forked from bartvdbraak/blender
VideoTexture: support VideoTexture in blenderplayer
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3c69864540
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773824bbea
@ -656,6 +656,7 @@ extern "C" void StartKetsjiShellSimulation(struct ScrArea *area,
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initGameKeys();
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initPythonConstraintBinding();
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initMathutils();
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initVideoTexture();
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if (sceneconverter)
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{
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@ -686,6 +686,7 @@ bool GPG_Application::startEngine(void)
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initGameKeys();
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initPythonConstraintBinding();
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initMathutils();
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initVideoTexture();
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// Set the GameLogic.globalDict from marshal'd data, so we can
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// load new blend files and keep data in GameLogic.globalDict
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@ -38,6 +38,11 @@ http://www.gnu.org/copyleft/lesser.txt.
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#include "BlendType.h"
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#include "Exception.h"
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ExceptionID SceneInvalid, CameraInvalid;
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ExpDesc SceneInvalidDesc (SceneInvalid, "Scene object is invalid");
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ExpDesc CameraInvalidDesc (CameraInvalid, "Camera object is invalid");
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#if 0 // not yet supported
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// constructor
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ImageRender::ImageRender (KX_Scene * scene, KX_Camera * camera) : m_scene(scene),
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@ -124,10 +129,6 @@ BlendType<KX_Scene> sceneType ("KX_Scene");
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BlendType<KX_Camera> cameraType ("KX_Camera");
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ExceptionID SceneInvalid, CameraInvalid;
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ExpDesc SceneInvalidDesc (SceneInvalid, "Scene object is invalid");
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ExpDesc CameraInvalidDesc (CameraInvalid, "Camera object is invalid");
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// object initialization
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static int ImageRender_init (PyObject * pySelf, PyObject * args, PyObject * kwds)
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{
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@ -263,3 +264,4 @@ PyTypeObject ImageRenderType =
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};
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#endif // #if 0
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