpen with lower left corner at <sx>, <sy>\n");
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printf (" \tand width and height <w>, <h>\n");
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printf ("\nGame Engine specific options:\n");
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printf (" -g fixedtime\t\tRun on 50 hertz without dropping frames\n");
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printf (" -g vertexarrays\tUse Vertex Arrays for rendering (usually faster)\n");
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printf (" -g noaudio\t\tNo audio in Game Engine\n");
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printf (" -g nomipmap\t\tNo Texture Mipmapping\n");
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printf (" -g linearmipmap\tLinear Texture Mipmapping instead of Nearest (default)\n");
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printf ("\nMisc options:\n");
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printf (" -d\t\tTurn debugging on\n");
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printf (" -noaudio\tDisable audio on systems that support audio\n");
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printf (" -h\t\tPrint this help text\n");
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printf (" -y\t\tDisable OnLoad scene scripts, use -Y to find out why its -y\n");
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printf ("\nMisc options:\n");
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printf (" -d\t\tTurn debugging on\n");
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printf (" -noaudio\tDisable audio on systems that support audio\n");
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printf (" -h\t\tPrint this help text\n");
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printf (" -y\t\tDisable OnLoad scene scripts, use -Y to find out why its -y\n");
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#ifdef WIN32
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printf (" -R\t\tRegister .blend extension\n");
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printf (" -R\t\tRegister .blend extension\n");
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#endif
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}
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