Get rid og gluBuild2DMipmaps on game engine.

This commit is contained in:
Antony Riakiotakis 2015-03-16 16:18:37 +01:00
parent 664c611fc8
commit 77bc623bc4
2 changed files with 35 additions and 3 deletions

@ -203,9 +203,21 @@ void BL_Texture::InitGLTex(unsigned int *pix,int x,int y,bool mipmap)
glBindTexture(GL_TEXTURE_2D, mTexture );
if ( mipmap ) {
int i;
ImBuf *ibuf;
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
gluBuild2DMipmaps( GL_TEXTURE_2D, GL_RGBA, x, y, GL_RGBA, GL_UNSIGNED_BYTE, pix );
ibuf = IMB_allocFromBuffer(pix, NULL, x, y);
IMB_makemipmap(ibuf, true);
for (i = 0; i < ibuf->miptot; i++) {
ImBuf *mip = IMB_getmipmap(ibuf, i);
glTexImage2D(GL_TEXTURE_2D, i, GL_RGBA, mip->x, mip->y, 0, GL_RGBA, GL_UNSIGNED_BYTE, mip->rect);
}
IMB_freeImBuf(ibuf);
}
else {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
@ -245,9 +257,17 @@ void BL_Texture::InitNonPow2Tex(unsigned int *pix,int x,int y,bool mipmap)
glBindTexture(GL_TEXTURE_2D, mTexture );
if ( mipmap ) {
int i;
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
gluBuild2DMipmaps( GL_TEXTURE_2D, GL_RGBA, nx, ny, GL_RGBA, GL_UNSIGNED_BYTE, ibuf->rect );
IMB_makemipmap(ibuf, true);
for (i = 0; i < ibuf->miptot; i++) {
ImBuf *mip = IMB_getmipmap(ibuf, i);
glTexImage2D(GL_TEXTURE_2D, i, GL_RGBA, mip->x, mip->y, 0, GL_RGBA, GL_UNSIGNED_BYTE, mip->rect);
}
}
else {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);

@ -79,9 +79,21 @@ void loadTexture(unsigned int texId, unsigned int *texture, short *size,
glBindTexture(GL_TEXTURE_2D, texId);
if (mipmap)
{
int i;
ImBuf *ibuf;
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
gluBuild2DMipmaps(GL_TEXTURE_2D, GL_RGBA, size[0], size[1], GL_RGBA, GL_UNSIGNED_BYTE, texture);
ibuf = IMB_allocFromBuffer(texture, NULL, size[0], size[1]);
IMB_makemipmap(ibuf, true);
for (i = 0; i < ibuf->miptot; i++) {
ImBuf *mip = IMB_getmipmap(ibuf, i);
glTexImage2D(GL_TEXTURE_2D, i, GL_RGBA, mip->x, mip->y, 0, GL_RGBA, GL_UNSIGNED_BYTE, mip->rect);
}
IMB_freeImBuf(ibuf);
}
else
{