forked from bartvdbraak/blender
Bugfix #3939
"Full OSA" render used wrong subsample pattern for accumulating passrender info. Was only noticable for the 'normal' pass, for example on raytraced images. Image looked as if it had a wireframe render.
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@ -2965,7 +2965,7 @@ static void shadeDA_tile(RenderPart *pa, RenderLayer *rl)
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add_filt_fmask(1<<samp, fcol, rf, pa->rectx);
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if(addpassflag)
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add_filt_passes(rl, curmask, pa->rectx, od, &shpi.shr);
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add_filt_passes(rl, 1<<samp, pa->rectx, od, &shpi.shr);
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}
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}
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}
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