forked from bartvdbraak/blender
renaming python script...
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#!BPY
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"""
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Name: 'Batch Object Name Edit'
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Blender: 232
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Group: 'Object'
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Tooltip: 'Apply the chosen rule to rename all selected objects at once.'
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"""
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__author__ = "Campbell Barton"
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__url__ = ("blender", "elysiun")
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__version__ = "1.0"
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__bpydoc__ = """\
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"Batch Object Name Edit" allows you to change multiple names of Blender
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objects at once. It provides options to define if you want to: replace text
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in the current names, truncate their beginnings or endings or prepend / append
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strings to them.
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Usage:
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Select the objects to be renamed and run this script from the Object->Scripts
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menu of the 3d View.
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"""
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# $Id$
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#
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# --------------------------------------------------------------------------
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# Batch Name Edit by Campbell Barton (AKA Ideasman)
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# --------------------------------------------------------------------------
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# ***** BEGIN GPL LICENSE BLOCK *****
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#
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# ***** END GPL LICENCE BLOCK *****
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# --------------------------------------------------------------------------
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from Blender import *
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def main():
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def new():
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newname = Draw.PupStrInput('Name: ', '', 32)
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if newname == None: return
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Window.WaitCursor(1)
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for ob in Object.GetSelected():
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ob.name = newname
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def replace():
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replace = Draw.PupStrInput('Replace: ', '', 32)
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if replace == None: return
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with = Draw.PupStrInput('With: ', '', 32)
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if with == None: return
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Window.WaitCursor(1)
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for ob in Object.GetSelected():
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ob.name = ob.name.replace(replace, with)
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# Use pythons replace, its better.
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'''
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if replace in ob.name:
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chIdx = ob.name.index(replace)
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# Remove the offending word and replace it with - 'with'
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ob.name = ob.name[ :chIdx] + with + ob.name[chIdx + len(replace):]
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'''
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def prefix():
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prefix = Draw.PupStrInput('prefix: ', '', 32)
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if prefix == None: return
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Window.WaitCursor(1)
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for ob in Object.GetSelected():
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ob.name = prefix + ob.name
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def suffix():
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suffix = Draw.PupStrInput('Suffix: ', '', 32)
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if suffix == None: return
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Window.WaitCursor(1)
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for ob in Object.GetSelected():
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ob.name = ob.name + suffix
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def truncate_start():
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truncate = Draw.PupIntInput('Truncate Start: ', 0, 0, 31)
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if truncate != None:
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Window.WaitCursor(1)
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for ob in Object.GetSelected():
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ob.name = ob.name[truncate: ]
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def truncate_end():
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truncate = Draw.PupIntInput('Truncate End: ', 0, 0, 31)
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if truncate == None: return
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Window.WaitCursor(1)
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for ob in Object.GetSelected():
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ob.name = ob.name[ :-truncate]
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name = "Selected Object Names%t|New Name|Replace Text|Add Prefix|Add Suffix|Truncate Start|Truncate End"
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result = Draw.PupMenu(name)
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if result == -1:
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pass
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elif result == 1:
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new()
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elif result == 2:
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replace()
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elif result == 3:
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prefix()
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elif result == 4:
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suffix()
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elif result == 5:
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truncate_start()
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elif result == 6:
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truncate_end()
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Window.WaitCursor(0)
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main()
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