"Full OSA" render used wrong subsample pattern for accumulating passrender
info. Was only noticable for the 'normal' pass, for example on raytraced
images. Image looked as if it had a wireframe render.
This commit is contained in:
Ton Roosendaal 2006-04-08 17:36:27 +00:00
parent 3b064684b0
commit 7766fb4ee5

@ -2965,7 +2965,7 @@ static void shadeDA_tile(RenderPart *pa, RenderLayer *rl)
add_filt_fmask(1<<samp, fcol, rf, pa->rectx);
if(addpassflag)
add_filt_passes(rl, curmask, pa->rectx, od, &shpi.shr);
add_filt_passes(rl, 1<<samp, pa->rectx, od, &shpi.shr);
}
}
}