forked from bartvdbraak/blender
Object Select Similar tool now has a Pass Index option.
Patch by Jesse Werner.
This commit is contained in:
parent
b19168f4b1
commit
7a6919a74e
@ -527,6 +527,7 @@ static EnumPropertyItem prop_select_grouped_types[] = {
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{11, "PROPERTIES", 0, "Properties", "Game Properties"},
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{12, "KEYINGSET", 0, "Keying Set", "Objects included in active Keying Set"},
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{13, "LAMP_TYPE", 0, "Lamp Type", "Matching lamp types"},
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{14, "PASS_INDEX", 0, "Pass Index", "Matching object pass index"},
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{0, NULL, 0, NULL, NULL}
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};
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@ -677,6 +678,20 @@ static short select_similar_lamps(bContext *C, Object *ob)
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CTX_DATA_END;
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return changed;
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}
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static short select_similar_pass_index(bContext *C, Object *ob)
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{
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char changed = 0;
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CTX_DATA_BEGIN (C, Base *, base, selectable_bases)
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{
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if ((base->object->index == ob->index) && !(base->flag & SELECT)) {
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ED_base_object_select(base, BA_SELECT);
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changed = 1;
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}
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}
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CTX_DATA_END;
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return changed;
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}
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static short select_grouped_type(bContext *C, Object *ob)
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{
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short changed = 0;
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@ -842,7 +857,8 @@ static int object_select_grouped_exec(bContext *C, wmOperator *op)
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else if (nr == 11) changed |= select_grouped_gameprops(C, ob);
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else if (nr == 12) changed |= select_grouped_keyingset(C, ob);
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else if (nr == 13) changed |= select_similar_lamps(C, ob);
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else if (nr == 14) changed |= select_similar_pass_index(C, ob);
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if (changed) {
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WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, CTX_data_scene(C));
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return OPERATOR_FINISHED;
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