GHOST: Fix processEvents not notifying events handled by the system if the window is hidden.

Reviewed By: @LazyDodo
Differential Revision: https://developer.blender.org/D3154
This commit is contained in:
Germano 2018-04-19 11:26:33 -03:00
parent ffe02e17b2
commit 785e8a636a

@ -396,12 +396,12 @@ GHOST_TSuccess GHOST_SystemWin32::disposeContext(GHOST_IContext *context)
bool GHOST_SystemWin32::processEvents(bool waitForEvent)
{
MSG msg;
bool anyProcessed = false;
bool hasEventHandled = false;
do {
GHOST_TimerManager *timerMgr = getTimerManager();
if (waitForEvent && !::PeekMessage(&msg, 0, 0, 0, PM_NOREMOVE)) {
if (waitForEvent && !::PeekMessage(&msg, NULL, 0, 0, PM_NOREMOVE)) {
#if 1
::Sleep(1);
#else
@ -420,20 +420,26 @@ bool GHOST_SystemWin32::processEvents(bool waitForEvent)
}
if (timerMgr->fireTimers(getMilliSeconds())) {
anyProcessed = true;
hasEventHandled = true;
}
// Process all the events waiting for us
while (::PeekMessageW(&msg, 0, 0, 0, PM_REMOVE) != 0) {
while (::PeekMessageW(&msg, NULL, 0, 0, PM_REMOVE) != 0) {
// TranslateMessage doesn't alter the message, and doesn't change our raw keyboard data.
// Needed for MapVirtualKey or if we ever need to get chars from wm_ime_char or similar.
::TranslateMessage(&msg);
::DispatchMessageW(&msg);
anyProcessed = true;
}
} while (waitForEvent && !anyProcessed);
return anyProcessed;
if (hasEventHandled == false) {
// Check if we have events handled by the system
// (for example the `GHOST_kEventWindowClose`).
hasEventHandled = m_eventManager->getNumEvents() != 0;
}
} while (waitForEvent && !hasEventHandled);
return hasEventHandled;
}