forked from bartvdbraak/blender
Fix for [#26083] Animated Particle Textures have no effect
* Duplicating particle settings didn't duplicate texture slots.
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86cf6b4016
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78bb53a1bf
@ -3566,13 +3566,22 @@ ParticleSettings *psys_new_settings(const char *name, Main *main)
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ParticleSettings *psys_copy_settings(ParticleSettings *part)
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{
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ParticleSettings *partn;
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int a;
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partn= copy_libblock(part);
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if(partn->pd) partn->pd= MEM_dupallocN(part->pd);
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if(partn->pd2) partn->pd2= MEM_dupallocN(part->pd2);
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partn->effector_weights = MEM_dupallocN(part->effector_weights);
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partn->boids = boid_copy_settings(part->boids);
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for(a=0; a<MAX_MTEX; a++) {
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if(part->mtex[a]) {
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partn->mtex[a]= MEM_mallocN(sizeof(MTex), "psys_copy_tex");
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memcpy(partn->mtex[a], part->mtex[a], sizeof(MTex));
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id_us_plus((ID *)partn->mtex[a]->tex);
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}
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}
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return partn;
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}
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