forked from bartvdbraak/blender
Peer pressure :) Fix some very public (but probably harmless) errors in extern/bullet2, it will propagate to the Bullet soon from here:
https://www.assembla.com/code/bullet3/subversion/nodes Thanks to Campbell for letting me know Fixed described by Sean here: http://stackoverflow.com/questions/818535/how-can-i-set-all-bits-to-1-in-a-binary-number-of-an-unknown-size
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@ -78,8 +78,10 @@ ATTRIBUTE_ALIGNED16 (struct) btQuantizedBvhNode
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int getTriangleIndex() const
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{
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btAssert(isLeafNode());
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unsigned int x=0;
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unsigned int y = (~(x&0))<<(31-MAX_NUM_PARTS_IN_BITS);
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// Get only the lower bits where the triangle index is stored
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return (m_escapeIndexOrTriangleIndex&~((~0)<<(31-MAX_NUM_PARTS_IN_BITS)));
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return (m_escapeIndexOrTriangleIndex&~(y));
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}
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int getPartId() const
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{
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@ -45,7 +45,9 @@ struct btTriIndex
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int getTriangleIndex() const
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{
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// Get only the lower bits where the triangle index is stored
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return (m_PartIdTriangleIndex&~((~0)<<(31-MAX_NUM_PARTS_IN_BITS)));
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unsigned int x = 0;
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unsigned int y = (~(x&0))<<(31-MAX_NUM_PARTS_IN_BITS);
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return (m_PartIdTriangleIndex&~(y));
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}
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int getPartId() const
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{
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