forked from bartvdbraak/blender
Bugfix [#30097] Motion paths range not correct - Part B (Recalculating existing
paths with new ranges) If an object/bone already had a motion path, it was not possible to recalculate it over a different frame range without firstly clearing these paths. This was both a confusing and troublesome workflow, and has since been removed.
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@ -144,9 +144,11 @@ void animviz_free_motionpath(bMotionPath *mpath)
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/* ------------------- */
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/* Setup motion paths for the given data
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* - scene: current scene (for frame ranges, etc.)
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* - ob: object to add paths for (must be provided)
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* - pchan: posechannel to add paths for (optional; if not provided, object-paths are assumed)
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* - Only used when explicitly calculating paths on bones which may/may not be consider already
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*
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* < scene: current scene (for frame ranges, etc.)
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* < ob: object to add paths for (must be provided)
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* < pchan: posechannel to add paths for (optional; if not provided, object-paths are assumed)
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*/
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bMotionPath *animviz_verify_motionpaths(ReportList *reports, Scene *scene, Object *ob, bPoseChannel *pchan)
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{
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@ -180,14 +182,27 @@ bMotionPath *animviz_verify_motionpaths(ReportList *reports, Scene *scene, Objec
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}
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/* if there is already a motionpath, just return that,
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* but provided it's settings are ok
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* provided it's settings are ok (saves extra free+alloc)
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*/
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if (*dst != NULL) {
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int expected_length = avs->path_ef - avs->path_sf;
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mpath= *dst;
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/* if range is not invalid, and/or length is set ok, just return */
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if ((mpath->start_frame != mpath->end_frame) && (mpath->length > 0))
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return mpath;
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/* path is "valid" if length is valid, but must also be of the same length as is being requested */
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if ((mpath->start_frame != mpath->end_frame) && (mpath->length > 0)) {
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/* outer check ensures that we have some curve data for this path */
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if (mpath->length == expected_length) {
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/* return/use this as it is already valid length */
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return mpath;
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}
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else {
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/* clear the existing path (as the range has changed), and reallocate below */
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if (mpath->points)
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MEM_freeN(mpath->points);
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mpath->points = NULL;
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}
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}
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}
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else {
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/* create a new motionpath, and assign it */
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